;-| AI僗僀僢僠 |--------------------------------------------------------
[Command]
Name = "AI0"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
Time = 0
[Command]
Name = "AI1"
Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
Time = 0
[Command]
Name = "AI2"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
Time = 0
[Command]
Name = "AI3"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Time = 0
[Command]
Name = "AI4"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
Time = 0
[Command]
Name = "AI5"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI6"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
Time = 0
[Command]
Name = "AI7"
Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
Time = 0
[Command]
Name = "AI8"
Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
Time = 0
[Command]
Name = "AI9"
Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
Time = 0
[Command]
Name = "AI10"
Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
Time = 0
[Command]
Name = "AI11"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
Time = 0
[Command]
Name = "AI12"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
Time = 0
[Command]
Name = "AI13"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Time = 0
[Command]
Name = "AI14"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
Time = 0
[Command]
Name = "AI15"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI16"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
Time = 0
[Command]
Name = "AI17"
Command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
Time = 0
[Command]
Name = "AI18"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
Time = 0
[Command]
Name = "AI19"
Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
Time = 0
[Command]
Name = "AI20"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
Time = 0
[Command]
Name = "AI21"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Time = 0
[Command]
Name = "AI22"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
Time = 0
[Command]
Name = "AI23"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI24"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
Time = 0
[Command]
Name = "AI25"
Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
Time = 0
[Command]
Name = "AI26"
Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
Time = 0
[Command]
Name = "AI27"
Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
Time = 0
[Command]
Name = "AI28"
Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
Time = 0
[Command]
Name = "AI29"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
Time = 0
[Command]
Name = "AI30"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
Time = 0
[Command]
Name = "AI31"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Time = 0
[Command]
Name = "AI32"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
Time = 0
[Command]
Name = "AI33"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI34"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
Time = 0
[Command]
Name = "AI35"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI36"
Command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI37"
Command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
Time = 0
[Command]
Name = "AI38"
Command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
Time = 0
[Command]
Name = "AI39"
Command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
Time = 0
[Command]
Name = "AI40"
Command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
Time = 0
[Command]
Name = "AI41"
Command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
Time = 0
[Command]
Name = "AI42"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI43"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
Time = 0
[Command]
Name = "AI44"
Command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
Time = 0
[Command]
Name = "AI45"
Command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
Time = 0
[Command]
Name = "AI46"
Command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
Time = 0
[Command]
Name = "AI47"
Command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI48"
Command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
Time = 0
[Command]
Name = "AI49"
Command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
Time = 0
[Command]
Name = "AI50"
Command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
Time = 0


[State -3, AIフラグセット]

type = VarSet

triggerall = !var(59)

triggerall = RoundState = [1,2]

trigger1 = Command = "AI0"

trigger2 = Command = "AI1"

trigger3 = Command = "AI2"

trigger4 = Command = "AI3"

trigger5 = Command = "AI4"

trigger6 = Command = "AI5"

trigger7 = Command = "AI6"

trigger8 = Command = "AI7"

trigger9 = Command = "AI8"

trigger10 = Command = "AI9"

trigger11 = Command = "AI10"

trigger12 = Command = "AI11"

trigger13 = Command = "AI12"

trigger14 = Command = "AI13"

trigger15 = Command = "AI14"

trigger16 = Command = "AI15"

trigger17 = Command = "AI16"

trigger18 = Command = "AI17"

trigger19 = Command = "AI18"

trigger20 = Command = "AI19"

trigger21 = Command = "AI20"

trigger22 = Command = "AI21"

trigger23 = Command = "AI22"

trigger24 = Command = "AI23"

trigger25 = Command = "AI24"

trigger26 = Command = "AI25"

trigger27 = Command = "AI26"

trigger28 = Command = "AI27"

trigger29 = Command = "AI28"

trigger30 = Command = "AI29"

trigger31 = Command = "AI30"

trigger32 = Command = "AI31"

trigger33 = Command = "AI32"

trigger34 = Command = "AI33"

trigger35 = Command = "AI34"

trigger36 = Command = "AI35"

trigger37 = Command = "AI36"

trigger38 = Command = "AI37"

trigger39 = Command = "AI38"

trigger40 = Command = "AI39"

trigger41 = Command = "AI40"

trigger42 = Command = "AI41"

trigger43 = Command = "AI42"

trigger44 = Command = "AI43"

trigger45 = Command = "AI44"

trigger46 = Command = "AI45"

trigger47 = Command = "AI46"

trigger48 = Command = "AI47"

trigger49 = Command = "AI48"

trigger50 = Command = "AI49"

trigger51 = Command = "AI50"

var(59) = 1




;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
;   old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 15

; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1

[Remap]
x=x
y=y
z=z
a=a
b=b
c=c
s=s
[Defaults]
command.time=15
command.buffer.time=1

[Command]
name="七伤拳"    ;七伤拳
command=~D, B, y
time=25

[Command]
name="全家福"    ;全家福
command=~D,D,c
time=25


[Command]
name="梉從偗僇乕僯僶儖"    ;扔萝卜
command=~B,F,s
time=25

[Command]
name="曄恎"        ;魔力放出-雷
command=~D,D,s
time=25

[Command]
name="塣柦偺栴"      ;近新买的卡布奇诺
command=~D,B,s
time=25

[Command]
name="僀僫僘儅儗僢僌儔儕傾乕僩"   ;关灯杀
command=~D,F,s
time=25

[Command]
name="MAX廻柦丒尪塭丒恔巰"   ;MAX电光毒龙钻
command=~D, B, b
time=30

[Command]
name="廻柦丒尪塭丒恔巰"   ;电光毒龙钻
command=~D,F,b
time=30

[Command]
name="MAX埫崟棆岝対"    ;MAX黑暗雷光拳
command=~F, B, c
time=30

[Command]
name="埫崟棆岝対"   ;黑暗雷光拳
command=~D,F,y
time=25

[Command]
name="堫嵢儗僢僌儔儕傾乕僩"   ;飞踢
command=~D,D,z
time=35

[Command]
name="MAX僔僃儖儈乕僇乕僯僶儖"   ;MAX雷霆抱摔
command=~D,B,z
time=35

[Command]
name="僔僃儖儈乕僇乕僯僶儖"   ;雷霆抱摔
command=~D,F,z
time=35

[Command]
name="僔僃儖儈乕僼儔僢僔儏"    ;后庭摔
command=~D,F,c
time=35

[Command]
name="MAX僔僃儖儈乕僼儔僢僔儏"   ;直接碎颅
command=~D,B,c
time=25


;-| Special Motions |------------------------------------------------------
[Command]
name="敧棆恄"    ;扫地背摔
command=~D,D,a
time=25

[Command]
name="壩棆"      ;蓄力一拳
command=~D,D,b
time=25

[Command]
name="寶屼棆"     ;放电
command=~D,D,y
time=25

[Command]
name="柍寧偺棆塤"  ;新买的卡布奇诺7P以上延时弹幕
command=~B,F,a
time=25

[Command]
name="敧欯撱偺曏"  ;雷电手刀
command=~B,F,b
time=25

[Command]
name="棆恄偺忨"   ;雷踢（空中）
command=~B,F,b
time=25

[Command]
name="幬擔偺梮傝"   ;钻心脚
command=~B,F,y

[Command]
name="僔僃儖儈乕僉儏乕僩2"   ;(貌似没用）
command=~y
time=25

[Command]
name="僔僃儖儈乕僉儏乕僩1"   ;(貌似没用）
command=~x
time=25

[Command]
name="僔僃儖儈乕僉儍僢僠"   ;跳跃抓头
command=~D,D,x
time=25

[Command]
name="F僇僢僾僠儏乕僪"    ;黑科技当身
command=~B,F,x
time=25

[Command]
name="僔僃儖儈乕僋儔僢僠"  ;论外跳跃(貌似没用）
command=~B,F,z
time=25

[Command]
name="僔僃儖儈乕僗僷僀儔儖"   ;近身手抓取
command=~D,F,x
time=25

[Command]
name="僔僃儖儈乕儂僀僢僾"  ;近身腿抓取
command=~D,B,x
time=25

[Command]
name="僟僀儎儌儞僪僶僗僩"    ;远距离前进抓取
command=~D,F,a
time=25

[Command]
name="傾僋僙儖僗僺儞僉僢僋"   ;跳跃自转踢腿(貌似没用）
command=~D,B,a
time=25

[Command]
name="僔僃儖儈乕傾僢僋僗"  ;前进击倒（可破防）
command=~B,F,c
time=25

[Command]
name="嬞媫夞旔慜"
command=x+a
time=1

[Command]
name="嬞媫夞旔慜"
command=z
time=1

[Command]
name="嬞媫夞旔屻"
command=/$B,x+a
time=1

[Command]
name="嬞媫夞旔屻"
command=/$B,z
time=1

;-| Double Tap |-----------------------------------------------------------
[Command]
name="FF";Required (do not remove)
command=F,F
time=10
[Command]
name="BB";Required (do not remove)
command=B,B
time=10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name="recovery";Required (do not remove)
command=x+y
[Command]
name= "偍偟偭傁側偟s"
command=/$s
time=1
[Command]
name="傆偭旘偽偟"
command=c
time=1
[Command]
name="傆偭旘偽偟"
command=y+b
time=1
[Command]
name="MAX"
command=y+a
time=1
[Command]
name="偍偟偭傁側偟x"
command=/$x
time=1
[Command]
name="偍偟偭傁側偟y"
command=/$y
time=1
[Command]
name="偍偟偭傁側偟a"
command=/$a
time=1
[Command]
name="偍偟偭傁側偟b"
command=/$b
time=1
[Command]
name="偍偟偭傁側偟z"
command=/$z
time=1
[Command]
name="偍偟偭傁側偟c"
command=/$c
time=1
;-| Dir + Button |---------------------------------------------------------
[Command]
name="down_a"
command=/$D,a
time=1
[Command]
name="down_b"
command=/$D,b
time=1
;-| Single Button |---------------------------------------------------------
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name = "start"
command = s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name="holdfwd";Required (do not remove)
command=/$F
time=1
[Command]
name="holdback";Required (do not remove)
command=/$B
time=1
[Command]
name="holdup";Required (do not remove)
command=/$U
time=1
[Command]
name="holddown";Required (do not remove)
command=/$D
time=1
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]
;===========================================================================

;---------------------------------------------------------------------------
;全家福
[State Change]
type=ChangeState
value=20000
triggerall=var(59)=0
triggerall=command="全家福"
triggerall=power>=5000
triggerall=statetype!=A
trigger1=ctrl

;---------------------------------------------------------------------------
;七伤拳
[State AnnkokuRaikouken]
type=ChangeState
value=22000
triggerall=!var(59)
triggerall=command="七伤拳"
triggerall=power>=3000||(var(20)>0&&power>=1000)
triggerall=statetype!=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;梉從偗僇乕僯僶儖
[State YuyakeCarnival]
type=ChangeState                          ;null
value=2800
triggerall=!var(59)
triggerall=command="梉從偗僇乕僯僶儖"
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl

;---------------------------------------------------------------------------
;曄恎
[State Change]
type=ChangeState
value=2900
triggerall=!var(59)
triggerall=command="曄恎"
triggerall=power>=1000||(var(20)>0&&power>=1000)
;triggerall=life<=300
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
trigger13=stateno=1360&&movecontact
trigger13=power>=4000||(var(20)>0&&power>=2000)
;---------------------------------------------------------------------------
;凾剗剗剰剒 剘剙 刞
[State UnnmeiNoYa]
type=ChangeState
value=2600
triggerall=!var(59)
triggerall=command="塣柦偺栴"
triggerall=power>=1000||(var(20)>0&&power>=1000)
;triggerall=life<=300
triggerall=statetype!=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=[200,799]
;---------------------------------------------------------------------------
;僀僫僘儅儗僢僌儔儕傾乕僩
[State InazumaLegRallyart]
type=ChangeState
value=2500
triggerall=!var(59)
triggerall=command="僀僫僘儅儗僢僌儔儕傾乕僩"
triggerall=power>=2000||(var(20)>0&&power>=2000)
;triggerall=life<=300
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
trigger13=stateno=1360&&movecontact
trigger13=power>=4000||(var(20)>0&&power>=2000)
;===========================================================================
;---------------------------------------------------------------------------
;嬻拞MAX刌剠剓剠剗剰剒丒凜剰剘剬剰剒丒刌剏剘剨剏
[State ShukumeiGenneiShinshi]
type=ChangeState
value=2470
triggerall=!var(59)
triggerall=command="MAX廻柦丒尪塭丒恔巰"
triggerall=power>=3000||(var(20)>0&&power>=1000)
triggerall=statetype=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=270
trigger3=stateno=105
trigger4=stateno=1500&&movecontact
trigger4=power>=4000||(var(20)>0&&power>=2000)
;---------------------------------------------------------------------------
;MAX刌剠剓剠剗剰剒丒凜剰剘剬剰剒丒刌剏剘剨剏
[State ShukumeiGenneiShinshi]
type=ChangeState
value=2450
triggerall=!var(59)
triggerall=command="MAX廻柦丒尪塭丒恔巰"
triggerall=power>=3000||(var(20)>0&&power>=1000)
triggerall=statetype!=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;嬻拞刌剠剓剠剗剰剒丒凜剰剘剬剰剒丒刌剏剘剨剏
[State ShukumeiGenneiShinshi]
type=ChangeState
value=2420
triggerall=!var(59)
triggerall=command="廻柦丒尪塭丒恔巰"
triggerall=power>=1000||var(20)>0
triggerall=statetype=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=270
trigger3=stateno=105
trigger4=stateno=1500&&movecontact
trigger4=power>=2000||(var(20)>0&&power>=1000)
;---------------------------------------------------------------------------
;刌剠剓剠剗剰剒丒凜剰剘剬剰剒丒刌剏剘剨剏
[State ShukumeiGenneiShinshi]
type=ChangeState
value=2400
triggerall=!var(59)
triggerall=command="廻柦丒尪塭丒恔巰"
triggerall=power>=1000||var(20)>0
triggerall=statetype!=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;MAX凘剘剓剙剓剠 凲刾剒剓剙剓剰剘
[State AnnkokuRaikouken]
type=ChangeState
value=2350
triggerall=!var(59)
triggerall=command="MAX埫崟棆岝対"
triggerall=power>=2000||(var(20)>0&&power>=1000)
triggerall=statetype!=A
;triggerall=var(1)=1
trigger1=ctrl
;---------------------------------------------------------------------------
;凘剘剓剙剓剠 凲刾剒剓剙剓剰剘
[State AnnkokuRaikouken]
type=ChangeState
value=2300
triggerall=!var(59)
triggerall=command="埫崟棆岝対"
triggerall=power>=1000||var(20)>0
triggerall=statetype!=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;堫嵢儗僢僌儔儕傾乕僩
[State InadumaLegRallyart]
type=ChangeState
value=2200
triggerall=!var(59)
triggerall=command="堫嵢儗僢僌儔儕傾乕僩"
triggerall=power>=1000
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
trigger13=stateno=1360&&movecontact
trigger13=power>=2000||(var(20)>0&&power>=1000)
;---------------------------------------------------------------------------
;MAX僔僃儖儈乕僇乕僯僶儖
[State ShermieCarnival]
type=ChangeState
value=2150
triggerall=!var(59)
triggerall=command="MAX僔僃儖儈乕僇乕僯僶儖"
triggerall=power>=2000||(var(20)>0&&power>=1000)
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
trigger13=stateno=1360&&movecontact
trigger13=power>=4000||(var(20)>0&&power>=2000)
;---------------------------------------------------------------------------
;僔僃儖儈乕僇乕僯僶儖
[State ShermieCarnival]
type=ChangeState
value=2100
triggerall=!var(59)
triggerall=command="僔僃儖儈乕僇乕僯僶儖"
triggerall=power>=1000||(var(20)>0&&power>=1000)
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
;---------------------------------------------------------------------------
;MAX僔僃儖儈乕僼儔僢僔儏
[State ShermieFlash]
type=ChangeState
value=2050
triggerall=!var(59)
triggerall=command="MAX僔僃儖儈乕僼儔僢僔儏"
triggerall=power>=3000||(var(20)>0&&power>=1000)
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
trigger13=stateno=1360&&movecontact
trigger13=power>=4000||(var(20)>0&&power>=2000)
;---------------------------------------------------------------------------
;僔僃儖儈乕僼儔僢僔儏
[State ShermieFlash]
type=ChangeState
value=2000
triggerall=!var(59)
triggerall=command="僔僃儖儈乕僼儔僢僔儏"
triggerall=power>=1000||var(20)>0
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
trigger13=stateno=1360&&movecontact
trigger13=power>=2000||(var(20)>0&&power>=1000)

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;刞剓剠剝刾 剘剙 剒剓刾剤剠剟剒
[State YakusaNoIkatuchi]
type=ChangeState
value=1800
triggerall=!var(59)
triggerall=command="敧棆恄"
triggerall=statetype!=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;刅剙剘剙剒剓刾剋剠剟剒丒偳偙偱傕僉儍儞僙儖
[State HonoikaduchiDC]
type=ChangeState
value=1750
triggerall=!var(59)
triggerall=command="壩棆"
triggerall=statetype!=A
triggerall=var(20)>0
;triggerall=var(1)=1
trigger1=stateno=210
trigger2=stateno=240
trigger3=stateno=245
trigger4=stateno=250
trigger5=stateno=440
trigger6=stateno=1700&&movecontact
trigger7=stateno=1705&&movecontact
;trigger8 = stateno = 1755 && movecontact
;---------------------------------------------------------------------------
;刅剙剘剙剒剓刾剋剠剟剒
[State Honoikaduchi]
type=ChangeState
value=1750
triggerall=!var(59)
triggerall=command="壩棆"
triggerall=statetype!=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;凷刾剓剰剛剠 凪剒剓刾剋剠剟剒丒偳偙偱傕僉儍儞僙儖
[State TakerumikaduchiDC]
type=ChangeState
value=1700
triggerall=!var(59)
triggerall=command="寶屼棆"
triggerall=statetype!=A
triggerall=var(20)>0
;triggerall=var(1)=1
trigger1=stateno=210
trigger2=stateno=240
trigger3=stateno=245
trigger4=stateno=250
trigger5=stateno=440
;trigger6 = stateno = 1700 && movecontact
;trigger7 = stateno = 1705 && movecontact
trigger6=stateno=1755&&movecontact
;---------------------------------------------------------------------------
;凷刾剓剰剛剠 凪剒剓刾剋剠剟剒
[State Takerumikaduchi]
type=ChangeState
value=1700
triggerall=!var(59)
triggerall=command="寶屼棆"
triggerall=statetype!=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;凪剠剆剰剤剠 剘剙 凲刾剒剠剘丒偳偙偱傕僉儍儞僙儖
[State MugetuNoRaiunDC]
type=ChangeState
value=1650
triggerall=!var(59)
triggerall=command="柍寧偺棆塤"
triggerall=statetype!=A
triggerall=var(20)>0
;triggerall=var(1)=1
trigger1=stateno=210
trigger2=stateno=240
trigger3=stateno=245
trigger4=stateno=250
trigger5=stateno=440
trigger6=stateno=1700&&movecontact
trigger7=stateno=1705&&movecontact
trigger8=stateno=1755&&movecontact
;---------------------------------------------------------------------------
;凪剠剆剰剤剠 剘剙 凲刾剒剠剘
[State MugetuNoRaiun]
type=ChangeState
value=1650
triggerall=!var(59)
triggerall=command="柍寧偺棆塤"
triggerall=statetype!=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;刞剟刾剘刾剆剏 剘剙 凪剠剦剏
[State YatanagiNoMuchi]
type=ChangeState
value=1600
triggerall=!var(59)
triggerall=command="敧欯撱偺曏"
triggerall=statetype!=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;凲刾剒剋剏剘 剘剙 刉剠剰丒偳偙偱傕僉儍儞僙儖
[State RaijinnotueDC]
type=ChangeState
value=1550
triggerall=!var(59)
triggerall=command="棆恄偺忨"
triggerall=statetype=A
triggerall=var(20)>0
;triggerall=var(1)=1
trigger1=stateno=600
trigger2=stateno=610
trigger3=stateno=630
trigger4=stateno=640
trigger5=stateno=690
trigger6=stateno=1500&&movecontact
;---------------------------------------------------------------------------
;凲刾剒剋剏剘 剘剙 刉剠剰
[State Raijinnotue]
type=ChangeState
value=1550
triggerall=!var(59)
triggerall=command="棆恄偺忨"
triggerall=statetype=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=270
trigger3=stateno=105
;---------------------------------------------------------------------------
;刌刾剋剏剤剠 剘剙 凮則剙剛剏丒偳偙偱傕僉儍儞僙儖
[State ShajitunoodoriDC]
type=ChangeState
value=1500
triggerall=!var(59)
triggerall=command="幬擔偺梮傝"
triggerall=statetype!=A
triggerall=var(20)>0
;triggerall=var(1)=1
trigger1=stateno=210
trigger2=stateno=240
trigger3=stateno=245
trigger4=stateno=250
trigger5=stateno=440
trigger6=stateno=1700&&movecontact
trigger7=stateno=1705&&movecontact
trigger8=stateno=1755&&movecontact
;---------------------------------------------------------------------------
;刌刾剋剏剤剠 剘剙 凮則剙剛剏
[State Shajitunoodori]
type=ChangeState
value=1500
triggerall=!var(59)
triggerall=command="幬擔偺梮傝"
triggerall=statetype!=A
;triggerall=var(1)=1
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;僔僃儖儈乕傾僢僋僗丒偳偙偱傕僉儍儞僙儖
[State ShermieCatchDC]
type=ChangeState
value=1350
triggerall=!var(59)
triggerall=command="僔僃儖儈乕傾僢僋僗"
triggerall=statetype!=A
triggerall=var(20)>0
;triggerall=var(1)=0
trigger1=stateno=210
trigger2=stateno=240
trigger3=stateno=245
trigger4=stateno=250
trigger5=stateno=440
trigger6=stateno=1005&&movecontact
;trigger7 = stateno = 1360 && movecontact
;trigger8 = stateno = 1365 && movecontact
trigger7=stateno=1405&&movecontact
;---------------------------------------------------------------------------
;僔僃儖儈乕傾僢僋僗
[State ShermieAxe]
type=ChangeState
value=1350
triggerall=!var(59)
triggerall=command="僔僃儖儈乕傾僢僋僗"
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;僔僃儖儈乕僉儍僢僠丒偳偙偱傕僉儍儞僙儖
[State ShermieCatchDC]
type=ChangeState
value=1300
triggerall=!var(59)
triggerall=command="僔僃儖儈乕僉儍僢僠"
triggerall=statetype!=A
triggerall=var(20)>0
;triggerall=var(1)=0
trigger1=stateno=210
trigger2=stateno=240
trigger3=stateno=245
trigger4=stateno=250
trigger5=stateno=440
trigger6=stateno=1005&&movecontact
trigger7=stateno=1360&&movecontact
trigger8=stateno=1365&&movecontact
trigger9=stateno=1405&&movecontact
;---------------------------------------------------------------------------
;僔僃儖儈乕僉儍僢僠
[State ShermieCatch]
type=ChangeState
value=1300
triggerall=!var(59)
triggerall=command="僔僃儖儈乕僉儍僢僠"
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;F僇僢僾僠儏乕僪
[State FCaptude]
type=ChangeState
value=1250
triggerall=!var(59)
triggerall=command="F僇僢僾僠儏乕僪"
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;僔僃儖儈乕僋儔僢僠丒偳偙偱傕僉儍儞僙儖
[State ShermieClutchDC]
type=ChangeState
value=1200
triggerall=!var(59)
triggerall=command="僔僃儖儈乕僋儔僢僠"
triggerall=statetype!=A
triggerall=var(20)>0
;triggerall=var(1)=0
trigger1=stateno=210
trigger2=stateno=240
trigger3=stateno=245
trigger4=stateno=250
trigger5=stateno=440
trigger6=stateno=1005&&movecontact
trigger7=stateno=1360&&movecontact
trigger8=stateno=1365&&movecontact
trigger9=stateno=1405&&movecontact
;---------------------------------------------------------------------------
;僔僃儖儈乕僋儔僢僠
[State ShermieClutch]
type=ChangeState
value=1200
triggerall=!var(59)
triggerall=command="僔僃儖儈乕僋儔僢僠"
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;僔僃儖儈乕僗僷僀儔儖丒偳偙偱傕僉儍儞僙儖
[State ShermieSpiralDC]
type=ChangeState
value=1150
triggerall=!var(59)
triggerall=command="僔僃儖儈乕僗僷僀儔儖"
triggerall=statetype!=A
triggerall=var(20)>0
;triggerall=var(1)=0
trigger1=stateno=210
trigger2=stateno=240
trigger3=stateno=245
trigger4=stateno=250
trigger5=stateno=440
trigger6=stateno=1005&&movecontact
trigger7=stateno=1360&&movecontact
trigger8=stateno=1365&&movecontact
trigger9=stateno=1405&&movecontact
;---------------------------------------------------------------------------
;僔僃儖儈乕僗僷僀儔儖
[State ShermieSpiral]
type=ChangeState
value=1150
triggerall=!var(59)
triggerall=command="僔僃儖儈乕僗僷僀儔儖"
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;僔僃儖儈乕儂僀僢僾丒偳偙偱傕僉儍儞僙儖
[State ShermieWhipDC]
type=ChangeState
value=1100
triggerall=!var(59)
triggerall=command="僔僃儖儈乕儂僀僢僾"
triggerall=statetype!=A
triggerall=var(20)>0
;triggerall=var(1)=0
trigger1=stateno=210
trigger2=stateno=240
trigger3=stateno=245
trigger4=stateno=250
trigger5=stateno=440
trigger6=stateno=1005&&movecontact
trigger7=stateno=1360&&movecontact
trigger8=stateno=1365&&movecontact
trigger9=stateno=1405&&movecontact
;---------------------------------------------------------------------------
;僔僃儖儈乕儂僀僢僾
[State ShermieWhip]
type=ChangeState
value=1100
triggerall=!var(59)
triggerall=command="僔僃儖儈乕儂僀僢僾"
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;僟僀儎儌儞僪僶僗僩丒偳偙偱傕僉儍儞僙儖
[State DiamondBustDC]
type=ChangeState
value=1050
triggerall=!var(59)
triggerall=command="僟僀儎儌儞僪僶僗僩"
triggerall=statetype!=A
triggerall=var(20)>0
;triggerall=var(1)=0
trigger1=stateno=210
trigger2=stateno=240
trigger3=stateno=245
trigger4=stateno=250
trigger5=stateno=440
trigger6=stateno=1005&&movecontact
trigger7=stateno=1360&&movecontact
trigger8=stateno=1365&&movecontact
trigger9=stateno=1405&&movecontact
;---------------------------------------------------------------------------
;僟僀儎儌儞僪僶僗僩
[State DiamondBust]
type=ChangeState
value=1050
triggerall=!var(59)
triggerall=command="僟僀儎儌儞僪僶僗僩"
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;---------------------------------------------------------------------------
;傾僋僙儖僗僺儞僉僢僋丒偳偙偱傕僉儍儞僙儖
[State AxleSpinKickDC]
type=ChangeState
value=1000
triggerall=!var(59)
triggerall=command="傾僋僙儖僗僺儞僉僢僋"
triggerall=statetype!=A
triggerall=var(20)>0
;triggerall=var(1)=0
trigger1=stateno=210
trigger2=stateno=240
trigger3=stateno=245
trigger4=stateno=250
trigger5=stateno=440
;trigger6 = stateno = 1005 && movecontact
trigger6=stateno=1360&&movecontact
trigger7=stateno=1365&&movecontact
trigger8=stateno=1405&&movecontact
;---------------------------------------------------------------------------
;傾僋僙儖僗僺儞僉僢僋
[State AxleSpinKick]
type=ChangeState
value=1000
triggerall=!var(59)
triggerall=command="傾僋僙儖僗僺儞僉僢僋"
triggerall=statetype!=A
;triggerall=var(1)=0
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=290
trigger8=stateno=400
trigger9=stateno=410
trigger10=stateno=430
trigger11=stateno=251&&movecontact
trigger12=stateno=706&&movecontact
;===========================================================================
;---------------------------------------------------------------------------
;峌寕旔偗
[State -1,Taunt]
type=ChangeState
value=705
triggerall=!var(59)
triggerall=command="嬞媫夞旔慜"
triggerall=command="holddown"
trigger1=statetype!=A
trigger1=ctrl
;---------------------------------------------------------------------------
;嬞媫夞旔屻
[State -1,Taunt]
type=ChangeState
value=701
triggerall=!var(59)
triggerall=command="嬞媫夞旔屻"
trigger1=statetype!=A
trigger1=ctrl
;---------------------------------------------------------------------------
;嬞媫夞旔慜
[State -1,Taunt]
type=ChangeState
value=700
triggerall=!var(59)
triggerall=command="嬞媫夞旔慜"
trigger1=statetype!=A
trigger1=ctrl
;---------------------------------------------------------------------------
;僋僀僢僋慜揮
[State -1,700]
type=ChangeState
value=700
triggerall=!var(59)
triggerall=command="嬞媫夞旔慜"
triggerall=power>=1000
trigger1=stateno=[200,499]
trigger1=movecontact
;---------------------------------------------------------------------------
;僟僂儞夞旔
[State -1,Taunt]
type=ChangeState
value=702
triggerall=!var(59)
triggerall=command="嬞媫夞旔慜"
triggerall=alive
trigger1=stateno=5050
trigger1=pos y>=-40
trigger1=vel y>0
;---------------------------------------------------------------------------
;Run Fwd
;僟僢僔儏
[State -1,RunFwd]
type=ChangeState
value=100
triggerall=!var(59)
trigger1=command="FF"
trigger1=statetype=S
trigger1=ctrl
;---------------------------------------------------------------------------
;Run Back
;屻戅僟僢僔儏
[State -1,RunBack]
type=ChangeState
value=105
triggerall=!var(59)
trigger1=command="BB"
trigger1=statetype=S
trigger1=ctrl
;---------------------------------------------------------------------------
;僔僃儖儈乕僼儔僢僔儏丒僆儕僕僫儖/凙凘凨凾凲凘処
[State -1,KungFuThrow]
type=ChangeState
value=800
triggerall=!var(59)
triggerall=command="y"
triggerall=command="holdfwd"||command="holdback"
triggerall=command!="holddown"
triggerall=statetype!=A
triggerall=ctrl
triggerall=stateno!=100
trigger1=p2bodydist X<5
trigger1=p2statetype!=A
trigger1=p2movetype!=H
;---------------------------------------------------------------------------
;僼儘儞僩僼儔僢僔儏/刕凬凲凘処
[State -1,KungFuThrow]
type=ChangeState
value=850
triggerall=!var(59)
triggerall=command="b"
triggerall=command="holdfwd"||command="holdback"
triggerall=command!="holddown"
triggerall=statetype!=A
triggerall=ctrl
triggerall=stateno!=100
trigger1=p2bodydist X<5
trigger1=p2statetype!=A
trigger1=p2movetype!=H
;---------------------------------------------------------------------------
;偍偭傁偄搳偘
[State -1,a]
type=ChangeState
value=260
triggerall=!var(59)
;triggerall=var(1)=0
triggerall=command="x"
triggerall=command="holdfwd"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=215
trigger5=stateno=230
trigger6=stateno=235
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430

[state ]
type=destroyself
trigger1=ishelper
;------------------------------------------------------------------------

;
;
;








;僔僃儖儈乕僼儔僢僔儏丒僆儕僕僫儖/凙凘凨凾凲凘処
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = var(59)<=0
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = ctrl
triggerall = stateno != 100
trigger1 = p2bodydist X < 5
trigger1 = p2statetype != A
trigger1 = p2movetype != H

;---------------------------------------------------------------------------
;僼儘儞僩僼儔僢僔儏/刕凬凲凘処
[State -1, Kung Fu Throw]
type = ChangeState
value = 850
triggerall = var(59)<=0
triggerall = command = "b"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = ctrl
triggerall = stateno != 100
trigger1 = p2bodydist X < 5
trigger1 = p2statetype != A
trigger1 = p2movetype != H

;---------------------------------------------------------------------------
;僔僃儖儈乕僗僞儞僪/凨凮凾凲凘処
[State -1, a]
type = ChangeState
value = 250
triggerall = var(59)<=0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;僔僃儖儈乕僗僞儞僪/凨凮凾凲凘処 (僉儍儞僙儖斉)
[State -1, a]
type = ChangeState
value = 251
triggerall = var(59)<=0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 215
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430

;---------------------------------------------------------------------------
;偍偭傁偄搳偘
[State -1, a]
type = ChangeState
value = 260
triggerall = var(59)<=0
triggerall = var(1) = 0
triggerall = command = "x"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 215
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430

;---------------------------------------------------------------------------
;凣処凬凲凘凧
[State -1, a]
type = ChangeState
value = 270
triggerall = var(59)<=0
triggerall = var(1) = 1
triggerall = command = "x"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;凣処凬凲凘凧 (僉儍儞僙儖斉)
[State -1, a]
type = ChangeState
value = 275
triggerall = var(59)<=0
triggerall = var(1) = 1
triggerall = command = "x"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = stateno = 200
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 230
trigger5 = stateno = 235
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 430

;===========================================================================
;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僷儞僠
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = var(59)<=0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger2 = animelem = 5,>0
trigger3 = stateno = 205
trigger3 = movecontact
trigger3 = animelem = 5,>0
trigger4 = stateno = 400
trigger4 = movecontact
trigger4 = animelem = 5,>=0

;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僷儞僠
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = var(59)<=0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger2 = animelem = 5,>0
trigger3 = stateno = 205
trigger3 = movecontact
trigger3 = animelem = 5,>0
trigger4 = stateno = 400
trigger4 = movecontact
trigger4 = animelem = 5,>=0

;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僷儞僠
[State -1, Stand Strong Punch];(夵曄偁傝)
type = ChangeState
value = 210
triggerall = var(59)<=0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >70
triggerall = statetype != A
trigger1 = var(20)=0
trigger1 = ctrl
trigger2 = var(20)>0
trigger2 = ctrl && stateno != 100 || (stateno = 100 && time>=1)

;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僷儞僠
[State -1, Stand Strong Punch];(夵曄偁傝)
type = ChangeState
value = 215
triggerall = var(59)<=0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=70
triggerall = statetype != A
trigger1 = var(20)=0
trigger1 = ctrl
trigger2 = var(20)>0
trigger2 = ctrl && stateno != 100 || (stateno = 100 && time>=1)

;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick];(夵曄偁傝)
type = ChangeState
value = 230
triggerall = var(59)<=0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = var(20)=0
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger2 = animelem = 5,>0
trigger3 = stateno = 205
trigger3 = movecontact
trigger3 = animelem = 5,>0
trigger4 = stateno = 400
trigger4 = movecontact
trigger4 = animelem = 5,>=0
;捛壛
trigger5 = var(20)>0
trigger5 = ctrl && stateno != 100 || (stateno = 100 && time>=1)

;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick];(夵曄偁傝)
type = ChangeState
value = 235
triggerall = var(59)<=0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = var(20)=0
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger2 = animelem = 5,>0
trigger3 = stateno = 205
trigger3 = movecontact
trigger3 = animelem = 5,>0
trigger4 = stateno = 400
trigger4 = movecontact
trigger4 = animelem = 5,>=0
;捛壛
trigger5 = var(20)>0
trigger5 = ctrl && stateno != 100 || (stateno = 100 && time>=1)

;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僉僢僋1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = var(59)<=0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >70
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僉僢僋
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = var(59)<=0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=70
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;挧敪
[State -1, Taunt]
type = ChangeState
value = 199
triggerall = var(59)<=0
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;偟傖偑傒庛僷儞僠
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = var(59)<=0
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger2 = animelem = 5,>0
trigger3 = stateno = 205
trigger3 = movecontact
trigger3 = animelem = 5,>0
trigger4 = stateno = 400
trigger4 = movecontact
trigger4 = animelem = 5,>=0

;---------------------------------------------------------------------------
;偟傖偑傒嫮僷儞僠
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = var(59)<=0
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;偟傖偑傒庛僉僢僋
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = var(59)<=0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger2 = animelem = 5,>0
trigger3 = stateno = 205
trigger3 = movecontact
trigger3 = animelem = 5,>0
trigger4 = stateno = 400
trigger4 = movecontact
trigger4 = animelem = 5,>=0

;---------------------------------------------------------------------------
;偟傖偑傒嫮僉僢僋
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = var(59)<=0
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞庛僷儞僠
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = var(59)<=0
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = var(59)<=0
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = var(59)<=0
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞嫮僉僢僋
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = var(59)<=0
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;傆偭旘偽偟峌寕
[State -1, 290]
type = ChangeState
value = 290
triggerall = var(59)<=0
triggerall = command = "傆偭旘偽偟"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
[State -1, Jump Strong Kick]
type = ChangeState
value = 690
triggerall = var(59)<=0
triggerall = command = "傆偭旘偽偟"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
