;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;挻昁嶦媄丒僔僃儖儈乕
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; 僔僃儖儈乕僼儔僢僔儏
[statedef 2000]
type=s
movetype=a
physics=n
velset=0,0
poweradd=0
anim=2000
ctrl=0
sprpriority=-2
[state ]
type=targetdrop
trigger1=!time
;---------------------[僗僷僉儍儞]
[state a];揰柵
type=palfx
triggerall=time<=20
triggerall=time%2=0
trigger1=prevstateno=1360
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];僎乕僕
type=poweradd
triggerall=time=0
trigger1=prevstateno=1360
value=-1000
;---------------------[僎乕僕]
[state a]
type=poweradd
trigger1=var(20)=0
trigger1=time=0
value=-1000
[state a]
type=varset
trigger1=time=0
v=20
value=0
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=animelem=7,<0
value=sca
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 2000,2]
type=pause
trigger1=time=1
time=28
movetime=28
anim=-1
darken=0
[state 1000,5]
type=explod
trigger1=time=3
anim=6000
sprpriority=-9999
postype=p1
pos=5,-44
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=13
anim=6001
sprpriority=3
postype=p1
pos=5,-44
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=time=1
persistent=0
ignorehitpause=1
time=4
value=255,255,255
under=2
[state 3040,7]
type=envcolor
trigger1=time=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,0
;---------------------[峌寕]
[state a]
type=attackdist
trigger1=enemy,stateno!=[120,159]
value=0
[state 800,1]
type=hitdef
trigger1=time=0
attr=,ht
hitflag=mhlafd
priority=5,hit
sparkno=-1
p2facing=1
fall=1;棊偪傞椡傪俀俹偵偐偗傞偐

[state ]
type=targetstate
trigger1=movecontact
value=2005
[state ]
type=changestate
trigger1=movecontact
value=2001
;---------------------[]
[state 821,3]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;僔僃儖儈乕僼儔僢僔儏丒搳偘
[statedef 2001]
type=s
movetype=a
physics=n
anim=2001+(palno=[1,6])*70000
velset=0,0
sprpriority=-1
;---------------------[挻昁嶦媄墘弌]
[state 1000,5]
type=explod
trigger1=time=3
anim=6000
sprpriority=-9999
postype=p1
pos=5,-44
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=13
anim=6001
sprpriority=999
postype=p1
pos=5,-44
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=time=1
persistent=0
ignorehitpause=1
time=4
value=255,255,255
under=2
[state 3040,7]
type=envcolor
trigger1=time=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,0
;---------------------[僄僼僃僋僩]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
[state a];巆憸
type=afterimage
trigger1=animelem=5
time=-1
trans=none
timegap=2
framegap=2
length=5
ignorehitpause=1
palbright=3,3,64
;palcontrast = 225,225,225
palpostbright=0,0,0
paladd=0,0,0
palmul=1,1,1
[state a];巆憸
type=afterimagetime
trigger1=animtime=0
time=0
[state explod];捦傒
type=explod
trigger1=animelem=11
anim=7081
id=3000
sprpriority=3
postype=p1
pos=-16,-56
bindtime=1
supermove=0
ignorehitpause=0
under=0
[state 1020,4]
type=envshake
trigger1=animelem=19
time=24
ampl=-12
freq=95
phase=95
[state a]
type=envcolor
trigger1=animelem=11
trigger2=animelem=19
time=2
value=255,255,255
under=2

[state explod];抧柺侾
type=Explod
trigger1=animelem=19
anim=7835
id=3000
trans=sub
sprpriority=-15
postype=p1
pos=32,0
bindtime=1

[state explod];抧柺侾
type=Explod
trigger1=animelem=19
anim=557
sprpriority=12
postype=p1
pos=32,0
bindtime=1
scale=.75,.75
[state explod];抧柺侾
type=Explod
trigger1=animelem=19
anim=7800
id=3000
sprpriority=10
postype=p1
pos=32,0
bindtime=1
scale=1,1
[state explod];抧柺侾
type=Explod
trigger1=animelem=19
anim=7815
id=3000
sprpriority=14
postype=p1
pos=32,0
bindtime=1
scale=1,1
[state explod];抧柺侾
type=Explod
trigger1=animelem=19
anim=7825
id=3000
sprpriority=15
postype=p1
pos=32,0
bindtime=1
scale=1,1
[state ]
type=playsnd
trigger1=animelem=19
value=69,0
[state ]
type=playsnd
trigger1=animelem=19
value=2300,3
[state ]
type=playsnd
trigger1=animelem=19
value=8181,0
[state ]
type=playsnd
trigger1=animelem=19
value=9800,10
[state ]
type=playsnd
trigger1=animelem=19
value=9800,7
;---------------------[僒僂儞僪]
[state a]
type=playsnd
trigger1=animelem=2
value=2000,0
[state a];捦傒
type=playsnd
trigger1=animelem=11
value=420,1
[state a]
type=playsnd
trigger1=animelem=12
value=2000,1
[state a]
type=playsnd
trigger1=animelem=15
value=260,5
[state a]
type=playsnd
trigger1=animelem=19
value=260,6
[state a]
type=playsnd
trigger1=animelem=19
value=2000,5
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=animelem=10
edge=40,0
;---------------------[堏摦]
[state a]
type=targetbind
trigger1=time=0
pos=32,0
[state a]
type=bindtotarget
trigger1=time=0
trigger2=time=1
pos=6,56,head;20,63,head
[state a]
type=posadd
trigger1=animelem=3
y=4
[state a]
type=posadd
trigger1=animelem=7
x=4
y=12
[state a]
type=posadd
trigger1=animelem=8
x=8
y=8
[state a]
type=posadd
trigger1=animelem=9
x=8
[state a]
type=posset
trigger1=animelem=9
y=0
;---------------------[憡庤惂屼]
[state a]
type=targetbind
trigger1=animelem=10
pos=-16,0
[state a]
type=targetbind
trigger1=animelem=11
pos=-20,0
[state a]
type=targetbind
trigger1=animelem=12
pos=-10,0
[state a]
type=targetbind
trigger1=animelem=13
pos=-10,-12
[state a]
type=targetbind
trigger1=animelem=14
pos=-13,-96
[state a]
type=targetbind
trigger1=animelem=15
pos=-2,-103
[state a]
type=targetbind
trigger1=animelem=16
pos=3,-94
[state a]
type=targetbind
trigger1=animelem=17
pos=12,-72
[state a]
type=targetbind
trigger1=animelem=18
pos=14,-37
[state a]
type=targetbind
trigger1=animelem=19
pos=32,0
[state 801,2]
type=targetlifeadd
trigger1=animelem=19
value=-0.08*enemynear,lifemax
absolute=1
[state a]
type=changestate
triggerall=var(59)=1
triggerall=palno!=1
triggerall=power>=1000
triggerall=random%4=0
trigger1=animtime=0
value=2100
[state a]
type=changestate
triggerall=var(59)=1
triggerall=palno!=1
triggerall=power>=2000
trigger1=animtime=0
value=2150
[state a]
type=changestate
triggerall=var(59)=1
triggerall=palno!=1
trigger1=animtime=0
value=260
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)僔僃儖儈乕僼儔僢僔儏丒搳偘傜傟
[statedef 2005]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
[state 820,1]
type=changeanim2
trigger1=time=0
value=2005
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
[state a];揰柵
type=palfx
trigger1=animelem=6
time=47
mul=230,230,250
sinadd=255,255,255,5
add=16,16,16
color=1
invertall=1
;---------------------[懍搙]
[state a]
type=velset
triggerall=enemynear,palno!=1
trigger1=animelem=13
x=-3
y=-10
[state 821,1];25F
type=veladd
triggerall=enemynear,palno!=1
trigger1=animelem=13,>0
y=.35
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
triggerall=enemynear,palno=1
trigger1=animelem=13
value=5100
[state 821,3]
type=selfstate
triggerall=vel y>0
trigger1=pos y>=0
value=5100
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; MAX僔僃儖儈乕僼儔僢僔儏
[statedef 2050]
type=s
movetype=a
physics=n
velset=0,0
poweradd=-2000
anim=2000
ctrl=0
sprpriority=-2
[state ]
type=targetdrop
trigger1=!time
;---------------------[僗僷僉儍儞]
[state a];揰柵
type=palfx
triggerall=time<=20
triggerall=time%2=0
trigger1=prevstateno=1360
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];僎乕僕
type=poweradd
triggerall=time=0
trigger1=prevstateno=1360
value=-1000
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=animelem=7,<0
value=sca
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 2000,2]
type=pause
trigger1=time=1
time=28
movetime=28
anim=-1
darken=0
[state 1000,5]
type=explod
trigger1=time=3
anim=6010
sprpriority=-9999
postype=p1
pos=5,-44
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=13
anim=6011
sprpriority=3
postype=p1
pos=5,-44
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=time=1
persistent=0
ignorehitpause=1
time=4
value=255,255,255
under=2
[state 3040,7]
type=envcolor
trigger1=time=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,1
;---------------------[峌寕]
[state a]
type=attackdist
trigger1=enemy,stateno!=[120,159]
value=0
[state 800,1]
type=hitdef
trigger1=time=0
attr=,ht
hitflag=mafd
priority=5,hit
sparkno=-1
p2facing=1
fall=1
[state ]
type=targetstate
trigger1=movecontact
value=2055
[state ]
type=changestate
trigger1=movecontact
value=2051
;---------------------[]
[state 821,3]
type=changestate
trigger1=animtime=0
value=0+(pos y<0)*50
ctrl=1
;---------------------------------------------------------------------------
;MAX僔僃儖儈乕僼儔僢僔儏丒搳偘
[statedef 2051]
type=s
movetype=a
physics=n
anim=2051

velset=0,0
sprpriority=-1
;---------------------[挻昁嶦媄墘弌]
[state 1000,5]
type=explod
trigger1=time=3
anim=6010
sprpriority=-9999
postype=p1
pos=5,-44
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=13
anim=6011
sprpriority=999
postype=p1
pos=5,-44
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=time=1
persistent=0
ignorehitpause=1
time=4
value=255,255,255
under=2
[state 3040,7]
type=envcolor
trigger1=time=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,1
;---------------------[僄僼僃僋僩]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
[state a];巆憸
type=afterimage
trigger1=animelem=5
time=-1
trans=none
timegap=2
framegap=2
length=5
ignorehitpause=1
palbright=3,3,64
;palcontrast = 225,225,225
palpostbright=0,0,0
paladd=0,0,0
palmul=1,1,1
[state explod];捦傒
type=explod
trigger1=animelem=11
anim=7081
id=3000
sprpriority=3
postype=p1
pos=-16,-56
bindtime=1
supermove=0
ignorehitpause=0
under=0
[state a]
type=explod
trigger1=animelem=19
anim=7050
id=3000
sprpriority=10
postype=p1
pos=28,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
trigger1=animelem=19
anim=7051
id=3000
sprpriority=-10
postype=p1
pos=28,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state 1020,4]
type=envshake
trigger1=animelem=19
time=12
ampl=-6
freq=95
phase=95
[state a]
type=envcolor
trigger1=animelem=11
trigger2=animelem=19
trigger3=animelem=23
trigger4=animelem=25
trigger5=animelem=27
time=2
value=255,255,255
under=2
[state ]
type=explod
trigger1=animelem=19
anim=2552
id=2552
pos=30,0
postype=p1
scale=1.5,1
bindtime=1
sprpriority=100
ontop=0
removetime=-2
ownpal=1
trans=sub
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelem=19
anim=666
pos=30,0
postype=p1
scale=1.5,2
bindtime=1
sprpriority=120
ontop=0
removetime=-2
ownpal=1
trans=sub
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[state a]
type=playsnd
trigger1=animelem=19
value=2552,0
[state a]
type=playsnd
trigger1=animelem=19
value=188,4
;---------------------[僒僂儞僪]
[state a]
type=playsnd
trigger1=animelem=2
value=2000,0
[state a];捦傒
type=playsnd
trigger1=animelem=11
value=420,1
[state a]
type=PlaySnd
trigger1=animelem=12
value=2000,1
[state a]
type=playsnd
trigger1=animelem=15
value=260,5
[state a]
type=playsnd
trigger1=animelem=19
value=260,6
[state a]
type=playsnd
trigger1=animelem=19
value=2000,5
[state a]
type=playsnd
trigger1=animelemtime(22)=7
value=2000,2
[state a]
type=playsnd
trigger1=animelemtime(22)=7
trigger2=animelemtime(24)=2
trigger3=animelemtime(26)=2
value=1150,3
[state a]
type=playsnd
trigger1=animelem=24
value=2000,3
[state a]
type=playsnd
trigger1=animelem=26
value=2000,4
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=animelem=10
edge=40,0
;---------------------[堏摦]
[state a]
type=targetbind
trigger1=time=0
pos=32,0
[state a]
type=bindtotarget
trigger1=time=0
trigger2=time=1
pos=6,56,head;20,63,head
[state a]
type=posadd
trigger1=animelem=3
y=4
[state a]
type=posadd
trigger1=animelem=7
x=4
y=12
[state a]
type=posadd
trigger1=animelem=8
x=8
y=8
[state a]
type=posadd
trigger1=animelem=9
x=8
[state a]
type=posset
trigger1=animelem=9
y=0
;---------------------[憡庤惂屼]
[state a]
type=targetbind
trigger1=animelem=10
pos=-16,0
[state a]
type=targetbind
trigger1=animelem=11
pos=-20,0
[state a]
type=targetbind
trigger1=animelem=12
pos=-10,0
[state a]
type=targetbind
trigger1=animelem=13
pos=-10,-12
[state a]
type=targetbind
trigger1=animelem=14
pos=-13,-96
[state a]
type=targetbind
trigger1=animelem=15
pos=-2,-103
[state a]
type=targetbind
trigger1=animelem=16
pos=3,-94
[state a]
type=targetbind
trigger1=animelem=17
pos=12,-72
[state a]
type=targetbind
trigger1=animelem=18
pos=14,-37
[state a]
type=targetbind
trigger1=animelem=19
pos=32,0
[state 801,2]
type=targetlifeadd
trigger1=animelem=19
value=-0.05*enemynear,lifemax
kill=0
absolute=1
[state 801,2]
type=targetlifeadd
trigger1=animelemtime(22)=7
value=-0.05*enemynear,lifemax
absolute=1
[state 801,2]
type=targetlifeadd
trigger1=animelem=24
value=-0.1*enemynear,lifemax
absolute=1
[state 801,2]
type=targetlifeadd
trigger1=animelemtime(26)>=2
value=-0.6*enemynear,lifemax
absolute=1
persistent = 0
[state ]
type=playsnd
trigger1=animelem=26
value=2051,0
[state 1020,4]
type=envshake
trigger1=animelem=26
time=24
ampl=-18
freq=95
phase=95
[state ]
type=explod
trigger1=animelem=26
anim=2551
id=2551
pos=76,0
postype=left
scale=.75,.75
bindtime=-1
sprpriority=10000
ontop=0
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=2052
;---------------------------------------------------------------------------
;MAX僔僃儖儈乕僼儔僢僔儏丒廔椆
[statedef 2052]
type=s
movetype=a
physics=n
anim=2052

velset=0,0
sprpriority=-1
;---------------------[僄僼僃僋僩]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
[state a];巆憸
type=afterimagetime
trigger1=animtime=0
time=0
;---------------------[憡庤惂屼]
[state a]
type=targetstate
trigger1=time=0
value=2056
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)MAX僔僃儖儈乕僼儔僢僔儏丒搳偘傜傟
[statedef 2055]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=1
value=sca
[state 820,1]
type=changeanim2
trigger1=time=0
value=2055
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=changestate
trigger1=animtime=0
value=2056
[state 821,3]
type=changestate
triggerall=animelem=13,>=0
trigger1=1
value=2057
;---------------------------------------------------------------------------
;(ENEMY)MAX僔僃儖儈乕僼儔僢僔儏丒搳偘傜傟
[statedef 2056]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=1
value=sca
[state 820,1]
type=changeanim2
trigger1=time=0
value=2056
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[懍搙]
[state a]
type=velset
trigger1=animelem=1
x=-4
y=-5
[state 821,1];25F
type=veladd
trigger1=1
y=.45
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
triggerall=vel y>0
trigger1=pos y>=0
value=5100
;---------------------------------------------------------------------------
;(ENEMY)MAX僔僃儖儈乕僼儔僢僔儏丒楢懪僇僂儞僩
[statedef 2057]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=1
value=sca
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=changestate
trigger1=time=1
value=2058
;---------------------------------------------------------------------------
;(ENEMY)MAX僔僃儖儈乕僼儔僢僔儏丒楢懪僇僂儞僩
[statedef 2058]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=1
value=sca
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
trigger1=time=240
value=0
ctrl=1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 僔僃儖儈乕僇乕僯僶儖
[statedef 2100]
type=s
movetype=a
physics=n
velset=0,0
poweradd=0
anim=2100
ctrl=0
sprpriority=-2
[state ]
type=targetdrop
trigger1=!time
;---------------------[僗僷僉儍儞]
[state a];揰柵
type=palfx
triggerall=time<=20
triggerall=time%2=0
trigger1=prevstateno=1360
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];僎乕僕
type=poweradd
triggerall=time=0
trigger1=prevstateno=1360
value=-1000
;---------------------[僎乕僕]
[state a]
type=poweradd
trigger1=var(20)=0
trigger1=time=0
value=-1000
[state a]
type=varset
trigger1=time=0
v=20
value=0
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=1
value=sca
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 2000,2]
type=pause
trigger1=time=1
time=28
movetime=28
anim=-1
darken=0
[state 1000,5]
type=explod
trigger1=time=3
anim=6000
sprpriority=-9999
postype=p1
pos=-4,-134
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=13
anim=6001
sprpriority=3
postype=p1
pos=-4,-134
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=time=1
persistent=0
ignorehitpause=1
time=4
value=255,255,255
under=2
[state 3040,7]
type=envcolor
trigger1=time=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,0
;---------------------[峌寕]
[state a]
type=attackdist
trigger1=enemy,stateno!=[120,159]
value=0
[state 800,1]
type=hitdef
trigger1=animelem=9
attr=,ht
hitflag=mafldh
priority=7,hit
sparkno=-1
p2facing=1
fall=1;棊偪傞椡傪俀俹偵偐偗傞偐
[state ]
type=targetstate
trigger1=movehit
value=2105
[state ]
type=changestate
trigger1=movehit
value=2101
;---------------------[]
[state 821,3]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;僔僃儖儈乕僇乕僯僶儖丒搳偘
[statedef 2101]
type=s
movetype=a
physics=n
anim=2101
sprpriority=4
;---------------------[墘弌]
;---------------------[僄僼僃僋僩]
[state a];巆憸
type=afterimage
trigger1=time=0
time=-1
trans=none
timegap=2
framegap=2
length=5
ignorehitpause=1
palbright=3,3,64
palpostbright=0,0,0
paladd=0,0,0
palmul=1,1,1
[state a];巆憸
type=afterimagetime
trigger1=animtime=0
time=0
[state explod];捦傒
type=explod
trigger1=animelem=1
anim=7081
id=3000
sprpriority=3
postype=p1
pos=34,-52
bindtime=1
supermove=0
ignorehitpause=0
under=0
[state a]
type=envcolor
trigger1=animelem=1
trigger2=animelem=7
trigger3=animelem=19
time=2
value=255,255,255
under=2
[state 1020,4]
type=envshake
trigger1=animelem=7
trigger2=animelem=19
time=25
ampl=-12
freq=95
phase=95
[state a]
type=explod
trigger1=animelem=7
anim=7050
id=3000
sprpriority=10
postype=p1
pos=-56,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
trigger1=animelem=7
anim=7051
id=3000
sprpriority=-10
postype=p1
pos=-56,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1

[state ]
type=explod
trigger1=animelem=7
anim=556
pos=-56,0
postype=p1
scale=1,1
bindtime=1
sprpriority=30
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=7
anim=7835
pos=-56,0
postype=p1
scale=1,1
trans=sub
bindtime=1
sprpriority=20
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=7
anim=7800
pos=-56,0
postype=p1
scale=2,1
bindtime=1
sprpriority=25
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=7
anim=7820
pos=-56,0
postype=p1
scale=1,1.25
bindtime=1
sprpriority=25
removetime=-2
ownpal=1

[state a]
type=explod
trigger1=animelem=19
anim=7050
id=3000
sprpriority=10
postype=p1
pos=56,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
trigger1=animelem=19
anim=7051
id=3000
sprpriority=-10
postype=p1
pos=56,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1

[state ]
type=explod
trigger1=animelem=19
anim=556
pos=56,0
postype=p1
scale=1,1
bindtime=1
sprpriority=30
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=19
anim=7835
pos=56,0
postype=p1
scale=1,1
trans=sub
bindtime=1
sprpriority=20
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=19
anim=7800
pos=56,0
postype=p1
scale=2,1
bindtime=1
sprpriority=25
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=19
anim=7820
pos=56,0
postype=p1
scale=1,1.25
bindtime=1
sprpriority=25
removetime=-2
ownpal=1

;---------------------[僒僂儞僪]
[state 810,grabsound];捦傒
type=playsnd
trigger1=animelem=1
value=420,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=1
value=2100,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=4
trigger2=animelem=16
value=260,5
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
trigger2=animelem=19
value=260,6
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
trigger2=animelem=19
value=1400,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
trigger2=animelem=19
value=8182,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
trigger2=animelem=19
value=9800,4
[state 810,grabsound];
type=playsnd
trigger1=animelem=29
value=2100,3
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=time=0
edge=70,70
;---------------------[堏摦丄懍搙]
[state a]
type=posadd
trigger1=animelem=32
x=-32
[state a]
type=turn
trigger1=animtime=0
;---------------------[憡庤惂屼]
[state 801,2]
type=targetbind
trigger1=animelem=1
pos=28,0
[state 801,2]
type=targetbind
trigger1=animelem=2
pos=36,0
[state 801,2]
type=targetbind
trigger1=animelem=3
pos=24,0
[state 801,2]
type=targetbind
trigger1=animelem=4
pos=20,-77
[state 801,2]
type=targetbind
trigger1=animelem=5
pos=1,-72
[state 801,2]
type=targetbind
trigger1=animelem=6
pos=-38,-48
[state 801,2]
type=targetbind
trigger1=animelem=7
pos=-64,0
[state 801,2]
type=targetbind
trigger1=animelem=9
pos=-44,0
[state 801,2]
type=targetbind
trigger1=animelem=10
pos=-32,0
[state 801,2]
type=targetbind
trigger1=animelem=12
pos=-32,-14
[state 801,2]
type=targetbind
trigger1=animelem=13
pos=-28,0
[state 801,2]
type=targetbind
trigger1=animelem=14
pos=-36,0
[state 801,2]
type=targetbind
trigger1=animelem=15
pos=-24,0
[state 801,2]
type=targetbind
trigger1=animelem=16
pos=-20,-77
[state 801,2]
type=targetbind
trigger1=animelem=17
pos=-1,-72
[state 801,2]
type=targetbind
trigger1=animelem=18
pos=38,-48
[state 801,2]
type=targetbind
trigger1=animelem=19
pos=64,0
[state 801,2]
type=targetbind
trigger1=animelem=21
pos=44,0
[state 801,2]
type=targetbind
trigger1=animelem=22
pos=32,0
[state 801,2]
type=targetbind
trigger1=animelem=24
pos=32,-14
[state 801,2]
type=targetbind
trigger1=animelem=25
pos=36,0
[state 801,2]
type=targetbind
trigger1=animelem=26
pos=32,0
[state 801,2]
type=targetbind
trigger1=animelem=27
pos=20,-4
[state 801,2]
type=targetbind
trigger1=animelem=28
pos=24,-94
[state 801,2]
type=targetbind
trigger1=animelem=29
pos=-23,-86
[state 801,2]
type=targetbind
trigger1=animelem=30
pos=-71,-100
[state 801,2]
type=targetlifeadd
trigger1=animelem=7
value=-0.04*enemynear,lifemax
kill=0
absolute=1
[state 801,2]
type=targetlifeadd
trigger1=animelem=19
value=-0.04*enemynear,lifemax
kill=0
absolute=1
[state 801,2]
type=targetlifeadd
trigger1=animelem=30
value=-0.05*enemynear,lifemax
absolute=1
[state 821,3]
type=changestate
triggerall=var(59)=0
triggerall=power>=1000
trigger1 = command = "塣柦偺栴"
trigger1 = AnimElemtime(1) > 1 && AnimElemtime(30) < 2
value=2400

[state 821,3]
type=changestate
triggerall=var(59)=0
trigger1 = command = "敧欯撱偺曏"
trigger1 = AnimElemtime(1) > 1 && AnimElemtime(30) < 2
value=1600
[state 821,3]
type=changestate
triggerall=var(59)=1
triggerall=palno!=1
triggerall=power>=3000
trigger1=animelem=36
value=2400
[state 821,3]
type=changestate
triggerall=var(59)=1
triggerall=palno!=1
trigger1=animelem=36
value=1600
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)僔僃儖儈乕僇乕僯僶儖丒捦傑傟
[statedef 2105]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 820,1]
type=changeanim2
trigger1=time=0
value=2105
[state a]
type=turn
trigger1=time=0
trigger1=facing!=enemy,facing
[state a]
type=turn
trigger1=time=1
trigger1=facing!=enemy,facing
;---------------------[懍搙]
[state a]
type=velset
trigger1=animelem=28
x=-7
y=-8
[state a]
type=velmul
trigger1=vel x<-5
x=0.96
[state 821,1];31F
type=veladd
trigger1=animelem=28,>0
y=.35
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
triggerall=vel y>0
trigger1=pos y>=0
value=5100
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; MAX僔僃儖儈乕僇乕僯僶儖
[statedef 2150]
type=s
movetype=a
physics=n
velset=0,0
poweradd=-2000
anim=2150
ctrl=0
sprpriority=-2
[state ]
type=targetdrop
trigger1=!time
[state ,柍揋]
type=nothitby
trigger1=1
value=sca,aa,ap,at
ignorehitpause=1
;---------------------[僗僷僉儍儞]
[state a];揰柵
type=palfx
triggerall=time<=20
triggerall=time%2=0
trigger1=prevstateno=1360
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];僎乕僕
type=poweradd
triggerall=time=0
trigger1=prevstateno=1360
value=-1000
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 2000,2]
type=pause
trigger1=time=1
time=28
movetime=28
anim=-1
darken=0
[state 1000,5]
type=explod
trigger1=time=3
anim=6010
sprpriority=-9999
postype=p1
pos=-4,-134
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=13
anim=6011
sprpriority=3
postype=p1
pos=-4,-134
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=time=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,1
;---------------------[峌寕]
[state a]
type=attackdist
trigger1=enemy,stateno!=[120,159]
value=0
[state 800,1]
type=hitdef
trigger1=1
attr=,ht
hitflag=mafd
damage=0,0
priority=7,hit
sparkno=-1
p2facing=1
fall=1
fall.recover=0
[state ,摉恎]
type=reversaldef
triggerall=palno!=[1,6]
trigger1=time%2=1
reversal.attr=sca,na,sa,ha,np,sp,hp,nt,st,ht
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
[state ]
type=targetstate
trigger1=movecontact
value=2155
[state ]
type=changestate
trigger1=movecontact
value=2151
;---------------------[]
[state 821,3]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;MAX僔僃儖儈乕僇乕僯僶儖丒搳偘
[statedef 2151]
type=s
movetype=a
physics=n
anim=2151
sprpriority=4
[state ,摉恎]
type=reversaldef
trigger1=1
reversal.attr=sca,na,sa,ha,np,sp,hp,nt,st,ht
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
;---------------------[墘弌]
;---------------------[僄僼僃僋僩]
[state a];巆憸
type=afterimage
trigger1=time=0
time=-1
trans=none
timegap=2
framegap=2
length=5
ignorehitpause=1
palbright=3,3,64
;palcontrast = 225,225,225
palpostbright=0,0,0
paladd=0,0,0
palmul=1,1,1
[state explod];捦傒
type=explod
trigger1=animelem=1
anim=7081
id=3000
sprpriority=3
postype=p1
pos=34,-52
bindtime=1
supermove=0
ignorehitpause=0
under=0
[state 1020,4]
type=envshake
trigger1=animelem=7
trigger2=animelem=19
trigger3=animelem=31
trigger4=animelem=43
time=24
ampl=-15
freq=95
phase=95
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=7
trigger2=animelem=31
anim=556
pos=-56,0
postype=p1
scale=.75,.75
bindtime=1
sprpriority=30
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=7
trigger2=animelem=31
anim=7835
pos=-56,0
postype=p1
scale=1,1
trans=sub
bindtime=1
sprpriority=20
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=7
trigger2=animelem=31
anim=7800
pos=-56,0
postype=p1
scale=2,1
bindtime=1
sprpriority=25
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=19
trigger2=animelem=43
anim=556
pos=56,0
postype=p1
scale=.75,.75
bindtime=1
sprpriority=30
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=19
trigger2=animelem=43
anim=7835
pos=56,0
postype=p1
scale=1,1
trans=sub
bindtime=1
sprpriority=20
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=19
trigger2=animelem=43
anim=7800
pos=56,0
postype=p1
scale=2,1
bindtime=1
sprpriority=25
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=7
trigger2=animelem=31
anim=666
pos=-56,0
postype=p1
scale=1.5,1.5
bindtime=1
sprpriority=125
removetime=-2
ownpal=1
trans=add
[state ]
type=explod
trigger1=animelem=19
trigger2=animelem=43
anim=666
pos=56,0
trans=add
postype=p1
scale=1.5,1.5
bindtime=1
sprpriority=125
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=19
trigger2=animelem=43
anim=7820
pos=56,0
postype=p1
scale=1,1.25
bindtime=1
sprpriority=25
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=7
trigger2=animelem=31
anim=7820
pos=-56,0
postype=p1
scale=1,1.25
bindtime=1
sprpriority=25
removetime=-2
ownpal=1


[state a]
type=explod
trigger1=animelem=7
trigger2=animelem=31
anim=7050
id=3000
sprpriority=10
postype=p1
pos=-56,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
trigger1=animelem=7
trigger2=animelem=31
anim=7051
id=3000
sprpriority=-10
postype=p1
pos=-56,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
trigger1=animelem=19
trigger2=animelem=43
anim=7050
id=3000
sprpriority=10
postype=p1
pos=56,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
trigger1=animelem=19
trigger2=animelem=43
anim=7051
id=3000
sprpriority=-10
postype=p1
pos=56,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=envcolor
trigger1=animelem=7
trigger3=animelem=31
trigger2=animelem=19
trigger4=animelem=43
time=2
value=255,255,255
under=2
[state ]
type=playsnd
trigger1=animelem=7
trigger3=animelem=31
trigger2=animelem=19
trigger4=animelem=43
value=1500,1
[state ]
type=playsnd
trigger1=animelem=7
trigger3=animelem=31
trigger2=animelem=19
trigger4=animelem=43
value=1500,2
[state ]
type=playsnd
trigger1=animelem=7
trigger3=animelem=31
trigger2=animelem=19
trigger4=animelem=43
value=8181,0
[state ]
type=playsnd
trigger1=animelem=7
trigger3=animelem=31
trigger2=animelem=19
trigger4=animelem=43
value=8182,1
[state a]
type=explod
trigger1=animelem=7
trigger2=animelem=31
anim=7800
id=3000
sprpriority=10
postype=p1
pos=-56,0
bindtime=-1
removetime=-2
under=0
scale=1,.5
ownpal=1
[state a]
type=explod
trigger1=animelem=19
trigger2=animelem=43
anim=7800
id=3000
sprpriority=10
postype=p1
pos=56,0
bindtime=-1
removetime=-2
under=0
scale=1,.5
ownpal=1
[state a]
type=explod
trigger1=animelem=7
trigger2=animelem=31
anim=7700
id=3000
sprpriority=-10
postype=p1
pos=-56,0
bindtime=-1
removetime=18
under=0
scale=.75,.75
ownpal=1
[state a]
type=explod
trigger1=animelem=19
trigger2=animelem=43
anim=7700
id=3000
sprpriority=-10
postype=p1
pos=56,0
bindtime=-1
removetime=18
under=0
scale=.75,.75
ownpal=1

;---------------------[僒僂儞僪]
[state 810,grabsound];捦傒
type=playsnd
trigger1=animelem=1
value=420,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=1
value=2100,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=4
trigger2=animelem=16
trigger3=animelem=28
trigger4=animelem=40
value=260,5
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
trigger2=animelem=19
trigger3=animelem=31
trigger4=animelem=43
value=260,6
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
trigger2=animelem=19
trigger3=animelem=31
trigger4=animelem=43
value=1400,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=53
value=2100,3
[state 810,grabsound];
type=playsnd
trigger1=animelem=49
value=2100,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=63
value=40,1
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=time=0
edge=70,70
;---------------------[堏摦丄懍搙]
[state a]
type=posadd
trigger1=animelem=56
x=-32
;---------------------[憡庤惂屼]
[state 801,2]
type=targetbind
trigger1=animelem=1
trigger2=animelem=25
pos=28,0
[state 801,2]
type=targetbind
trigger1=animelem=2
trigger2=animelem=26
pos=36,0
[state 801,2]
type=targetbind
trigger1=animelem=3
trigger2=animelem=27
pos=24,0
[state 801,2]
type=targetbind
trigger1=animelem=4
trigger2=animelem=28
pos=20,-77
[state 801,2]
type=targetbind
trigger1=animelem=5
trigger2=animelem=29
pos=1,-72
[state 801,2]
type=targetbind
trigger1=animelem=6
trigger2=animelem=30
pos=-38,-48
[state 801,2]
type=targetbind
trigger1=animelem=7
trigger2=animelem=31
pos=-64,0
[state 801,2]
type=targetbind
trigger1=animelem=9
trigger2=animelem=33
pos=-44,0
[state 801,2]
type=targetbind
trigger1=animelem=10
trigger2=animelem=34
pos=-32,0
[state 801,2]
type=targetbind
trigger1=animelem=12
trigger2=animelem=36
pos=-32,-14
[state 801,2]
type=targetbind
trigger1=animelem=13
trigger2=animelem=37
pos=-28,0
[state 801,2]
type=targetbind
trigger1=animelem=14
trigger2=animelem=38
pos=-36,0
[state 801,2]
type=targetbind
trigger1=animelem=15
trigger2=animelem=39
pos=-24,0
[state 801,2]
type=targetbind
trigger1=animelem=16
trigger2=animelem=40
pos=-20,-77
[state 801,2]
type=targetbind
trigger1=animelem=17
trigger2=animelem=41
pos=-1,-72
[state 801,2]
type=targetbind
trigger1=animelem=18
trigger2=animelem=42
pos=38,-48
[state 801,2]
type=targetbind
trigger1=animelem=19
trigger2=animelem=43
pos=64,0
[state 801,2]
type=targetbind
trigger1=animelem=21
trigger2=animelem=45
pos=44,0
[state 801,2]
type=targetbind
trigger1=animelem=22
trigger2=animelem=46
pos=32,0
[state 801,2]
type=targetbind
trigger1=animelem=24
trigger2=animelem=48
pos=32,-14
[state 801,2]
type=targetbind
trigger1=animelem=49
pos=36,0
[state 801,2]
type=targetbind
trigger1=animelem=50
pos=32,0
[state 801,2]
type=targetbind
trigger1=animelem=51
pos=20,-4
[state 801,2]
type=targetbind
trigger1=animelem=52
pos=24,-94
[state 801,2]
type=targetbind
trigger1=animelem=53
pos=-23,-86
[state 801,2]
type=targetbind
trigger1=animelem=54
pos=-65,-113
[state 801,2]
type=targetlifeadd
trigger1=animelem=7
trigger2=animelem=19
value=-0.05*enemynear,lifemax
kill=0
absolute=1
[state 801,2]
type=targetlifeadd
trigger1=animelem=31
trigger2=animelem=43
value=-0.04*enemynear,lifemax
kill=0
absolute=1
;---------------------[]
[state a]
type=turn
trigger1=animelem=62
[state a]
type=velset
trigger1=animelem=63
x=2
y=-35
[state a]
type=veladd
trigger1=animelem=63,>0
y=.5
[state ]
type=targetstate
trigger1=animelem=67
value=1220
[state ]
type=changestate
trigger1=animelem=67
value=2153
;---------------------[僗僥乕僩堏峴]
[state a]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=2152
;---------------------------------------------------------------------------
; MAX僔僃儖儈乕僇乕僯僶儖丒捦傒偦偙偹拝抧
[statedef 2152]
type=s
movetype=i
physics=n

poweradd=0
velset=0,0
anim=2152
sprpriority=1
ctrl=0
[state a]
type=posset
trigger1=time=0
y=0
[state a];巆憸
type=afterimagetime
trigger1=animtime=0
time=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=time=0
value=41,0
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;MAX僔僃儖儈乕僇乕僯僶儖丒僉儍僢僠
[statedef 2153]
type=s
movetype=a
physics=n
anim=1210

velset=0,0
poweradd=0
sprpriority=4
[State , 摉恎]
type=ReversalDef
trigger1=1
reversal.attr=sca,na,sa,ha,np,sp,hp,nt,st,ht
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
;---------------------[墘弌]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僄僼僃僋僩]
[state explod];捦傒
type=explod
trigger1=animelem=1
anim=7950
id=3000
sprpriority=3
postype=p1
pos=48,-58
scale=.5,.5
bindtime=1
supermove=0
ignorehitpause=0
under=0
[state a]
type=envcolor
trigger1=time=0
time=2
value=255,255,255
under=2
;---------------------[僒僂儞僪]
[state 810,grabsound];捦傒
type=playsnd
trigger1=animelem=1
value=420,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=5
value=1150,4
;---------------------[堏摦]
[state a]
type=veladd
trigger1=animelem=5,>=0
y=0.85
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=animelem=7
edge=0,0
;---------------------[憡庤惂屼]
[state a]
type=targetbind
trigger1=animelem=4,<0
pos=48,-58
[state a]
type=targetbind
trigger1=animelem=4,>=0
pos=24,-58
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=2154
;---------------------------------------------------------------------------
; MAX僔僃儖儈乕僇乕僯僶儖丒扏偒偮偗
[statedef 2154]
type=s
movetype=a
physics=n
poweradd=0
velset=0,0
anim=2154+(palno=[1,6])*70000
sprpriority=1
ctrl=0
[State , 摉恎]
type=ReversalDef
trigger1=1
reversal.attr=sca,na,sa,ha,np,sp,hp,nt,st,ht
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[曄悢]
[state a]
type=varset
trigger1=time=0
v=6
value=0
[state a]
type=envcolor
trigger1=time=0
time=12
value=255,255,255
under=2
[state a]
type=envcolor
trigger1=enemynear,alive=0
time=2
value=255,255,255
under=2
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=time=0
value=2500,5
[state ]
type=playsnd
trigger1=!time
value=8182,1
[state ]
type=playsnd
trigger1=!time
value=8181,0
freqmul=.75
[state ]
type=playsnd
trigger1=!time
value=8181,0
[state ]
type=playsnd
trigger1=!time
value=9800,4
[state ]
type=playsnd
trigger1=!time
value=9800,5
[state ]
type=playsnd
trigger1=!time
value=2552,0
;---------------------[墘弌]
[state 1020,4]
type=envshake
trigger1=time=0
time=35
ampl=-18
freq=95
phase=95
[state ]
type=explod
trigger1=!time
anim=7835
id=7800
trans=sub
pos=48,0
postype=p1
bindtime=1
sprpriority=-120
removetime=-2
ownpal=1
scale=2,2
[state ]
type=explod
trigger1=!time
anim=666
trans=sub
pos=48,0
postype=p1
bindtime=1
sprpriority=-12
removetime=-2
ownpal=1
scale=1.5,1.5
[state a]
type=explod
trigger1=!time
anim=7700
id=3000
sprpriority=-10
postype=p1
pos=48,0
bindtime=-1
removetime=18
under=0
scale=.75,.75
ownpal=1
[state ]
type=explod
trigger1=!time
anim=7805
id=7805
pos=48,0
postype=p1
bindtime=1
sprpriority=12
ontop=0
trans=sub
removetime=-2
ownpal=1
scale=1.5,1.5
[state ]
type=explod
trigger1=!time
anim=7805
id=7805
pos=48,0
postype=p1
bindtime=1
sprpriority=20
ontop=0
removetime=-2
ownpal=1
scale=1.5,1.5
[state ]
type=explod
trigger1=!time
anim=7800
id=7800
pos=48,0
postype=p1
bindtime=1
sprpriority=20
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=!time
anim=7815
id=7800
pos=48,0
postype=p1
bindtime=1
sprpriority=20
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=!time
anim=7810
id=7800
pos=48,0
postype=p1
bindtime=1
sprpriority=120
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=!time
anim=7811
id=7800
pos=48,0
postype=p1
bindtime=1
sprpriority=120
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=!time
anim=557
id=557
pos=48,0
postype=p1
bindtime=1
sprpriority=140
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=!time
anim=7825
id=7800
pos=48,0
postype=p1
bindtime=1
sprpriority=1200
removetime=-2
ownpal=1
[state a];巆憸
type=afterimagetime
trigger1=animtime=0
time=0
;---------------------[]
[state aa]
type=targetstate
trigger1=time=0
value=1221
[state aa]
type=targetlifeadd
trigger1=time=0
value=-0.04*enemynear,lifemax
absolute=1
[state ]
type=changestate
triggerall=var(59)=0
triggerall=power>=1000
trigger1 = command = "廻柦丒尪塭丒恔巰"
trigger1 = AnimElemtime(2) > 1 && AnimElemtime(6) < 2
value=2400

[state ]
type=changestate
triggerall=var(59)=0
triggerall=power>=1000
trigger1 = command = "埫崟棆岝対"
trigger1 = AnimElemtime(2) > 1 && AnimElemtime(6) < 2
value=2300
[state ]
type=changestate
triggerall=var(59)=1
triggerall=power>=3000
triggerall=(palno=[7,12])
triggerall=random%10=0
trigger1=enemynear,movetype=H
trigger1=animelem=6,3
value=2050

[state ]
type=changestate
triggerall=var(59)=1
triggerall=power>=1000
trigger1=enemynear,movetype=H
trigger1=animelem=6,3
value=2300
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)MAX僔僃儖儈乕僇乕僯僶儖丒捦傑傟
[statedef 2155]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 820,1]
type=changeanim2
trigger1=time=0
value=2155
[state ]
type=hitby
trigger1=1
time=-1
value=SCA,AA,AP,AT
ignorehitpause=1
[state a]
type=turn
trigger1=time=0
trigger1=facing!=enemy,facing
[state a]
type=turn
trigger1=time=1
trigger1=facing!=enemy,facing
[state a];揰柵
type=palfx
trigger1=animelem=6
trigger2=animelem=18
trigger3=animelem=29
trigger4=animelem=40
time=47
mul=230,230,250
sinadd=255,255,255,5
add=16,16,16
color=1
invertall=1

;---------------------[懍搙]
[state a]
type=velset
trigger1=animelem=50
x=-1
y=-20
[state a]
type=velmul
trigger1=vel x<-5
x=0.96
[state 821,1];31F
type=veladd
trigger1=animelem=50,>0
y=.71
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
triggerall=vel y>0
trigger1=pos y>=0
value=5100
[state ]
type=destroyself
trigger1=ishelper
trigger1=animelem=50
ignorehitpause=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 堫嵢儗僢僌儔儕傾乕僩
[statedef 2200]
type=s
movetype=a
physics=n
velset=0,0
poweradd=0
anim=2200
ctrl=0
sprpriority=-2
[state a]
type=turn
triggerall=time=0
trigger1=prevstateno=1801
[state ]
type=targetdrop
trigger1=!time
ignorehitpause=1
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,0
[state ]
type=explod
trigger1=animelem=1
anim=1710
id=1710
pos=0,40
postype=p1
scale=1,1
bindtime=1
sprpriority=0
ontop=1
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=2200,0
[state a];
type=playsnd
trigger1=animelem=4
value=40,1
[state a];
type=playsnd
trigger1=animelem=5
value=1500,1
[state a];
type=playsnd
trigger1=animelem=6
value=2200,1
;---------------------[僄僼僃僋僩]
[state explod];
type=explod
trigger1=animelem=5
anim=2210
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=-1
supermove=0
removetime=-1
under=0
trans=addalpha
alpha=235,110
ownpal=1
[state a]
type=removeexplod
trigger1=movehit=1
id=3000
[state explod];
type=explod
trigger1=movehit=1
anim=2211
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=-1
supermove=0
under=0
trans=addalpha
alpha=235,110
ownpal=1

[state ]
type=explod
trigger1=movehit=1
anim=7805
id=7805
pos=0,floor(-enemynear,pos y)
postype=p2
bindtime=1
sprpriority=1200
ontop=0
removetime=-2
ownpal=1
scale=.5,.5
persistent=0
ignorehitpause=1

[state ]
type=explod
trigger1=movehit=1
anim=556
pos=0,floor(-enemynear,pos y)
postype=p2
bindtime=1
sprpriority=1200
ontop=0
removetime=-2
ownpal=1
scale=.35,.35
persistent=0
ignorehitpause=1
[state a];
type=playsnd
trigger1=movehit
value=8182,1
persistent=0
ignorehitpause=1
[state a]
type=envcolor
trigger1=movehit
persistent=0
ignorehitpause=1
time=2
value=255,255,255
under=2
[state a];巆憸
type=afterimage
trigger1=animelem=4
time=-1
trans=none
timegap=2
framegap=2
length=5
ignorehitpause=1
palbright=3,3,64
palpostbright=0,0,0
paladd=0,0,0
palmul=1,1,1
;---------------------[堏摦]
[state a]
type=statetypeset
trigger1=animelem=4
value=a
[state ]
type=varset
trigger1=!time
var(5)=0
ignorehitpause=1
[state a]
type=velset
trigger1=animelem=4
x=9
y=-6
[state a];31F
type=veladd
trigger1=animelem=4,>0
y=0.42
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=animelem=6
attr=,ha
animtype=up
damage=100+var(8)*19,18
priority=10,hit
getpower=0,0
guardflag=m
pausetime=15,16
sparkno=s7004
sparkxy=-16,-46
hitsound=s2000,5
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-5,-7;28
air.velocity=-5.5,-7
yaccel=0.35
fall=1
fall.recover=0
id=200
envshake.time=15
envshake.ampl=-8
envshake.freq=92
envshake.phase=92
palfx.time=53
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
p2stateno = 15000
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[state ]
type=changestate
triggerall=var(59)=0
triggerall=(palno=[7,12]) || (life<=lifemax*.35)
triggerall=power>=3000
trigger1 = command = "MAX僔僃儖儈乕僼儔僢僔儏"
trigger1 = AnimElemtime(6) > 1 && AnimElemtime(9) < 2
value=2050

[state ]
type=changestate
triggerall=var(59)=0
triggerall=power>=1000
trigger1 = command = "僔僃儖儈乕僼儔僢僔儏"
trigger1 = AnimElemtime(6) > 1 && AnimElemtime(9) < 2
value=2000
[state ]
type=changestate
triggerall=var(59)=1
triggerall=(palno=[7,12]) || (life<=lifemax*.35)
triggerall=power>=3000
trigger1=movehit
value=2050

[state ]
type=changestate
triggerall=var(59)=1
triggerall=power>=1000
trigger1=movehit
value=2000

;---------------------[]
[state 821,3]
type=changestate
triggerall=time>=5;捛壛
trigger1=vel y>0
trigger1=pos y>=0
value=2205
;---------------------------------------------------------------------------
; 堫嵢儗僢僌儔儕傾乕僩丒拝抧
[statedef 2205]
type=s
movetype=a
physics=n
poweradd=0
velset=0,0
anim=2205
sprpriority=1
ctrl=0
[state ]
type=statetypeset
trigger1=palno=[1,6]
movetype=I
ignorehitpause=1
[state a]
type=nothitby
trigger1=1
value=sca
;---------------------[僒僂儞僪]
[state a];拝抧
type=playsnd
trigger1=animelem=5
value=260,6
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 1020,4]
type=envshake
trigger1=animelem=5
time=12
ampl=-6
freq=95
phase=95
[state explod];抧柺侾
type=explod
trigger1=animelem=5
anim=556
id=3000
sprpriority=25
postype=p1
pos=0,0
scale=.25,.25
bindtime=1
supermove=0
ignorehitpause=0
under=0
ownpal=1
[state a];巆憸
type=afterimage
trigger1=animtime=0
time=0
;---------------------[堏摦]
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;挻昁嶦媄丒峳傟嫸偆堫岝偺僔僃儖儈乕
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; 凘剘剓剙剓剠 凲刾剒剓剙剓剰剘
[statedef 2300]
type=s
movetype=a
physics=n
velset=0,0
poweradd=0
anim=2300+(palno=[1,6])*70000
ctrl=0
sprpriority=1
;---------------------[僿儖僷乕]
[state a];僇僢僩僀儞
type=helper
trigger1=time=0
id=8100
name="cut"
pos=0,0
postype=p1
stateno=8100
pausemovetime=999
supermovetime=999
helpertype=normal
persistent=0
ignorehitpause=1
keyctrl=0
ownpal=1
;---------------------[僿儖僷乕]
[state a];MAX2
type=helper
trigger1=time=0
id=8000
name="MAX2"
pos=0,0
postype=p2
stateno=8000
helpertype=normal
pausemovetime=20000
supermovetime=20000
keyctrl=0
ownpal=1
;---------------------[僗僷僉儍儞]
[state a];揰柵
type=palfx
triggerall=time<=20
triggerall=time%2=0
trigger1=prevstateno=1900
trigger2=prevstateno=1901
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];僎乕僕
type=poweradd
triggerall=time=0
trigger1=prevstateno=1900
trigger2=prevstateno=1901
value=-1000
;---------------------[僎乕僕]
[state a]
type=poweradd
trigger1=var(20)=0
trigger1=time=0
value=-1000
[state a]
type=varset
trigger1=time=0
v=20
value=0
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
[state a]
type=changeanim
trigger1=time=0
trigger1=var(5)=1
value=2301
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=1
value=sca
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 2000,2]
type=pause
trigger1=time=1
time=28
movetime=28
anim=-1
darken=0
[state 1000,5]
type=explod
trigger1=time=3
anim=6000
sprpriority=-9999
postype=p1
pos=-58,-94
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=13
anim=6001
sprpriority=10
postype=p1
pos=-58,-94
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=time=1
persistent=0
ignorehitpause=1
time=4
value=255,255,255
under=2
[state 3040,7]
type=envcolor
trigger1=time=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,0
;---------------------[僒僂儞僪]
[state 810,grabsound];
type=playsnd
trigger1=animelem=1
value=2300,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=4
value=2300,2
[state 810,grabsound];
type=playsnd
trigger1=animelemtime(6)=1
value=2300,3
;---------------------[僄僼僃僋僩]
[state a]
type=explod
trigger1=animelemtime(4)=1
anim=2305
id=3000
sprpriority=-1
postype=p1
pos=0,0
bindtime=-1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
trans=addalpha
alpha=215,200
[state a]
type=explod
trigger1=animelemtime(4)=3
anim=2306
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=-1
removetime=19
under=0
ownpal=1
pausemovetime=999
supermovetime=999
;---------------------[僿儖僷乕]
[state a];揹婥1
type=helper
trigger1=animelemtime(6)=1
id=2310
name="raikou"
pos=64,-80
postype=p1
stateno=2310
helpertype=normal
pausemovetime=0
keyctrl=0
size.xscale=.5
size.yscale=.5
ownpal=1
[state a];揹婥1
type=helper
trigger1=animelemtime(6)=11
trigger2=animelemtime(6)=20
trigger3=animelemtime(6)=29
id=2311
name="raikou"
pos=64,-80
random=40,30
postype=p1
stateno=2310
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1
[state a];揹婥2
type=helper
trigger1=animelemtime(6)=38
id=2311
name="raikou"
pos=64,-80
random=30,30
postype=p1
stateno=2311
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1
[state a];揹婥1
type=helper
trigger1=animelemtime(6)=4
id=2310
name="raikou"
pos=94,-40
postype=p1
stateno=2310
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1
[state a];揹婥1
type=helper
trigger1=animelemtime(6)=16
trigger2=animelemtime(6)=24
trigger3=animelemtime(6)=31
id=2311
name="raikou"
pos=44+random%50,-120+random%60
postype=p1
stateno=2310
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1
[state a];揹婥2
type=helper
trigger1=animelemtime(6)=43
id=2311
name="raikou"
pos=44+random%50,-120+random%60
postype=p1
stateno=2311
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1

[state a];揹婥1
type=helper
trigger1=animelemtime(6)=1
id=2310
name="raikou"
pos=52,-32
random=40,20
postype=p1
stateno=2310
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1
[state a];揹婥1
type=helper
trigger1=animelemtime(6)=11
trigger2=animelemtime(6)=20
trigger3=animelemtime(6)=29
id=2311
name="raikou"
pos=42,-32
random=40,20
postype=p1
stateno=2310
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1
[state a];揹婥2
type=helper
trigger1=animelemtime(6)=38
id=2311
name="raikou"
pos=42,-32
random=40,20
postype=p1
stateno=2311
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1


[state ]
type=varset
trigger1=!time
var(7)=0
ignorehitpause=1
[state ]
type=changestate
triggerall=var(59)=0
triggerall=power>=3000
trigger1 = command = "MAX埫崟棆岝対"
trigger1 = AnimElemtime(6) > 1 && AnimElemtime(9) < 2
value=2350

[state 821,3]
type=changestate
triggerall=var(59)=0
trigger1 = command = "敧欯撱偺曏"
trigger1 = AnimElemtime(6) > 1 && AnimElemtime(9) < 2
value=1600
ctrl=0
[state ]
type=changestate
triggerall=var(59)=1
triggerall=power>=3000
triggerall=var(7)
trigger1=animelem=7
value=2350
[state 821,3]
type=changestate
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=power>=2000
triggerall=random%4=0
triggerall=var(7)
trigger1=animtime=0
value=2400
ctrl=0
[state 821,3]
type=changestate
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=var(7)
trigger1=animtime=0
value=1600
ctrl=0

[state 821,3]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(HELPER)棆岝侾
[statedef 2310]
type=a
ctrl=0
anim=7860
velset=0,0
movetype=a
physics=n
sprpriority=15
[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=1
;---------------------[摟夁]
[state a]
type=sprpriority
trigger1=1
value=15
ignorehitpause=1
[state a]
type=trans
trigger1=1
trans=add
[state ]
type=statetypeset
trigger1=animelem=36
movetype=I
ignorehitpause=1
;---------------------[墘弌]
[state a]
type=envcolor
trigger1=movehit
persistent=0
ignorehitpause=1
time=1
value=255,255,255
under=2
;---------------------[曄悢]
[state a]
type=parentvarset
trigger1=movecontact
v=6
value=1
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=root,var(6)=0
trigger1=time=0
attr=,hp
animtype=hard
damage=floor((44+root,var(8)*19)*root,fvar(0)),10
priority=8,hit
getpower=0,0
givepower=0,0
hitflag=madf
guardflag=m
pausetime=0,11
sparkno=s7004
sparkxy=-12,0
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-5
air.velocity=-4.5,-10.2
yaccel=0.35
fall=1
air.fall=1
fall.recover=0
id=1000
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
p2stateno = 15000
[state 210,2]
type=hitdef
trigger1=root,var(6)=1
trigger1=time=0
attr=,hp
animtype=hard
damage=floor((20+root,var(8)*19)*root,fvar(0)),10
priority=8,hit
getpower=0,0
givepower=0,0
hitflag=mafd
guardflag=m
pausetime=0,11
sparkno=s7004
sparkxy=-12,0
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-5
air.velocity=-4.5,-10.2
yaccel=0.35
fall=1
air.fall=1
fall.recover=0
id=1000
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
p2stateno = 15000
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[僿儖僷乕]
[state a];憡嶦
type=trans
trigger1=time=0
id=2315
name="sousai"
sprpriority=5
pos=0,0
postype=p1
stateno=2315
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[]
[state a]
type=changestate
trigger1=animtime=0
value=2312
;---------------------------------------------------------------------------
;(HELPER)棆岝俀
[statedef 2311]
type=a
ctrl=0
anim=7860
velset=0,0
movetype=a
physics=n
sprpriority=15
[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=1
;---------------------[摟夁]
[state a]
type=sprpriority
trigger1=1
value=15
ignorehitpause=1
[state a]
type=trans
trigger1=1
trans=add
[state ]
type=statetypeset
trigger1=animelem=36
movetype=I
ignorehitpause=1
;---------------------[墘弌]
[state a]
type=envcolor
trigger1=movehit
persistent=0
ignorehitpause=1
time=1
value=255,255,255
under=2
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=time=0
attr=,hp
animtype=hard
damage=floor((55+root,var(8)*19)*root,fvar(0)),10
priority=8,hit
getpower=61,61
givepower=0,13
hitflag=mafd
guardflag=m
pausetime=0,11
sparkno=s7004
sparkxy=-12,0
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-3.8,-9.5
air.velocity=-3.8,-9.5
guard.velocity=-11
yaccel=0.35;28F
fall=1
fall.recover=0
id=9999
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
p2stateno = 15000
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[僿儖僷乕]
[state a];憡嶦
type=trans
trigger1=time=0
id=2315
name="sousai"
sprpriority=5
pos=0,0
postype=p1
stateno=2315
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1

[state ]
type=parentvarset
trigger1=movehit
var(7)=1
ignorehitpause=1

;---------------------[]
[state a]
type=changestate
trigger1=animtime=0
value=2312
;---------------------------------------------------------------------------
;(HELPER)棆岝徚柵
[statedef 2312]
type=a
ctrl=0
anim=2312
velset=0,0
movetype=i
physics=n
sprpriority=5
;---------------------[]
[state a]
type=destroyself
trigger1=time=120
trigger2=root,stateno!=2300
trigger2=root,stateno!=2350
;---------------------------------------------------------------------------
;(HELPER)憡嶦梡僿儖僷乕
[statedef 2315]
type=a
ctrl=0
anim=2315
velset=0,0
movetype=a
physics=n
sprpriority=2
;---------------------[摉恎娭學]
[state a]
type=nothitby
trigger1=1
value=sca
time=-1
[state a]
type=hitby
trigger1=1
value=sca,np,sp,hp
time=-1
ignorehitpause=1
[state a]
type=hitoverride
trigger1=1
attr=,np,sp,hp
stateno=2315
ignorehitpause=1
;---------------------[]
[state a]
type=destroyself
trigger1=parent,stateno=2312
trigger2=root,stateno!=2300
[state a]
type=bindtoparent
trigger1=1
pos=0,0
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; MAX凘剘剓剙剓剠 凲刾剒剓剙剓剰剘
[statedef 2350]
type=s
movetype=a
physics=n
velset=0,0
poweradd=-2000
anim=2350+(palno=[1,6])*70000
ctrl=0
sprpriority=1
;---------------------[僿儖僷乕]
[state a];僇僢僩僀儞
type=helper
trigger1=time=0
id=8100
name="cut"
pos=0,0
postype=p1
stateno=8100
pausemovetime=999
supermovetime=999
helpertype=normal
persistent=0
ignorehitpause=1
keyctrl=0
ownpal=1
;---------------------[僿儖僷乕]
[state a];MAX2
type=helper
trigger1=time=0
id=8000
name="MAX2"
pos=0,0
postype=p2
stateno=8000
helpertype=normal
pausemovetime=20000
supermovetime=20000
keyctrl=0
ownpal=1
;---------------------[僗僷僉儍儞]
[state a];揰柵
type=palfx
triggerall=time<=20
triggerall=time%2=0
trigger1=prevstateno=1900
trigger2=prevstateno=1901
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];僎乕僕
type=poweradd
triggerall=time=0
trigger1=prevstateno=1900
trigger2=prevstateno=1901
value=-1000
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=animelem=6,<0
value=sca
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 2000,2]
type=pause
trigger1=time=1
time=28
movetime=28
anim=-1
darken=0
[state 1000,5]
type=explod
trigger1=time=3
anim=6010
sprpriority=-9999
postype=p1
pos=-58,-94
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=13
anim=6011
sprpriority=10
postype=p1
pos=-58,-94
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=time=1
persistent=0
ignorehitpause=1
time=4
value=255,255,255
under=2
[state 3040,7]
type=envcolor
trigger1=time=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,0
;---------------------[僒僂儞僪]
[state 810,grabsound];
type=playsnd
trigger1=animelem=1
value=2300,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=4
value=2300,2
[state 810,grabsound];
type=playsnd
trigger1=animelemtime(6)=1
value=2300,3
;---------------------[僄僼僃僋僩]
[state a]
type=explod
trigger1=animelemtime(4)=1
anim=2355
id=3000
sprpriority=-1
postype=p1
pos=0,0
bindtime=-1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
trans=addalpha
alpha=215,200
[state a]
type=explod
trigger1=animelemtime(4)=3
anim=2356
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=-1
removetime=19
under=0
ownpal=1
pausemovetime=999
supermovetime=999
;---------------------[僿儖僷乕]
[state a];揹婥1
type=helper
trigger1=animelemtime(6)=1
id=2360
name="raikou"
pos=64,-80
postype=p1
stateno=2360
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];揹婥1
type=helper
trigger1=animelemtime(6)=5
id=2360
name="raikou"
pos=44,-108
postype=p1
stateno=2360
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];揹婥1
type=helper
trigger1=animelemtime(6)=9
id=2360
name="raikou"
pos=68,-60
postype=p1
stateno=2360
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];揹婥1
type=helper
trigger1=animelemtime(6)=13
id=2360
name="raikou"
pos=76,-104
postype=p1
stateno=2360
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];揹婥1
type=helper
trigger1=animelemtime(6)=17
id=2360
name="raikou"
pos=48,-66
postype=p1
stateno=2360
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1

[state a];揹婥1
type=helper
trigger1=animelemtime(6)=21
id=2360
name="raikou"
pos=78,-92
postype=p1
stateno=2360
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];揹婥1
type=helper
trigger1=animelemtime(6)=25
id=2360
name="raikou"
pos=44,-72
postype=p1
stateno=2360
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1

[state a];揹婥1
type=helper
trigger1=animelemtime(6)=21
id=2360
name="raikou"
pos=48,-62
postype=p1
stateno=2360
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];揹婥1
type=helper
trigger1=animelemtime(6)=25
id=2360
name="raikou"
pos=74,-84
postype=p1
stateno=2360
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1

[state a];揹婥2
type=helper
trigger1=animelemtime(6)=29
id=2361
name="raikou"
pos=52,-90
postype=p1
stateno=2361
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];揹婥2
type=helper
trigger1=animelemtime(6)=29
id=2361
name="raikou"
pos=92,-50
postype=p1
stateno=2361
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[]
[state 821,3]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(HELPER)棆岝侾
[statedef 2360]
type=a
ctrl=0
anim=7865;2360
velset=0,0
movetype=a
physics=n
sprpriority=15
;---------------------[摟夁]
[state a]
type=sprpriority
trigger1=1
value=15
ignorehitpause=1
[state ]
type=statetypeset
trigger1=animelem=36
movetype=I
ignorehitpause=1
[state a]
type=trans
trigger1=1
trans=add;alpha
alpha=256,256
;---------------------[墘弌]
[state a]
type=envcolor
trigger1=movehit
persistent=0
ignorehitpause=1
time=1
value=255,255,255
under=2
;---------------------[曄悢]
[state a]
type=parentvarset
trigger1=movecontact
v=6
value=1
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=root,var(6)=0
trigger1=time=0
attr=,hp
animtype=hard
damage=floor((50+root,var(8)*19)*root,fvar(0)),10
priority=8,hit
getpower=0,0
givepower=0,0
hitflag=mafldh
guardflag=m
pausetime=0,11
sparkno=s7004
sparkxy=-12,0
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-5
air.velocity=-4.5,-7.2
yaccel=0.47
air.fall=1
fall.recover=0
id=1000
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
p2stateno = 15000
[state 210,2]
type=hitdef
trigger1=root,var(6)=1
trigger1=time=0
attr=,hp
animtype=hard
damage=floor((50+root,var(8)*19)*root,fvar(0)),10
priority=8,hit
getpower=0,0
givepower=0,0
hitflag=mafldh
guardflag=m
pausetime=0,11
sparkno=s7004
sparkxy=-12,0
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-5
air.velocity=-4.5,-7.2
yaccel=0.47
air.fall=1
fall.recover=0
id=1000
p2stateno = 15000
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[僿儖僷乕]
[state a];憡嶦
type=trans
trigger1=time=0
id=2315
name="sousai"
sprpriority=5
pos=0,0
postype=p1
stateno=2315
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[]
[state a]
type=changestate
trigger1=animtime=0
value=2312
;---------------------------------------------------------------------------
;(HELPER)棆岝俀
[statedef 2361]
type=a
ctrl=0
anim=7865;2360
velset=0,0
movetype=a
physics=n
sprpriority=15
;---------------------[摟夁]
[state a]
type=sprpriority
trigger1=1
value=15
ignorehitpause=1
[state ]
type=statetypeset
trigger1=animelem=36
movetype=I
ignorehitpause=1
[state a]
type=trans
trigger1=1
trans=add;alpha
alpha=256,256
;---------------------[墘弌]
[state a]
type=envcolor
trigger1=movehit
persistent=0
ignorehitpause=1
time=1
value=255,255,255
under=2
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=time=0
attr=,hp
animtype=hard
damage=floor((100+root,var(8)*19)*root,fvar(0)),10
priority=8,hit
getpower=61,61
givepower=0,13
hitflag=mafldh
guardflag=m
pausetime=0,11
sparkno=s7004
sparkxy=-12,0
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-4.2,-7.5
air.velocity=-4.2,-7.5
guard.velocity=-11
yaccel=0.35;28F
fall=1
fall.recover=0
id=9999
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
p2stateno = 15000
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[僿儖僷乕]
[state a];憡嶦
type=trans
trigger1=time=0
id=2315
name="sousai"
sprpriority=5
pos=0,0
postype=p1
stateno=2315
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[]
[state a]
type=changestate
trigger1=animtime=0
value=2312
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 刌剠剓剠剗剰剒丒凜剰剘剬剰剒丒刌剏剘剨剏
[statedef 2400]
type=s
movetype=a
physics=n
velset=0,0

poweradd=0
anim=2400
ctrl=0
sprpriority=-2
[state ]
type=targetdrop
trigger1=!time
ignorehitpause=1
[state a]
type=turn
trigger1=time=0
trigger1=prevstateno=2101
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=1
value=sca
[state a]
type=playerpush
trigger1=1
value=0
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 2000,2]
type=pause
trigger1=time=1
time=32
movetime=32
anim=-1
darken=0
[state 3040,7]
type=envcolor
trigger1=time=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,0

[state 1000,5]
type=explod
trigger1=time=3
anim=6000
sprpriority=-9999
postype=p1
pos=28,-58
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=13
anim=6001
sprpriority=3
postype=p1
pos=28,-58
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999

;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=2400,0
[state a];
type=playsnd
trigger1=animelem=9
value=2400,1
[state a];
type=playsnd
trigger1=animelem=9
value=2300,3
;---------------------[僄僼僃僋僩]
[state explod];
type=explod
trigger1=animelem=9
anim=2410
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
supermove=0
under=0
ownpal=1
[state a]
type=envcolor
trigger1=movehit
persistent=0
ignorehitpause=1
time=2
value=255,255,255
under=2
[state explod];
type=explod
trigger1=time>=46
trigger1=time%8=6
anim=555
sprpriority=15
postype=p1
pos=64,0
bindtime=1
supermove=0
under=0
trans=add
scale=.25,.25
ownpal=1
[state a];
type=playsnd
trigger1=time>=46
trigger1=time%8=6
value=8182,1
[state explod];
type=explod
trigger1=time>=46
trigger1=time%8=6
anim=7800
id=2400
sprpriority=5
postype=p1
pos=64,0
bindtime=1
supermove=0
under=0
trans=add
scale=1.5,1
ownpal=1
[state explod];
type=explod
trigger1=time>=46
trigger1=time%8=6
anim=7815
id=2400
sprpriority=5
postype=p1
pos=64,0
facing=-1
bindtime=1
supermove=0
under=0
trans=add
scale=1,1
ownpal=1
;---------------------[堏摦]
[state a]
type=statetypeset
trigger1=animelem=5
value=a
[state a]
type=velset
trigger1=animelem=9
x=10
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=animelem=9
attr=,ha
animtype=up
damage=150+var(8)*19,18
priority=10,hit
getpower=0,0
hitflag=mafd
guardflag=m
pausetime=7,8
sparkno=s7004
sparkxy=-24,-52
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-5,-7;28
air.velocity=-5.5,-7
yaccel=0.53
fall=1
fall.recover=0
id=200
palfx.time=43
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
p2stateno = 15000
[state 210,2]
type=hitdef
trigger1=movecontact=8
attr=,ha
animtype=up
hitflag=mafd
damage=60+var(8)*19,18
priority=10,hit
getpower=0,0
guardflag=m
pausetime=7,12
sparkno=s7004
sparkxy=-24,-52
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=0,-18;44
air.velocity=0,-18
guard.velocity=-4
yaccel=0.84
fall=1
fall.recover=0
id=2400
palfx.time=44
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
p2stateno = 15000
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State a]
type = ChangeState
triggerall=var(59)=0
triggerall=power>=3000
trigger1 = command = "MAX廻柦丒尪塭丒恔巰"
trigger1 = AnimElemtime(6) > 1 && AnimElemtime(15) < 2
value = 2450
;---------------------[]

[state 821,3]
type=changestate
trigger1=time=90
value=2405
;---------------------------------------------------------------------------
; 刌剠剓剠剗剰剒丒凜剰剘剬剰剒丒刌剏剘剨剏丒拝抧
[statedef 2405]
type=a
movetype=a
physics=n

poweradd=0
;velset = 0,0
anim=2405+var(5)
sprpriority=1
ctrl=0
;---------------------[堏摦]
[state a]
type=statetypeset
trigger1=animelem=6
value=s
[state a]
type=velset
trigger1=animelem=2
x=0
;---------------------[僄僼僃僋僩]
[state explod];
type=explod
trigger1=time=0
anim=2410
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
supermove=0
under=0
trans=addalpha
alpha=235,110
ownpal=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 嬻拞刌剠剓剠剗剰剒丒凜剰剘剬剰剒丒刌剏剘剨剏
[statedef 2420]
type=a
movetype=a
physics=n
velset=0,0

poweradd=0
anim=2420
ctrl=0
sprpriority=-2
;---------------------[僗僷僉儍儞]
[state a];揰柵
type=palfx
triggerall=time<=20
triggerall=time%2=0
trigger1=prevstateno=1500
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];僎乕僕
type=poweradd
triggerall=time=0
trigger1=prevstateno=1500
value=-1000
;---------------------[僎乕僕]
[state a]
type=poweradd
trigger1=var(20)=0
trigger1=time=0
value=-1000
[state a]
type=varset
trigger1=time=0
v=20
value=0
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="a"
v=5
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="b"
v=5
value=1
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=animelem=5,<0
value=sca
[state a]
type=playerpush
trigger1=1
value=0
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 2000,2]
type=pause
trigger1=time=1
time=28
movetime=28
anim=-1
darken=0
[state 1000,5]
type=explod
trigger1=time=3
anim=6000
sprpriority=-9999
postype=p1
pos=28,-58
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=13
anim=6001
sprpriority=3
postype=p1
pos=28,-58
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=time=1
persistent=0
ignorehitpause=1
time=4
value=255,255,255
under=2
[state 3040,7]
type=envcolor
trigger1=time=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=5
value=2400,1
[state a];
type=playsnd
trigger1=animelem=5
value=2300,3
;---------------------[僄僼僃僋僩]
[state explod];
type=explod
trigger1=animelem=5
anim=2410
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
supermove=0
under=0
trans=addalpha
alpha=235,110
ownpal=1
[state a]
type=envcolor
trigger1=movehit
persistent=0
ignorehitpause=1
time=1
value=255,255,255
under=2
[state explod];
type=explod
trigger1=time>=35
trigger1=time%8=6
anim=176
id=2400
sprpriority=5
postype=p1
pos=64,floor(-pos y)
bindtime=1
supermove=0
under=0
trans=addalpha
alpha=235,110
scale=1,1.5
ownpal=1
;---------------------[堏摦]
[state a]
type=velset
trigger1=animelem=5
x=8
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=animelem=5
attr=,ha
animtype=up
damage=150+var(8)*19,18
priority=10,hit
getpower=0,0
guardflag=m
pausetime=7,8
sparkno=s7004
sparkxy=-24,-52
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-5,-7;28
air.velocity=-5.5,-7
yaccel=0.53
fall=1
fall.recover=0
id=200
p2stateno = 15000
palfx.time=43
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
[state 210,2]
type=hitdef
trigger1=movecontact=8
attr=,ha
animtype=up
damage=60+var(8)*19,18
priority=10,hit
getpower=0,0
guardflag=m
pausetime=7,8
sparkno=s7004
sparkxy=-24,-52
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-6,-8;44
air.velocity=-6,-8
guard.velocity=-4
yaccel=0.53
fall=1
fall.recover=0
id=2400
p2stateno = 15000
palfx.time=44
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[]
[state 821,3]
type=changestate
trigger1=var(5)=0
trigger1=time=58
trigger2=var(5)=1
trigger2=time=69
value=2425
;---------------------------------------------------------------------------
; 刌剠剓剠剗剰剒丒凜剰剘剬剰剒丒刌剏剘剨剏丒棊壓
[statedef 2425]
type=a
movetype=a
physics=n

poweradd=0
;velset = 0,0
anim=2425
sprpriority=1
ctrl=0
;---------------------[堏摦]
[state a]
type=veladd
trigger1=animelem=2,>=0
y=0.48
[state a]
type=velmul
trigger1=vel x>=4
trigger1=animelem=2,>0
x=0.95
;---------------------[僄僼僃僋僩]
[state explod];
type=explod
trigger1=time=0
anim=2410
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
supermove=0
under=0
trans=addalpha
alpha=235,110
ownpal=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=2426
;---------------------------------------------------------------------------
; 刌剠剓剠剗剰剒丒凜剰剘剬剰剒丒刌剏剘剨剏丒拝抧
[statedef 2426]
type=s
movetype=a
physics=n

poweradd=0
velset=0,0
anim=2426
sprpriority=1
ctrl=0
;---------------------[堏摦]
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=41,0
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; MAX刌剠剓剠剗剰剒丒凜剰剘剬剰剒丒刌剏剘剨剏
[statedef 2450]
type=s
movetype=a
physics=n
velset=0,0

poweradd=-1000
anim=2450
ctrl=0
sprpriority=3
;---------------------[僗僷僉儍儞]
[state a];揰柵
type=palfx
triggerall=time<=20
triggerall=time%2=0
trigger1=prevstateno=1900
trigger2=prevstateno=1901
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];僎乕僕
type=poweradd
triggerall=time=0
trigger1=prevstateno=1900
trigger2=prevstateno=1901
value=-1000
;---------------------[僎乕僕]
[state a]
type=poweradd
trigger1=var(20)=0
trigger1=time=0
value=-2000
[state a]
type=varset
trigger1=time=0
v=20
value=0
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=animelem=9,<0
value=sca
[state a]
type=playerpush
trigger1=movehit=0
value=0
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 2000,2]
type=pause
trigger1=time=1
time=28
movetime=28
anim=-1
darken=0
[state 1000,5]
type=explod
trigger1=time=3
anim=6010
sprpriority=-9999
postype=p1
pos=28,-58
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=13
anim=6011
sprpriority=3
postype=p1
pos=28,-58
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=time=1
persistent=0
ignorehitpause=1
time=4
value=255,255,255
under=2
[state 3040,7]
type=envcolor
trigger1=time=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,1
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=2400,2
[state a];
type=playsnd
trigger1=animelem=9
value=2400,3
[state a];
type=playsnd
trigger1=animelem=9
value=2300,3
;---------------------[僄僼僃僋僩]
[state explod];
type=explod
trigger1=animelem=9
anim=2410
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
supermove=0
under=0
trans=addalpha
alpha=235,110
ownpal=1
[state a]
type=envcolor
trigger1=movehit=1
time=1
value=255,255,255
under=2
[state explod];
type=explod
trigger1=time>=42
trigger1=time%4=2
anim=176
id=2400
sprpriority=5
postype=p1
pos=64,0
bindtime=1
supermove=0
under=0
trans=addalpha
alpha=235,110
scale=1,1.5
ownpal=1
[state explod];
type=explod
trigger1=animelem=7
anim=2460
id=3000
sprpriority=-1
postype=p1
pos=-16,-16
bindtime=-1
removetime=-1
supermove=0
under=0
trans=addalpha
alpha=235,110
ownpal=1
[state explod];
type=explod
trigger1=animelem=7
anim=2460
id=3000
sprpriority=-1
postype=p1
pos=-16,16
bindtime=-1
removetime=-1
supermove=0
under=0
trans=addalpha
alpha=235,110
ownpal=1
;---------------------[堏摦]
[state a]
type=statetypeset
trigger1=animelem=5
value=a
[state a]
type=velset
trigger1=animelem=9
x=8
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=animelem=9
attr=,ha
animtype=up
damage=150+var(8)*19,18
priority=10,hit
getpower=0,0
guardflag=m
pausetime=2,3
sparkno=s7004
sparkxy=-24,-52
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-5,-7;28
air.velocity=-5.5,-7
yaccel=0.53
fall=1
fall.recover=0
id=200
p2stateno = 15000
palfx.time=43
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
[state 210,2]
type=hitdef
trigger1=movecontact=5
trigger1=hitcount<5
attr=,ha
animtype=up
damage=40+var(8)*19,18
priority=10,hit
getpower=0,0
guardflag=m
pausetime=2,6
sparkno=s7004
sparkxy=-24,-52
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-6,-8;44
air.velocity=-6,-8
guard.velocity=-4
yaccel=0.53
fall=1
fall.recover=0
id=2400
p2stateno = 15000
palfx.time=44
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[]
[state 821,3]
type=changestate
trigger1=time=76
value=2455
;---------------------------------------------------------------------------
; MAX刌剠剓剠剗剰剒丒凜剰剘剬剰剒丒刌剏剘剨剏丒拝抧
[statedef 2455]
type=a
movetype=a
physics=n

poweradd=0
;velset = 0,0
anim=2455
sprpriority=1
ctrl=0
;---------------------[堏摦]
[state a]
type=statetypeset
trigger1=animelem=6
value=s
[state a]
type=velset
trigger1=animelem=2
x=0
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state explod];
type=explod
trigger1=time=0
anim=2410
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
supermove=0
under=0
trans=addalpha
alpha=235,110
ownpal=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 嬻拞MAX刌剠剓剠剗剰剒丒凜剰剘剬剰剒丒刌剏剘剨剏
[statedef 2470]
type=a
movetype=a
physics=n
velset=0,0

poweradd=-1000
anim=2470
ctrl=0
sprpriority=3
;---------------------[僗僷僉儍儞]
[state a];揰柵
type=palfx
triggerall=time<=20
triggerall=time%2=0
trigger1=prevstateno=1900
trigger2=prevstateno=1901
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];僎乕僕
type=poweradd
triggerall=time=0
trigger1=prevstateno=1900
trigger2=prevstateno=1901
value=-1000
;---------------------[僎乕僕]
[state a]
type=poweradd
trigger1=var(20)=0
trigger1=time=0
value=-2000
[state a]
type=varset
trigger1=time=0
v=20
value=0
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=animelem=5,<0
value=sca
[state a]
type=playerpush
trigger1=movehit=0
value=0
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 2000,2]
type=pause
trigger1=time=1
time=28
movetime=28
anim=-1
darken=0
[state 1000,5]
type=explod
trigger1=time=3
anim=6010
sprpriority=-9999
postype=p1
pos=28,-58
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=13
anim=6011
sprpriority=3
postype=p1
pos=28,-58
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=time=1
persistent=0
ignorehitpause=1
time=4
value=255,255,255
under=2
[state 3040,7]
type=envcolor
trigger1=time=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,1
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=5
value=2400,3
[state a];
type=playsnd
trigger1=animelem=5
value=2300,3
;---------------------[僄僼僃僋僩]
[state explod];
type=explod
trigger1=animelem=5
anim=2410
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
supermove=0
under=0
trans=addalpha
alpha=235,110
ownpal=1
[state a]
type=envcolor
trigger1=movehit=1
time=1
value=255,255,255
under=2
[state explod];
type=explod
trigger1=time>=31
trigger1=time%4=2
anim=176
id=2400
sprpriority=5
postype=p1
pos=64,floor(-pos y)
bindtime=1
supermove=0
under=0
trans=addalpha
alpha=235,110
scale=1,1.5
ownpal=1
[state explod];
type=explod
trigger1=animelem=3
anim=2461
id=3000
sprpriority=-1
postype=p1
pos=-16,-16
bindtime=-1
removetime=-1
supermove=0
under=0
trans=addalpha
alpha=235,110
ownpal=1
pausemovetime=999
[state explod];
type=explod
trigger1=animelem=3
anim=2461
id=3000
sprpriority=-1
postype=p1
pos=-16,16
bindtime=-1
removetime=-1
supermove=0
under=0
trans=addalpha
alpha=235,110
ownpal=1
pausemovetime=999
;---------------------[堏摦]
[state a]
type=velset
trigger1=animelem=5
x=8
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=animelem=5
attr=,ha
animtype=up
damage=150+var(8)*19,18
priority=10,hit
getpower=0,0
guardflag=m
pausetime=2,3
sparkno=s7004
sparkxy=-24,-52
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-5,-7;28
air.velocity=-5.5,-7
yaccel=0.53
fall=1
fall.recover=0
id=200
p2stateno = 15000
palfx.time=43
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
[state 210,2]
type=hitdef
trigger1=movecontact=5
trigger1=hitcount<5
attr=,ha
animtype=up
damage=40+var(8)*19,18
priority=10,hit
getpower=0,0
guardflag=m
pausetime=2,6
sparkno=s7004
sparkxy=-24,-52
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-6,-8;44
air.velocity=-6,-8
guard.velocity=-4
yaccel=0.53
fall=1
fall.recover=0
id=2400
p2stateno = 15000
palfx.time=44
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[]
[state 821,3]
type=changestate
trigger1=time=65
value=2465
;---------------------------------------------------------------------------
; MAX刌剠剓剠剗剰剒丒凜剰剘剬剰剒丒刌剏剘剨剏丒棊壓
[statedef 2465]
type=a
movetype=a
physics=n

poweradd=0
;velset = 0,0
anim=2425
sprpriority=1
ctrl=0
;---------------------[堏摦]
[state a]
type=veladd
trigger1=animelem=2,>=0
y=0.48
[state a]
type=velmul
trigger1=vel x>=4
trigger1=animelem=2,>0
x=0.95
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state explod];
type=explod
trigger1=time=0
anim=2410
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
supermove=0
under=0
trans=addalpha
alpha=235,110
ownpal=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=2426
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;MAX2
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; 僀僫僘儅儗僢僌儔儕傾乕僩
[statedef 2500]
type=s
movetype=a
physics=n
velset=0,0
poweradd=-1000
anim=2500
ctrl=0
;---------------------[僗僷僉儍儞]
[state a];揰柵
type=palfx
triggerall=time<=20
triggerall=time%2=0
trigger1=prevstateno=1020
trigger2=prevstateno=1030
trigger3=prevstateno=1300
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];僎乕僕
type=poweradd
triggerall=time=0
trigger1=prevstateno=1020
trigger2=prevstateno=1030
trigger3=prevstateno=1300
value=-1000
;---------------------[]
[state a]
type=attackdist
trigger1=enemy,stateno!=[120,159]
value=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=1050,0
[state a];僟僢僔儏
type=playsnd
trigger1=animelem=3
value=40,1
;---------------------[堏摦]
[state a]
type=velset
trigger1=animelem=4
x=8
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animelemtime(5)=24
value=2501
[state a]
type=changestate
trigger1=p2dist x<=48
trigger1=animelem=4,>=0
value=2502
;---------------------------------------------------------------------------
; 僀僫僘儅儗僢僌儔儕傾乕僩丒幐攕
[statedef 2501]
type=s
movetype=i
physics=n

poweradd=0
velset=0,0
anim=1051
sprpriority=1
ctrl=0
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=1050,2
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 僀僫僘儅儗僢僌儔儕傾乕僩丒捦傒
[statedef 2502]
type=s
movetype=a
physics=n

poweradd=0
velset=0,0
anim=1055
sprpriority=1
ctrl=0
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=3
value=1050,2
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=3
trigger2=animelem=4
x=16
[state a]
type=posadd
trigger1=animelem=5
x=8
;---------------------[峌寕]
[state a]
type=attackdist
trigger1=enemy,stateno!=[120,159]
value=1000
[state 800,1]
type=hitdef
trigger1=animelem=1
attr=,ht
hitflag=mafd
damage=0
priority=7,hit
sparkno=-1
p2facing=1
fall=0;棊偪傞椡傪俀俹偵偐偗傞偐

[state ]
type=targetstate
trigger1=movehit
value=2510
[state ]
type=changestate
trigger1=movehit
value=2505

;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;僀僫僘儅儗僢僌儔儕傾乕僩丒搳偘
[statedef 2505]
type=s
movetype=a
physics=n
anim=2505
velset=0,0
poweradd=0
sprpriority=4
[State , 摉恎]
type=ReversalDef
trigger1=1
reversal.attr=sca,na,sa,ha,np,sp,hp,nt,st,ht
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 1];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=1
value=sca
[state 1000,5]
type=explod
trigger1=time=3
anim=6020
sprpriority=-9999
postype=p1
pos=12,-54
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=13
anim=6021
sprpriority=3
postype=p1
pos=12,-54
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=time=1
persistent=0
ignorehitpause=1
time=4
value=255,255,255
under=2
[state 3040,7]
type=envcolor
trigger1=time=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=1
value=3000,2
;---------------------[僿儖僷乕]
[state a];僇僢僩僀儞
type=helper
trigger1=time=0
id=8100
name="cut"
pos=0,0
postype=p1
stateno=8100
pausemovetime=999
supermovetime=999
helpertype=normal
persistent=0
ignorehitpause=1
keyctrl=0
ownpal=1
;---------------------[僿儖僷乕]
[state a];MAX2
type=helper
trigger1=time=29
id=8000
name="MAX2"
pos=0,0
postype=p2
stateno=8000
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=animelem=7
edge=0,0
[state a]
type=sprpriority
trigger1=animelem=42
value=-5
;---------------------[墘弌]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僄僼僃僋僩]
[state a];巆憸
type=afterimage
trigger1=animelem=2
time=-1
trans=none
timegap=2
framegap=2
length=5
ignorehitpause=1
palbright=3,3,64
palpostbright=0,0,0
paladd=0,0,0
palmul=1,1,1
[state explod];捦傒
type=explod
trigger1=animelem=22
anim=7081
id=3000
sprpriority=3
postype=p1
pos=59,-83
bindtime=1
supermove=0
ignorehitpause=0
under=0
pausemovetime=999
supermovetime=999
[state 1020,4]
type=envshake
trigger1=animelem=11
trigger2=animelem=26
trigger3=animelem=36
time=16
ampl=-8
freq=95
phase=95
[state a]
type=envcolor
trigger1=animelem=11
trigger2=animelem=26
trigger3=animelem=36
time=2
value=255,255,255
under=1
[state ]
type=explod
trigger1=animelem=11
anim=7810
pos=0,0
postype=p1
scale=1,1
bindtime=1
sprpriority=30
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=11
anim=7811
pos=0,0
postype=p1
scale=1,1
bindtime=1
sprpriority=30
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=11
anim=7830
pos=0,0
postype=p1
scale=1,1
bindtime=1
sprpriority=130
removetime=-2
ownpal=1


[state ]
type=explod
trigger1=animelem=26
anim=7810
pos=-32,0
postype=p1
scale=1,1
bindtime=1
sprpriority=30
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=26
anim=7811
pos=-32,0
postype=p1
scale=1,1
bindtime=1
sprpriority=30
removetime=-2
ownpal=1

[state ]
type=explod
trigger1=animelem=26
anim=7800
pos=-32,0
postype=p1
scale=2,1
bindtime=1
sprpriority=30
removetime=-2
ownpal=1

[state ]
type=explod
trigger1=animelem=36
anim=7810
pos=-48,0
postype=p1
scale=1,1
bindtime=1
sprpriority=30
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=36
anim=7811
pos=-48,0
postype=p1
scale=1,1
bindtime=1
sprpriority=30
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=36
anim=7830
pos=-48,0
postype=p1
scale=1,1
bindtime=1
sprpriority=30
removetime=-2
ownpal=1

[state a]
type=explod
trigger1=animelem=11
anim=556
id=3000
sprpriority=10
postype=p1
pos=0,0
bindtime=-1
removetime=18
under=0
trans=add
ownpal=1
scale=.5,.5
[state a]
type=explod
trigger1=animelem=26
anim=556
id=3000
ownpal=1
sprpriority=10
postype=p1
pos=-32,0
bindtime=-1
removetime=18
under=0
trans=add
scale=.5,.5
[state a]
type=explod
trigger1=animelem=36
anim=556
id=3000
ownpal=1
sprpriority=10
postype=p1
pos=-48,0
bindtime=-1
removetime=18
under=0
trans=add
scale=.5,.5
[state explod];捦傒
type=explod
trigger1=animelem=29
anim=7081
id=3000
sprpriority=3
postype=p1
pos=32,-20
bindtime=1
supermove=0
ignorehitpause=0
under=0
[state 1000,5]
type=explod
trigger1=animelemtime(42)=0
anim=6010
sprpriority=-40
postype=p1
pos=14,-83
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=animelemtime(42)=10
anim=6011
sprpriority=3
postype=p1
pos=14,-83
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state a]
type=afterimagetime
trigger1=animelem=42
time=0
;---------------------[僒僂儞僪]
[state 810,grabsound];
type=playsnd
trigger1=animelem=1
value=2500,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=8
value=2500,1
[state 810,grabsound];捦傒
type=playsnd
trigger1=animelem=22
trigger2=animelem=29
value=420,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=30
value=2500,2
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
trigger2=animelem=26
trigger3=animelem=36
value=260,6
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
trigger2=animelem=26
trigger3=animelem=36
value=8181,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
trigger2=animelem=26
trigger3=animelem=36
value=9800,2
[state 810,grabsound];
type=playsnd
trigger1=animelem=42
value=2500,3
[state 2000,6]
type=playsnd
trigger1=animelem=42
value=3000,1

;---------------------[堏摦]
[state a]
type=bindtotarget
trigger1=time=0
trigger2=time=1
pos=20,63,head;14,53,Head
[state a]
type=posadd
trigger1=animelem=2
trigger2=animelem=8
y=4
[state a]
type=posadd
trigger1=animelem=3
x=28
y=-8
[state a]
type=posadd
trigger1=animelem=4
x=8
y=8
[state a]
type=posadd
trigger1=animelem=6
y=-4
[state a]
type=posadd
trigger1=animelem=7
x=-40
y=4
[state a]
type=posadd
trigger1=animelem=9
x=-16
y=8
[state a]
type=posset
trigger1=animelem=10
y=0
[state a]
type=posadd
trigger1=animelem=21
trigger2=animelem=22
trigger3=animelem=25
x=-16
;---------------------[憡庤惂屼]
[state a]
type=targetbind
trigger1=animelem=9
pos=34,-14
[state a]
type=targetbind
trigger1=animelem=10
pos=5,-56
[state a]
type=targetbind
trigger1=animelem=11
pos=5,-49
[state a]
type=targetbind
trigger1=animelem=12
pos=14,-50
[state a]
type=targetbind
trigger1=animelem=13
pos=36,0
[state a]
type=targetbind
trigger1=animelem=22
pos=62,-86
[state a]
type=targetbind
trigger1=animelem=23
pos=32,-101
[state a]
type=targetbind
trigger1=animelem=24
pos=-16,-75
[state a]
type=targetbind
trigger1=animelem=25
pos=-25,-34
[state a]
type=targetbind
trigger1=animelem=26
pos=-32,0
[state a]
type=targetbind
trigger1=animelem=29
pos=30,-18
[state a]
type=targetbind
trigger1=animelem=30
pos=26,0
[state a]
type=targetbind
trigger1=animelem=33
pos=19,-79
[state a]
type=targetbind
trigger1=animelem=34
pos=-8,-77
[state a]
type=targetbind
trigger1=animelem=35
pos=-36,-45
[state 801,2]
type=targetbind
trigger1=animelem=36
pos=-64,0
[state 801,2]
type=targetbind
trigger1=animelem=38
pos=-44,0
[state 801,2]
type=targetbind
trigger1=animelem=39
pos=-32,0
[state 801,2]
type=targetbind
trigger1=animelem=41
pos=-32,-14
[state 801,2]
type=targetbind
trigger1=animelem=42
pos=-48,0
[state 801,2]
type=targetbind
trigger1=animelem=44
pos=0,0
[state 801,2]
type=targetbind
trigger1=animelem=45
pos=38,0
[state a]
type=targetlifeadd
trigger1=animelem=11
trigger2=animelem=26
trigger3=animelem=36
value=-0.05*enemynear,lifemax
kill=0
absolute=1
;---------------------[僿儖僷乕]
[state a];攚宨塀偟
type=helper
trigger1=animelem=42
id=2550
name="haikeikakushi"
pos=0,0
postype=p1
stateno=2550
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=target,stateno=2511;enemy,stateno = 2511
trigger2=time>=500
value=2520
;---------------------------------------------------------------------------
;僀僫僘儅儗僢僌儔儕傾乕僩丒廟傝奐巒
[statedef 2520]
type=s
movetype=a
physics=n
anim=2520

velset=0,0
poweradd=0
sprpriority=4
;---------------------[]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 1];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=1
value=sca
[state a]
type=afterimagetime
trigger1=time=0
time=0
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=animelem=7
edge=0,0
;---------------------[墘弌]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僿儖僷乕]
[state a];埫揮
type=helper
trigger1=animelem=3
id=2551
name="haikeikakushi"
pos=0,0
postype=p1
stateno=2551
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animelemtime(3)=32
value=2521
;---------------------------------------------------------------------------
;僀僫僘儅儗僢僌儔儕傾乕僩丒堏摦侾
[statedef 2521]
type=s
movetype=a
physics=n
anim=2521

velset=0,0
poweradd=0
sprpriority=4
;---------------------[儌儞僑儖儅儞]
[state a]
type=varset
trigger1=time=0
trigger1=random <= 500
v=5
value=1
[state 810,grabsound];
type=playsnd
trigger1=var(5)=1
trigger1=time=0
value=2599,0
;---------------------[]
[state a]
type=targetbind
trigger1=time=0
pos=240,0
[state a]
type=targetstate
trigger1=time=0
value=2512
;---------------------[]
[state a]
type=posset
trigger1=time=0
trigger1=facing=1
x=-120
[state a]
type=posset
trigger1=time=0
trigger1=facing=-1
x=120
;---------------------[墘弌]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=0
movecamera=0,0
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=time=32
value=2522
;---------------------------------------------------------------------------
;僀僫僘儅儗僢僌儔儕傾乕僩丒堏摦俀
[statedef 2522]
type=s
movetype=a
physics=n
anim=2522

velset=0,0
poweradd=0
sprpriority=4
;---------------------[僒僂儞僪]
[state 810,grabsound];
type=playsnd
trigger1=var(5)!=1
trigger1=time=0
value=2200,0
;---------------------[]
[state a]
type=targetbind
trigger1=time=0
pos=160,0
[state a]
type=targetstate
trigger1=time=0
value=2513
;---------------------[]
[state a]
type=posset
trigger1=time=0
trigger1=facing=1
x=-80
[state a]
type=posset
trigger1=time=0
trigger1=facing=-1
x=80
;---------------------[墘弌]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=0
movecamera=0,0
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=time=32
value=2523
;---------------------------------------------------------------------------
;僀僫僘儅儗僢僌儔儕傾乕僩丒堏摦俁
[statedef 2523]
type=s
movetype=a
physics=n
anim=2523

velset=0,0
poweradd=0
sprpriority=4
;---------------------[儌儞僑儖儅儞]
[state a]
type=changeanim
trigger1=var(5)=1
trigger1=time=0
value=2599
;---------------------[]
[state a]
type=targetbind
trigger1=time=0
pos=80,0
[state a]
type=targetstate
trigger1=time=0
value=2514
;---------------------[]
[state a]
type=posset
trigger1=time=0
trigger1=facing=1
x=-40
[state a]
type=posset
trigger1=time=0
trigger1=facing=-1
x=40
;---------------------[墘弌]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=0
movecamera=0,0
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=time=32
value=2524
;---------------------------------------------------------------------------
;僀僫僘儅儗僢僌儔儕傾乕僩丒僉僢僋僸僢僩
[statedef 2524]
type=s
movetype=a
physics=n

velset=0,0
poweradd=0
sprpriority=4
[state a]
type=assertspecial
trigger1=1
flag=nomusic
[state a];揰柵
type=allpalfx
trigger1=time=0
time=2
add=256,-256,-256
color=1
;---------------------[僒僂儞僪]
[state 810,grabsound];
type=playsnd
trigger1=time=0
value=2500,5
[state 810,grabsound];
type=playsnd
trigger1=time=0
value=2000,5
[state 810,grabsound];
type=playsnd
trigger1=time=30
value=2500,4
channel=8
loop=1
;---------------------[]
[state a]
type=targetbind
trigger1=time=0
pos=20,0
;---------------------[]
[state a]
type=posset
trigger1=time=0
trigger1=facing=1
x=-20
[state a]
type=posset
trigger1=time=0
trigger1=facing=-1
x=20
;---------------------[墘弌]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=0
movecamera=0,0
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=time=200
value=2525
;---------------------------------------------------------------------------
; 僀僫僘儅儗僢僌儔儕傾乕僩丒峌寕
[statedef 2525]
type=a
movetype=a
physics=n
velset=0,0
poweradd=0
anim=2525;+(palno=[7,12])
ctrl=0
sprpriority=-2
[state a]
type=targetstate
trigger1=time=0
value=2515
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=1
value=sca
;---------------------[僒僂儞僪]
[state a]
type=stopsnd
trigger1=time=0
channel=8

[state ]
type=explod
trigger1=animelem=1
anim=7805
id=7805
pos=30,90
postype=p1
scale=4,3
bindtime=1
sprpriority=100
ontop=1
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelem=1
anim=7805
id=7805
pos=30,90
postype=p1
scale=3,3
bindtime=1
sprpriority=100
ontop=0
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelem=1
anim=7820
id=7820
pos=30,90
postype=p1
scale=1,3
bindtime=1
sprpriority=100
ontop=0
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[state a];
type=playsnd
trigger1=var(5)!=1
trigger1=animelem=1
value=2200,1
[state a];
type=playsnd
trigger1=animelem=1
value=8181,0
[state a];
type=playsnd
trigger1=animelem=1
value=8182,0
[state a];
type=playsnd
trigger1=animelem=1
value=8112,1
[state ]
type=envshake
trigger1=animelem=1
time=25
freq=92
ampl=-16
phase=92
ignorehitpause=1

;---------------------[僄僼僃僋僩]
[state a]
type=envcolor
trigger1=animelem=1
persistent=0
ignorehitpause=1
time=2
value=255,255,255
under=2
;---------------------[堏摦]
[state a]
type=posset
trigger1=time=0
y=-40
[state a]
type=velset
trigger1=time=0
x=7
y=-6
[state a];31F
type=veladd
trigger1=1
y=0.35
[state ]
type=playsnd
trigger1=!time
value=2300,3
[state ]
type=playsnd
trigger1=!time
value=1500,1
[state ]
type=playsnd
trigger1=!time
value=1500,2
[state 210,2]
type=hitdef
trigger1=time=0
attr=,ha
animtype=up
damage=200+var(8)*19,18
priority=10,hit
getpower=0,0
hitflag=mafld
pausetime=15,16
sparkno=s7003
sparkxy=-16,-46
hitsound=s2000,5
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-5,-7.2;28
air.velocity=-5.5,-7.2
yaccel=0.35
fall=1
fall.recover=0
p2stateno = 15000
[State a]
type = ChangeState
triggerall=var(59)=0
triggerall=power>=1000
trigger1 = command = "僔僃儖儈乕僼儔僢僔儏"
trigger1 = AnimElemtime(1) > 1 && AnimElemtime(30) < 2
value = 2000

[State a]
type = ChangeState
triggerall=var(59)=0
triggerall=power>=3000
trigger1 = command = "MAX僔僃儖儈乕僼儔僢僔儏"
trigger1 = AnimElemtime(1) > 1 && AnimElemtime(30) < 2
value = 2050
;---------------------[]
[state 821,3]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=2205
;---------------------------------------------------------------------------
;(HELPER)攚宨塀偟
[statedef 2550]
type=a
ctrl=0
anim=2550
velset=0,0
movetype=a
physics=n
sprpriority=-50
;---------------------[摟夁]
[state a];揰柵
type=palfx
trigger1=1
time=-1
add=-1,-1,-1
color=1
[state a]
type=angledraw
trigger1=1
scale=9999,9999
;---------------------[墘弌]
[state a]
type=assertspecial
trigger1=1
flag=nobg
flag2=nofg
[state a]
type=assertspecial
trigger1=1
flag=nobardisplay
;---------------------[]
[state a]
type=destroyself
trigger1=root,stateno=2525
trigger2=root,stateno!=[2500,2599]
;---------------------------------------------------------------------------
;(HELPER)埫揮
[statedef 2551]
type=a
ctrl=0
anim=2550
velset=0,0
movetype=a
physics=n
sprpriority=50
;---------------------[摟夁]
[state a]
type=varset
trigger1=time=0
trigger2=root,stateno!=2524
trigger2=root,time=1
v=1
value=256
[state a]
type=varadd
trigger1=1
v=1
value=-16
[state a]
type=trans
trigger1=1
trans=addalpha
alpha=256-var(1),var(1)
[state a];揰柵
type=palfx
trigger1=1
time=-1
add=-1,-1,-1
color=1
[state a]
type=angledraw
trigger1=1
scale=9999,9999
;---------------------[]
[state a]
type=destroyself
trigger1=root,stateno=2525
trigger2=root,stateno!=[2500,2599]
;---------------------------------------------------------------------------
;(ENEMY)僀僫僘儅儗僢僌儔儕傾乕僩丒捦傑傟
[statedef 2510]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state ]
type=hitby
trigger1=1
time=-1
value=SCA,AA,AP,AT
ignorehitpause=1
[state 820,1]
type=changeanim2
trigger1=time=0
value=2510
[state 1];僇儊儔屌掕
type=screenbound
trigger1=animelem=38,<0
value=1
movecamera=1
[state 1];僇儊儔屌掕
type=screenbound
trigger1=animelem=38,>=0
value=0
movecamera=1,1
;---------------------[懍搙]
[state a]
type=velset
trigger1=animelem=36
x=-8
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=changestate
triggerall=animelem=38,>=0
trigger1=backedgedist<5
trigger2=animelemtime(38)=80
value=2511
;---------------------------------------------------------------------------
;(ENEMY)僀僫僘儅儗僢僌儔儕傾乕僩丒暻僶僂儞僪
[statedef 2511]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=1
value=sca
[state 820,1]
type=changeanim2
trigger1=time=0
value=2511
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
trigger1=time=180
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)僀僫僘儅儗僢僌儔儕傾乕僩丒埫揮
[statedef 2512]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=1
value=sca
[state 820,1]
type=changeanim2
trigger1=time=0
value=2512
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=0,0
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
trigger1=time=180
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)僀僫僘儅儗僢僌儔儕傾乕僩丒埫揮
[statedef 2513]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=1
value=sca
[state 820,1]
type=changeanim2
trigger1=time=0
value=2513
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=0,0
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
trigger1=time=180
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)僀僫僘儅儗僢僌儔儕傾乕僩丒埫揮
[statedef 2514]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=1
value=sca
[state 820,1]
type=changeanim2
trigger1=time=0
value=2514
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=0,0
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
trigger1=time=260
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)僀僫僘儅儗僢僌儔儕傾乕僩丒埫揮
[statedef 2515]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 820,1]
type=changeanim2
trigger1=time=0
value=2515
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=0,0
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
trigger1=time=260
value=0
ctrl=1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 凾剗剗剰剒 剘剙 刞
[statedef 2600]
type=s
movetype=a
physics=n
velset=0,0
poweradd=-1000
anim=2600
ctrl=0
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 1];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=400
value=SCA,AA,AP,AT,SA,NA,NT,NP,ST,SP,HA,HT,HP

;---------------------[岠壥壒]
[state a];
type=playsnd
trigger1=animelem=7
value=1650,0
;---------------------[僿儖僷乕]
[state a];MAX2
type=helper
trigger1=numhelper(8000)=0
trigger1=var(6)=1
id=8000
name="MAX2"
pos=0,0
postype=p2
stateno=8000
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[僿儖僷乕]
[state a];揹婥
type=helper
trigger1=animelemtime(9)=1
id=2610
name="raiun"
pos=34,0
postype=p1
stateno=2610
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1
[state ]
type=assertspecial
trigger1=var(6)
flag=nobardisplay
;---------------------[]
[state a]
type=changestate
trigger1=var(6)=1
trigger1=animtime=0
value=2605
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 凾剗剗剰剒 剘剙 刞丒敪摦
[statedef 2605]
type=s
movetype=a
physics=n
velset=0,0
poweradd=0
anim=2605
ctrl=0
[state 1];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=400
value=SCA,AA,AP,AT,SA,NA,NT,NP,ST,SP,HA,HT,HP
[state a]
type=varset
trigger1=time=0
v=5
value=random%3
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
[state ]
type=attackdist
trigger1=1
value=0
ignorehitpause=1
;---------------------[挻昁嶦媄墘弌]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state 1];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=500
value=SCA,AA,AP,AT,SA,NA,NT,NP,ST,SP,HA,HT,HP
[state 2000,2]
type=pause
trigger1=animelem=21
time=28
movetime=28
anim=-1
darken=0
[state 1000,5]
type=explod
trigger1=animelemtime(21)=3
anim=6020
sprpriority=-40
postype=p1
pos=16,-136
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=animelemtime(21)=13
anim=6021
sprpriority=3
postype=p1
pos=16,-136
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=animelemtime(21)=1
persistent=0
ignorehitpause=1
time=4
value=255,255,255
under=2
[state 3040,7]
type=envcolor
trigger1=animelemtime(21)=5
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=animelemtime(21)=1
value=3000,2
;---------------------[岠壥壒]
[state a];
type=playsnd
trigger1=animelem=1
value=2600,0
[state a];
type=playsnd
trigger1=animelem=11
value=2600,1
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=11
x=-8
[state ]
type=explod
trigger1=animelem=19
anim=1710
id=1710
pos=20,-70
postype=p1
bindtime=1
sprpriority=0
ontop=1
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelem=19
anim=7950
pos=20,-140
postype=p1
scale=1,1
bindtime=1
sprpriority=0
ontop=1
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelem=19
anim=7950
pos=20,-140
postype=p1
scale=1,1
bindtime=1
sprpriority=0
ontop=1
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[state a]
type=envcolor
trigger1=animelem=19
persistent=0
ignorehitpause=1
time=2
value=255,255,255
[state a];
type=playsnd
trigger1=animelem=19
value=2600,4
[state a];
type=playsnd
trigger1=animelem=19
value=9800,2
[state a];
type=playsnd
trigger1=animelem=19
value=9800,3
[state a];
type=playsnd
trigger1=animelem=19
value=8182,1
;---------------------[僿儖僷乕]
[state a];攚宨塀偟
type=helper
trigger1=animelem=21
id=2650
name="kakushi"
pos=0,0
postype=p1
stateno=2650
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];埫揮
type=helper
trigger1=animelemtime(22)=8
id=2650
name="kakushi"
pos=0,0
postype=p1
stateno=2651
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];棆柭
type=helper
trigger1=animelemtime(22)=42
id=2630
name="raimei"
pos=0,0
postype=p1
stateno=2630
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];棆柭
type=helper
trigger1=animelemtime(22)=52
id=2630
name="raimei"
pos=0,0
postype=p1
stateno=2631
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];棆柭
type=helper
trigger1=animelemtime(22)=107
id=2630
name="raimei"
pos=0,0
postype=p1
stateno=2632
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];儂儚僀僩傾僂僩
type=helper
trigger1=animelemtime(22)=121
id=2650
name="raimei"
pos=0,0
postype=p1
stateno=2652
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[僿儖僷乕]
[state a];僇僢僩僀儞
type=helper
trigger1=animelem=1
id=8100
name="cut"
pos=0,0
postype=p1
stateno=8100
pausemovetime=999
supermovetime=999
helpertype=normal
persistent=0
ignorehitpause=1
keyctrl=0
ownpal=1
persistent=0
[state ]
type=playsnd
trigger1=time=120
value=2600,2
[state ]
type=envshake
trigger1=animelem=21
time=20
freq=90
ampl=-8
phase=100
ignorehitpause=1
[state ]
type=helper
trigger1=animelem=21
helpertype=normal
name=""
stateno=55555
id=0
pos=0,0
postype=p1
size.xscale=1.0
size.yscale=1.0
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;---------------------[]
[state a];揰柵
type=bgpalfx
trigger1=time=380
time=2
mul=230,40,20
color=1
;---------------------[]
[state a]
type=changestate
trigger1=time=383
value=2606
;---------------------------------------------------------------------------
; 凾剗剗剰剒 剘剙 刞丒廔椆
[statedef 2606]
type=A
movetype=I
physics=n
velset=0,0
poweradd=0
anim=2606
ctrl=0

[State 10086, 不被击中的内容]
type = NotHitBy
trigger1=!var(5)
value = SCA
persistent = 1

[State 10086, 当身 3]
type = ReversalDef
trigger1=!var(5)
reversal.attr = SCA,NA,SA,HA,NT,ST,HT,NP,SP,HP,AA,AT,AP
pausetime = 1,4
sparkno =  s6012
sparkxy = 30,0
hitsound = s2,1
p2stateno = 9999

[state ]
type=varset
trigger1=var(58)
trigger1=time=0
v=5
value=0


;---------------------[僿儖僷乕]
[state a];棊棆
type=helper
trigger1=!var(5)
trigger1=time=0
id=2640
name="rakurai"
pos=0,0
postype=p1
stateno=2640
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];棊棆
type=helper
trigger1=var(5) = 1
trigger1=time=0
id=2641
name="rakurai"
pos=0,0
postype=p1
stateno=2640
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];棊棆
type=helper
trigger1=var(5) = 2
trigger1=time=0
id=2640
name="rakurai"
pos=0,0
postype=p1
stateno=2640
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];棊棆
type=helper
trigger1=var(5) = 2
trigger1=time=0
id=2641
name="rakurai"
pos=0,0
postype=p1
stateno=2640
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 凾剗剗剰剒 剘剙 刞丒廔椆
[statedef 2607]
type=A
movetype=I
physics=n
velset=0,0
poweradd=0
anim=2606
ctrl=0


[State 10086, 不被击中的内容]
type = NotHitBy
time = 30000000
trigger1=!var(5)
value = SCA
time = 30000000
persistent = 1


;[State 永续]
;type = Helper
;trigger1 = stateno = 2607
;trigger1 = numhelper(300001) < 1
;name = "永续"
;ID = 300001
;stateno = 300001
;PauseMoveTime = 2147483647
;SuperMoveTime = 2147483647


[State 10086, 当身 3]
type = ReversalDef
trigger1=!var(5)
reversal.attr = SCA,NA,SA,HA,NT,ST,HT,NP,SP,HP,AA,AT,AP
pausetime = 1,4
sparkno =  s6012
sparkxy = 30,0
hitsound = s2,1
p2stateno = 9999


[state ]
type=varset
trigger1=var(58)
trigger1=time=0
v=5
value=0


;---------------------[僿儖僷乕]
[state a];棊棆
type=helper
trigger1=!var(5)
trigger1=time=0
id=2640
name="rakurai"
pos=0,0
postype=p1
stateno=2640
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];棊棆
type=helper
trigger1=var(5) = 1
trigger1=time=0
id=2641
name="rakurai"
pos=0,0
postype=p1
stateno=2640
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];棊棆
type=helper
trigger1=var(5) = 2
trigger1=time=0
id=2640
name="rakurai"
pos=0,0
postype=p1
stateno=2640
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];棊棆
type=helper
trigger1=var(5) = 2
trigger1=time=0
id=2641
name="rakurai"
pos=0,0
postype=p1
stateno=2640
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1





;---------------------------------------------------------------------------
;(HELPER)棆柭
[statedef 2630]
type=a
ctrl=0
anim=2631
velset=0,0
movetype=a
physics=n
sprpriority=100
;---------------------[岠壥壒]
[state a];
type=playsnd
trigger1=animelem=1
value=2600,2
[state a];
type=playsnd
trigger1=animelem=1
value=2600,3
;---------------------[]
[state a]
type=posset
trigger1=1
x=0
y=pos y-screenpos y
;---------------------[摟夁]
[state a]
type=varset
trigger1=time=0
v=1
value=0
[state a]
type=varadd
trigger1=1
v=1
value=8
[state a]
type=trans
trigger1=1
trans=addalpha
alpha=256-var(1),var(1)
;---------------------[]
[state a]
type=destroyself
trigger1=var(1)>=256
;---------------------------------------------------------------------------
;(HELPER)棆柭
[statedef 2631]
type=a
ctrl=0
anim=2630
velset=0,0
movetype=a
physics=n
sprpriority=120
;---------------------[岠壥壒]
[state a];
type=playsnd
trigger1=animelem=1
value=2600,3
;---------------------[]
[state a]
type=posset
trigger1=1
x=0
y=pos y-screenpos y
;---------------------[摟夁]
[state a]
type=varset
trigger1=time=0
v=1
value=0
[state a]
type=varadd
trigger1=1
v=1
value=8
[state a]
type=trans
trigger1=1
trans=addalpha
alpha=256-var(1),var(1)
;---------------------[]
[state a]
type=destroyself
trigger1=var(1)>=256
;---------------------------------------------------------------------------
;(HELPER)棆柭
[statedef 2632]
type=a
ctrl=0
anim=2632
velset=0,0
movetype=a
physics=n
sprpriority=130
;---------------------[岠壥壒]
[state a];
type=playsnd
trigger1=animelem=1
value=2600,3
;---------------------[]
[state a]
type=posset
trigger1=1
x=0
y=pos y-screenpos y
;---------------------[摟夁]
[state a]
type=varset
trigger1=time=0
v=1
value=0
[state a]
type=varadd
trigger1=1
v=1
value=8
;---------------------[]
[state a]
type=destroyself
trigger1=var(1)>=256
;---------------------------------------------------------------------------
;(HELPER)攚宨塀偟
[statedef 2650]
type=a
ctrl=0
anim=2550
velset=0,0
movetype=a
physics=n
sprpriority=-50
;---------------------[摟夁]
[state a];揰柵
type=palfx
trigger1=1
time=-1
add=-1,-1,-1
color=1
[state a]
type=angledraw
trigger1=1
scale=9999,9999
;---------------------[墘弌]
[state a]
type=assertspecial
trigger1=1
flag=nobg
flag2=nofg
[state a]
type=assertspecial
trigger1=1
;flag = nomusic
flag=nobardisplay
;---------------------[]
[state a]
type=destroyself
trigger1=root,stateno=2605
trigger1=root,time=352
trigger2=root,stateno!=[2600,2699]
;---------------------------------------------------------------------------
;(HELPER)埫揮
[statedef 2651]
type=a
ctrl=0
anim=2550
velset=0,0
movetype=a
physics=n
sprpriority=50
;---------------------[摟夁]
[state a]
type=varset
trigger1=time=0
trigger2=root,stateno!=2524
trigger2=root,time=1
v=1
value=256
[state a]
type=varadd
trigger1=1
v=1
value=-16
[state a]
type=trans
trigger1=1
trans=addalpha
alpha=256-var(1),var(1)
[state a];揰柵
type=palfx
trigger1=1
time=-1
add=-1,-1,-1
color=1
[state a]
type=angledraw
trigger1=1
scale=9999,9999
;---------------------[]
[state a]
type=destroyself
trigger1=root,stateno=2605
trigger1=root,time=352
trigger2=root,stateno!=[2600,2699]
;---------------------------------------------------------------------------
;(HELPER)儂儚僀僩傾僂僩
[statedef 2652]
type=a
ctrl=0
anim=2550
velset=0,0
movetype=a
physics=n
sprpriority=250
;---------------------[摟夁]
[state a]
type=varset
trigger1=time=0
v=1
value=256
[state a]
type=varadd
trigger1=time<=24
v=1
value=-16
[state a]
type=trans
trigger1=1
trans=addalpha
alpha=256-var(1),var(1)
[state a];揰柵
type=palfx
trigger1=1
time=-1
add=256,256,256
color=1
[state a]
type=angledraw
trigger1=1
scale=9999,9999
;---------------------[]
[state a]
type=destroyself
;trigger1 = time = 42
trigger1=root,stateno=2605
trigger1=root,time=382
trigger2=root,stateno!=[2600,2699]
;---------------------------------------------------------------------------
;(HELPER)堏摦
[statedef 2610]
type=a
ctrl=0
anim=1655
velset=0,0
movetype=a
physics=n
sprpriority=6
[state ]
type=posset
trigger1=!time
y=-80
;---------------------[摟夁]
[state a]
type=trans
trigger1=1
trans=addalpha
alpha=225,150
;---------------------[懍搙]
[state a]
type=velset
trigger1=time=1
x=2
[state a]
type=velset
trigger1=animelem=5
x=0
;---------------------[]
[state a]
type=changestate
trigger1=var(1)=0
trigger1=animelemtime(5)=0
trigger2=var(1)=1
trigger2=animelemtime(5)=4
trigger3=var(1)=2
trigger3=animelemtime(5)=6
trigger4=var(1)=3
trigger4=animelemtime(5)=8
value=2611
;---------------------------------------------------------------------------
;(HELPER)掆懾
[statedef 2611]
type=a
ctrl=0
anim=7850;1660
velset=0,0
movetype=a
physics=n
sprpriority=6
;---------------------[摟夁]
[state ]
type=assertspecial
trigger1=1
flag=noshadow
[state a]
type=trans
trigger1=1
trans=add
;---------------------[堏摦]
[state a]
type=posadd
trigger1=var(1)=0
trigger1=time=0
x=12
[state a]
type=posadd
trigger1=var(1)=1
trigger1=time=0
x=64
[state a]
type=posadd
trigger1=var(1)=2
trigger1=time=0
x=112
[state a]
type=posadd
trigger1=var(1)=3
trigger1=time=0
x=160
;---------------------[僿儖僷乕]
[state a];憡嶦
type=trans
trigger1=time=0
id=1670
name="sousai"
pos=0,0
postype=p1
stateno=2612
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=time=0
value=1500,2
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=time=0
attr=,h
animtype=hard
damage=0,0
priority=8,hit
getpower=0,0
givepower=0,0
hitflag=mafld
pausetime=0,12
sparkno=s7002
sparkxy=-12,0
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-11
air.velocity=-4.5,-7.2
yaccel=0.47
air.fall=1
fall.recover=0
id=1000
p2stateno = 15000
palfx.time=30
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
;---------------------[]
[state a]
type=changestate
trigger1=time=33
value=1661
[state a]
type=changestate
trigger1=movecontact
value=2615
;---------------------------------------------------------------------------
;(HELPER)徚柵
[statedef 2615]
type=a
ctrl=0
anim=7851;1665
velset=0,0
movetype=a
physics=n
sprpriority=6
[State , 摉恎]
type=ReversalDef
trigger1=1
reversal.attr=sca,na,sa,ha,np,sp,hp,nt,st,ht
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
[state ]
type=envshake
trigger1=!time
time=20
freq=90
ampl=-8
phase=100
ignorehitpause=1
;---------------------[摟夁]
[state ]
type=assertspecial
trigger1=1
flag=noshadow
[state a]
type=trans
trigger1=1
trans=add
;---------------------[憡庤惂屼]
[state a]
type=targetstate
trigger1=1
value=2620
[state a]
type=parentvarset
trigger1=numtarget!=0
v=6
value=1
;---------------------[]
[state a]
type=changestate
trigger1=animtime=0
value=2616
;---------------------------------------------------------------------------
;(HELPER)徚柵
[statedef 2616]
type=a
ctrl=0
anim=2312
velset=0,0
movetype=a
physics=n
sprpriority=6
[State , 摉恎]
type=ReversalDef
trigger1=1
reversal.attr=sca,na,sa,ha,np,sp,hp,nt,st,ht
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
;---------------------[憡庤惂屼]
[state a]
type=targetstate
trigger1=root,stateno=2606
value=2621
persistent=0
[state a]
type=targetlifeadd
triggerall=enemynear,alive=1
triggerall=root,var(5)=0;random偑揋偺偲偒
trigger1=root,stateno=2606
value=-2147483647       ;12000000
absolute=1
;---------------------[]
[state a]
type=destroyself
trigger1=root,stateno=0
trigger2=root,movetype=H
;---------------------------------------------------------------------------
;(HELPER)憡嶦
[statedef 2612]
type=a
ctrl=0
anim=1670
velset=0,0
movetype=a
physics=n
sprpriority=3
;---------------------[摉恎娭學]
[state a]
type=nothitby
trigger1=1
value=sca
time=-1
[state a]
type=hitby
trigger1=1
value=sca,np,sp,hp
time=-1
ignorehitpause=1
[state a]
type=hitoverride
trigger1=1
attr=,np,sp,hp
stateno=2612
ignorehitpause=1
;---------------------[]
[state a]
type=destroyself
trigger1=parent,stateno!=2611
;---------------------------------------------------------------------------
;(ENEMY)凾剗剗剰剒 剘剙 刞丒峉懇
[statedef 2620]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
[state a]
type=posset
trigger1=time=0
y=0
[state ]
type=hitby
trigger1=1
time=-1
value=SCA,AA,AP,AT
ignorehitpause=1
[state 820,1]
type=changeanim2
trigger1=time=0
value=2620
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
trigger1=time=600
value=5100
;---------------------------------------------------------------------------
;(ENEMY)凾剗剗剰剒 剘剙 刞丒峉懇
[statedef 2621]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 820,1]
type=changeanim2
trigger1=time=0
value=2621
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
trigger1=time=15
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)凾剗剗剰剒 剘剙 刞丒悂偒旘傃
[statedef 2622]
type=a
movetype=h
physics=n
velset=-1,-14
sprpriority=-1
[state a]
type=veladd
trigger1=1
y=0.34
[state a];揰柵
type=palfx
trigger1=!alive
time=120000
mul=30,30,50
sinadd=255,255,255,5
add=16,16,16
color=1
invertall=1
;---------------------[墘弌]
[state 820,1]
type=changeanim2
trigger1=time=0
value=2622
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
[state a]
type=lifeadd
trigger1=1
value=-350
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
trigger1=vel y>0
trigger1=pos y>=0
value=5100
;---------------------------------------------------------------------------
;(HELPER)棊棆
[statedef 2640]
type=a
ctrl=0
anim=2640
velset=0,0
movetype=a
physics=n
sprpriority=6
;---------------------[摟夁]
[state a]
type=trans
trigger1=1
trans=addalpha
alpha=225,150
[state ]
type=envshake
trigger1=!time
time=30
freq=60
ampl=-28
phase=100
ignorehitpause=1

;---------------------[堏摦]
[state a]
type=posset
trigger1=ishelper(2640)
trigger1=time=0
x=enemy,pos x
y=0
[state a]
type=posset
trigger1=ishelper(2641)
trigger1=time=0
x=root,pos x
y=0

[state ]
type=explod
trigger1=!time
anim=556
pos=10,0
postype=p1
scale=.5,.5
bindtime=1
sprpriority=2980
ontop=0
removetime=-2
ownpal=1
ignorehitpause=1
[state ]
type=explod
trigger1=!time
anim=7805
pos=10,0
postype=p1
scale=1,1
bindtime=1
sprpriority=1980
ontop=0
removetime=-2
ownpal=1
trans=sub
ignorehitpause=1
[state ]
type=explod
trigger1=!time
anim=7805
pos=10,0
postype=p1
scale=1,1
bindtime=1
sprpriority=1990
ontop=0
removetime=-2
ownpal=1
ignorehitpause=1
[state ]
type=explod
trigger1=!time
anim=7800
pos=10,0
postype=p1
scale=2,1
trans=add
bindtime=1
sprpriority=2980
ontop=0
removetime=-2
ownpal=1
ignorehitpause=1
[state ]
type=explod
trigger1=!time
anim=666
pos=10,0
postype=p1
scale=2,2
trans=add
bindtime=1
sprpriority=3980
ontop=0
removetime=-2
ownpal=1
ignorehitpause=1

[State 永续]
type = Helper
trigger1 = stateno = 2640
trigger1 = numhelper(300001) < 1
name = "永续"
ID = 300001
stateno = 300001
PauseMoveTime = 2147483647
SuperMoveTime = 2147483647
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=time=0
value=8181,0
ignorehitpause=1
[state a];
type=playsnd
trigger1=time=0
value=8182,0
ignorehitpause=1
[state a];
type=playsnd
trigger1=time=0
value=8182,1
ignorehitpause=1
[state a];
type=playsnd
trigger1=time=0
trigger2=time=1
trigger3=time=2
trigger4=time=3
value=2600,4
;---------------------[峌寕]
[state a]
type=targetstate
triggerall=ishelper(2641)
trigger1=movehit=1
value=2622
ignorehitpause=1

[state a]
type=targetstate
triggerall=ishelper(2640)
trigger1=movehit=1
value=2622;2623
ignorehitpause=1

[state 210,2]
type=hitdef
triggerall=ishelper(2640)
trigger1=time=0
trigger2=time=2
trigger3=time=4
trigger4=time=6
attr=,hp
animtype=hard
affectteam=e
damage=2000,0
priority=8,hit
getpower=0,0
givepower=0,0
hitflag=mafld
guardflag=n
pausetime=0,12
sparkno=s7002
sparkxy=-12,-77
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=0,0
air.velocity=0,0
yaccel=0.47
fall=1
fall.recover=0
fall.recovertime=9999
fall.damage=9999999
id=9999
p2stateno = 15000
palfx.time=72
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[state 210,2]
type=hitdef
triggerall=ishelper(2640)
trigger1=time=1
trigger2=time=3
trigger3=time=5
attr=,ht
animtype=hard
affectteam=e
damage=2000,0
priority=8,hit
getpower=0,0
givepower=0,0
hitflag=mafld
guardflag=n
pausetime=0,12
sparkno=s7002
sparkxy=-12,-77
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=0,0
air.velocity=0,0
yaccel=0.47
fall=1
fall.recover=0
fall.recovertime=9999
fall.damage=9999999
id=9999
p2stateno = 15000
palfx.time=72
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0

[state 210,2]
type=hitdef
triggerall=ishelper(2641)
trigger1=time=0
trigger2=time=2
trigger3=time=4
trigger4=time=6
attr=,hp
animtype=hard
affectteam=f
damage=2000,0
priority=8,hit
getpower=0,0
givepower=0,0
hitflag=mafld
guardflag=n
pausetime=0,12
sparkno=s7002
sparkxy=-12,-77
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=0,0
air.velocity=0,0
yaccel=0.47
fall=1
fall.recover=0
fall.recovertime=9999
fall.damage=9999999
id=9999
p2stateno = 15000
palfx.time=72
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[state 210,2]
type=hitdef
triggerall=ishelper(2641)
trigger1=time=1
trigger2=time=3
trigger3=time=5
attr=,ht
animtype=hard
affectteam=f
damage=2000,0
priority=8,hit
getpower=0,0
givepower=0,0
hitflag=mafld
guardflag=n
pausetime=0,12
sparkno=s7002
sparkxy=-12,-77
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=0,0
air.velocity=0,0
yaccel=0.47
fall=1
fall.recover=0
fall.recovertime=9999
fall.damage=9999999
id=9999
p2stateno = 15000
palfx.time=72
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
;---------------------[]
[state a]
type=destroyself
trigger1=animtime=0
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 曄恎
[statedef 2900]
type=s
movetype=a
physics=n
velset=0,0
poweradd=-2000
anim=2900
ctrl=0
[State 200]
type = NotHitBy
trigger1 = Time=80 
value = SCA
time = 80
[state 2000,2]
type=superpause
trigger1=time=0
time=36
movetime=36
anim=-1
darken=0
[state 1000,5]
type=explod
trigger1=time=2
anim=6020
sprpriority=-9999
postype=p1
pos=0,-85
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 1000,5]
type=explod
trigger1=time=12
anim=6021
sprpriority=3
postype=p1
pos=0,-85
bindtime=1
under=0
ownpal=1
pausemovetime=999
supermovetime=999
[state 3040,7]
type=envcolor
trigger1=time=0
persistent=0
ignorehitpause=1
time=4
value=255,255,255
under=2
[state 3040,7]
type=envcolor
trigger1=time=4
persistent=0
ignorehitpause=1
time=24
value=0,0,0
under=2
[state 2000,6]
type=playsnd
trigger1=time=0
value=3000,2
;---------------------[僿儖僷乕]
[state a];僇僢僩僀儞
type=helper
trigger1=time=0
id=8100
name="cut"
pos=0,0
postype=p1
stateno=8100
pausemovetime=999
supermovetime=999
helpertype=normal
persistent=0
ignorehitpause=1
keyctrl=0
ownpal=1
;---------------------[僿儖僷乕]
[state a];MAX2
type=helper
trigger1=time=0
id=8000
name="MAX2"
pos=0,0
postype=p2
stateno=8000
helpertype=normal
supermovetime=999
pausemovetime=999
keyctrl=0
ownpal=1
[state a];揹婥
type=helper
trigger1=animelemtime(10)=1
id=1651
name="raiun"
pos=random/10,0
postype=p1
stateno=1655
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1
[state a];揹婥
type=helper
trigger1=animelemtime(12)=1
id=1651
name="raiun"
pos=random/10,0
postype=p1
stateno=1655
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1
[state a];揹婥
type=helper
trigger1=animelemtime(14)=1
id=1651
name="raiun"
pos=random/10,0
postype=p1
stateno=1655
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1



;---------------------[岠壥壒]
[state 2000,6];
type=playsnd
trigger1=animelem=1
value=191,0
[state 2000,6];
type=playsnd
trigger1=animelem=5
value=2600,4
[state 2000,6];
type=playsnd
trigger1=animelem=5
value=2600,5
[state 2000,6];
type=playsnd
trigger1=animelem=6
value=2600,3
;---------------------[僄僼僃僋僩]
[state 1020,4]
type=envshake
trigger1=animelem=5
time=15
ampl=-8
freq=95
phase=95
[state explod];抧柺侾
type=explod
trigger1=animelem=5
anim=7050
id=3000
sprpriority=25
postype=p1
pos=0,0
bindtime=1
supermove=0
pausemovetime=999
supermovetime=999
ignorehitpause=0
under=0
[state explod];抧柺俀
type=explod
trigger1=animelem=5
anim=7051
id=3000
sprpriority=-25
postype=p1
pos=0,0
bindtime=1
supermove=0
supermovetime=999
ignorehitpause=0
under=0
[state a]
type=explod
trigger1=animelem=5
anim=176
id=3000
sprpriority=10
postype=p1
pos=50,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
[state a]
type=explod
trigger1=animelem=5
anim=176
id=3000
sprpriority=10
postype=p1
pos=-50,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
facing=-1
[state a]
type=explod
trigger1=animelem=6
anim=2910
id=3000
sprpriority=10
postype=p1
pos=45,0
bindtime=1
under=0
trans=addalpha
alpha=256,256
ownpal=1
scale=1,1.5
[state a]
type=explod
trigger1=animelem=6
anim=2910
id=3000
sprpriority=10
postype=p1
pos=-45,0
bindtime=1
under=0
trans=addalpha
alpha=256,256
ownpal=1
scale=1,1.5
facing=-1
[state a]
type=explod
trigger1=animelem=7
anim=176
id=3000
sprpriority=10
postype=p1
pos=40,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
[state a]
type=explod
trigger1=animelem=7
anim=176
id=3000
sprpriority=10
postype=p1
pos=-40,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
facing=-1
[state a]
type=explod
trigger1=animelem=8
anim=2910
id=3000
sprpriority=10
postype=p1
pos=35,0
bindtime=1
under=0
trans=addalpha
alpha=256,256
ownpal=1
scale=1,1.5
[state a]
type=explod
trigger1=animelem=8
anim=2910
id=3000
sprpriority=10
postype=p1
pos=-35,0
bindtime=1
under=0
trans=addalpha
alpha=256,256
ownpal=1
scale=1,1.5
facing=-1
[state a]
type=explod
trigger1=animelem=9
anim=176
id=3000
sprpriority=10
postype=p1
pos=30,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
[state a]
type=explod
trigger1=animelem=9
anim=176
id=3000
sprpriority=10
postype=p1
pos=-30,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
facing=-1
[state a]
type=explod
trigger1=animelem=10
anim=2910
id=3000
sprpriority=10
postype=p1
pos=25,0
bindtime=1
under=0
trans=addalpha
alpha=256,256
ownpal=1
scale=1,1.5
[state a]
type=explod
trigger1=animelem=10
anim=2910
id=3000
sprpriority=10
postype=p1
pos=-25,0
bindtime=1
under=0
trans=addalpha
alpha=256,256
ownpal=1
scale=1,1.5
facing=-1
[state a]
type=explod
trigger1=animelem=11
anim=176
id=3000
sprpriority=10
postype=p1
pos=20,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
[state a]
type=explod
trigger1=animelem=11
anim=176
id=3000
sprpriority=10
postype=p1
pos=-20,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
facing=-1
[state a]
type=explod
trigger1=animelem=12
anim=2910
id=3000
sprpriority=10
postype=p1
pos=15,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
[state a]
type=explod
trigger1=animelem=12
anim=2910
id=3000
sprpriority=10
postype=p1
pos=-15,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
facing=-1
[state a]
type=explod
trigger1=animelem=13
anim=176
id=3000
sprpriority=10
postype=p1
pos=10,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
[state a]
type=explod
trigger1=animelem=13
anim=176
id=3000
sprpriority=10
postype=p1
pos=-10,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
facing=-1
[state a]
type=explod
trigger1=animelem=14
anim=2910
id=3000
sprpriority=10
postype=p1
pos=5,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
[state a]
type=explod
trigger1=animelem=14
anim=2910
id=3000
sprpriority=10
postype=p1
pos=-5,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
scale=1,1.5
facing=-1


[state ]
type=envshake
trigger1=animelem=6
time=25
freq=90
ampl=-12
phase=100
ignorehitpause=1



;---------------------[僿儖僷乕]
[state a];峌寕
type=helper
trigger1=animelemtime(5)=1
id=2911
name="kougeki"
sprpriority=5
pos=0,0
postype=p1
stateno=2911
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];峌寕
type=helper
trigger1=animelem=6
id=2915
name="kougeki"
sprpriority=5
pos=15,0
postype=p1
stateno=2915
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];峌寕
type=helper
trigger1=animelem=6
id=2916
name="kougeki"
sprpriority=5
pos=-15,0
postype=p1
stateno=2915
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1

[state ,柍揋]
type=nothitby
trigger1=animelemtime(14)<=0
value=SCA,AA,AP,AT
ignorehitpause=1

[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=1
edge=24,0
;---------------------[僿儖僷乕]
[state ,柍揋]
type=nothitby
trigger1=palno=[7,12]
value=SCA,AA,AP,AT
ignorehitpause=1
;[state ]
;type=varset
;trigger1=1
;var(24)=1
;[state ]攻击自己
;type=changestate
;trigger1=animelem=12
;trigger1=(enemynear,movetype=H) || (palno=[1,6])
;value=2920
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1

;---------------------------------------------------------------------------
;(HELPER)棆峌寕
[statedef 2911]
type=a
ctrl=0
anim=2911
velset=0,0
movetype=a
physics=n
sprpriority=5
[State 200]
type = NotHitBy
trigger1 = Time=1 
value = SCA
time = 50
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=time=0
attr=,ha
animtype=hard
damage=200,10
priority=12,hit
getpower=0,0
givepower=0,0
hitflag=mafd
guardflag=m
pausetime=0,11
sparkno=s7004
sparkxy=-12,-77
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-5
air.velocity=-4.5,-10.2
yaccel=0.35
air.fall=1
fall.recover=0
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
p2stateno = 15000
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[]
[state a]
type=destroyself
trigger1=animtime=0
;---------------------------------------------------------------------------
;(HELPER)棆峌寕
[statedef 2915]
type=a
ctrl=0
anim=2915
velset=0,0
movetype=a
physics=n
sprpriority=5
[state a]
type=turn
trigger1=time=0
trigger1=ishelper(2916)
[state a]
type=sprpriority
trigger1=time=0
trigger1=ishelper(2916)
value=-5
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=time=0
attr=,hp
animtype=hard
damage=floor((60+root,var(8)*19)*root,fvar(0)),10
priority=12,hit
getpower=0,0
givepower=0,0
;affectteam=b
hitflag=mafld
pausetime=0,11
sparkno=s7004
sparkxy=-12,-77
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-5
air.velocity=-4.5,-7.2
yaccel=0.35
air.fall=1
fall.recover=0
id=1000
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[state a]
type=targetstate
trigger1=movehit=1
value=2920
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[]
[state a]
type=destroyself
trigger1=animtime=0
;---------------------------------------------------------------------------
;(ENEMY)凾剗剗剰剒 剘剙 刞丒悂偒旘傃
[statedef 2920]
type=a
movetype=h
physics=n
velset=-1,-14
sprpriority=-1
[state a]
type=veladd
trigger1=1
y=0.4
[State 200]
type = NotHitBy
trigger1 = Time=1 
value = SCA
time = 30
;---------------------[墘弌]
[state 820,1]
type=changeanim2
trigger1=time=0
value=2622
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
[state ,柍揋]
type=nothitby
trigger1=name="Shermie"
time=20
value=SCA,AA,AP,AT
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!time
trigger1=name!="Shermie"
value=-0
kill=0
absolute=1
[state ]
type=lifeadd
triggerall=!time
trigger1=name="Shermie"
value=200
kill=0
[state ]
type=playsnd
triggerall=!time
trigger1=name="Shermie"
value=5001,1
[state ]
type=palfx
trigger1=!time
time=38
mul=230,230,250
sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
add=16,16,16
color=1
invertall=1

;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=15100
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 梉從偗僇乕僯僶儖
[statedef 2800]
type=s
movetype=a
physics=n
poweradd=50
velset=0,0
anim=2800
sprpriority=1
ctrl=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=5
value=2800,0
[state a];
type=playsnd
trigger1=animelem=7
value=850,0
[state a];
type=playsnd
trigger1=animelem=9
value=2100,3
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state explod];戝崻
type=explod
trigger1=animelem=4
anim=2801
id=3000
sprpriority=-2
postype=p1
pos=0,0
bindtime=-1
supermove=0
ignorehitpause=0
under=0
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=palno=[7,12]
value=sca
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=12
x=16
;---------------------[僿儖僷乕]
[state a];戝崻
type=helper
trigger1=animelem=10
id=2800
name="daikon"
pos=58,-52
postype=p1
stateno=2805
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(HELPER)戝崻
[statedef 2805]
type=a
ctrl=0
anim=2805
velset=4,-6
movetype=a
physics=n
sprpriority=5
[state ]
type=hitby
trigger1=1
value=sca,np,sp,hp
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
time=-1
attr=,np,sp,hp
stateno=2806
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelem=1
value=1500,1
[state ]
type=explod
trigger1=animelem=1
anim=2806
id=2806
pos=0,0
postype=p1
scale=1,1
bindtime=-1
sprpriority=0
ontop=0
removetime=-1
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
;---------------------[]
[state a]
type=veladd
trigger1=1
y=0.35
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=time=0
attr=,sp
animtype=light
damage=25,5
priority=1,hit
getpower=0,0
givepower=0,0
hitflag=mafld
guardflag=ma
pausetime=0,0
sparkno=s7001
sparkxy=-12,0
hitsound=s2800,1
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-2,-9
air.velocity=-4.5,-7.2
yaccel=0.47
fall=1
fall.recover=0
id=1000
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
p2stateno = 15000
;---------------------[]
[state a]
type=changestate
trigger1=movecontact
value=2806
[state a]
type=changestate
trigger1=vel y>0
trigger1=pos y>=-10
value=2807
;---------------------------------------------------------------------------
;(HELPER)戝崻僸僢僩
[statedef 2806]
type=a
ctrl=0
anim=2805
velset=0,-3
movetype=a
physics=n
sprpriority=5
[state ,柍揋]
type=nothitby
trigger1=1
time=-1
value=SCA,AA,AP,AT
ignorehitpause=1
[state ]
type=envshake
trigger1=animelem=1
time=15
freq=90
ampl=-4
phase=100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelem=1
value=2600,4
[state ]
type=removeexplod
trigger1=1
id=2806
[state ]
type=explod
trigger1=animelem=1
anim=2910
id=2910
pos=0,0
postype=p1
scale=1,1
bindtime=1
sprpriority=0
ontop=0
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
;---------------------[]
[state a]
type=veladd
trigger1=1
y=0.3
;---------------------[摟夁]
[state a]
type=varset
trigger1=time=0
v=1
value=0
[state a]
type=varadd
trigger1=1
v=1
value=8
[state a]
type=trans
trigger1=1
trans=addalpha
alpha=256-var(1),var(1)
;---------------------[]
[state a]
type=destroyself
trigger1=var(1)>=256
;---------------------------------------------------------------------------
;(HELPER)戝崻棊壓
[statedef 2807]
type=a
ctrl=0
anim=2805
velset=0,0
movetype=a
physics=n
sprpriority=5
[state ]
type=hitby
trigger1=1
value=sca,np,sp,hp
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
time=-1
attr=,np,sp,hp
stateno=2806
ignorehitpause=1
[state a]
type=posset
trigger1=time=0
y=-10
[state 210,2]
type=hitdef
trigger1=time=0
attr=,sp
animtype=light
damage=25,5
priority=1,hit
getpower=0,0
givepower=0,0
hitflag=mafld
guardflag=ma
pausetime=0,0
sparkno=s7001
sparkxy=-12,0
hitsound=s2800,1
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-2,-9
air.velocity=-4.5,-7.2
yaccel=0.47
fall=1
fall.recover=0
id=1000
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
p2stateno = 15000
;---------------------[]
[state a]
type=changestate
trigger1=movecontact
trigger2=(time>=30)
value=2806

;永续========
[StateDef 300001]
Type = A
MoveType = I
Physics = N
VelSet = 0,0
Ctrl = 0

[State -1, PosSet]
Type = PosSet
Trigger1 = IsHelper
X = Root,Pos X
Y = Root,Pos Y

[State -1]
Type = ChangeAnim
Trigger1 = NumTarget = 0
Value = 4502
IgnoreHitPause = 1 

[State -1, AssertSpecial]
Type = AssertSpecial
Trigger1 = IsHelper
Flag = Invisible

[State -1]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = -1
IgnoreHitPause = 1

[State -1]
Type = ScreenBound
Trigger1 = IsHelper
Value = 0
MoveCamera = 0,0

[State -1]
Type = PlayerPush
Trigger1 = IsHelper
Value = 0

[State -1]
Type = StateTypeSet
Trigger1 = NumTarget = 0
Trigger2 = NumTarget > 0
Trigger2 = Target,IsHelper
Trigger3 = Anim = 4502
MoveType = A 

[State -1]
Type = ReversalDef
Trigger1 = NumTarget = 0
Trigger1 = !Target,IsHelper
Reversal.Attr = SCA,AA,AT,AP
PauseTime = 0,0
SparkNo = -1
HitSound = -1
NumHits = 0
IgnoreHitPause = 1

[State -1]
Type = ChangeAnim
Trigger1 = NumTarget != 0
Value = 70003
IgnoreHitPause = 1 

[State -1]
Type = StateTypeSet
Trigger1 = NumTarget > 0
Trigger1 = !Target,IsHelper
Trigger2 = Anim = 70003
Movetype = I 

[State -1]
Type = BindToRoot
Trigger1 = NumTarget > 0
Trigger1 = !Target,IsHelper
IgnoreHitPause = 1 

[State -1]
Type = ReversalDef
Trigger1 = NumTarget > 0
Trigger1 = !Target,IsHelper
Reversal.Attr = SCA,AA,AT,AP
PauseTime = 0,1
SparkNo = -1
HitSound = -1
NumHits = 0
IgnoreHitPause = 1

[State 10001]
Type = DisplayToClipboard
Trigger1 = IsHelper
Text = " NumTarGet = %d"
Params = NumTarGet
IgnoreHitPause = 1

[State -1]
Type = TargetDrop
TriggerAll = NumTarget > 0 
Trigger1 = Target,IsHelper
;Trigger2 = Target,Alive = 0 && RoundState < 3
IgnoreHitPause = 1


[State -1]
Type = TargetLifeAdd
Trigger1 = (root,stateno != [2605,2640]) || p2stateno != 9999
Value = -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999*3
Kill = 1
Absolute = 1
IgnoreHitPause = 1

[State -1]
Type = TargetLifeAdd
Trigger1 = root,stateno = [2605,2640]
Trigger1 = (GameTime % 27) = 0
Value = -20
Kill = 1
Absolute = 1
IgnoreHitPause = 1

[State -1]
Type = TargetpowerAdd
Trigger1 = 1
Value = -99999999999999999999999999
IgnoreHitPause = 1