
[info]
name = "EFZMugen"
author = "nomucoke"
versiondate = 01,06,2015
mugenversion = 1.0
localcoord = 320,240

[files]
spr = data/EFZMugen/basis/system.sff
snd = data/EFZMugen/basis/system.snd
logo.storyboard =
intro.storyboard =
select = select.def
fight = mugen1/fight.def
font1 = f-4x6.def
font2 = name14.def
font3 = enter48.def
font4 = data/EFZMugen/fnt/arcade.def
font5 = mssansserif-tt36.def
;font5.height = 36
font6 = infofont.def
;=======================================
[ja.files]
spr = data/EFZMugen/basis/system.sff
snd = data/EFZMugen/basis/system.snd
logo.storyboard =
intro.storyboard =
select = select.def
fight = fight.def
font1 = f-4x6.def
font2 = name14.def
font3 = enter48.def
font4 = data/EFZMugen/fnt/arcade.def
font5 = msgothic-tt36.def
;font5.height = 36
font6 = msgothic-tt36.def
font6.height = 13
;=======================================
[music]
;
;---------------------------------------
;タイトル画面、キャラセレクト画面のbgmを設定します。
;---------------------------------------
;
;title.bgm = 
title.bgm = data/EFZMugen/snd/config.mp3
;title.bgm = data/EFZMugen/snd/replay.mp3

;select.bgm = data/EFZMugen/snd/arcade.mp3
select.bgm = data/EFZMugen/snd/plactice.mp3
;
;---------------------------------------
;設定を終了します。
;---------------------------------------
;
title.bgm.volume = 100
title.bgm.loop = 1
title.bgm.loopstart = 
title.bgm.loopend = 
select.bgm.volume = 
select.bgm.loop = 1
select.bgm.loopstart =
select.bgm.loopend = 
vs.bgm = 
vs.bgm.volume = 
vs.bgm.loop = 0
vs.bgm.loopstart =
vs.bgm.loopend = 
victory.bgm = 
victory.bgm.volume =
victory.bgm.loop = 0
victory.bgm.loopstart =
victory.bgm.loopend = 
;=======================================
[title info]
fadein.time = 30
fadeout.time = 30
menu.pos = 247,165
menu.item.font = 4,9,0
menu.item.active.font = 4,9,0,100,100,100
menu.item.spacing = 0,14
;A arcade
;B vs cpu
;C vs human
;D plactice
;E replay
;F config
;G exit
menu.itemname.arcade = "A"
menu.itemname.versus = "C"
menu.itemname.teamarcade = ""
menu.itemname.teamversus = ""
menu.itemname.teamcoop = ""
menu.itemname.survival = ""
menu.itemname.survivalcoop = ""
menu.itemname.training = "D"
menu.itemname.watch = ""
menu.itemname.options = "F"
menu.itemname.exit = "G"
menu.window.margins.y = 40,34
menu.window.visibleitems = 5
menu.boxcursor.visible = 0
menu.boxcursor.coords = -298,-35,298,6
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2
;---------------------------------------
[titlebgdef]
bgclearcolor = 0,0,0
[titlebg]
type = n
spriteno = 0,0
;=======================================
[Infobox]
text.font = 6,0,1
;---------------------------------------
[infobox text]
thanks for download.
;---------------------------------------
[ja.Infobox Text]
DL有難う御座います。
;=======================================
[select info]
fadein.time = 30
fadeout.time = 30
rows = 8
columns = 9
wrapping = 1
pos = 44,10
showemptyboxes = 0
moveoveremptyboxes = 0
cell.size = 2,2
cell.spacing = 24
cell.bg.spr = 150,0
cell.random.spr = 151,0
cell.random.switchtime = 1
p1.cursor.startcell = 0,3
p1.cursor.active.spr = 160,0
p1.cursor.done.spr = 160,0
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
;p1.random.move.snd = 100,0
p2.cursor.startcell = 0,5
p2.cursor.active.spr = 170,0
p2.cursor.done.spr = 170,0
p2.cursor.blink = 0
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
;p2.random.move.snd = 100,0
random.move.snd.cancel = 1
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
p1.face.spr = 9000,1
p1.face.offset = 25,100
p1.face.facing = 1
p2.face.spr = 9000,1
p2.face.offset = 293.5,100
p2.face.facing = -1
stage.pos = 150,220
stage.active.font = 2,0
stage.active2.font = 2,0
stage.done.font = 2,0
;---------------------------------------
[selectbgdef]
[selectbg]
type = n
spriteno = 10,0
[selectbg]
type = n
spriteno = 11,0
mask = 1
tile = 0,1
velocity = 0,1.065
[selectbg]
type = n
spriteno = 11,1
mask = 1
tile = 0,1
velocity = 0,-1.065
;=======================================
[vs screen]
time = 150
fadein.time = 15
fadeout.time = 15
p1.scale = 0,0
;---------------------------------------
[versusbgdef]
[versusbg]
type = n
;
;---------------------------------------
;ロード画面の背景を設定します。
;---------------------------------------
;
;200,0~174までを選択
;
spriteno = 200,172
;
;---------------------------------------
;設定を終了します。
;---------------------------------------
;
;=======================================
[continue screen]
enabled = 1
pos = 640,240
continue.text = "CONTINUE?"
continue.font = 1,0,0
continue.offset = 0,0
;Inactive and active (selected) YES/NO text
yes.text = "YES"
yes.font = 1,0,0, 128,128,128
yes.offset = -80, 60
yes.active.text = "YES"
yes.active.font = 1,3,0
yes.active.offset = -80, 60
no.text = "NO"
no.font = 1,0,0, 128,128,128
no.offset = 80, 60
no.active.text = "NO"
no.active.font = 1,3,0
no.active.offset = 80, 60
;=======================================
[game over screen]
enabled = 0               ;Set to 1 to show game over screen, 0 to disable
storyboard =
;=======================================
[victory screen]
enabled = 1
time = 300                ;Time to show screen
fadein.time = 8
fadeout.time = 15
;Winner's portrait and name
p1.offset = 400,-40
p1.spr = 9000,1
p1.facing = 1
p1.scale = 1,1
p1.window = 0,0, 1279,500
p1.name.offset = 40,570
p1.name.font = 3,3,1
;Win quote text
winquote.text = "Winner!" ;Default win quote text to show
winquote.offset = 40,615
winquote.font = 5,0,1
winquote.window = 38,521, 1241,708
winquote.textwrap = w
;---------------------------------------
[victorybgdef]
[victorybg]
type = n
spriteno = 0,0
;=======================================
[win screen]
enabled = 1               ;Set to 1 to show win screen, 0 to disable
wintext.text = "Congratulations!"
wintext.font = 3,0,0
wintext.offset = 640,240
wintext.displaytime = -1
wintext.layerno = 2
fadein.time = 32
pose.time = 300
fadeout.time = 64
;=======================================
[default ending]
enabled = 0               ;Set to 1 to show default ending, 0 to disable
storyboard =
;=======================================
[end credits]
enabled = 0               ;Set to 1 to show credits, 0 to disable
storyboard =
;=======================================
[survival results screen]
enabled = 1
winstext.text = "Rounds survived: %i"  ;Use %i for win counter
winstext.font = 3,0,0
winstext.offset = 640,240
winstext.displaytime = -1
winstext.layerno = 2
fadein.time = 32
show.time = 300
fadeout.time = 64
roundstowin = 5
;=======================================
[option info]
fadein.time = 30
fadeout.time = 30
title.offset = 640,38
title.font = 4,0,0
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2
;---------------------------------------
[optionbgdef]
[optionbg]
type = n
spriteno = 300,0
[optionbg]
type = n
spriteno = 300,1
mask = 1
