

[data]
life=1000
power=5000
attack=100
defence=100
fall.defence_up=50
liedown.time=20
airjuggle=114514
sparkno=2
guard.sparkno=40
ko.echo=0
volume=255
intpersistindex=0
floatpersistindex=0
[size]
xscale=1;Horizontal scaling factor.
yscale=1;Vertical scaling factor.
ground.back=15;Player width (back, ground)
ground.front=15;Player width (front, ground)
air.back=15;Player width (back, air)
air.front=15;Player width (front, air)
height=79;Height of player (for opponent to jump over)
attack.dist=160;Default attack distance
proj.attack.dist=90;Default attack distance for projectiles
proj.doscale=0;Set to 1 to scale projectiles too
head.pos=3,-100;Approximate position of head
mid.pos=0,-70;Approximate position of midsection
shadowoffset=0;Number of pixels to vertically offset the shadow
draw.offset=0,0;Player drawing offset in pixels (x, y)
[velocity]
walk.fwd=3.075;Walk forward
walk.back=-3.075;Walk backward
run.fwd=6.7,0;Run forward (x, y)
run.back=-11.0,-6.0;Hop backward (x, y)
jump.neu=0,-10.0;Neutral jumping velocity (x, y)31
jump.back=-2.85;Jump back Speed (x, y)
jump.fwd=3.5;Jump forward Speed (x, y)
runjump.back=-2.55,-8.1;Running jump speeds (opt)
runjump.fwd=4,-8.1;.
airjump.neu=0,-8.1;.
airjump.back=-2.55;Air jump speeds (opt)
airjump.fwd=2.5;.
[movement]
airjump.num=0;Number of air jumps allowed (opt)
airjump.height=35;Minimum distance from ground before you can air jump (opt)
yaccel=.6;Vertical acceleration
stand.friction=.85;Friction coefficient when standing
crouch.friction=.82;Friction coefficient when crouching
;---------------------------------------------------------------------------
; 棫偪儌乕僔儑儞
[statedef 0]
type=s
physics=s
sprpriority=0
[state 0,1]
type=changeanim
trigger1=anim!=var(1)&&anim!=5
trigger2=anim=5&&animtime=0;Turn anim over
value=var(1)
[state 0,2]
type=velset
trigger1=time=0
y=0
[state 0,3];Stop moving if low velocity or 4 ticks pass
type=velset
trigger1=abs(vel x)<2
trigger2=time=4
x=0
[state 0,4];Are you dead?
type=changestate
trigger1=!alive
value=5050
[state a]
type=explod
triggerall=var(1)=1
trigger1=animelem=6
trigger2=animelem=25
trigger3=animelem=30
trigger4=animelem=47
anim=7100
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
triggerall=var(1)=1
trigger1=animelem=10
trigger2=animelem=33
anim=7101
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
triggerall=var(1)=1
trigger1=animelem=18
trigger2=animelem=43
anim=7102
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
triggerall=var(1)=1
trigger1=animelem=39
anim=7103
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state 2000,6];
type=playsnd
triggerall=var(1)=1
trigger1=animelem=6
trigger2=animelem=10
trigger3=animelem=18
trigger4=animelem=25
trigger5=animelem=30
trigger6=animelem=33
trigger7=animelem=39
trigger8=animelem=43
trigger9=animelem=47
value=1,0
;---------------------------------------------------------------------------
; Jump Land
[statedef 52]
type=s
physics=s
ctrl=0
velset=0,0
anim=47
[state 52,1]
type=velset
trigger1=time=0
y=0
[state 52,2]
type=posset
trigger1=time=0
y=0
[state 52,3]
type=ctrlset
trigger1=time=1
value=1
[state 52,4]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 僟僢僔儏
[statedef 100]
type=s
physics=s
anim=100
sprpriority=1
ctrl=1
;---------------------[岠壥壒]
[state 00]
type=playsnd
trigger1=time=0
value=100,0
loop=1
channel=1
;---------------------[懍搙]
[state 01]
type=velset
trigger1=animelem=2,>=0
x=const(velocity.run.fwd.x)
[state 02];Prevent run from canceling into walk
type=assertspecial
trigger1=1
flag=nowalk
[state 03];Prevent from turning
type=assertspecial
trigger1=1
flag=noautoturn
;---------------------[僗僥乕僩堏峴]
[state 04]
type=changestate
trigger1=command!="holdfwd"
trigger1=time>=14
value=101
;---------------------------------------------------------------------------
; 僟僢僔儏廔椆
[statedef 101]
type=s
physics=s
anim=101
sprpriority=1
velset=0,0
ctrl=1
;---------------------[岠壥壒]
[state 00]
type=stopsnd
trigger1=time=0
channel=1
;---------------------[僗僥乕僩堏峴]
[state 04]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 僶僢僋僗僥僢僾
[statedef 105]
type=s
physics=n
ctrl=0
anim=105
sprpriority=1
velset=0.0
;---------------------[岠壥壒]
[state 00]
type=playsnd
trigger1=animelem=2
value=105,0
;---------------------[懍搙]
[state a]
type=statetypeset
trigger1=animelem=2
value=a
[state 00];16
type=velset
trigger1=animelem=2
x=-11
y=-6
[state a]
type=veladd
trigger1=animelem=2,>=0
y=0.74
[state a]
type=velmul
trigger1=1
x=0.92
;---------------------[僗僥乕僩堏峴]
[state 01]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=106
;---------------------------------------------------------------------------
; 拝抧
[statedef 106]
type=s
physics=n
ctrl=0
anim=106
velset=0,0
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=time=0
value=41,0
;---------------------[懍搙]
[state 00]
type=velset
trigger1=time=0
x=0
y=0
[state 01]
type=posset
trigger1=time=0
y=0
;---------------------[僗僥乕僩堏峴]
[state 03]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; Lose by Time Over
; CNS difficulty: basic
; CNS 儗儀儖: 婎杮
[statedef 170]
type=s
ctrl=0
anim=170
velset=0,0
[state 170,1]
type=nothitby
trigger1=1
value=sca
time=1
;---------------------------------------------------------------------------
; Win state decider
; CNS difficulty: basic
; CNS 儗儀儖: 婎杮
[statedef 180]
type=s
;---------------------[]
[state 01];僯儏乕僼僃僀僗僠乕儉
type=changestate
trigger1=(var(27)=1)||(var(27)=2)
trigger1=time=0
trigger2=random%4=0
value=189
[state 01];抝慜
type=changestate
trigger1=var(27)=3
trigger1=time=0
trigger2=random%3=0
value=189
[state 01];僆儘僠彑棙億乕僘
type=changestate
trigger1=var(1)=1
trigger1=time=0
trigger2=random%3=0
value=189
[state 01];捠忢彑棙億乕僘
type=changestate
trigger1=var(1)=0
trigger1=time=0
value=189
;---------------------------------------------------------------------------
; 捠忢彑棙侾
[statedef 181]
type=s
ctrl=0
anim=181
velset=0,0
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=2
value=181,0
[state 00];
type=playsnd
trigger1=animelem=6
value=260,2
[state 00];
type=playsnd
trigger1=animelem=12
value=260,3
;---------------------[僿儖僷乕]
[state a];彑棙夋柺
type=helper
trigger1=matchover=1
trigger1=time=160
id=8500
name="g"
sprpriority=1
pos=0,0
postype=p1
stateno=8500
helpertype=normal
pausemovetime=999999
keyctrl=1
ownpal=1
;---------------------[墘弌]
[state 181,4]
type=assertspecial
trigger1=time=[0,190]
flag=roundnotover
;---------------------------------------------------------------------------
; 捠忢彑棙俀
[statedef 182]
type=s
ctrl=0
anim=182
velset=0,0
[state ]
type=explod
trigger1=animelem=8
anim=880
id=880
pos=20,-100
postype=p1
scale=.5,.5
bindtime=1
sprpriority=1000
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=25
anim=881
id=881
pos=-20,-100
postype=p1
scale=1,1
bindtime=1
sprpriority=1000
removetime=-2
ownpal=1
[state ]
type=modifyexplod
trigger1=1
scale=.50+(animelemtime(8))*.02,.50+(animelemtime(8))*.02
id=880
[state ]
type=modifyexplod
trigger1=1
scale=.50+(animelemtime(25))*.02,.50+(animelemtime(25))*.02
id=881
[state ]
type=explod
trigger1=animelem=17
trigger2=animelem=33
anim=888
pos=2,-90
postype=p1
scale=1,1
bindtime=1
sprpriority=1000
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=33
anim=888
pos=2,-90
postype=p1
scale=2,2
bindtime=1
sprpriority=1000
removetime=-2
ownpal=1
[state ]
type=envshake
trigger1=animelem=8
trigger2=animelem=17
trigger3=animelem=25
time=12
freq=80
ampl=-4
phase=100
[state ]
type=envshake
trigger1=animelem=33
time=14
freq=80
ampl=-8
phase=100
[state 00];
type=playsnd
trigger1=animelem=8
trigger2=animelem=17
trigger3=animelem=25
value=4200,0
[state 00];
type=playsnd
trigger1=animelem=33
value=4250,0
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=2
trigger2=animelem=11
trigger3=animelem=20
trigger4=animelem=28
value=182,0
;---------------------[僿儖僷乕]
[state a];彑棙夋柺
type=helper
trigger1=matchover=1
trigger1=time=299
id=8500
name="g"
sprpriority=1
pos=0,0
postype=p1
stateno=8500
helpertype=normal
pausemovetime=999999
keyctrl=1
ownpal=1
;---------------------[墘弌]
[state 181,4]
type=assertspecial
trigger1=time=[0,300]
flag=roundnotover
;---------------------------------------------------------------------------
; 捠忢彑棙俁
[statedef 183]
type=s
ctrl=0
anim=183
velset=0,0
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=time=8
value=183,0
[state 00];
type=playsnd
trigger1=time=97
value=183,1
;---------------------[僿儖僷乕]
[state a];彑棙夋柺
type=helper
trigger1=matchover=1
trigger1=time=190
id=8500
name="g"
sprpriority=1
pos=0,0
postype=p1
stateno=8500
helpertype=normal
pausemovetime=999999
keyctrl=1
ownpal=1
;---------------------[墘弌]
[state 181,4]
type=assertspecial
trigger1=time=[0,220]
flag=roundnotover
;---------------------------------------------------------------------------
; 捠忢彑棙係
[statedef 184]
type=s
ctrl=0
anim=184
velset=0,0
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=4
value=184,0
[state 00];
type=playsnd
trigger1=animelem=18
value=184,1
[state 00];
type=playsnd
trigger1=animelem=26
value=3000,2
[state ]
type=bgpalfx
trigger1=animelem=26
add=-120,-120,-120
time=-1
;---------------------[僿儖僷乕]
[state a];彑棙夋柺
type=helper
trigger1=matchover=1
trigger1=time=240
id=8500
name="g"
sprpriority=1
pos=0,0
postype=p1
stateno=8500
helpertype=normal
pausemovetime=999999
keyctrl=1
ownpal=1
[state ]
type=helper
trigger1=animelem=26
stateno=16000
pos=0,0
postype=p1
size.xscale=1.0
size.yscale=1.0
keyctrl=0
ownpal=1
;---------------------[墘弌]
[state 181,4]
type=assertspecial
trigger1=time=[0,270]
flag=roundnotover


[statedef 16000];僗億僢僩儔僀僩
type=a
physics=n
anim=16000
sprpriority=3
[state ]
type=assertspecial
trigger1=1
flag=noshadow
[state ]
type=posset
trigger1=1
x=root,pos x
y=0
[state ]
type=trans
trigger1=roundstate!=2
trans=addalpha
alpha=256,256
[state ]
type=trans
trigger1=roundstate=2
trans=addalpha
alpha=256-sysvar(0)*4,256
[state ,帪娫寁應]
type=varset
trigger1=roundstate=2
sysvar(0)=sysvar(0)+1
ignorehitpause=1
[state ]
type=explod
triggerall=!matchover
trigger1=time%20=0
anim=16001
pos=0,-100
postype=p1
accel=0,0.05
random=100,100
scale=0.25,0.25
sprpriority=3
ownpal=1
[state ]
type=destroyself
triggerall=!matchover
trigger1=sysvar(0)>=64


;---------------------------------------------------------------------------
; 捠忢彑棙俆
[statedef 185]
type=s
ctrl=0
anim=185
velset=0,0
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=4
value=184,0
[state 00];
type=playsnd
trigger1=animelem=7
value=185,0
;---------------------[僿儖僷乕]
[state a];彑棙夋柺
type=helper
trigger1=matchover=1
trigger1=time=150
id=8500
name="g"
sprpriority=1
pos=0,0
postype=p1
stateno=8500
helpertype=normal
pausemovetime=999999
keyctrl=1
ownpal=1
;---------------------[墘弌]
[state 181,4]
type=assertspecial
trigger1=time=[0,180]
flag=roundnotover
;---------------------------------------------------------------------------
; 僆儘僠彑棙侾
[statedef 188]
type=s
ctrl=0
anim=188
velset=0,0
;---------------------[岠壥壒]
[state a]
type=varset
trigger1=time=0
v=5
value=random%2
[state 00];
type=playsnd
trigger1=animelem=5
value=188,var(5)
[state 00];
type=playsnd
trigger1=animelem=12
value=188,2+var(5)
[state 00];
type=playsnd
trigger1=animelem=12
value=188,4
[state 00];
type=playsnd
trigger1=animelem=12
value=8182,1
;---------------------[墘弌]
[state 1020,4]
type=envshake
trigger1=animelem=12
time=20
ampl=-12
freq=95
phase=95
[state a]
type=envcolor
trigger1=animelem=12
persistent=0
ignorehitpause=1
time=2
value=255,255,255
under=2
[state ]
type=explod
triggerall=!numhelper(8500)
triggerall=animelemtime(12)>=0
trigger1=animelemtime(12)%10=0
anim=6760
id=6760
pos=5,-70
random=30,60
postype=p1
scale=.5,.5
bindtime=1
sprpriority=10000
ontop=0
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[state ]
type=playsnd
triggerall=!numhelper(8500)
triggerall=animelemtime(12)>=0
trigger1=animelemtime(12)%60=0
value=9800,1
ignorehitpause=1
;---------------------[墘弌]
[state a]
type=explod
trigger1=animelem=12
anim=7815
sprpriority=10
postype=p1
pos=20,-130
bindtime=1
under=0
ownpal=1
supermovetime=999
[state a]
type=explod
trigger1=animelem=12
anim=7805
sprpriority=10
postype=p1
pos=20,-130
bindtime=1
under=0
scale=.5,.5
ownpal=1
supermovetime=999
;---------------------[僿儖僷乕]
[state a];彑棙夋柺
type=helper
trigger1=matchover=1
trigger1=time=240
id=8500
name="g"
sprpriority=1
pos=0,0
postype=p1
stateno=8500
helpertype=normal
pausemovetime=999999
keyctrl=1
ownpal=1
;---------------------[墘弌]
[state 181,4]
type=assertspecial
trigger1=time=[0,270]
flag=roundnotover
;---------------------------------------------------------------------------
; 僆儘僠彑棙俀
[statedef 189]
type=s
ctrl=0
anim=189
velset=0,0
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=4
value=189,0
lowpriority=0
volume=50
[state 00];
type=playsnd
trigger1=animelem=18
value=189,1
channel=-1
lowpriority=0
volume=255
[state 00];
type=playsnd
triggerall=time<=220 || (!matchover)
triggerall=animelemtime(19)>=0
trigger1=animelemtime(19)=1
value=8181,0
volume=10
[state 00];
type=playsnd
triggerall=time<=220 || (!matchover)
triggerall=animelemtime(19)>=0
trigger1=animelemtime(19)=1
value=8182,1
volume=10
[state ]
type=envshake
triggerall=time<=240 || (!matchover)
triggerall=animelemtime(19)>=0
trigger1=animelemtime(19)=1
time=15
freq=80
ampl=-12
phase=100
ignorehitpause=1
[state a]
type=envcolor
triggerall=time<=220 || (!matchover)
triggerall=animelemtime(19)>=0
trigger1=animelemtime(19)=1
ignorehitpause=1
time=2
value=255,255,255
under=2
[state ]
type=bgpalfx
trigger1=1
time=-1
add=-120,-120,-120
[state ]
type=varset
trigger1=1
var(11)=random%50*(random%2*2-1) + abs(floor(enemynear,pos x-pos x))
[state ]
type=explod
triggerall=animelemtime(19)>=0
trigger1=animelemtime(19)%35=0
anim=7805
pos=var(11),0
postype=p1
scale=1,1
sprpriority=120
removetime=-2
ownpal=1
[state ]
type=explod
triggerall=animelemtime(19)>=0
trigger1=animelemtime(19)%35=10
anim=7805
pos=var(11),0
postype=p1
scale=1,1
sprpriority=120
removetime=-2
ownpal=1
[state ]
type=explod
triggerall=animelemtime(19)>=0
trigger1=animelemtime(19)%35=5
anim=7830
pos=var(11),0
postype=p1
scale=1,1
sprpriority=120
removetime=-2
ownpal=1
[state ]
type=explod
triggerall=animelemtime(19)>=0
trigger1=animelemtime(19)%35=12
anim=7830
pos=var(11),0
postype=p1
scale=1,1
sprpriority=120
removetime=-2
ownpal=1
[state ]
type=explod
triggerall=animelemtime(19)>=0
trigger1=animelemtime(19)%35=29
anim=7815
pos=var(11),0
postype=p1
scale=1,1
sprpriority=12
removetime=-2
ownpal=1
[state ]
type=explod
triggerall=animelemtime(19)>=0
trigger1=animelemtime(19)%35=9
anim=7815
pos=var(11),0
postype=p1
scale=1,1
sprpriority=12
removetime=-2
ownpal=1
;---------------------[墘弌]
[state 181,4]
type=assertspecial
trigger1=time=[0,300]
flag=roundnotover
;---------------------------------------------------------------------------
; vs僯儏乕僼僃僀僗僠乕儉彑棙
[statedef 186]
type=s
ctrl=0
anim=186
velset=0,0
;---------------------[岠壥壒]
[state 00];
type=playsnd
triggerall=var(27)=[1,2]
trigger1=animelem=2
value=186,var(27)-1
[state 00];
type=playsnd
triggerall=var(27)=3
trigger1=animelem=2
value=186,0
[state 00];
type=playsnd
triggerall=var(27)=0
trigger1=animelem=2
value=186,random%2
;---------------------[僿儖僷乕]
[state a];彑棙夋柺
type=helper
trigger1=matchover=1
trigger1=time=140
id=8500
name="g"
sprpriority=1
pos=0,0
postype=p1
stateno=8500
helpertype=normal
pausemovetime=999999
keyctrl=1
ownpal=1
;---------------------[墘弌]
[state 181,4]
type=assertspecial
trigger1=time=[0,170]
flag=roundnotover
;---------------------------------------------------------------------------
; vs抝慜彑棙
[statedef 187]
type=s
ctrl=0
anim=187
velset=0,0
;---------------------[岠壥壒]
[state a]
type=varset
trigger1=time=0
v=5
value=random%2
[state 00];
type=playsnd
trigger1=animelem=2
value=187,var(5)
[state 00];
type=playsnd
trigger1=var(5)=1
trigger1=animelem=12
value=187,2
[state 00];
type=playsnd
trigger1=animelem=10
value=260,2
[state 00];
type=playsnd
trigger1=animelem=10
value=260,3
[state 00];
type=playsnd
trigger1=animelem=10
value=4250,0
[state ]
type=explod
trigger1=animelem=10
anim=888
id=888
pos=12,-65
postype=p1
scale=.5,.5
bindtime=1
sprpriority=1000
ontop=0
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
;---------------------[僿儖僷乕]
[state a];彑棙夋柺
type=helper
trigger1=matchover=1
trigger1=time=160
id=8500
name="g"
sprpriority=1
pos=0,0
postype=p1
stateno=8500
helpertype=normal
pausemovetime=999999
keyctrl=1
ownpal=1
;---------------------[墘弌]
[state 181,4]
type=assertspecial
trigger1=time=[0,190]
flag=roundnotover
;---------------------------------------------------------------------------
; 搊応
[statedef 190]
type=s
ctrl=0
anim=190
velset=0,0

[state ]
type=varset
trigger1=p2name="yashiro"||p4name="yashiro"
trigger2=p2name="Yashiro Nanakase" || p4name = "Yashiro Nanakase"
trigger3=p2name="orochiyashiro"||p4name="orochiyashiro"
trigger4=p2name="orochi yashiro" || p4name = "orochi yashiro"
trigger5=p2name="orochi_yashiro" || p4name = "orochi_yashiro"
trigger6=p2name="chris"||p4name="chris"
trigger7=p2name="orochichris"||p4name="orochichris"
trigger8=p2name="orochi chris"||p4name="orochi chris"
trigger9=p2name="orochi_chris"||p4name="orochi_chris"
trigger10=p2name="goenitz"||p4name="goenitz"
trigger11=p2name="reas"||p4name="reas"
var(51)=1

[state a];摿庩僀儞僩儘(峳傟嫸偆堫岝偺僔僃儖儈乕)
type=changestate
trigger1=var(27)=0 && var(51)=0
trigger1=random%3=0
value=192

;---------------------[摿庩僀儞僩儘]
[state a];摿庩僀儞僩儘(僆儘僠僠乕儉)
type=changestate
trigger1=p2name="yashiro"||p4name="yashiro"
trigger2=p2name="Yashiro Nanakase" || p4name = "Yashiro Nanakase"
trigger3=p2name="orochiyashiro"||p4name="orochiyashiro"
trigger4=p2name="orochi yashiro" || p4name = "orochi yashiro"
trigger5=p2name="orochi_yashiro" || p4name = "orochi_yashiro"
trigger6=p2name="chris"||p4name="chris"
trigger7=p2name="orochichris"||p4name="orochichris"
trigger8=p2name="orochi chris"||p4name="orochi chris"
trigger9=p2name="orochi_chris"||p4name="orochi_chris"
trigger10=p2name="goenitz"||p4name="goenitz"
trigger11=p2name="reas"||p4name="reas"
value=192
[state a];摿庩僀儞僩儘(抝慜)
type=changestate
trigger1=var(27)=3
trigger2=random%3=0
value=192
[state a];摿庩僀儞僩儘(僆儘僠)
type=changestate
trigger1=random%3=0
value=191
[state a];摿庩僀儞僩儘(峳傟嫸偆堫岝偺僔僃儖儈乕)
type=changestate
trigger1=var(1)=1
trigger2=random%3=0
value=191
[state a];摿庩僀儞僩儘(峳傟嫸偆堫岝偺僔僃儖儈乕)
type=changestate
trigger1=1
value=191
;---------------------[墘弌]
[state 191,2]
type=assertspecial
trigger1=1
flag=intro
;---------------------[僗僥乕僩堏峴]
[state 191,3]
type=changestate
trigger1=animtime=0
value=0

[statedef 195]
anim=190
[state 00];
type=playsnd
trigger1=animelem=3
value=190,random%2
[state 191,2]
type=assertspecial
trigger1=1
flag=intro
[state 191,3]
type=changestate
trigger1=animtime=0
value=0
;---------------------------------------------------------------------------
; 搊応(峳傟嫸偆堫岝偺僔僃儖儈乕)
[statedef 191]
type=s
ctrl=0
anim=191
velset=0,0
;---------------------[岠壥壒]
[state ]
type=bgpalfx
trigger1=animelemtime(32)<=4
time=2
add=-140,-140,-140
[state 00];
type=playsnd
trigger1=animelem=1
value=2600,2
[state 00];
type=playsnd
trigger1=animelem=6
value=2600,3
[state 00];
type=playsnd
trigger1=animelem=24
value=191,0
[state 00];
type=playsnd
trigger1=animelem=32
value=188,4
[state 00];
type=playsnd
trigger1=animelem=32
value=8182,1
[state 00];
type=playsnd
trigger1=animelem=32
value=69,0
[state ]
type=explod
trigger1=animelem=6
anim=2640
pos=120,240
random=30,0
postype=left
bindtime=1
sprpriority=0
ontop=1
scale=1,1.5
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelem=7,3
anim=2640
pos=210,-50
random=30,0
vfacing=-1
postype=left
bindtime=1
sprpriority=0
ontop=1
scale=1,1.5
removetime=-2
ownpal=1
[state ]
type=explod
trigger1=animelem=6
anim=2630
pos=60,0
random=30,0
postype=left
bindtime=1
sprpriority=0
ontop=1
removetime=6
ownpal=1
[state ]
type=explod
trigger1=animelem=7,3
anim=2630
pos=280,240
random=30,0
vfacing=-1
postype=left
bindtime=1
sprpriority=0
ontop=1
removetime=6
ownpal=1
[state 1020,4]
type=envshake
trigger1=animelem=6
trigger2=animelem=7,3
time=60
ampl=-12
freq=95
phase=95
;---------------------[墘弌]
[state 1020,4]
type=envshake
trigger1=animelem=32
time=30
ampl=24
freq=60
phase=95
[state a]
type=envcolor
trigger1=animelem=32
persistent=0
ignorehitpause=1
time=2
value=255,255,255
under=2
;---------------------[墘弌]
[state ]
type=explod
trigger1=animelem=32
anim=2630
pos=120,0
random=30,0
postype=left
bindtime=1
sprpriority=0
ontop=1
removetime=6
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelem=32
anim=2630
pos=180,240
random=30,0
vfacing=-1
postype=left
bindtime=1
sprpriority=0
ontop=1
removetime=6
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[state a]
type=explod
trigger1=animelem=32
anim=2915
sprpriority=10
postype=p1
pos=0,0
bindtime=1
under=0
ownpal=1
[state a]
type=explod
trigger1=animelem=32
anim=2915
sprpriority=10
postype=p1
pos=0,0
bindtime=1
under=0
ownpal=1
facing=-1
[state a]
type=explod
trigger1=animelem=32
anim=556
sprpriority=10
postype=p1
pos=0,0
scale=.5,.5
bindtime=1
under=0
ownpal=1
[state a]
type=explod
trigger1=animelem=32
anim=7805
sprpriority=100
postype=p1
pos=10,0
scale=1.5,1
bindtime=1
under=0
ownpal=1
[state a]
type=explod
trigger1=animelem=32
anim=7800
sprpriority=100
postype=p1
pos=0,0
scale=2,1
bindtime=1
under=0
ownpal=1
;---------------------[墘弌]
[state 191,2]
type=assertspecial
trigger1=1
flag=intro
;---------------------[僗僥乕僩堏峴]
[state 191,3]
type=changestate
trigger1=animtime=0
value=0
;---------------------------------------------------------------------------
; 搊応(僆儘僠僠乕儉)
[statedef 192]
type=s
ctrl=0
anim=192
velset=0,0
;---------------------[岠壥壒]
[state 00];偼偁乕偄
type=playsnd
trigger1=animelem=8
value=192,0
;---------------------[墘弌]
[state 191,2]
type=assertspecial
trigger1=1
flag=intro
;---------------------[僗僥乕僩堏峴]
[state 191,3]
type=changestate
trigger1=animtime=0
value=0
;---------------------------------------------------------------------------
; 搊応(抝慜)
[statedef 193]
type=s
ctrl=0
anim=193
velset=0,0
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=2
value=193,random%2
;---------------------[墘弌]
[state 191,2]
type=assertspecial
trigger1=1
flag=intro
;---------------------[僗僥乕僩堏峴]
[state 191,3]
type=changestate
trigger1=animtime=0
value=0
;---------------------------------------------------------------------------
; 搊応(僆儘僠)
[statedef 194]
type=s
ctrl=0
anim=194
velset=0,0
;---------------------[墘弌]
[state 191,2]
type=assertspecial
trigger1=1
flag=intro
;---------------------[僗僥乕僩堏峴]
[state 191,3]
type=changestate
trigger1=animtime=0
value=0
;---------------------------------------------------------------------------
; 挧敪
[statedef 199]
type=s
Flag=roundnotover
ctrl=0
anim=198+var(1)
velset=0,0
movetype=i
physics=n
sprpriority=2
[state 01]
type=assertspecial
Flag=roundnotover
trigger1=1
flag=intro
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=2
value=199,var(1)
channel=9
;---------------------[墘弌]
[state 195,1]
type=ctrlset
trigger1=time=33
value=1
;---------------------[僗僥乕僩堏峴]
[state 195,2]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; MAX敪摦
[statedef 900]
type=s
ctrl=0
anim=900
velset=0,0
movetype=i
physics=n
sprpriority=1
poweradd=-1000
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=3
value=900,0
[state 00];
type=playsnd
trigger1=animelem=2
value=901,var(1)
;---------------------[曄悢]
[state a]
type=varset
trigger1=time=0
v=20
value=900
;---------------------[墘弌]
[state a]
type=explod
trigger1=animelem=4
anim=6001
sprpriority=3
postype=p1
pos=0,-136
bindtime=1
under=0
ownpal=1
supermovetime=999
[state 1020,4]
type=envshake
trigger1=animelem=6
time=10
ampl=-5
freq=95
phase=95
;---------------------[僗僥乕僩堏峴]
[state 195,2]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 僋僀僢僋MAX
[statedef 901]
type=s
ctrl=0
anim=901
velset=0,0
movetype=i
physics=n
sprpriority=1
poweradd=-2000
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=time=0
value=900,1
;---------------------[曄悢]
[state a]
type=varset
trigger1=time=0
v=20
value=900
;---------------------[墘弌]
;---------------------[僗僥乕僩堏峴]
[state 195,2]
type=changestate
trigger1=time=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 墦嫍棧棫偪庛僷儞僠
[statedef 200]
type=s
movetype=a
physics=s
juggle=8
velset=0,0
ctrl=0
anim=200
poweradd=0
sprpriority=1
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=2
value=200,random%2
[state 00];
type=playsnd
trigger1=animelem=1
value=300,0
;---------------------[峌寕]
[state 200,1]
type=hitdef
trigger1=animelem=4
attr=,na
damage=20+var(8)*10,0
getpower=46,46
animtype=light
guardflag=m
hitflag=maf
priority=4,hit
pausetime=11,12
sparkno=s7000
sparkxy=-8,-96
hitsound=s500,0
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=10
ground.hittime=10
ground.velocity=-6
airguard.velocity=-1.9,-2
air.type=high
air.velocity=-1.4,-3
air.hittime=12
id=200
p2stateno = 15000

;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 嬤嫍棧棫偪庛僷儞僠
[statedef 205]
type=s
movetype=a
physics=s
juggle=8
velset=0,0
ctrl=0
anim=205
poweradd=0
sprpriority=1
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=2
value=200,random%2
[state 00];
type=playsnd
trigger1=animelem=1
value=300,0
;---------------------[峌寕]
[state 200,1]
type=hitdef
trigger1=animelem=4
attr=,na
damage=20+var(8)*10,0
getpower=46,46
animtype=light
guardflag=m
hitflag=maf
priority=4,hit
pausetime=11,12
sparkno=s7000
sparkxy=-8,-96
hitsound=s500,0
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=10
ground.hittime=10
ground.velocity=-6
airguard.velocity=-1.9,-2
air.type=high
air.velocity=-1.4,-3
air.hittime=12
id=200
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 墦嫍棧棫偪嫮僷儞僠
[statedef 210]
type=s
movetype=a
physics=s
juggle=8
velset=0,0
ctrl=0
anim=210
poweradd=0
sprpriority=1
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=2
value=210,0
[state 00];
type=playsnd
trigger1=animelem=5
value=300,0
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=10
x=56
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=animelem=6
attr=,na
animtype=hard
damage=64+var(8)*19
priority=5,hit
getpower=91,91
guardflag=m
pausetime=11,12
sparkno=s7001
sparkxy=-12,-72
hitsound=s400,1
guardsound=s120,0
guard.sparkno=s7011
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-10.5
air.velocity=-2.5,-4
id=200
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 嬤嫍棧棫偪嫮僷儞僠
[statedef 215]
type=s
movetype=a
physics=s
juggle=8
velset=0,0
ctrl=0
anim=215
poweradd=0
sprpriority=1
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=2
value=210,0
[state 00];
type=playsnd
trigger1=animelem=3
value=300,0
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=animelem=4
attr=,na
animtype=hard
damage=50+var(8)*19
priority=5,hit
getpower=90,90
guardflag=m
pausetime=11,12
sparkno=s7001
sparkxy=-24,-80
hitsound=s400,1
guardsound=s120,0
guard.sparkno=s7011
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-10.5
air.velocity=-2.5,-4
id=200
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 墦嫍棧棫偪庛僉僢僋
[statedef 230]
type=s
movetype=a
physics=s
juggle=8
velset=0,0
ctrl=0
anim=230
poweradd=0
sprpriority=1
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=2
value=200,random%2
[state 00];
type=playsnd
trigger1=animelem=3
trigger2=animelem=6
value=300,1
;---------------------[峌寕]
[state 230,2]
type=hitdef
trigger1=animelem=3
attr=,na
animtype=light
damage=15+var(8)*10
priority=4,hit
getpower=46,46
guardflag=m
pausetime=11,12
sparkno=s7000
sparkxy=-21,-60
hitsound=s400,2
guard.sparkno=s7010
guardsound=s120,0
ground.type=low
ground.slidetime=10
ground.hittime=10
ground.velocity=0
air.velocity=-2.5,-3.5
id=200
p2stateno = 15000
[state 230,2]
type=hitdef
trigger1=animelem=6
trigger1=movecontact
attr=,na
animtype=light
damage=5+var(8)*10
priority=4,hit
getpower=46,46
guardflag=m
pausetime=11,12
sparkno=s7000
sparkxy=-21,-85
hitsound=s400,2
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=10
ground.hittime=10
ground.velocity=-6
air.velocity=-2.5,-3.5
id=200
p2stateno = 15000
[state 230,2]
type=hitdef
trigger1=animelem=6
trigger1=movecontact=0
attr=,na
animtype=light
damage=15+var(8)*10
priority=4,hit
getpower=46,46
guardflag=m
pausetime=11,12
sparkno=s7000
sparkxy=-21,-85
hitsound=s400,2
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=10
ground.hittime=10
ground.velocity=-6
air.velocity=-2.5,-3.5
id=200
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 嬤嫍棧棫偪庛僉僢僋
[statedef 235]
type=s
movetype=a
physics=s
juggle=8
velset=0,0
ctrl=0
anim=235
poweradd=0
sprpriority=1
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=2
value=200,random%2
[state 00];
type=playsnd
trigger1=animelem=3
trigger2=animelem=6
value=300,1
;---------------------[峌寕]
[state 230,2]
type=hitdef
trigger1=animelem=3
attr=,na
animtype=light
damage=15+var(8)*10
priority=4,hit
getpower=46,46
guardflag=m
pausetime=11,12
sparkno=s7000
sparkxy=-21,-60
hitsound=s400,2
guard.sparkno=s7010
guardsound=s120,0
ground.type=low
ground.slidetime=10
ground.hittime=10
ground.velocity=0
air.velocity=-2.5,-3.5
id=200
p2stateno = 15000
[state 230,2]
type=hitdef
trigger1=animelem=6
trigger1=movecontact
attr=,na
animtype=light
damage=10+var(8)*10
priority=4,hit
getpower=46,46
guardflag=m
pausetime=11,12
sparkno=s7000
sparkxy=-21,-85
hitsound=s400,2
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=10
ground.hittime=10
ground.velocity=-6
air.velocity=-2.5,-3.5
id=200
p2stateno = 15000
[state 230,2]
type=hitdef
trigger1=animelem=6
trigger1=movecontact=0
attr=,na
animtype=light
damage=15+var(8)*10
priority=4,hit
getpower=46,46
guardflag=m
pausetime=11,12
sparkno=s7000
sparkxy=-21,-85
hitsound=s400,2
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=10
ground.hittime=10
ground.velocity=-6
air.velocity=-2.5,-3.5
id=200
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 墦嫍棧棫偪嫮僉僢僋
[statedef 240]
type=s
movetype=a
physics=s
juggle=8
velset=0,0
ctrl=0
anim=240
poweradd=0
sprpriority=1
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=3
value=210,0
[state 00];
type=playsnd
trigger1=animelem=4
value=300,1
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=6
x=-4
;---------------------[峌寕]
[state 240,2]
type=hitdef
trigger1=animelem=4
attr=,na
animtype=hard
damage=65+var(8)*19
priority=5,hit
getpower=91,91
guardflag=m
pausetime=12,13
sparkno=s7001
sparkxy=-24,-100
hitsound=s400,3
guard.sparkno=s7011
guardsound=s120,0
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-12
air.velocity=-3,-5.2
id=200
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 嬤嫍棧棫偪嫮僉僢僋
[statedef 245]
type=s
movetype=a
physics=s
juggle=8
velset=0,0
ctrl=0
anim=245
poweradd=0
sprpriority=1
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=3
value=210,0
[state 00];
type=playsnd
trigger1=animelem=4
value=300,1
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=6
x=-4
;---------------------[峌寕]
[state 240,2]
type=hitdef
trigger1=animelem=3
attr=,na
animtype=hard
damage=65+var(8)*10
priority=5,hit
getpower=91,91
guardflag=m
pausetime=11,12
sparkno=s7001
sparkxy=-15,-100
hitsound=s400,3
guard.sparkno=s7011
guardsound=s120,0
ground.type=low
ground.slidetime=18
ground.hittime=18
ground.velocity=-7
air.velocity=-2.5,-4
guard.velocity=-1
fall=0
fall.recover=0
id=200
p2stateno = 15000
[state 240,2]
type=hitdef
trigger1=movecontact
trigger1=animelem=5
attr=,na
animtype=hard
damage=30+var(8)*19
priority=5,hit
getpower=91,91
guardflag=m
pausetime=12,13
sparkno=s7001
sparkxy=-24,-100
hitsound=s400,3
guard.sparkno=s7011
guardsound=s120,0
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-12
air.velocity=-3,-5.2
id=200
p2stateno = 15000
[state 240,2]
type=hitdef
trigger1=movecontact=0
trigger1=animelem=5
attr=,na
animtype=hard
damage=64+var(8)*19
priority=5,hit
getpower=91,91
guardflag=m
pausetime=12,13
sparkno=s7001
sparkxy=-24,-100
hitsound=s400,3
guard.sparkno=s7011
guardsound=s120,0
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-12
air.velocity=-3,-5.2
id=200
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 僔僃儖儈乕僗僞儞僪/凨凮凾凲凘処
[statedef 250]
type=s
movetype=a
physics=n

velset=0,0
ctrl=0
anim=250
poweradd=0
sprpriority=1
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=1
value=250,0
[state 00];
type=playsnd
trigger1=animelem=5
value=300,0
[state 00];
type=playsnd
trigger1=animelem=7
value=41,0
;---------------------[懍搙]
[state a]
type=posadd
trigger1=animelem=2
trigger2=animelem=3
trigger3=animelem=4
trigger4=animelem=5
trigger5=animelem=6
trigger6=animelem=7
trigger7=animelem=8
trigger8=animelem=9
trigger9=animelem=10
trigger10=animelem=11
x=8
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=animelem=3
trigger2=animelem=7
attr=,na
animtype=hard
damage=74+var(8)*19
priority=5,hit
getpower=122,122
hitflag=maf
guardflag=m
pausetime=11,12
sparkno=s7002
sparkxy=-10,-70
hitsound=s400,3
guardsound=s120,0
guard.sparkno=s7011
ground.type=low
ground.slidetime=18
ground.hittime=18
ground.velocity=-8.5
air.velocity=-2.5,-5
yaccel=0.5
fall=0
fall.recover=0
id=200
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 僔僃儖儈乕僗僞儞僪/凨凮凾凲凘処 (僉儍儞僙儖斉)
[statedef 251]
type=s
movetype=a
physics=n

velset=0,0
ctrl=0
anim=251
poweradd=0
sprpriority=1
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=1
value=250,0
[state 00];
type=playsnd
trigger1=animelem=5
value=300,0
[state 00];
type=playsnd
trigger1=animelem=7
value=41,0
;---------------------[懍搙]
[state a]
type=posadd
trigger1=animelem=2
trigger2=animelem=3
trigger3=animelem=4
trigger4=animelem=5
trigger5=animelem=6
trigger6=animelem=7
trigger7=animelem=8
trigger8=animelem=9
trigger9=animelem=10
trigger10=animelem=11
x=8
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=animelem=3
trigger2=animelem=7
attr=,na
animtype=hard
damage=30+var(8)*19
priority=5,hit
getpower=122,122
hitflag=maf
guardflag=m
pausetime=11,15
sparkno=s7002
sparkxy=-10,-70
hitsound=s400,3
guardsound=s120,0
guard.sparkno=s7011
ground.type=high
ground.slidetime=25
ground.hittime=25
ground.velocity=-4.5
air.velocity=-2.5,-5
yaccel=0.5
fall=0
fall.recover=0
id=200
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 偍偭傁偄搳偘
[statedef 260]
type=s
movetype=a
physics=s
juggle=8
velset=0,0
ctrl=0
anim=260
poweradd=0
sprpriority=1
[state ]
type=targetdrop
trigger1=!time
[state a]
type=turn
triggerall=time=0
trigger1=prevstateno=1110
trigger2=prevstateno=801
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=1
value=260,0
[state 00];
type=playsnd
trigger1=movecontact=0
trigger1=animelem=6
value=260,2
;---------------------[峌寕]
[state 240,2]
type=hitdef
trigger1=animelem=5
attr=,na
animtype=hard
damage=0
priority=5,hit
getpower=61,61
hitflag=mafd
guardflag=m
pausetime=0,0
guard.pausetime=11,12
sparkno=s7001
sparkxy=-24,-78
hitsound=s260,2
guard.sparkno=s7011
guardsound=s260,2
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-12
air.velocity=-3,-5.2
id=200
[state ]
type=targetstate
trigger1=movecontact
value=265
[state ]
type=changestate
trigger1=movecontact
value=261
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;偍偭傁偄搳偘丒搳偘
[statedef 261]
type=s
movetype=a
physics=n
anim=261
juggle=8
sprpriority=1
[State , 摉恎]
type=ReversalDef
trigger1=1
reversal.attr=sca,na,sa,ha,np,sp,hp,nt,st,ht
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
;---------------------[墘弌]
;---------------------[僄僼僃僋僩]
[state explod];捦傒
type=explod
trigger1=animelem=1
anim=7080
id=3000
sprpriority=3
postype=p1
pos=30,-50
bindtime=1
supermove=0
ignorehitpause=0
under=0
ownpal=1
[state 1020,4]
type=envshake
trigger1=animelem=13
time=20
ampl=-12
freq=95
phase=95
[state a]
type=envcolor
trigger1=animelem=13,2
time=2
value=255,255,255

[state a]
type=explod
trigger1=animelem=13
anim=556
sprpriority=1000
postype=p1
pos=-28,0
scale=.5,.5
bindtime=1
removetime=-2
under=0
trans=add
ownpal=1
[state a]
type=explod
trigger1=animelem=13
anim=2552
sprpriority=-10
postype=p1
pos=-26,0
trans=sub
bindtime=-1
scale=1.75,1
removetime=-2
under=0
ownpal=1
[state a]
type=explod
trigger1=animelem=13
anim=7810
sprpriority=10
postype=p1
pos=-26,0
bindtime=-1
removetime=-2
under=0
ownpal=1
[state a]
type=explod
trigger1=animelem=13
anim=7811
sprpriority=10
postype=p1
pos=-26,0
bindtime=-1
removetime=-2
under=0
ownpal=1
[state a]
type=explod
trigger1=animelem=13
anim=666
sprpriority=12
postype=p1
pos=-26,-20
bindtime=-1
removetime=-2
trans=sub
under=0
ownpal=1
[state 810,grabsound];
type=playsnd
trigger1=animelem=13
value=8182,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=13
value=8182,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=13
value=2552,0

;---------------------[僒僂儞僪]
[state 810,grabsound];捦傒
type=playsnd
trigger1=animelem=1
value=420,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=3
value=260,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=260,5
[state 810,grabsound];
type=playsnd
trigger1=animelem=13
value=260,6
;---------------------[堏摦丄懍搙]
[state a]
type=turn
trigger1=animtime=0
;---------------------[憡庤惂屼]
[state a]
type=poweradd
trigger1=time=0
value=122
[state 801,2]
type=targetbind
trigger1=animelem=1
pos=28,0
[state 801,2]
type=targetbind
trigger1=animelem=3
pos=40,0
[state 801,2]
type=targetbind
trigger1=animelem=4
pos=32,-4
[state 801,2]
type=targetbind
trigger1=animelem=5
pos=28,-4
[state 801,2]
type=targetbind
trigger1=animelem=6
pos=12,-12
[state 801,2]
type=targetbind
trigger1=animelem=7
pos=5,-85
[state 801,2]
type=targetbind
trigger1=animelem=8
pos=-3,-97
[state 801,2]
type=targetbind
trigger1=animelem=9
pos=-1,-104
[state 801,2]
type=targetbind
trigger1=animelem=10
pos=0,-96
[state 801,2]
type=targetbind
trigger1=animelem=11
pos=2,-51
[state 801,2]
type=targetbind
trigger1=animelem=12
pos=-7,-21
[state 801,2]
type=targetbind
trigger1=animelem=13
pos=-16,0
[state 801,2]
type=targetbind
trigger1=animelem=14
pos=-32,0
[state 801,2]
type=targetlifeadd
trigger1=animelem=13
value=-0.03*enemynear,lifemax
absolute=1
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=time=0
edge=50,40
;---------------------[僗僥乕僩堏峴]
[state a]
type=changestate
triggerall=var(59)=0
trigger1 = command = "敧棆恄"
trigger1 = AnimElemtime(15) > 1 && AnimElemtime(20) < 2
value=1800

[state a]
type=changestate
triggerall=var(59)=0
trigger1 = command = "僔僃儖儈乕僗僷僀儔儖"
trigger1 = AnimElemtime(15) > 1 && AnimElemtime(20) < 2
value=1150
[state a]
type=changestate
triggerall=var(59)=1
triggerall=power>=2000
triggerall=random%5=0
trigger1=animtime=0
value=2300
[state a]
type=changestate
triggerall=var(59)=1
triggerall=power>=2000
trigger1=animtime=0
value=2150

[state a]
type=changestate
triggerall=var(59)=1
trigger1=animtime=0
trigger1=random%2=0
trigger1=var(45):=1
value=1800

[state a]
type=changestate
triggerall=var(59)=1
trigger1=animtime=0
value=1150
[state 821,3]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)偍偭傁偄搳偘丒捦傑傟
[statedef 265]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
[state 820,1]
type=changeanim2
trigger1=time=0
value=265
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
[state 1];
type=sprpriority
trigger1=animelem=7
value=5
[state 1];
type=sprpriority
trigger1=animelem=11
value=-2
[state a];揰柵
type=palfx
trigger1=animelem=11
time=47
mul=230,230,250
sinadd=255,255,255,5
add=16,16,16
color=1
invertall=1
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
trigger1=animtime=0
value=5100
[state ]
type=destroyself
trigger1=ishelper
trigger1=animelem=11
ignorehitpause=1
;---------------------------------------------------------------------------
; 凣処凬凲凘凧
[statedef 270]
type=s
movetype=a
physics=n

velset=0,0
ctrl=0
anim=270
poweradd=0
sprpriority=1
;---------------------[岠壥壒]
[state 00];偼偀
type=playsnd
trigger1=animelem=5
value=270,0
[state 00];
type=playsnd
trigger1=animelem=4
value=300,1
;---------------------[懍搙]
[state a]
type=statetypeset
trigger1=animelem=4
value=a
[state a]
type=velset
trigger1=animelem=4
x=4
y=-3
[state a]
type=veladd
trigger1=animelem=4,>0
y=0.4
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=prevstateno!=[200,499]
trigger1=animelem=4
attr=,na
animtype=hard
damage=30+var(8)*19
priority=5,hit
getpower=110,110
hitflag=maf
guardflag=h
pausetime=11,12
sparkno=s7002
sparkxy=-20,-56
hitsound=s400,3
guardsound=s120,0
guard.sparkno=s7011
ground.type=low
ground.slidetime=22
ground.hittime=22
ground.velocity=-7.5
air.velocity=-3.5,-4
ground.cornerpush.veloff=-7
air.cornerpush.veloff=-7
guard.cornerpush.veloff=-7
airguard.cornerpush.veloff=-7
yaccel=0.5
fall=0
fall.recover=0
id=200
p2stateno = 15000
[state 210,2]
type=hitdef
trigger1=prevstateno=[200,499]
trigger1=animelem=4
attr=,na
animtype=hard
damage=20+var(8)*19
priority=5,hit
getpower=110,110
hitflag=maf
guardflag=m
pausetime=11,12
sparkno=s7002
sparkxy=-20,-56
hitsound=s400,3
guardsound=s120,0
guard.sparkno=s7011
ground.type=low
ground.slidetime=25
ground.hittime=25
ground.velocity=-7.5
air.velocity=-3.5,-4
ground.cornerpush.veloff=-7
air.cornerpush.veloff=-7
guard.cornerpush.veloff=-7
airguard.cornerpush.veloff=-7
yaccel=0.5
fall=0
fall.recover=0
id=200
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=time=26
value=271
;---------------------------------------------------------------------------
; 凣処凬凲凘凧
[statedef 271]
type=s
movetype=a
physics=n

velset=0,0
ctrl=0
anim=271
poweradd=0
sprpriority=1
;---------------------[岠壥壒]
[state 00];拝抧
type=playsnd
trigger1=animelem=1
value=41,0
;---------------------[懍搙]
[state a]
type=posset
trigger1=animelem=1
y=0
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 傆偭旘偽偟峌寕
[Statedef 290]
type    = S
movetype= A
physics = S
juggle  = 8
poweradd= 0
ctrl = 0
velset = 0,0
anim = 290
sprpriority = 2


;---------------------[岠壥壒]
[State 240, 1]
type = PlaySnd
trigger1 = animelem = 4
value = 300, 1

[State 200, 1];
type = PlaySnd
trigger1 = animelem = 4
value = 210, 0

;---------------------[堏摦]
[state a]
type = posadd
trigger1 = animelem  = 4
trigger2 = animelemtime(4) = 1
trigger3 = animelemtime(4) = 2
x = 8

[state a]
type = posadd
trigger1 = animelem  = 5
x = 6

[state a]
type = posadd
trigger1 = animelemtime(5) = 1
x = 4

;---------------------[峌寕]
[State 240, 2]
type = HitDef
trigger1 = animelem = 4
attr = , NA
animtype  = up
damage    = 64+var(8)*10
priority = 6, Hit
getpower = 180,180
hitflag = MAFD
guardflag = M
pausetime = 11,12
sparkno = s7001;7002
sparkxy = -15,-69
hitsound   = s400,4
guard.sparkno = s7011
guardsound = s120,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -5,-6.5
air.velocity = -5,-6.8
guard.velocity = -11
yaccel = 0.45
fall = 1
fall.recover = 0
ID = 9999
nochainID = 9999
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


;---------------------------------------------------------------------------
; 僈乕僪僉儍儞僙儖傆偭旘偽偟峌寕
[Statedef 291]
type    = S
movetype= A
physics = S
juggle  = 8
ctrl = 0
velset = 0,0
anim = 291
sprpriority = 1


[State 700, 2];柍揋偺忬懺傪嶌傞
type = NotHitBy
triggerall = 1
trigger1 = 1
value = SCA

[State 0, PowerAdd]
type = PowerAdd
trigger1 = palno =[1,4]
trigger1 = time = 0
value = -1000
;---------------------[岠壥壒]
[State 240, 1]
type = PlaySnd
trigger1 = animelem = 4
value = 300, 1

[State 200, 1];
type = PlaySnd
trigger1 = animelem = 4
value = 290, 0

;---------------------[堏摦]
[state a]
type = posadd
trigger1 = animelem  = 4
trigger2 = animelemtime(4) = 1
trigger3 = animelemtime(4) = 2
x = 8

[state a]
type = posadd
trigger1 = animelem  = 5
x = 6

[state a]
type = posadd
trigger1 = animelemtime(5) = 1
x = 4

;---------------------[僄僼僃僋僩]
[State a]
type = EnvColor
trigger1 = movehit = 1
time = 2
value = 255,255,255
under = 2

;---------------------[峌寕]
[State 240, 2]
type = HitDef
trigger1 = Time = 0
attr = , NA
animtype  = diagup
damage    = 20
priority = 6, Hit
getpower = 0,0
hitflag = MAF
;guardflag = M
pausetime = 6,12
sparkno = s7001;7002
sparkxy = -15,-69
hitsound   = s400,4
guard.sparkno = s7011
guardsound = s120,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8
guard.velocity = -11
fall = 1
fall.recover = 0
ID = 9999
nochainID = 9999
kill = 1
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;---------------------------------------------------------------------------
;孅傒庛僷儞僠
[statedef 400]
type=c
movetype=a
physics=c
juggle=8
poweradd=0
ctrl=0
anim=400
sprpriority=1
;---------------------[岠壥壒]
[state 240,1]
type=playsnd
trigger1=animelem=2
value=300,0
[state 200,1];
type=playsnd
trigger1=animelem=2
value=200,random%2
;---------------------[峌寕]
[state 400,2]
type=hitdef
trigger1=animelem=4
attr=,na
damage=20+var(8)*10
priority=4,hit
animtype=light
hitflag=maf
guardflag=m
getpower=46,46
pausetime=11,12
sparkno=s7000
sparkxy=-10,-64
hitsound=s500,0
guard.sparkno=s7010
guardsound=s120,0
ground.type=low
ground.slidetime=9
ground.hittime=9
ground.velocity=-5
air.velocity=-2.5,-3
id=200
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 400,4]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
;---------------------------------------------------------------------------
;孅傒嫮僷儞僠
[statedef 410]
type=c
movetype=a
physics=n
juggle=8
poweradd=40
ctrl=0
velset=0,0
anim=410
sprpriority=1
;---------------------[岠壥壒]
[state 240,1]
type=playsnd
trigger1=animelem=2
value=300,0
[state 200,1];
type=playsnd
trigger1=animelem=2
value=210,0
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=7
x=-24
;---------------------[峌寕]
[state 410,2]
type=hitdef
trigger1=animelem=3
attr=,na
damage=54+var(8)*19
priority=5,hit
animtype=hard
hitflag=maf
guardflag=m
pausetime=11,12
getpower=91,91
sparkno=s7001
sparkxy=-16,-67
hitsound=s400,1
guard.sparkno=s7011
guardsound=s120,0
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-8
air.velocity=-2,-6
fall=0
fall.recover=0
id=410
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 410,4]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
;---------------------------------------------------------------------------
;孅傒庛僉僢僋
[statedef 430]
type=c
movetype=a
physics=c
juggle=8
poweradd=0
ctrl=0
anim=430
sprpriority=1
;---------------------[岠壥壒]
[state 240,1]
type=playsnd
trigger1=animelem=2
value=300,1
[state 200,1];
type=playsnd
trigger1=animelem=2
value=200,random%2
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=10
x=16
;---------------------[峌寕]
[state 430,2]
type=hitdef
trigger1=animelem=5
attr=,na
damage=20+var(8)*10
priority=4,hit
animtype=light
hitflag=m
guardflag=l
pausetime=7,8
sparkno=s7000
sparkxy=-10,-18
hitsound=s400,2
getpower=46,46
guard.sparkno=s7010
guardsound=s120,0
ground.type=low
ground.slidetime=9
ground.hittime=9
ground.velocity=-5
air.velocity=-2,-3
down.velocity=-5,0
down.hittime=20
id=200
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 430,3]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
;---------------------------------------------------------------------------
;孅傒嫮僉僢僋
[statedef 440]
type=c
movetype=a
physics=c
juggle=15
poweradd=0
ctrl=0
anim=440
sprpriority=1
;---------------------[岠壥壒]
[state 240,1]
type=playsnd
trigger1=animelem=7
value=300,1
[state 200,1];
type=playsnd
trigger1=animelem=3
value=210,0
;---------------------[峌寕]
[state 440,3]
type=hitdef
trigger1=animelem=9
attr=,na
damage=64+var(8)*19
priority=5,hit
hitflag=maf
guardflag=l
pausetime=11,12
sparkno=s7001
getpower=91,91
sparkxy=-15,-41
hitsound=s400,3
guardsound=s120,0
guard.sparkno=s7011
ground.type=trip
ground.slidetime=10
ground.hittime=15
ground.velocity=-1.5,-5
air.velocity=-4,-4
guard.velocity=-11
fall=1
fall.recover=0
id=210
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 430,3]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
;---------------------------------------------------------------------------
;嬻拞庛僷儞僠
[statedef 600]
type=a
movetype=a
physics=a
juggle=8
poweradd=0
ctrl=0
anim=600
sprpriority=2
[state a]
type=changeanim
trigger1=time=0
trigger1=vel x!=0
value=605
;---------------------[岠壥壒]
[state 240,1]
type=playsnd
trigger1=animelem=2
value=300,0
[state 200,1];
type=playsnd
trigger1=animelem=2
value=200,random%2
;---------------------[峌寕]
[state 600,2]
type=hitdef
trigger1=anim=600
trigger1=animelem=4
attr=,na
damage=30+var(8)*10
priority=4,hit
getpower=46,46
guardflag=h
pausetime=11,12
sparkno=s7000
sparkxy=-10,-95
hitsound=s400,0
guard.sparkno=s7010
guardsound=s120,0
ground.type=low
ground.slidetime=10
ground.hittime=10
ground.velocity=-4
air.velocity=-1.3,-3
id=600
p2stateno = 15000
[state 600,2]
type=hitdef
trigger1=anim=605
trigger1=animelem=4
attr=,na
damage=25+var(8)*10
priority=4,hit
getpower=46,46
guardflag=h
pausetime=11,12
sparkno=s7000
sparkxy=-10,-95
hitsound=s400,0
guard.sparkno=s7010
guardsound=s120,0
ground.type=low
ground.slidetime=10
ground.hittime=10
ground.velocity=-4
air.velocity=-1.3,-3
id=600
p2stateno = 15000
;---------------------------------------------------------------------------
;嬻拞嫮僷儞僠
[statedef 610]
type=a
movetype=a
physics=a
juggle=8
poweradd=0
ctrl=0
anim=610
sprpriority=2
[state a]
type=changeanim
trigger1=time=0
trigger1=vel x!=0
value=615
;---------------------[岠壥壒]
[state 240,1]
type=playsnd
trigger1=animelem=3
value=300,0
[state 200,1];
type=playsnd
trigger1=animelem=2
value=210,0
;---------------------[峌寕]
[state 610,3]
type=hitdef
trigger1=anim=610
trigger1=animelem=3
attr=,na
damage=64+var(8)*19
priority=5,hit
guardflag=h
getpower=91,91
pausetime=11,12
sparkno=s7001
sparkxy=-12,-51
hitsound=s400,1
guard.sparkno=s7011
guardsound=s120,0
animtype=low
ground.type=high
ground.slidetime=10
ground.hittime=10
ground.velocity=-5
air.velocity=-3,-5
id=600
p2stateno = 15000
[state 610,3]
type=hitdef
trigger1=anim=615
trigger1=animelem=3
attr=,na
damage=50+var(8)*19
priority=5,hit
guardflag=h
getpower=91,91
pausetime=11,12
sparkno=s7001
sparkxy=-12,-51
hitsound=s400,1
guard.sparkno=s7011
guardsound=s120,0
animtype=hard
ground.type=low
ground.slidetime=10
ground.hittime=10
ground.velocity=-5
air.velocity=-3,-5
id=600
p2stateno = 15000
;---------------------------------------------------------------------------
;嬻拞庛僉僢僋
[statedef 630]
type=a
movetype=a
physics=a
juggle=8
poweradd=0
ctrl=0
anim=630
sprpriority=1
[state a]
type=changeanim
trigger1=time=0
trigger1=vel x!=0
value=635
;---------------------[岠壥壒]
[state 240,1]
type=playsnd
trigger1=animelem=2
value=300,1
[state 200,1];
type=playsnd
trigger1=animelem=2
value=200,random%2
;---------------------[峌寕]
[state 630,2]
type=hitdef
trigger1=anim=630
trigger1=animelem=3
attr=,na
damage=30+var(8)*10
priority=4,hit
getpower=46,46
guardflag=h
pausetime=12,14
sparkno=s7000
sparkxy=-11,-71
hitsound=s400,2
guard.sparkno=s7010
guardsound=s120,0
ground.type=low
ground.slidetime=10
ground.hittime=10
ground.velocity=-4
air.velocity=-2,-3
id=600
p2stateno = 15000
[state 630,2]
type=hitdef
trigger1=anim=635
trigger1=animelem=3
attr=,na
damage=25+var(8)*10
priority=4,hit
getpower=46,46
guardflag=h
pausetime=12,14
sparkno=s7000
sparkxy=-11,-71
hitsound=s400,2
guard.sparkno=s7010
guardsound=s120,0
ground.type=low
ground.slidetime=10
ground.hittime=10
ground.velocity=-4
air.velocity=-2,-3
id=600
p2stateno = 15000
;---------------------------------------------------------------------------
;嬻拞嫮僉僢僋
[statedef 640]
type=a
movetype=a
physics=a
juggle=8
poweradd=40
ctrl=0
anim=640
sprpriority=1
[state a]
type=changeanim
trigger1=time=0
trigger1=vel x!=0
value=645
;---------------------[岠壥壒]
[state 240,1]
type=playsnd
trigger1=animelem=2
value=300,1
[state 200,1];
type=playsnd
trigger1=animelem=2
value=210,0
;---------------------[峌寕]
[state 640,3]
type=hitdef
trigger1=anim=640
trigger1=animelem=3
attr=,na
damage=64+var(8)*19
priority=5,hit
guardflag=h
getpower=91,91
pausetime=12,14
sparkno=s7001
sparkxy=-12,-66
hitsound=s400,3
guard.sparkno=s7011
guardsound=s120,0
animtype=hard
ground.type=high
ground.slidetime=10
ground.hittime=10
ground.velocity=-5
air.velocity=-3,-4
id=600

[state 640,3]
type=hitdef
trigger1=anim=645
trigger1=animelem=4
attr=,na
damage=50+var(8)*19
priority=5,hit
guardflag=h
getpower=91,91
pausetime=12,14
sparkno=s7001
sparkxy=-12,-66
hitsound=s400,3
guard.sparkno=s7011
guardsound=s120,0
animtype=hard
ground.type=high
ground.slidetime=10
ground.hittime=10
ground.velocity=-5
air.velocity=-3,-4
id=600
p2stateno = 15000
;---------------------------------------------------------------------------
;嬻拞傆偭旘偽偟峌寕
[statedef 690]
type=a
movetype=a
physics=a
juggle=8
poweradd=41
ctrl=0
anim=690
sprpriority=2
;---------------------[岠壥壒]
[state 240,1]
type=playsnd
trigger1=animelem=2
value=300,1
[state 200,1];
type=playsnd
trigger1=animelem=2
value=210,0
;---------------------[僄僼僃僋僩]
;---------------------[峌寕]
[state 240,2]
type=hitdef
trigger1=animelem=4
attr=,na
animtype=hard
damage=80+var(8)*19
priority=99,hit
getpower=123,123
guardflag=m
pausetime=12,14
sparkno=s7002
sparkxy=-15,-70
hitsound=s400,4
guard.sparkno=s7011
guardsound=s120,0
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-6,-6.5
air.velocity=-6,-6.8
yaccel=0.45
fall=1
fall.recover=0
;ID = 9999
p2stateno = 15000
;---------------------------------------------------------------------------
;嬞媫夞旔慜
[statedef 700]
type=s
movetype=i
physics=n
poweradd=50
ctrl=0
anim=700
velset=0,0
sprpriority=1
[state 1];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1 = animtime = 0
value=sca
time = 10
[state a]
type=playerpush
trigger1=1
value=0
[state 50,4]
type=afterimage
trigger1=time=0
time=12
trans=add1
timegap=2
framegap=2
length=6
palbright=12,12,12
palcontrast=225,225,225
palpostbright=0,0,0
paladd=0,0,0
palmul=1,1,1
;---------------------[僄僼僃僋僩]
[state a]
type=envcolor
triggerall=time=0
trigger1=prevstateno=150
trigger2=prevstateno=151
trigger3=prevstateno=[200,499]
persistent=0
ignorehitpause=1
time=3
value=255,255,255
under=2
;---------------------[岠壥壒]
[State ]
type = playsnd
triggerall = random < 300
trigger1 = Animelem = 1
value = 260,0
channel = 0
lowpriority = 1
[State ]
type = playsnd
triggerall = random > 700
trigger1 = Animelem = 1
value = 1250,0
channel = 0
lowpriority = 1
[State ]
type = playsnd
trigger1 = Animelem = 1
value = 1050,2
channel = 0
lowpriority = 1
;[State ]
;type = playsnd
;triggerall = random < 300
;trigger1 = Animelem = 1
;value = 260,0
;channel = 0
;lowpriority = 1
;[State ]
;type = playsnd
;triggerall = random >600
;trigger1 = Animelem = 1
;value = 1050,2
;channel = 0
;lowpriority = 1
;[State ]
;type = playsnd
;triggerall = random =[300,600]
;trigger1 = Animelem = 1
;value = 1250,0
;channel = 0
;lowpriority = 1
;---------------------[堏摦]
[state a]
type=posset
trigger1=time=0
y=0
[state 600,1]
type=velset
trigger1=time=0
x=0
[state 600,1]
type=velset
trigger1=animelem=3
x=5
[state 600,1]
type=velset
trigger1=animelem=8
x=0
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;嬞媫夞旔屻
[statedef 701]
type=s
movetype=i
physics=n
poweradd=50
ctrl=0
anim=701
velset=0,0
sprpriority=1
[state 1];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1 = animtime = 0
value=sca
time = 10
[state a]
type=playerpush
trigger1=1
value=0
[state 50,4]
type=afterimage
trigger1=time=0
time=12
trans=add1
timegap=2
framegap=2
length=6
palbright=12,12,12
palcontrast=225,225,225
palpostbright=0,0,0
paladd=0,0,0
palmul=1,1,1
;---------------------[僄僼僃僋僩]
[state a]
type=envcolor
triggerall=time=0
trigger1=prevstateno=150
trigger2=prevstateno=151
persistent=0
ignorehitpause=1
time=3
value=255,255,255
under=2
;---------------------[岠壥壒]
[State ]
type = playsnd
triggerall = random < 300
trigger1 = Animelem = 1
value = 260,0
channel = 0
lowpriority = 1
[State ]
type = playsnd
triggerall = random > 700
trigger1 = Animelem = 1
value = 1250,0
channel = 0
lowpriority = 1
[State ]
type = playsnd
trigger1 = Animelem = 1
value = 1050,2
channel = 0
lowpriority = 1
;---------------------[堏摦]
[state a]
type=posset
trigger1=time=0
y=0
[state 600,1]
type=velset
trigger1=time=0
x=0
[state 600,1]
type=velset
trigger1=animelem=4
x=-5
[state 600,1]
type=velset
trigger1=animelem=8
x=0
;---------------------[僗僥乕僩堏峴]

[State -3, 700+710]
type = ChangeState
triggerall = var(59)>=1
triggerall = Statetype != A
triggerall = p2movetype!=A
triggerall =p2life>0
trigger1 = P2dist X <= 60
value = 1150

[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;僟僂儞夞旔
[statedef 702]
type=s
movetype=i
physics=n
poweradd=50
ctrl=0
anim=702
velset=0,0
sprpriority=1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
time = 10
trigger1 = animtime = 0
value=sca
time = 10
[state a]
type=playerpush
trigger1=1
value=0
;---------------------[岠壥壒]
[state 600,1];
type=playsnd
trigger1=time=1
value=200,0
;---------------------[堏摦]
[state a]
type=posset
trigger1=time=0
y=0
[state 600,1]
type=velset
trigger1=time=0
x=-12
[state 600,1]
type=velset
trigger1=animelem=7
x=0
[state 600,1]
type=velmul
trigger1=1
x=0.9

[State -3, 700+710]
type = ChangeState
triggerall = var(59)>=1
triggerall = Statetype != A
triggerall = p2movetype!=A
triggerall =p2life>0
trigger1 = P2dist X <= 60
value = 1150
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;旔偗峌寕
[statedef 705]
type=s
movetype=i
physics=n
poweradd=0
ctrl=0
anim=705
velset=0,0
sprpriority=1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
time = 30
trigger1 = animtime = 0
value=sca
time = 30
[state a]
type=playerpush
trigger1=1
value=0
;---------------------[堏摦]
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
triggerall=animelem=4,>=0
triggerall=animelem=5,<0
trigger1=command="x"
trigger2=command="y"
trigger3=command="a"
trigger4=command="b"
trigger5=command="z"
trigger6=command="c"
value=706
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 旔偗峌寕
[statedef 706]
type=s
movetype=a
physics=s
juggle=8
velset=0,0
ctrl=0
anim=706
poweradd=0
sprpriority=1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
time = 30
trigger1 = animtime = 0
value=sca
time = 30
;---------------------[岠壥壒]
[state 00];
type=playsnd
trigger1=animelem=4
value=210,0
[state 00];
type=playsnd
trigger1=animelem=6
value=300,1
;---------------------[峌寕]
[state 240,2]
type=hitdef
trigger1=animelem=7
attr=,na
animtype=hard
damage=20+var(8)*19
priority=5,hit
getpower=91,91
guardflag=m
pausetime=12,13
sparkno=s7001
sparkxy=-24,-73
hitsound=s400,3
guard.sparkno=s7011
guardsound=s120,0
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-9
air.velocity=-3,-5.2
id=200
p2stateno = 15000
;---------------------[僗僥乕僩堏峴]
[state 200,7]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;僔僃儖儈乕僼儔僢僔儏丒僆儕僕僫儖/凙凘凨凾凲凘処
[statedef 800]
type=s
movetype=a
physics=s
juggle=0
velset=0,0
ctrl=0
anim=800
sprpriority=1
;---------------------[峌寕]
[state 800,1]
type=hitdef
trigger1=time=0
attr=,nt
hitflag=mafd
priority=7,hit
sparkno=-1
sprpriority=1
p1facing=1
p2facing=1
fall=1
[state ]
type=targetstate
trigger1=movecontact
value=810
[state ]
type=changestate
trigger1=movecontact
value=801
;---------------------[僗僥乕僩堏峴]
[state 800,2]
type=changestate
trigger1=animtime=0
value=215
;---------------------------------------------------------------------------
;僔僃儖儈乕僼儔僢僔儏丒僆儕僕僫儖/凙凘凨凾凲凘処丒搳偘
[statedef 801]
type=s
movetype=a
physics=n
anim=801
juggle=8
sprpriority=4
[state 1020,4]
type=envshake
trigger1=animelem=11
time=12
ampl=-6
freq=95
phase=95
;---------------------[僄僼僃僋僩]
[state explod];捦傒
type=explod
trigger1=animelem=6
anim=7080
id=3000
sprpriority=3
postype=p1
pos=18,-57
bindtime=1
supermove=0
ignorehitpause=0
under=0
ownpal=1



[state a]
type=explod
trigger1=animelem=11
anim=557
id=3000
sprpriority=10
postype=p1
pos=-72,0
scale=.5,.5
bindtime=1
removetime=18
under=0
trans=add
ownpal=1
[state explod];抧柺侾
type=Explod
trigger1=animelem=11,3
anim=7800
sprpriority=-250
postype=p1
pos=-72,0
bindtime=1
scale=2,1
removetime=-2
trans=sub
ownpal=1
[state explod];抧柺侾
type=Explod
trigger1=animelem=11
anim=7800
sprpriority=250
postype=p1
pos=-72,0
bindtime=1
scale=2,1
removetime=-2
ownpal=1
[state explod];抧柺侾
type=Explod
trigger1=animelem=11
anim=7830
sprpriority=-250
postype=p1
pos=-72,0
bindtime=1
scale=2,1
trans=sub
ownpal=1
removetime=-2
[state explod];抧柺侾
type=Explod
trigger1=animelem=11
anim=7830
sprpriority=250
postype=p1
pos=-72,0
bindtime=1
scale=1,1
removetime=-2
ownpal=1
[state explod];抧柺侾
type=Explod
trigger1=animelem=11
anim=2910
id=3000
sprpriority=25
postype=p1
pos=-72,0
bindtime=1
scale=2.5,1
ownpal=1

;---------------------[僒僂儞僪]
[state 810,grabsound];捦傒
type=playsnd
trigger1=animelem=6
value=420,0
[state 810,grabsound];
type=playsnd
trigger1=var(1)=0
trigger1=animelem=5
value=801,0
[state 810,grabsound];
type=playsnd
trigger1=var(1)=1
trigger1=animelem=8
value=210,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=9
value=260,5
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=260,6

[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=8181,0
freqmul=1.1
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=8182,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=8182,1
freqmul=1.1

;---------------------[堏摦丄懍搙]
[state a]
type=posadd
trigger1=animelem=2
trigger2=animelem=3
trigger3=animelem=4
x=16
[state a]
type=posadd
trigger1=animelem=18
x=-32
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=animelem=6
edge=0,80
[state a]
type=turn
trigger1=animelem=5
;---------------------[憡庤惂屼]
[state 801,2]
type=targetbind
trigger1=animelem=1
pos=32,0
[state 801,2]
type=targetbind
trigger1=animelem=6
pos=32,-4
[state 801,2]
type=targetbind
trigger1=animelem=7
pos=8,0
[state 801,2]
type=targetbind
trigger1=animelem=8
pos=-4,0
[state 801,2]
type=targetbind
trigger1=animelem=9
pos=-12,-12
[state 801,2]
type=targetbind
trigger1=animelem=10
pos=-52,-54
[state 801,2]
type=targetbind
trigger1=animelem=11
pos=-78,0
[state 801,2]
type=targetlifeadd
trigger1=animelem=11;animelemtime(11) = 1
value=-0.03*enemynear,lifemax
absolute=1
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=time=0
edge=60,0
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=changestate
triggerall=var(59)=0
trigger1 = command = "b"
trigger1 = AnimElemtime(10) > 1 && AnimElemtime(20) < 2
value=850
[state 821,3]
type=changestate
triggerall=var(59)=0
trigger1 = command = "x"
trigger1 = AnimElemtime(10) > 1 && AnimElemtime(20) < 2
value=260
[state 821,3]
type=changestate
triggerall=var(59)=1
triggerall=random%4=0
trigger1=animelem=18
value=850
[state 821,3]
triggerall=var(59)=1
type=changestate
trigger1=animelem=18
value=260
[state 821,3]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)僔僃儖儈乕僼儔僢僔儏丒僆儕僕僫儖/凙凘凨凾凲凘処丒搳偘傜傟
[statedef 810]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
[state 820,1]
type=changeanim2
trigger1=time=0
value=810
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[懍搙]
[state a]
type=velset
trigger1=animelem=14
x=-2
y=-6
[state 821,1];25F
type=veladd
trigger1=animelem=14,>0
y=.35
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
triggerall=vel y>0
trigger1=pos y>=0
value=5100
;---------------------------------------------------------------------------
;僼儘儞僩僼儔僢僔儏/刕凬凲凘処
[statedef 850]
type=s
movetype=a
physics=s
juggle=0
velset=0,0
ctrl=0
anim=800
sprpriority=1
[state a]
type=turn
triggerall=time=0
trigger1=facing=enemy,facing
trigger2=prevstateno=1110
;---------------------[峌寕]
[state 800,1]
type=hitdef
trigger1=time=0
attr=,nt
hitflag=mafd
priority=7,hit
sparkno=-1
sprpriority=1
p1facing=1
p2facing=1
fall=1
[state ]
type=targetstate
trigger1=movecontact
value=860
[state ]
type=changestate
trigger1=movecontact
value=851
;---------------------[僗僥乕僩堏峴]
[state 800,2]
type=changestate
trigger1=animtime=0
value=245
;---------------------------------------------------------------------------
;僼儘儞僩僼儔僢僔儏/刕凬凲凘処丒搳偘
[statedef 851]
type=s
movetype=a
physics=n
anim=850
juggle=8
sprpriority=4
;---------------------[墘弌]
;---------------------[僄僼僃僋僩]
[state explod];捦傒
type=explod
trigger1=animelem=2
anim=7080
id=3000
sprpriority=3
postype=p1
pos=34,-66
bindtime=1
supermove=0
ignorehitpause=0
under=0
ownpal=1
[state 1020,4]
type=EnvShake
trigger1=animelem=8
time=12
ampl=-6
freq=95
phase=95
;---------------------[僒僂儞僪]
[state 810,grabsound];捦傒
type=playsnd
trigger1=animelem=2
value=420,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=1
value=850,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=5
value=2100,3
;---------------------[堏摦丄懍搙]
[state a]
type=posadd
trigger1=animelem=8
x=-32
[state a]
type=turn
trigger1=animtime=0
;---------------------[憡庤惂屼]
[state 801,2]
type=targetbind
trigger1=animelem=1
pos=52,0
[state 801,2]
type=targetbind
trigger1=animelem=1
pos=36,0
[state 801,2]
type=targetbind
trigger1=animelem=4
pos=22,-97
[state 801,2]
type=targetbind
trigger1=animelem=5
pos=-16,-96
[state 801,2]
type=targetbind
trigger1=animelem=6
pos=-96,-71
[state 801,2]
type=targetlifeadd
trigger1=animelem=6
value=-0.04*enemynear,lifemax
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=time=0
edge=0,110
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=changestate
triggerall=var(59)=0
trigger1 = command = "僔僃儖儈乕僉儍僢僠"
trigger1 = AnimElemtime(1) > 1 && AnimElemtime(10) < 2
value=1300
[state 821,3]
type=changestate
triggerall=var(59)=1
triggerall=frontedgebodydist>100
trigger1=animelem=10
value=1300
[state 821,3]
type=changestate
triggerall=var(59)=1
triggerall=frontedgebodydist<=100
trigger1=animelem=10
value=1600
[state 821,3]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)僼儘儞僩僼儔僢僔儏/刕凬凲凘処丒捦傑傟
[statedef 860]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
[state 820,1]
type=changeanim2
trigger1=time=0
value=860
[state a]
type=turn
trigger1=animelem=6
;---------------------[懍搙]
[state a]
type=velset
trigger1=animelem=6
x=-9
y=-8
[state a]
type=velmul
trigger1=vel x<-4.5
x=0.85
[state 821,1];36F
type=veladd
trigger1=animelem=6,>0
y=.35
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
triggerall=vel y>0
trigger1=pos y>=0
value=5100
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;昁嶦媄丒僔僃儖儈乕
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 傾僋僙儖僗僺儞僉僢僋
[statedef 1000]
type=s
movetype=a
physics=n

poweradd=76
velset=0,0
anim=1000
sprpriority=1
ctrl=0
[state a]
type=turn
triggerall=time=0
trigger1=facing=enemy,facing
;---------------------[偳偙僉儍儞]
[state a];揰柵
type=palfx
triggerall=var(20)>0
triggerall=time<=5
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1005
trigger7=prevstateno=1360
trigger8=prevstateno=1365
trigger9=prevstateno=1405
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];MAX僎乕僕
type=varadd
triggerall=var(20)>0
triggerall=time=0
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1005
trigger7=prevstateno=1360
trigger8=prevstateno=1365
trigger9=prevstateno=1405
v=20
value=-150
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="a"
v=5
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="b"
v=5
value=1
[state a]
type=changeanim
trigger1=time=0
trigger1=var(5)=1
value=1001
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=1000,0
[state a];僟僢僔儏
type=playsnd
trigger1=animelem=3
value=40,1
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=animelem=9,<0
value=sca
;---------------------[堏摦]
[state a]
type=statetypeset
trigger1=animelem=3
value=a
[state a]
type=velset
trigger1=var(5)=0
trigger1=animelem=3
x=3
y=-5
[state a];26F
type=veladd
trigger1=var(5)=0
trigger1=animelem=3,>0
y=0.41
[state a]
type=velset
trigger1=var(5)=1
trigger1=animelem=3
x=4
y=-6
[state a];26F
type=veladd
trigger1=var(5)=1
trigger1=animelem=3,>0
y=0.41
;---------------------[棫偪僗僥乕僩偵栠傞]


[state a]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=1005

;---------------------------------------------------------------------------
; 傾僋僙儖僗僺儞僉僢僋丒峌寕
[statedef 1005]
type=s
movetype=a
physics=n

poweradd=0
velset=0,0
anim=1005+var(1)
sprpriority=1
ctrl=0
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[僐儅儞僪敾掕]
[state a]
type=changestate
triggerall=time=0
triggerall=var(59) = 0
trigger1=command="偍偟偭傁側偟a"
trigger2=command="偍偟偭傁側偟b"
value=1010
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=time=0
value=41,0
[state a];
type=playsnd
trigger1=animelem=2
value=1000,1
[state a];
type=playsnd
trigger1=animelem=2
value=300,1
;---------------------[峌寕]
[state 240,2]
type=hitdef
trigger1=var(5)=0
trigger1=animelem=2
attr=,sa
animtype=high
damage=90+var(8)*10,8
priority=6,hit
getpower=76,76
guardflag=m
pausetime=11,12
sparkno=s7002
sparkxy=-15,-76
hitsound=s400,4
guard.sparkno=s7012
guardsound=s120,1
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=-3.5,-7.5
air.velocity=-3.5,-7.8
guard.velocity=-13
yaccel=0.45
fall=1
fall.recover=0
id=200
p2stateno = 15000
[state 240,2]
type=hitdef
trigger1=var(5)=1
trigger1=animelem=2
attr=,sa
animtype=high
damage=90+var(8)*10,8
priority=6,hit
getpower=76,76
guardflag=m
pausetime=11,12
sparkno=s7002
sparkxy=-15,-76
hitsound=s400,4
guard.sparkno=s7012
guardsound=s120,1
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=-3.5,-7.5
air.velocity=-3.5,-7.8
guard.velocity=-13
yaccel=0.45
fall=1
fall.recover=0
id=200
p2stateno = 15000
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 傾僋僙儖僗僺儞僉僢僋丒僉儍儞僙儖
[statedef 1010]
type=s
movetype=i
physics=n

poweradd=0
velset=0,0
anim=1010
sprpriority=1
ctrl=0
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=time=0
value=47,0
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 僟僀儎儌儞僪僶僗僩
[statedef 1050]
type=s
movetype=a
physics=n
poweradd=100
velset=0,0
anim=1050
sprpriority=1
ctrl=0
[state a]
type=attackdist
trigger1=enemy,stateno!=[120,159]
value=0
;---------------------[偳偙僉儍儞]
[state a];揰柵
type=palfx
triggerall=var(20)>0
triggerall=time<=5
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1005
trigger7=prevstateno=1360
trigger8=prevstateno=1365
trigger9=prevstateno=1405
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];MAX僎乕僕
type=varadd
triggerall=var(20)>0
triggerall=time=0
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1005
trigger7=prevstateno=1360
trigger8=prevstateno=1365
trigger9=prevstateno=1405
v=20
value=-150
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=1050,0
[state a];僟僢僔儏
type=playsnd
trigger1=animelem=3
value=40,1
;---------------------[堏摦]
[state a]
type=velset
trigger1=animelem=4
x=8
;---------------------[棫偪僗僥乕僩偵栠傞]
[state ]
type=hitdef
trigger1=animelem=1
attr=,na
hitflag=mafd
priority=7,hit
damage=0,0
pausetime=0,20
guard.pausetime=0,0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
getpower=0,0
givepower=0,0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
fall=1
fall.recover=0
ignorehitpause=1
persistent=256
p2stateno = 15000
[state a]
type=changestate
trigger1=var(5)=0
trigger1=animelemtime(5)>=0
trigger1=frontedgebodydist<=20
value=1051
[state a]
type=changestate
trigger1=p2dist x<=58
trigger1=animelem=4,>=0
value=1055
;---------------------------------------------------------------------------
; 僟僀儎儌儞僪僶僗僩丒幐攕
[statedef 1051]
type=s
movetype=i
physics=n

poweradd=0
velset=0,0
anim=1051+var(5)
sprpriority=1
ctrl=0
[state a]
type=nothitby
trigger1=1
value=sca
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=1050,2
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 僟僀儎儌儞僪僶僗僩丒捦傒
[statedef 1055]
type=s
movetype=a
physics=n

poweradd=0
velset=0,0
anim=1055
sprpriority=1
ctrl=0
[state a]
type=nothitby
trigger1=1
value=sca
[state ]
type=targetdrop
trigger1=!time
ignorehitpause=1
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=3
value=1050,2
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=3
trigger2=animelem=4
x=16
[state a]
type=posadd
trigger1=animelem=5
x=8
;---------------------[峌寕]
[state a]
type=attackdist
trigger1=enemy,stateno!=[120,159]
value=0
[state 800,1]
type=hitdef
trigger1=animelem=1
attr=,st
hitflag=mafd
priority=5,hit
sparkno=-1
p2facing=1
fall=0;棊偪傞椡傪俀俹偵偐偗傞偐
[state ]
type=targetstate
trigger1=movecontact
value=1070
[state ]
type=changestate
trigger1=movecontact
value=1060
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;僟僀儎儌儞僪僶僗僩丒搳偘
[statedef 1060]
type=s
movetype=a
physics=n
anim=1060
velset=0,0
poweradd=150
sprpriority=4
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=animelem=7
edge=0,0
;---------------------[墘弌]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僄僼僃僋僩]
[state explod];捦傒
type=explod
trigger1=animelem=1
anim=7081
id=3000
sprpriority=3
postype=p1
pos=14,-53
bindtime=1
supermove=0
ignorehitpause=0
under=0
ownpal=1
[state 1020,4]
type=envshake
trigger1=animelem=11
time=18
ampl=-12
freq=95
phase=95
[state a]
type=explod
trigger1=animelem=11
anim=556
sprpriority=1000
postype=p1
pos=40,0
scale=.5,.5
bindtime=1
removetime=-2
under=0
trans=add
ownpal=1
[state a]
type=explod
trigger1=animelem=11
anim=7830
sprpriority=20
postype=p1
pos=40,0
bindtime=1
removetime=-2
ownpal=1
[state a]
type=explod
trigger1=animelem=11
anim=7805
sprpriority=20
postype=p1
pos=40,0
bindtime=1
removetime=-2
ownpal=1
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=8181,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=8182,1
[state a]
type=envcolor
trigger1=animelem=11
time=2
value=255,255,255
under=2
;---------------------[僒僂儞僪]
[state 810,grabsound];捦傒
type=playsnd
trigger1=animelem=1
value=420,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=3
value=1050,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=260,6
;---------------------[堏摦]
[state a]
type=bindtotarget
trigger1=time=0
trigger2=time=1
pos=20,63,head
[state a]
type=posadd
trigger1=animelem=2
trigger2=animelem=8
y=4
[state a]
type=posadd
trigger1=animelem=3
x=28
y=-8
[state a]
type=posadd
trigger1=animelem=4
x=8
y=8
[state a]
type=posadd
trigger1=animelem=6
y=-4
[state a]
type=posadd
trigger1=animelem=7
x=-40
y=4
[state a]
type=posadd
trigger1=animelem=9
x=-16
y=8
[state a]
type=posset
trigger1=animelem=10
y=0
[state a]
type=turn
trigger1=animtime=0
;---------------------[憡庤惂屼]
[state a]
type=targetbind
trigger1=animelem=9
pos=34,-14
[state a]
type=targetbind
trigger1=animelem=10
pos=5,-56
[state a]
type=targetbind
trigger1=animelem=11
pos=5,-49
[state a]
type=targetbind
trigger1=animelem=12
pos=14,-50
[state a]
type=targetbind
trigger1=animelem=13
pos=72,-15
[state aa]
type=targetlifeadd
trigger1=animelem=11
value=-0.06*enemynear,lifemax
absolute=1
[state ]
type=poweradd
trigger1=animelem=11
value=200
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
triggerall=var(59)=0
triggerall=power>=1000
trigger1 = command = "廻柦丒尪塭丒恔巰"
trigger1 = AnimElemtime(10) > 1 && AnimElemtime(15) < 2
value=2400

[state a]
type=changestate
triggerall=var(59)=0
triggerall=power>=1000
trigger1 = command = "埫崟棆岝対"
trigger1 = AnimElemtime(10) > 1 && AnimElemtime(15) < 2
value=2300

[state a]
type=changestate
triggerall=var(59)=0
trigger1 = command = "敧欯撱偺曏"
trigger1 = AnimElemtime(10) > 1 && AnimElemtime(15) < 2
value=1600

[State a]
type = ChangeState
triggerall=var(59)=0
trigger1 = command = "僔僃儖儈乕儂僀僢僾"
trigger1 = AnimElemtime(10) > 1 && AnimElemtime(15) < 2
value = 1100
[state a]
type=changestate
triggerall=var(59)=1
triggerall=frontedgebodydist>=100
triggerall=power>=3000
trigger1=animelem=14
value=2400
[state a]
type=changestate
triggerall=var(59)=1
triggerall=frontedgebodydist<100
triggerall=power>=3000
trigger1=animelem=14
value=2300
[state a]
type=changestate
triggerall=var(59)=1
triggerall=frontedgebodydist>=100
trigger1=animelem=14
value=1600
[state a]
type=changestate
triggerall=var(59)=1
triggerall=frontedgebodydist<100
trigger1=animelem=14
value=260
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)僟僀儎儌儞僪僶僗僩丒捦傑傟
[statedef 1070]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=1
value=sca
[state 820,1]
type=changeanim2
trigger1=time=0
value=1070
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=changestate
trigger1=animtime=0
value=1071
;---------------------------------------------------------------------------
;(ENEMY)僟僀儎儌儞僪僶僗僩丒悂偒旘傃
[statedef 1071]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=hitby
trigger1=1
value=sca,aa,ap,at
[state 820,1]
type=changeanim
trigger1=time=0
value=5050
[state a];揰柵
type=palfx
trigger1=!time
time=47
mul=230,230,250
sinadd=255,255,255,5
add=16,16,16
color=1
invertall=1
;---------------------[懍搙]
[state a]
type=velset
trigger1=time=0
x=-9
y=-8
[state a]
type=velmul
trigger1=vel x<=-4.5
x=0.85
[state a];29
type=veladd
trigger1=1
y=0.35
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
triggerall=vel y>0
trigger1=pos y>=0
value=5100
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 僔僃儖儈乕儂僀僢僾
[statedef 1100]
type=s
movetype=a
physics=n
poweradd=100
velset=0,0
anim=1100
sprpriority=1
ctrl=0
[state a]
type=turn
triggerall=time=0
trigger1=prevstateno=1260
;---------------------[偳偙僉儍儞]
[state a];揰柵
type=palfx
triggerall=var(20)>0
triggerall=time<=5
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1005
trigger7=prevstateno=1360
trigger8=prevstateno=1365
trigger9=prevstateno=1405
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];MAX僎乕僕
type=varadd
triggerall=var(20)>0
triggerall=time=0
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1005
trigger7=prevstateno=1360
trigger8=prevstateno=1365
trigger9=prevstateno=1405
v=20
value=-150
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="x"
v=5
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="y"
v=5
value=1
[state a]
type=changeanim
trigger1=time=0
trigger1=var(5)=1
value=1101
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=1100,0
[state a];
type=playsnd
trigger1=animelem=4
value=260,5
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=3
trigger2=animelem=4
trigger3=animelem=8
x=-16
[state a]
type=posadd
trigger1=animelem=6
trigger2=animelem=7
x=-8
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=animelem=4
attr=,sa
animtype=hard
damage=0,0
priority=7,hit
getpower=31,31
hitflag=mafd
guardflag=m
pausetime=4,5
sparkno=s7002
sparkxy=-24,-96
hitsound=s400,3
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=0
guard.velocity=-12
air.velocity=-5.5,-3.5
air.fall=1
fall.recover=0
p2facing=1
id=200
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
p2stateno = 15000
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=movehit
value=1110
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;僔僃儖儈乕儂僀僢僾丒搳偘
[statedef 1110]
type=s
movetype=a
physics=n
anim=1110
juggle=8
velset=0,0
poweradd=50
sprpriority=4
;---------------------[墘弌]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僄僼僃僋僩]
[state 1020,4]
type=envshake
trigger1=animelem=5
time=18
ampl=-12
freq=95
phase=95
[state a]
type=envcolor
trigger1=animelem=5,2
persistent=0
ignorehitpause=1
time=2
value=255,255,255
under=2

[state a]
type=explod
trigger1=animelem=5
anim=557
id=3000
sprpriority=10
postype=p1
pos=-32,0
scale=.5,.5
bindtime=1
removetime=18
under=0
trans=add
ownpal=1
[state explod];抧柺侾
type=Explod
trigger1=animelem=5
anim=7810
sprpriority=200
postype=p1
pos=-32,0
bindtime=1
scale=1,1
removetime=18
ownpal=1
[state explod];抧柺侾
type=Explod
trigger1=animelem=5
anim=7816
sprpriority=250
postype=p1
pos=-32,0
random=10,0
bindtime=1
removetime=18
scale=1.5,1
ownpal=1
[state explod];抧柺侾
type=Explod
trigger1=animelem=5
anim=7815
sprpriority=250
postype=p1
pos=-32,0
random=10,0
bindtime=1
scale=1.5,1
removetime=18
ownpal=1
[state explod];抧柺侾
type=Explod
trigger1=animelem=5
anim=2910
id=3000
sprpriority=25
postype=p1
pos=-32,0
bindtime=1
scale=2.5,1
ownpal=1
[state ]
type=playsnd
trigger1=animelem=5
value=2300,3
;---------------------[僒僂儞僪]
[state 810,grabsound];
type=playsnd
trigger1=animelem=5
value=8182,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=5
value=8182,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=5
value=8181,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=5
value=260,6
[state 810,grabsound];
type=playsnd
trigger1=animelem=8
value=420,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=12
value=850,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=13
value=2100,3
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=2
trigger2=animelem=3
x=-8
[state a]
type=posadd
trigger1=animelem=18
x=16
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=1;animelem = 7
edge=0,50
;---------------------[憡庤惂屼]
[state a]
type=targetstate
trigger1=time=0
value=1120
[state a]
type=targetbind
trigger1=animelem=1
pos=62,-86
[state a]
type=targetbind
trigger1=animelem=2
pos=32,-101
[state a]
type=targetbind
trigger1=animelem=3
pos=-16,-75
[state a]
type=targetbind
trigger1=animelem=4
pos=-25,-34
[state a]
type=targetbind
trigger1=animelem=5
pos=-32,0
[state a]
type=targetbind
trigger1=animelem=8
pos=30,-18
[state a]
type=targetbind
trigger1=animelem=9
pos=26,0
[state a]
type=targetbind
trigger1=animelem=12
pos=19,-79
[state a]
type=targetbind
trigger1=animelem=13
pos=-8,-77
[state a]
type=targetbind
trigger1=animelem=14
pos=-36,-45
[state a]
type=targetbind
trigger1=animelem=15
pos=-71,-28
[state aa]
type=targetlifeadd
trigger1=animelem=5
value=-0.03*enemynear,lifemax
absolute=1
kill=0
[state aa]
type=targetlifeadd
trigger1=animelem=15
value=-0.03*enemynear,lifemax
absolute=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
triggerall=var(59)=0
trigger1 = command = "x"
trigger1 = AnimElemtime(3) > 1 && AnimElemtime(15) < 2
value=260
[state a]
type=changestate
triggerall=var(59)=1
trigger1=animelem=8
trigger1=random%3=0
value=260
[state a]
type=changestate
triggerall=var(59)=1
trigger1=animelem=8
value=850
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)僔僃儖儈乕儂僀僢僾丒悂偒旘傃
[statedef 1120]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
[state 820,1]
type=changeanim2
trigger1=time=0
value=1120
[state a];揰柵
type=palfx
trigger1=animelem=5
time=47
mul=230,230,250
sinadd=255,255,255,5
add=16,16,16
color=1
invertall=1
;---------------------[懍搙]
[state a]
type=turn
trigger1=time=0
trigger1=facing=enemy,facing
trigger2=animelem=10
trigger3=animelem=15
[state a]
type=velset
trigger1=animelem=15
x=5.5
y=-4
[state a];23
type=veladd
trigger1=animelem=15,>0
y=0.47
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
triggerall=animelem=15,>0
trigger1=vel y>0
trigger1=pos y>=0
value=5100
[state ]
type=destroyself
trigger1=ishelper
ignorehitpause=1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 僔僃儖儈乕僗僷僀儔儖
[statedef 1150]
type=s
movetype=a
physics=n
poweradd=50
velset=0,0
anim=1150
sprpriority=1
ctrl=0
[state ]
type=targetdrop
trigger1=!time
ignorehitpause=1
;---------------------[偳偙僉儍儞]
[state a];揰柵
type=palfx
triggerall=var(20)>0
triggerall=time<=5
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1005
trigger7=prevstateno=1360
trigger8=prevstateno=1365
trigger9=prevstateno=1405
time=1
add=256,256,256
color=1
ignorehitpause=1
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=2
value=1050,2
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=4
trigger2=animelem=5
x=8
[state a]
type=posadd
trigger1=animelem=6
x=12
;---------------------[峌寕]
[state a]
type=attackdist
trigger1=enemy,stateno!=[120,159]
value=0
[state 800,1]
type=hitdef
trigger1=animelem=1
attr=,st
hitflag=mafd
priority=5,hit
sparkno=-1
p2facing=1
fall=0
[state ]
type=targetstate
trigger1=movecontact
value=1170
[state ]
type=changestate
trigger1=movecontact
value=1160
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;僔僃儖儈乕僗僷僀儔儖丒搳偘
[statedef 1160]
type=s
movetype=a
physics=n
anim=1160
juggle=8
velset=0,0
poweradd=91
sprpriority=4
[State , 摉恎]
type=ReversalDef
trigger1=1
reversal.attr=sca,na,sa,ha,np,sp,hp,nt,st,ht
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僄僼僃僋僩]
[state a]
type=sprpriority
trigger1=animelem=10
value=-5
[state a]
type=sprpriority
trigger1=animelem=19
value=5
[state explod];捦傒
type=explod
trigger1=animelem=1
anim=7081
id=3000
sprpriority=3
postype=p1
pos=14,-53
bindtime=1
supermove=0
ignorehitpause=0
under=0
ownpal=1
[state explod];懌
type=explod
trigger1=animelem=12
anim=1165
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=-1
supermove=0
ignorehitpause=0
under=0
ownpal=1
;---------------------[僒僂儞僪]
[state 810,grabsound];捦傒
type=playsnd
trigger1=animelem=1
value=420,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=2
value=1150,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=13
trigger2=animelem=14
value=1150,3
[state 810,grabsound];
type=playsnd
trigger1=animelem=21
value=1150,4
;---------------------[堏摦]
[state a]
type=targetbind
trigger1=time=0
pos=32,0
[state a]
type=bindtotarget
trigger1=time=0
trigger2=time=1
pos=6,56,head;20,63,head
[state a]
type=posadd
trigger1=animelem=10
x=4
y=4
[state a]
type=posadd
trigger1=animelem=11
trigger2=animelem=20
y=-4
[state a]
type=posadd
trigger1=animelem=19
x=4
[state a]
type=posset
trigger1=animelem=21
y=-52
[state a]
type=velset
trigger1=animelem=21
y=-3
[state a]
type=veladd
trigger1=animelem=21,>0
y=0.45
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=animelem=7
edge=0,0
;---------------------[憡庤惂屼]
[state a]
type=targetbind
trigger1=animelem=21,>=0
pos=-23,-31
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=1161
;---------------------------------------------------------------------------
; 僔僃儖儈乕僗僷僀儔儖丒拝抧
[statedef 1161]
type=s
movetype=a
physics=n
poweradd=0
velset=0,0
anim=1161
sprpriority=1
ctrl=0
[State , 摉恎]
type=ReversalDef
trigger1=1
reversal.attr=sca,na,sa,ha,np,sp,hp,nt,st,ht
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=time=0
value=260,6
;---------------------[墘弌]
[state 1020,4]
type=envshake
trigger1=time=0
time=12
ampl=-6
freq=95
phase=95
[state a]
type=explod
trigger1=animelem=1
anim=7050
id=3000
sprpriority=10
postype=p1
pos=-48,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
trigger1=animelem=1
anim=7051
id=3000
sprpriority=-10
postype=p1
pos=-48,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
;---------------------[]
[state aa]
type=targetlifeadd
trigger1=time=0
value=-0.04*enemynear,lifemax
absolute=1
kill=0
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animelem=4,>0
value=1400
;---------------------------------------------------------------------------
;(ENEMY)僔僃儖儈乕僗僷僀儔儖丒搳偘傜傟
[statedef 1170]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
[state 820,1]
type=changeanim2
trigger1=time=0
value=1170
;---------------------[懍搙]
[state a]
type=turn
trigger1=time=0
trigger1=facing=enemy,facing
[state a]
type=posset
trigger1=animelem=10
y=0
[state a]
type=velset
trigger1=animelem=12
x=4
y=-6
[state a];25
type=veladd
trigger1=animelem=12,>0
y=0.51
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
triggerall=animelem=12,>0
trigger1=vel y>0
trigger1=pos y>=0
value=5100
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 僔僃儖儈乕僋儔僢僠
[statedef 1200]
type=s
movetype=a
physics=n
poweradd=100
velset=0,0
anim=1200
sprpriority=1
ctrl=0
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
;---------------------[偳偙僉儍儞]
[state a];揰柵
type=palfx
triggerall=var(20)>0
triggerall=time<=5
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1005
trigger7=prevstateno=1360
trigger8=prevstateno=1365
trigger9=prevstateno=1405
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];MAX僎乕僕
type=varadd
triggerall=var(20)>0
triggerall=time=0
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1005
trigger7=prevstateno=1360
trigger8=prevstateno=1365
trigger9=prevstateno=1405
v=20
value=-150
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=2
value=1150,1
[state a];
type=playsnd
trigger1=animelem=3
value=40,1
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=1
value=sca,aa,ap,at
time=2
ignorehitpause=1
;---------------------[堏摦]
[state a]
type=statetypeset
trigger1=animelem=3
value=a
[state a]
type=velset
trigger1=animelem=3
x=-3*(random%2*2-1)
y=-7
[state a];31F
type=veladd
trigger1=animelem=3,>0
y=0.48
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
trigger2=time>=90
value=1205
;---------------------------------------------------------------------------
; 僔僃儖儈乕僋儔僢僠丒拝抧
[statedef 1205]
type=s
movetype=i
physics=n

poweradd=0
velset=0,0
anim=1205+var(1)
sprpriority=1
ctrl=0
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=time=0
value=41,0
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;僔僃儖儈乕僋儔僢僠丒搳偘
[statedef 1210]
type=s
movetype=a
physics=n
anim=1210
juggle=8
velset=0,0
poweradd=91
sprpriority=4
;---------------------[墘弌]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僄僼僃僋僩]
[state explod];捦傒
type=explod
trigger1=animelem=1
anim=7081
id=3000
sprpriority=3
postype=p1
pos=48,-58
bindtime=1
supermove=0
ignorehitpause=0
under=0
ownpal=1
;---------------------[僒僂儞僪]
[state 810,grabsound];捦傒
type=playsnd
trigger1=animelem=1
value=420,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=3
value=1150,2
[state 810,grabsound];
type=playsnd
trigger1=animelem=5
value=1150,4
;---------------------[堏摦]
[state a]
type=veladd
trigger1=animelem=5,>=0
y=0.45
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=animelem=7
edge=0,0
;---------------------[憡庤惂屼]
[state a]
type=targetbind
trigger1=animelem=4,<0
pos=48,-58
[state a]
type=targetbind
trigger1=animelem=4,>=0
pos=24,-58
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=1211
;---------------------------------------------------------------------------
; 僔僃儖儈乕僗僷僀儔儖丒拝抧
[statedef 1211]
type=s
movetype=a
physics=n

poweradd=0
velset=0,0
anim=1211
sprpriority=1
ctrl=0
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[曄悢]
[state a]
type=varset
trigger1=time=0
v=6
value=1
[state a]
type=varset
trigger1=command="僔僃儖儈乕僉儏乕僩1"
v=6
value=1
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=time=0
value=260,6
;---------------------[墘弌]
[state 1020,4]
type=envshake
trigger1=time=0
time=12
ampl=-6
freq=95
phase=95
[state a]
type=explod
trigger1=time=0
anim=7050
id=3000
sprpriority=10
postype=p1
pos=48,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
trigger1=time=0
anim=7051
id=3000
sprpriority=-10
postype=p1
pos=48,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
;---------------------[]
[state aa]
type=targetstate
trigger1=time=0
value=1221
[state aa]
type=targetlifeadd
trigger1=var(5)=0
trigger1=time=0
value=-0.05*enemynear,lifemax
[state aa]
type=targetlifeadd
trigger1=var(5)=1
trigger1=time=0
value=-0.06*enemynear,lifemax
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=var(6)=1
trigger1=animelem=4,>0
value=1400
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)僔僃儖儈乕僋儔僢僠丒搳偘傜傟
[statedef 1220]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=1
value=sca
[state 820,1]
type=changeanim2
trigger1=time=0
value=1220
;---------------------[懍搙]
[state a]
type=turn
trigger1=facing!=enemy,facing
;---------------------------------------------------------------------------
;(ENEMY)僔僃儖儈乕僋儔僢僠丒搳偘傜傟
[statedef 1221]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
[state 820,1]
type=changeanim2
trigger1=time=0
value=1221
[state a]
type=posset
trigger1=time=0
y=0
[state a]
type=velset
trigger1=animelem=3
x=2
y=-8
[state a];揰柵
type=palfx
trigger1=animelem=1
time=47
mul=230,230,250
sinadd=255,255,255,5
add=16,16,16
color=1
invertall=1
[state a];25
type=veladd
trigger1=animelem=3,>0
y=0.35
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
triggerall=animelem=3,>0
trigger1=vel y>0
trigger1=pos y>=0
value=5100
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 偍偭傁偄摉偰恎
[statedef 1250]
type=s
movetype=I
physics=n
poweradd=50
velset=0,0
anim=1250
sprpriority=1
ctrl=0
[state ,柍揋]
type=nothitby
trigger1=palno=[7,12]
value=SCA,AA,AP,AT
ignorehitpause=1
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=1250,0
;---------------------[峌寕]
[state a];摉偰恎
type=reversaldef
trigger1=1
reversal.attr=sca,aa,ap
hitflag=HLMFADP
pausetime=11,11
sparkno=s7012
sparkxy=27,0
hitsound=s260,3
numhits=0
;---------------------[棫偪僗僥乕僩偵栠傞]
[state ]
type=targetstate
trigger1=movehit
value=1270
[state a]
type=changestate
trigger1=movehit
value=1260
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;偍偭傁偄摉偰恎丒搳偘
[statedef 1260]
type=s
movetype=a
physics=n
anim=1260
juggle=8
velset=0,0
poweradd=150
sprpriority=4


[State , 摉恎]
type=ReversalDef
trigger1=1
reversal.attr=sca,aa,ap,at
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
;---------------------[墘弌]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僄僼僃僋僩]
[state explod];捦傒
type=explod
trigger1=animelem=1
anim=7081
id=3000
sprpriority=3
postype=p1
pos=22,-42
bindtime=1
supermove=0
ignorehitpause=0
under=0
ownpal=1
[state 1020,4]
type=envshake
trigger1=animelem=7
time=24
ampl=-12
freq=95
phase=95

[state a]
type=explod
trigger1=animelem=7
anim=556
id=3000
sprpriority=10
postype=p1
pos=-60,0
scale=.75,.75
bindtime=1
removetime=-2
under=0
trans=add
ownpal=1
[state a]
type=explod
trigger1=animelem=7
anim=17835
sprpriority=-9
postype=p1
pos=-60,0
bindtime=1
removetime=-2
under=0
scale=.75,1
trans=sub
ownpal=1
[state a]
type=explod
trigger1=animelem=7
anim=17825
sprpriority=9
postype=p1
pos=-60,0
bindtime=1
removetime=-2
under=0
trans=add
ownpal=1
[state a]
type=envcolor
trigger1=animelem=7,1
persistent=0
ignorehitpause=1
time=2
value=255,255,255
under=2
[state a]
type=explod
trigger1=animelem=7
anim=1830
id=3000
sprpriority=2
postype=p1
pos=-76,0
bindtime=-1
removetime=18
under=0
trans=add
ownpal=1
[state a]
type=explod
trigger1=animelem=7
anim=1830
id=3000
sprpriority=2
postype=p1
pos=-76,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
facing=-1
[state a]
type=explod
trigger1=animelem=7
anim=176
id=3000
sprpriority=2
postype=p1
pos=-76,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
trigger1=animelem=7
anim=7050
id=3000
sprpriority=10
postype=p1
pos=-76,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
trigger1=animelem=7
anim=7051
id=3000
sprpriority=-10
postype=p1
pos=-76,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=animelem=7
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
value=8181,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
value=69,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
value=56,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
value=69,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
value=260,6
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
value=188,4
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
value=1500,2
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
value=1800,0

;---------------------[僒僂儞僪]
[state 810,grabsound];
type=playsnd
trigger1=animelem=1
value=420,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=1
value=1250,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=5
value=260,5
[state 810,grabsound];
type=playsnd
trigger1=animelem=7
value=260,6
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=12
x=-68
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=time=0
edge=0,70
;---------------------[憡庤惂屼]
[state a]
type=targetstate
trigger1=time=0
value=1270
[state a]
type=targetbind
trigger1=time=0
pos=32,0
[state a]
type=targetbind
trigger1=animelem=2
pos=28,0
[state a]
type=targetbind
trigger1=animelem=3
pos=10,-80
[state a]
type=targetbind
trigger1=animelem=4
pos=-9,-94
[state a]
type=targetbind
trigger1=animelem=5
pos=-34,-58
[state a]
type=targetbind
trigger1=animelem=6
pos=-44,-8
[state a]
type=targetbind
trigger1=animelem=7
pos=-68,0
[state a]
type=targetbind
trigger1=animelem=8
pos=-80,-6
[state aa]
type=targetlifeadd
trigger1=animelem=7
value=-0.04*enemynear,lifemax
absolute=1
[state ]
type=poweradd
trigger1=animelem=7
value=100
[state ]
type=playsnd
trigger1=animelem=7
value=1800,0
;---------------------[棫偪僗僥乕僩偵栠傞]
type=changestate
triggerall=var(59)=0
trigger1 = command = "僔僃儖儈乕儂僀僢僾"
trigger1 = AnimElemtime(1) > 1 && AnimElemtime(15) < 2
value=1100
[state a]
type=changestate
triggerall=var(59)=1
trigger1=animelem=12
value=1100
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1

;---------------------------------------------------------------------------
;(ENEMY)偍偭傁偄摉偰恎丒搳偘傜傟
[statedef 1270]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1

[State 15000 ,Dusk  减伤清除]
type = defencemulSet
trigger1 = 1
value = 1
ignorehitpause = 1

[state 15000 ,Dusk  无敌解除]
type = HitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
ignorehitpause = 1

[state 15000 ,Dusk  无敌解除]
type = HitBy
trigger1 = 1
value2 = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
ignorehitpause = 1

[state 15000 ,Dusk  helper取消]
type = destroyself
trigger1 = ishelper
trigger1 = time >= 0
ignorehitpause = 1

[state 15000 ,Dusk  helper削血]
type = lifeadd
trigger1 = ishelper
trigger1 = 1
value = -99999
ignorehitpause = 1

[state 15000 ,Dusk  helper削血]
type = lifeset
trigger1 = ishelper
trigger1 = 1
value = 0
ignorehitpause = 1
[state a]
type=turn
trigger1=time=0
trigger1=facing=enemy,facing
[state 820,1]
type=changeanim2
trigger1=time=0
value=1270
;---------------------[懍搙]
[state a]
type=velset
trigger1=animelem=8
x=3
y=-7.5
[state a];揰柵
type=palfx
trigger1=animelem=8
time=47
mul=230,230,250
sinadd=255,255,255,5
add=16,16,16
color=1
invertall=1
[state 821,1];24F
type=veladd
trigger1=animelem=8,>0
y=.35
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
triggerall=vel y>0
trigger1=pos y>=0
value=5100
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;僔僃儖儈乕僉儍僢僠
[statedef 1300]
type=s
movetype=a
physics=n
juggle=0
velset=0,0
ctrl=0
anim=1300
sprpriority=1
poweradd=100
facep2 = 1 
[state a]
type=nothitby
trigger1=1
value=sca
[state a]
type=turn
triggerall=time=0
trigger1=prevstateno=851
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=varset
trigger1=!time
var(5)=0
ignorehitpause=1
;---------------------[偳偙僉儍儞]
[state a];揰柵
type=palfx
triggerall=var(20)>0
triggerall=time<=5
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1005
trigger7=prevstateno=1360
trigger8=prevstateno=1365
trigger9=prevstateno=1405
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];MAX僎乕僕
type=varadd
triggerall=var(20)>0
triggerall=time=0
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1005
trigger7=prevstateno=1360
trigger8=prevstateno=1365
trigger9=prevstateno=1405
v=20
value=-150
;---------------------[墘弌]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[柍揋]
[state 700,2];柍揋偺忬懺傪嶌傞
type=nothitby
trigger1=animelem=3,<0
value=sca
;---------------------[僐儅儞僪敾掕]
;---------------------[僒僂儞僪]
[state a];僕儍儞僾
type=playsnd
trigger1=animelem=4
value=40,1
;---------------------[堏摦]
[state a]
type=statetypeset
trigger1=animelem=4
value=a
[state a];32
type=velset
trigger1=animelem=4
x=5
y=-8
[state a]
type=veladd
trigger1=animelem=4,>0
y=0.53
;---------------------[峌寕]
[state a]
type=attackdist
trigger1=enemy,stateno!=[120,159]
value=0
[state 800,1]
type=hitdef
trigger1=1
attr=,st
hitflag=mafd
priority=5,hit
sparkno=-1
p2facing=1
fall=0;棊偪傞椡傪俀俹偵偐偗傞偐
[state ]
type=targetstate
trigger1=movehit
value=1320
[state a]
type=changestate
trigger1=movehit
value=1310
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=1305
;---------------------------------------------------------------------------
; 僔僃儖儈乕僉儍僢僠丒拝抧
[statedef 1305]
type=s
movetype=a
physics=n

poweradd=0
velset=0,0
anim=1305
sprpriority=1
ctrl=0
[state a]
type=nothitby
trigger1=1
value=sca
time = 10
;---------------------[峌寕]
[state a]
type=attackdist
trigger1=1
value=0
;---------------------[僐儅儞僪敾掕]
[state a]
type=changeanim
trigger1=time=0
trigger1=var(5)=1
value=1306
;---------------------[僒僂儞僪]
[state a];拝抧
type=playsnd
trigger1=time=0
value=41,0
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
;---------------------[堏摦]
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;僔僃儖儈乕僉儍僢僠丒捦傒
[statedef 1310]
type=s
movetype=a
physics=n
anim=1310 +(palno=[1,6])*70000
juggle=8
velset=0,0
sprpriority=4
;---------------------[墘弌]
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[僄僼僃僋僩]
[state explod];捦傒
type=explod
trigger1=animelem=1
anim=7081
id=3000
sprpriority=3
postype=p1
pos=0,0
bindtime=1
supermove=0
ignorehitpause=0
under=0
;---------------------[僒僂儞僪]
[state 810,grabsound];捦傒
type=playsnd
trigger1=animelem=1
value=420,1
[state 810,grabsound];庢偭偨乕
type=playsnd
trigger1=animelem=1
value=1300,0

[state 810,grabsound];庢偭偨乕
type=playsnd
trigger1=animelem=4
value=2051,0
[state ]
type=envshake
trigger1=animelem=4
time=15
freq=80
ampl=-12
phase=100
ignorehitpause=1
persistent=0
[state ]
type=explod
trigger1=animelem=4
anim=7002
id=7002
pos=0,0
postype=p1
scale=1,1
bindtime=1
sprpriority=10000
ontop=0
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelem=4
anim=7900
id=7900
pos=0,0
postype=p1
scale=.25,.25
bindtime=1
sprpriority=10
ontop=0
removetime=-2
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=8
x=16
[state a]
type=posset
trigger1=animelem=9
y=0
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=animelem=7
edge=0,0
;---------------------[憡庤惂屼]
[state a]
type=bindtotarget
trigger1=animelem=1
pos=0,0,head
[state ]
type=targetlifeadd
trigger1=animelem=4
value=-0.05*enemynear,lifemax
absolute=1
;---------------------[僒僂儞僪]
[state 810,grabsound];拝抧
type=playsnd
trigger1=animelem=10
value=41,0
;---------------------[堏摦]
[state a]
type=turn
trigger1=animelem=10
[state a]
type=posset
trigger1=animelem=10
y=0
[state a]
type=posadd
trigger1=animelem=10
x=-48
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
triggerall=var(59)=0
triggerall=power>=2000
trigger1 = command = "曄恎"
trigger1 = AnimElemtime(5) > 1 && AnimElemtime(15) < 2
value=2900
ctrl=0

[State a]
type = ChangeState
triggerall=var(59)=0
trigger1 = command = "寶屼棆"
trigger1 = AnimElemtime(5) > 1 && AnimElemtime(15) < 2
value = 1700
ctrl=0
[state a]
type=changestate
triggerall=var(59)=1
triggerall=power>=3000
triggerall=random%2=0
trigger1=animelem=10
value=2300
ctrl=0
[state a]
type=changestate
triggerall=var(59)=1
triggerall=power>=3000
triggerall=random%2=0
trigger1=animelem=10
value=2900
ctrl=0
[state a]
type=changestate
triggerall=var(59)=1
triggerall=palno=[1,6]
triggerall=frontedgebodydist<=90
trigger1=animtime=0
value=701
ctrl=0
[state a]
type=changestate
triggerall=var(59)=1
triggerall=palno=[1,6]
triggerall=frontedgebodydist>90
trigger1=animtime=0
value=700
ctrl=0
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(ENEMY)僔僃儖儈乕僉儍僢僠丒捦傑傟
[statedef 1320]
movetype=h
physics=n
velset=0,0
sprpriority=-1
;---------------------[墘弌]
[state 820,1]
type=changeanim2
trigger1=time=0
value=1320
[state 820,1]
type=changeanim2
triggerall=enemynear,palno=[1,6]
trigger1=time=0
value=71320
[state a]
type=selfstate
triggerall=pos y>=0
trigger1=animtime=0
value=0
ctrl=1
[state a]
type=selfstate
triggerall=pos y<0
trigger1=animtime=0
value=5050
ctrl=0
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 突?
[statedef 1350]
type=s
movetype=a
physics=n
poweradd=76
velset=0,0
anim=1350
sprpriority=1
ctrl=0
;---------------------[偳偙僉儍儞]
[state a];色喙
type=palfx
triggerall=var(20)>0
triggerall=time<=5
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1005
trigger7=prevstateno=1360
trigger8=prevstateno=1365
trigger9=prevstateno=1405
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];速度相关
type=varadd
triggerall=var(20)>0
triggerall=time=0
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1005
trigger7=prevstateno=1360
trigger8=prevstateno=1365
trigger9=prevstateno=1405
v=20
value=-150
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="a"
v=5
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="b"
v=5
value=1
[state a]
type=changeanim
trigger1=time=0
trigger1=var(5)=1
value=1351
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=4
value=100,0
channel=7
;---------------------[堏摦]
[state a]
type=velset
trigger1=animelem=4
x=8
[state a]
type=velset
trigger1=p2dist x<=150
x=20
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animelem=4,>=0
trigger1=p2dist x<=48
value=1360
[state a]
type=changestate
trigger1=time=35
value=1355
;---------------------------------------------------------------------------
; 突椿?泻?Ｖ
[statedef 1355]
type=s
movetype=i
physics=n

poweradd=0
velset=0,0
anim=1355
sprpriority=1
ctrl=0
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=1050,2
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 突?沟谝换?
[statedef 1360]
type=s
movetype=a
physics=n

poweradd=0
velset=8,0
anim=1360
sprpriority=1
ctrl=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=2
value=1350,0
[state a];
type=playsnd
trigger1=animelem=4
value=300,0
;---------------------[堏摦]
[state a]
type=velmul
trigger1=1
x=0.9
[state a]
type=posadd
trigger1=animelem=6
trigger2=animelem=7
trigger3=animelem=8
trigger4=animelem=9
x=20
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=animelem=5
attr=,sa
animtype=Heavy
damage=25+var(8)*19,8
priority=7,hit
getpower=61,61
guardflag=m
pausetime=11,20
sparkno=s7002
sparkxy=-24,-71
hitsound=s400,1
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-9
air.velocity=-5.5,-3.5
air.fall=1
fall.recover=0
id=200
p2stateno = 15000

;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=movecontact
trigger1=animelem=9
value=1365
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 突?沟诙?
[statedef 1365]
type=s
movetype=a
physics=n

poweradd=0
velset=0,0
anim=1365
sprpriority=1
ctrl=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=7
value=1350,1
[state a];僟僢僔儏
type=playsnd
trigger1=animelem=7
value=260,5
;---------------------[墘弌]
[state a]
type=width
trigger1=time=0
edge=32,0
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=1
x=24
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=animelem=5
attr=,sa
animtype=Heavy
damage=25+var(8)*19,8
priority=7,hit
getpower=61,61
guardflag=m
pausetime=11,180
sparkno=s7002
sparkxy=-24,-71
hitsound=s400,1
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-9
air.velocity=-5.5,-3.5
air.fall=1
fall.recover=0
id=200
p2stateno = 15000
envshake.time=10
envshake.ampl=-8
envshake.freq=92
envshake.phase=92

[State 0, Explod]
type = Explod
trigger1=time=10
anim = 7800
pos = 60,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
pausemovetime = 0
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
[state a];
type=playsnd
trigger1=time=10
value=8181,0
ignorehitpause=1
[state a];
type=playsnd
trigger1=time=10
value=8182,0
ignorehitpause=1
[state a];
type=playsnd
trigger1=time=10
value=8182,1
ignorehitpause=1
[state a];
type=playsnd
trigger1=time=10
trigger2=time=11
trigger3=time=12
trigger4=time=13
value=2600,4
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=30,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[State a]
type = ChangeState
triggerall=var(59)=0
triggerall=power>=1000
trigger1 = command = "塣柦偺栴"
trigger1 = AnimElemtime(1) > 1 && AnimElemtime(30) < 2
value = 2600

[State a]
type = ChangeState
triggerall=var(59)=0
trigger1 = command = "僔僃儖儈乕僗僷僀儔儖"
trigger1 = AnimElemtime(1) > 1 && AnimElemtime(30) < 2
value = 1150

[State a]
type = ChangeState
triggerall=var(59)=0
trigger1 = command = "僔僃儖儈乕儂僀僢僾"
trigger1 = AnimElemtime(1) > 1 && AnimElemtime(30) < 2
value = 1100

[State a]
type = ChangeState
triggerall=var(59)=0
trigger1 = command = "僟僀儎儌儞僪僶僗僩"
trigger1 = AnimElemtime(1) > 1 && AnimElemtime(30) < 2
value = 1050

[State a]
type = ChangeState
triggerall=var(59)=0
trigger1 = command = "敧棆恄"
trigger1 = AnimElemtime(1) > 1 && AnimElemtime(30) < 2
value = 1700

[State a]
type = ChangeState
triggerall=var(59)=0
trigger1 = command = "x"
trigger1 = AnimElemtime(1) > 1 && AnimElemtime(30) < 2
value = 260
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 僔僃儖儈乕僉儏乕僩
[statedef 1400]
type=s
movetype=a
physics=n
juggle=0
poweradd=0
velset=0,0
anim=1400
sprpriority=1
ctrl=0
[State , 摉恎]
type=ReversalDef
trigger1=1
reversal.attr=sca,na,sa,ha,np,sp,hp,nt,st,ht
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
[state a]
type=turn
trigger1=time=0
trigger1=p2dist x<0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=4
value=100,0
channel=7
;---------------------[堏摦]
[state a]
type=velset
trigger1=time=0
x=8
;---------------------[柍揋]
[state 181,1]
type=nothitby
trigger1=1
value=sca
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=p2bodydist x<=30
trigger2=time=60
value=1405
;---------------------------------------------------------------------------
; 僔僃儖儈乕僉儏乕僩丒峌寕
[statedef 1405]
type=s
movetype=a
physics=n
juggle=0
poweradd=50
velset=8,0
anim=1405
sprpriority=1
ctrl=0
[State , 摉恎]
type=ReversalDef
trigger1=1
reversal.attr=sca,na,sa,ha,np,sp,hp,nt,st,ht
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=6
value=1400,0
[state a];
type=playsnd
trigger1=animelem=5
value=260,5
[state a];
type=playsnd
trigger1=movehit
trigger1=animelem=5
value=1400,1
persistent=0
ignorehitpause=1
;---------------------[堏摦]
[state a]
type=velset
trigger1=animelem=8
x=0
[state a]
type=posadd
trigger1=animelem=13
trigger2=animelem=16
;x=-16
x=-32
[state a]
type=posadd
trigger1=animelem=14
trigger2=animelem=17
;x=-8
x=-16
[state a]
type=posadd
trigger1=animelem=15
;x=-12
x=-24
;---------------------[柍揋]
[state 181,1]
type=nothitby
trigger1=animelem=7,<0
value=sca
;---------------------[峌寕]
[state ]
type=playsnd
trigger1=animelem=8
value=400,4
[state 210,2]
type=targetlifeadd
trigger1=animelem=8
value=-0.04*enemynear,lifemax
absolute=1
[state ]
type=envshake
trigger1=animelem=8
time=20
freq=90
ampl=-8
phase=100
ignorehitpause=1
[state ]
type=targetstate
trigger1=animelem=8
value=1409
;---------------------[僄僼僃僋僩]
[state a]
type=explod
trigger1=animelem=8
anim=556
sprpriority=1000
postype=p1
pos=28,0
scale=.5,.5
bindtime=1
removetime=-2
under=0
trans=add
ownpal=1
[state a]
type=explod
trigger1=animelem=8
anim=7805
id=3000
sprpriority=20
postype=p1
pos=38,0
bindtime=1
removetime=-2
under=0
ignorehitpause=1
ownpal=1
[state a]
type=envcolor
trigger1=animelem=8
ignorehitpause=1
time=2
value=255,255,255
under=2
[state a];
type=playsnd
trigger1=animelem=5
value=8181,0
[state a];
type=playsnd
trigger1=animelem=5
value=8182,1

;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
triggerall=var(59)=0
trigger1 = command = "棆恄偺忨"
trigger1 = AnimElemtime(6) > 1 && AnimElemtime(15) < 2
value=1550
ctrl=0
[state a]
type=changestate
triggerall=var(59)=0
trigger1 = command = "幬擔偺梮傝"
trigger1 = AnimElemtime(6) > 1 && AnimElemtime(15) < 2
value=1500
ctrl=0
[state a]
type=changestate
triggerall=var(59)=0
trigger1 = command = "僟僀儎儌儞僪僶僗僩"
trigger1 = AnimElemtime(6) > 1 && AnimElemtime(15) < 2
value=1050
ctrl=0
[state a]
type=changestate
triggerall=var(59)=1
triggerall=palno!=[1,6]
triggerall=frontedgebodydist<=60
triggerall=random%2=0
trigger1=animelem=12
value=1550
ctrl=0
[state a]
type=changestate
triggerall=var(59)=1
triggerall=palno!=[1,6]
triggerall=frontedgebodydist<=60
trigger1=animelem=12
value=1500
ctrl=0
[state a]
type=changestate
triggerall=var(59)=1
triggerall=palno!=[1,6]
triggerall=frontedgebodydist>60
trigger1=animelem=12
value=1050
ctrl=0
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1

[statedef 1409];enemy
ctrl=0
anim=5020
velset=0,0
statetype=A
movetype=H
[state ]
type=hitby
trigger1=1
time=-1
value=SCA,AA,AP,AT
ignorehitpause=1
[state ]
type=velset
trigger1=!time
x=4
y=-8.5
[state a];25
type=veladd
trigger1=1
y=0.35
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
trigger1=vel y>0
trigger1=pos y>=0
value=5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;昁嶦媄丒峳傟嫸偆堫岝偺僔僃儖儈乕
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 刌刾剋剏剤剠 剘剙 凮則剙剛剏
[statedef 1500]
type=s
movetype=a
physics=n

poweradd=91
velset=0,0
anim=1500
sprpriority=1
ctrl=0
[state a]
type=nothitby
trigger1=1
value=sca
[state ]
type=targetdrop
trigger1=!time
ignorehitpause=1
;---------------------[偳偙僉儍儞]
[state a];揰柵
type=palfx
triggerall=var(20)>0
triggerall=time<=5
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1700
trigger7=prevstateno=1705
trigger8=prevstateno=1755
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];MAX僎乕僕
type=varadd
triggerall=var(20)>0
triggerall=time=0
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1700
trigger7=prevstateno=1705
trigger8=prevstateno=1755
v=20
value=-150
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="a"
v=5
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="b"
v=5
value=1
[state a]
type=changeanim
trigger1=time=0
trigger1=var(5)=1
value=1501
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=1500,0
[state a];僕儍儞僾
type=playsnd
trigger1=animelem=7
value=40,1
[state a];僕儍儞僾
type=playsnd
trigger1=animelem=7
value=1500,1
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state explod];
type=explod
trigger1=animelem=7
anim=1510
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=-1
supermove=0
removetime=-1
under=0
trans=addalpha
alpha=215,200
ownpal=1
;---------------------[柍揋]
[state a]
type=nothitby
trigger1=animelem=4,<0
value=sca
;---------------------[堏摦]
[state a]
type=statetypeset
trigger1=animelem=7
value=a
[state a]
type=velset
trigger1=var(5)=0
trigger1=animelem=7
x=3
y=-8
[state a];32F
type=veladd
trigger1=var(5)=0
trigger1=animelem=7,>0
y=0.53
[state a]
type=velset
trigger1=var(5)=1
trigger1=animelem=7
x=4
y=-8
[state a];31F
type=veladd
trigger1=var(5)=1
trigger1=animelem=7,>0
y=0.55
;---------------------[峌寕]
[state 240,2]
type=hitdef
triggerall=var(5)=0
triggerall=movecontact=0
trigger1=animelem=8
trigger2=animelem=10
trigger3=animelem=12
trigger4=animtime=0
attr=,sa
animtype=high
damage=35+var(8)*10,8
priority=7,hit
getpower=31,31
guardflag=m
hitflag=mafd
pausetime=2,4
sparkno=s7004
sparkxy=-15,-20
hitsound=s1500,2
guard.sparkno=s7012
guardsound=s120,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-8
air.velocity=-5,-6.6
guard.velocity=-11
ground.cornerpush.veloff=-2
air.cornerpush.veloff=-2
guard.cornerpush.veloff=-2
airguard.cornerpush.veloff=-2
yaccel=0.48
fall=0
air.fall=1
fall.recover=0
id=1000
palfx.time=22
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
p2stateno = 15000
[state 240,2]
type=hitdef
triggerall=var(5)=1
triggerall=movecontact=0
trigger1=animelem=8
trigger2=animelem=10
trigger3=animelem=12
trigger4=animtime=0
attr=,sa
animtype=high
damage=45+var(8)*10,8
priority=7,hit
getpower=31,31
guardflag=m
hitflag=mafd
pausetime=2,4
sparkno=s7004
sparkxy=-15,-20
hitsound=s1500,2
guard.sparkno=s7012
guardsound=s120,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-8
air.velocity=-5,-6.6
guard.velocity=-11
ground.cornerpush.veloff=-2
air.cornerpush.veloff=-2
guard.cornerpush.veloff=-2
airguard.cornerpush.veloff=-2
yaccel=0.48
fall=0
air.fall=1
fall.recover=0
id=1000
p2stateno = 15000
palfx.time=22
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
[state 240,2]
type=hitdef
triggerall=var(5)=0
triggerall=movecontact
trigger1=animelem=8
trigger2=animelem=10
trigger3=animelem=12
trigger4=animtime=0
attr=,sa
animtype=high
damage=15+var(8)*10,8
priority=7,hit
getpower=31,31
guardflag=m
hitflag=mafd
pausetime=2,10
sparkno=s7004
sparkxy=-15,-20
hitsound=s1500,2
guard.sparkno=s7012
guardsound=s120,1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-8
air.velocity=-5,-6.6
guard.velocity=-11
ground.cornerpush.veloff=-2
air.cornerpush.veloff=-2
guard.cornerpush.veloff=-2
airguard.cornerpush.veloff=-2
yaccel=0.35
fall=0
air.fall=1
fall.recover=0
id=1000
p2stateno = 15000
palfx.time=22
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
[state 240,2]
type=hitdef
triggerall=var(5)=1
triggerall=movecontact
trigger1=animelem=8
trigger2=animelem=10
trigger3=animelem=12
trigger4=animtime=0
attr=,sa
animtype=high
damage=11+var(8)*10,8
priority=7,hit
getpower=31,31
guardflag=m
hitflag=mafd
pausetime=2,10
sparkno=s7004
sparkxy=-15,-20
hitsound=s1500,2
guard.sparkno=s7012
guardsound=s120,1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-8
air.velocity=-5,-6.6
guard.velocity=-11
ground.cornerpush.veloff=-2
air.cornerpush.veloff=-2
guard.cornerpush.veloff=-2
airguard.cornerpush.veloff=-2
yaccel=0.35
fall=0
air.fall=1
fall.recover=0
id=1000
p2stateno = 15000
palfx.time=22
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=1505
;---------------------------------------------------------------------------
; 刌刾剋剏剤剠 剘剙 凮則剙剛剏丒拝抧
[statedef 1505]
type=s
movetype=i
physics=n

poweradd=0
velset=0,0
anim=1505
sprpriority=1
ctrl=0
[state a]
type=nothitby
trigger1=1
value=sca
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=time=0
value=47,0
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 凲刾剒剋剏剘 剘剙 刉剠剰
[statedef 1550]
type=a
movetype=a
physics=n
poweradd=100
velset=0,0
anim=1550
sprpriority=1
ctrl=0
[state ]
type=targetdrop
trigger1=!time
ignorehitpause=1
;---------------------[偳偙僉儍儞]
[state a];揰柵
type=palfx
triggerall=var(20)>0
triggerall=time<=5
trigger1=prevstateno=600
trigger2=prevstateno=610
trigger3=prevstateno=630
trigger4=prevstateno=640
trigger5=prevstateno=690
trigger6=prevstateno=1500
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];MAX僎乕僕
type=varadd
triggerall=var(20)>0
triggerall=time=0
trigger1=prevstateno=600
trigger2=prevstateno=610
trigger3=prevstateno=630
trigger4=prevstateno=640
trigger5=prevstateno=690
trigger6=prevstateno=1500
v=20
value=-150
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="a"
v=5
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="b"
v=5
value=1
[state a]
type=changeanim
trigger1=time=0
trigger1=var(5)=1
value=1551
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=1550,0
[state a];
type=playsnd
trigger1=animelem=9
value=1500,1
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
[state explod];
type=explod
trigger1=animelemtime(8)=1
anim=1560
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=-1
supermove=0
under=0
trans=addalpha
alpha=215,200
ownpal=1
;---------------------[堏摦]
[state a]
type=velset
trigger1=var(5)=0
trigger1=time=0
x=2
y=-6
[state a];32F
type=veladd
trigger1=var(5)=0
trigger1=time>=1
y=0.42
[state a]
type=velset
trigger1=var(5)=1
trigger1=time=0
x=2
y=-8
[state a];41F
type=veladd
trigger1=var(5)=1
trigger1=time>=1
y=0.42
;---------------------[峌寕]
[state 240,2]
type=hitdef
trigger1=animelem=11
trigger2=animelem=12
attr=,sa
animtype=up
damage=65+var(8)*19,9
priority=7,hit
getpower=46,46
guardflag=h
hitflag=mafd
pausetime=10,11
sparkno=s7004
sparkxy=-22,-40
hitsound=s1500,2
guard.sparkno=s7012
guardsound=s120,1
ground.type=low
ground.slidetime=18
ground.hittime=18
ground.velocity=0,20
air.velocity=-4,20
guard.velocity=-12
fall=1
fall.recover=0
yaccel=0.35
palfx.time=22
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
fall.damage=20
p2stateno = 15000
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=1555
;---------------------------------------------------------------------------
; 凲刾剒剋剏剘 剘剙 刉剠剰丒拝抧
[statedef 1555]
type=s
movetype=i
physics=n

poweradd=0
velset=0,0
anim=1555+var(5)
sprpriority=1
ctrl=0
[state a]
type=posset
trigger1=time=0
y=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=time=0
value=47,0
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 刞剟刾剘刾剆剏 剘剙 凪剠剦剏
[statedef 1600]
type=s
movetype=a
physics=n
poweradd=50
velset=0,0
anim=1600
sprpriority=1
ctrl=0
facep2 = 1 
[state a]
type=nothitby
trigger1=1
value=sca
;---------------------[偳偙僉儍儞]
[state a];揰柵
type=palfx
triggerall=var(20)>0
triggerall=time<=5
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1700
trigger7=prevstateno=1705
trigger8=prevstateno=1755
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];MAX僎乕僕
type=varadd
triggerall=var(20)>0
triggerall=time=0
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1700
trigger7=prevstateno=1705
trigger8=prevstateno=1755
v=20
value=-150
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="x"
v=5
value=0
[state a]
type=varset
trigger1=time=0
trigger1=command="y"
v=5
value=1
[state a]
type=changeanim
trigger1=time=0
trigger1=var(5)=1
value=1601
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
value=1600,0
[state a];
type=playsnd
trigger1=animelem=7
value=1600,1
[state a];
type=playsnd
trigger1=animelem=14
value=1600,2
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
;---------------------[堏摦]
[state a]
type=posadd
triggerall=var(5)=0
trigger1=animelem=2
trigger2=animelem=3
trigger3=animelem=4
trigger4=animelem=5
trigger5=animelem=6
x=8
[state a]
type=posadd
trigger1=animelem=18
x=16
[state a]
type=posadd
triggerall=var(5)=1
trigger1=animelem=2
trigger2=animelem=3
x=8
[state a]
type=posadd
triggerall=var(5)=1
trigger1=animelem=4
x=12
[state a]
type=posadd
triggerall=var(5)=1
trigger1=animelemtime(4)=1
trigger2=animelemtime(5)=1
x=3
[state a]
type=posadd
triggerall=var(5)=1
trigger1=animelem=5
trigger2=animelem=6
x=11
;---------------------[僿儖僷乕]
[state a];揹婥
type=helper
trigger1=animelemtime(6)=1
id=1605
name="yatanagino"
pos=0,0
postype=p1
stateno=1605
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
[state a];揹婥
type=helper
trigger1=animelemtime(13)=1
id=1610
name="muchi"
pos=48,0
postype=p1
stateno=1610
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(HELPER)僠儑僢僾
[statedef 1605]
type=a
ctrl=0
anim=1605
velset=0,0
movetype=a
physics=n
sprpriority=6
[state ]
type=velset
trigger1=1
x=4
;---------------------[摟夁]
[state a]
type=trans
trigger1=1
trans=addalpha
alpha=215,200
;---------------------[僿儖僷乕]
[state a];憡嶦
type=helper
trigger1=time=4
id=1607
name="sousai"
sprpriority=5
pos=0,0
postype=p1
stateno=1607
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1

[state 210,2]
type=hitdef
trigger1=time=0
attr=,sp
animtype=hard
damage=floor((ifelse(!ishelper(1606),35,10+Root,Fvar(15))+root,var(8)*19)*root,fvar(0)),10
priority=8,hit
getpower=61,61
givepower=0,0
hitflag=mafd
guardflag=m
pausetime=0,ifelse(!ishelper(1606),24,10+Root,Fvar(15))
sparkno=s7004
sparkxy=-12,-77
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27;ifelse(!ishelper(1606),27,10+Root,Fvar(15))
ground.hittime=27;ifelse(!ishelper(1606),27,10+Root,Fvar(15))
ground.velocity=-5
air.velocity=-4.5,-5.2
yaccel=0.35
air.fall=1
fall.recover=0
id=1000
palfx.time=ifelse(!ishelper(1606),38,38+Root,Fvar(15))
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
p2stateno = 15000
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[state ]
type=changestate
trigger1=movecontact
value=1615
;---------------------[]
[state a]
type=destroyself
trigger1=time=160
;---------------------------------------------------------------------------
;(HELPER)憡嶦梡僿儖僷乕
[statedef 1607]
type=a
ctrl=0
anim=1607
velset=0,0
movetype=a
physics=n
sprpriority=2
;---------------------[摉恎娭學]
[state a]
type=nothitby
trigger1=1
value=sca
time=-1
[state a]
type=hitby
trigger1=1
value=sca,np,sp,hp
time=-1
ignorehitpause=1
[state a]
type=hitoverride
trigger1=1
attr=,np,sp,hp
stateno=1607
ignorehitpause=1
;---------------------[]
[state a]
type=destroyself
trigger1=numhelper(1605)=0
trigger2=animtime=0
[state a]
type=bindtoparent
trigger1=1
pos=0,0
;---------------------------------------------------------------------------
;(HELPER)旘傃摴嬶
[statedef 1610]
type=a
ctrl=0
anim=1610
velset=0,0
movetype=a
physics=n
sprpriority=3
;---------------------[曄悢]
[state a]
type=varset
trigger1=time=0
trigger1=root,var(5)=0
v=1
value=0
[state a]
type=varset
trigger1=time=0
trigger1=root,var(5)=1
v=1
value=1
;---------------------[摟夁]
[state a]
type=trans
trigger1=1
trans=addalpha
alpha=215,200
;---------------------[懍搙]
[state a]
type=velset
trigger1=var(1)=0
trigger1=time=1
x=4
[state a]
type=velset
trigger1=var(1)=1
trigger1=time=1
x=7
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=root,palno=[1,6]
trigger1=time=0
attr=,sp
animtype=hard
damage=floor((35+root,var(8)*19)*root,fvar(0)),10
priority=8,hit
getpower=61,61
givepower=0,13
hitflag=mafd
guardflag=m
pausetime=0,6
sparkno=s7004
sparkxy=-12,-77
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-4.2,-7
air.velocity=-4.2,-5
guard.velocity=-11
yaccel=0.45;28F
fall=1
fall.recover=0
id=9999
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
p2stateno = 15000
[state 210,2]
type=hitdef
trigger1=root,palno!=[1,6]
trigger1=time=0
attr=,sp
animtype=hard
damage=floor((50+root,var(8)*19)*root,fvar(0)),10
priority=8,hit
getpower=61,61
givepower=0,13
hitflag=mafd
guardflag=m
pausetime=0,32
sparkno=s7004
sparkxy=-12,-77
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=27
ground.hittime=27
ground.velocity=-4.2,-7.5
air.velocity=-4.2,-5.5
guard.velocity=-11
yaccel=0.35
fall=1
fall.recover=0
id=9999
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
p2stateno = 15000
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[摉恎娭學]
[state a]
type=nothitby
trigger1=1
value=sca
time=-1
[state a]
type=hitby
trigger1=1
value=sca,np,sp,hp
time=-1
ignorehitpause=1
[state a]
type=hitoverride
trigger1=1
attr=,np,sp,hp
stateno=1615
ignorehitpause=1
;---------------------[]
[state a]
type=changestate
trigger1=movecontact
value=1615
[state a]
type=destroyself
trigger1=time=160
;---------------------------------------------------------------------------
;(HELPER)旘傃摴嬶丒徚柵
[statedef 1615]
type=a
ctrl=0
anim=1615
velset=0,0
movetype=i
physics=n
sprpriority=5
[state ]
type=posadd
trigger1=prevstateno=1605
x=60
persistent=0
;---------------------[]
[state a]
type=destroyself
trigger1=animtime=0
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 凪剠剆剰剤剠 剘剙 凲刾剒剠剘
[statedef 1650]
type=s
movetype=a
physics=n
poweradd=90
velset=0,0
anim=1650
sprpriority=1
ctrl=0
[state a]
type=nothitby
trigger1=1
value=sca
;---------------------[僐儅儞僪敾掕]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=0
v=6
value=0
[state a]
type=changeanim
trigger1=time=0
value=1650+var(5)
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=7
value=1650,0
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
;---------------------[堏摦]
;---------------------[僿儖僷乕]
[state a];揹婥
type=helper
;triggerall=power>=3000
trigger1=animelemtime(9)=1
id=1651
name="raiun"
pos=34,0
postype=p1
stateno=1655
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1
[state a];揹婥
type=null;helper
triggerall=power<=2999
trigger1=animelemtime(9)=1
id=1655
name="raiun"
pos=34,0
postype=p1
stateno=1655
helpertype=normal
pausemovetime=0
size.xscale=.5
size.yscale=.5
keyctrl=0
ownpal=1
[state a];MAX2
type=null;helper
trigger1=numhelper(8000)=0
trigger1=var(6)=1
id=8000
name="MAX2"
pos=0,0
postype=p2
stateno=8000
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=null;changestate
trigger1=var(6)=1
trigger1=animtime=0
value=2605
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;(HELPER)堏摦
[statedef 1655]
type=a
ctrl=0
anim=1655
velset=0,0
movetype=a
physics=n
sprpriority=6
[state ]
type=posset
trigger1=!time
y=-80
;---------------------[曄悢]
[state a]
type=varset
trigger1=time=0
trigger1=root,var(5)=0
v=1
value=0
[state a]
type=varset
trigger1=time=0
trigger1=root,var(5)=1
v=1
value=1
[state a]
type=varset
trigger1=time=0
trigger1=root,var(5)=2
v=1
value=2
[state a]
type=varset
trigger1=time=0
trigger1=root,var(5)=3
v=1
value=3
;---------------------[摟夁]
[state a]
type=trans
trigger1=1
trans=addalpha
alpha=225,150
;---------------------[懍搙]
[state a]
type=velset
trigger1=time=1
x=2
[state a]
type=velset
trigger1=animelem=5
x=0
;---------------------[]
[state a]
type=changestate
trigger1=var(1)=0
trigger1=animelemtime(5)=0
trigger2=var(1)=1
trigger2=animelemtime(5)=4
trigger3=var(1)=2
trigger3=animelemtime(5)=6
trigger4=var(1)=3
trigger4=animelemtime(5)=8
value=1660
;---------------------------------------------------------------------------
;(HELPER)掆懾
[statedef 1660]
type=a
ctrl=0
anim=7850;1660
velset=0,0
movetype=a
physics=n
sprpriority=6
[state ]
type=assertspecial
trigger1=1
flag=noshadow
;---------------------[摟夁]
[state a]
type=trans
trigger1=1
trans=add
;---------------------[堏摦]
[state a]
type=posadd
trigger1=var(1)=3
trigger1=time=0
x=35
[state a]
type=posadd
trigger1=var(1)=1
trigger1=time=0
x=75
[state a]
type=posadd
trigger1=var(1)=0
trigger1=time=0
x=random/5
y=-random/7+random/12
;y=-random/20[]
[state a]
type=posadd
trigger1=var(1)=2
trigger1=time=0
x=144
;---------------------[僿儖僷乕]
[state a];憡嶦
type=trans
trigger1=time=0
id=1670
name="sousai"
pos=0,0
postype=p1
stateno=1670
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=time=0
value=1500,2
;---------------------[峌寕]
[state 210,2]
type=hitdef
trigger1=time=0
attr=,sp
animtype=hard
damage=floor((74+root,var(8)*19)*root,fvar(0)),10
priority=8,hit
getpower=107,107
givepower=0,0
hitflag=maf
guardflag=m
pausetime=0,30
sparkno=s7004
sparkxy=-12,0
hitsound=s1500,2
guardsound=s120,1
guard.sparkno=s7012
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-5
air.velocity=-4.5,-7.2
yaccel=0.47
air.fall=1
fall.recover=0
id=1000
palfx.time=30
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
p2stateno = 15000
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[state a]
type=targetstate
triggerall=ishelper(1651)
trigger1=1
value=2620
[state a]
type=parentvarset
triggerall=ishelper(1651)
trigger1=numtarget!=0
v=6
value=1
;---------------------[]
[state a]
type=changestate
trigger1=(root,palno=[1,6]) && time>=30
value=1665
[state a]
type=changestate
triggerall=ishelper(1651)
trigger1=movecontact
value=2616
[state a]
type=changestate
trigger1=movecontact
value=1665

;---------------------------------------------------------------------------
;(HELPER)徚柵
[statedef 1661]
type=a
ctrl=0
velset=0,0
movetype=a
physics=n
sprpriority=6
;---------------------[摟夁]
[state a]
type=trans
trigger1=1
trans=add
;---------------------[]
[state a]
type=destroyself
trigger1=time=0
;---------------------------------------------------------------------------
;(HELPER)徚柵
[statedef 1665]
type=a
ctrl=0
anim=7851;1665
velset=0,0
movetype=a
physics=n
sprpriority=6
[state ]
type=assertspecial
trigger1=1
flag=noshadow
;---------------------[摟夁]
[state a]
type=trans
trigger1=1
trans=add
;---------------------[]
[state a]
type=destroyself
trigger1=animtime=0
;---------------------------------------------------------------------------
;(HELPER)憡嶦
[statedef 1670]
type=a
ctrl=0
anim=1670
velset=0,0
movetype=a
physics=n
sprpriority=3
;---------------------[摉恎娭學]
[state a]
type=nothitby
trigger1=1
value=sca
time=-1
[state a]
type=hitby
trigger1=1
value=sca,np,sp,hp
time=-1
ignorehitpause=1
[state a]
type=hitoverride
trigger1=1
attr=,np,sp,hp
stateno=1670
ignorehitpause=1
;---------------------[]
[state a]
type=destroyself
trigger1=parent,stateno!=1660
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 凷刾剓剰剛剠 凪剒剓刾剋剠剟剒
[statedef 1700]
type=s
movetype=a
physics=n

poweradd=91
velset=0,0
anim=1700
sprpriority=1
ctrl=0
;---------------------[偳偙僉儍儞]
[state a];揰柵
type=palfx
triggerall=var(20)>0
triggerall=time<=5
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1700
trigger7=prevstateno=1705
trigger8=prevstateno=1755
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];MAX僎乕僕
type=varadd
triggerall=var(20)>0
triggerall=time=0
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1700
trigger7=prevstateno=1705
trigger8=prevstateno=1755
v=20
value=-150
;---------------------[曄悢]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varadd
trigger1=command="x"
trigger2=command="y"
v=5
value=1
;---------------------[僒僂儞僪]
[state 00];
type=playsnd
trigger1=animelem=2
value=1,0
[state a];
type=playsnd
trigger1=animelem=3
value=1500,0
[state a];
type=playsnd
trigger1=animelem=5
trigger2=animelem=8
trigger3=animelem=11
value=1500,1
[state 00];
type=playsnd
trigger1=animelem=5
value=188,4
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
;---------------------[墘弌]
[state 1020,4]
type=envshake
trigger1=animelem=5
time=10
ampl=-3
freq=95
phase=95
[state a]
type=envcolor
trigger1=animelem=5
persistent=0
ignorehitpause=1
time=1
value=255,255,255
under=2
;---------------------[墘弌]
[state a]
type=explod
trigger1=animelem=2
anim=7100
sprpriority=10
postype=p1
pos=0,0
bindtime=1
under=0
supermovetime=999
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
trigger1=animelem=5
anim=176
sprpriority=10
postype=p1
pos=0,0
bindtime=1
under=0
supermovetime=999
trans=addalpha
alpha=215,200
scale=1,1.5
ownpal=1
[state a]
type=explod
trigger1=animelem=5
anim=1710
id=3000
sprpriority=10
postype=p1
pos=0,0
bindtime=-1
under=0
trans=addalpha
alpha=215,200
ownpal=1
;---------------------[峌寕]
[state 240,2]
type=hitdef
trigger1=animelem=5
trigger2=animelem=7
trigger3=animelem=9
trigger4=animelem=11
attr=,sp
animtype=high
damage=7+var(8)*10,4
priority=7,hit
getpower=31,31
guardflag=mafd
pausetime=2,4
sparkno=s7004
sparkxy=-15,-72
hitsound=s1500,2
guard.sparkno=s7012
guardsound=s120,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=0
air.velocity=-4,-6.6
guard.velocity=-11
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
yaccel=0.48
fall=0
air.fall=1
fall.recover=0
id=1000
nochainid=1700,9999
palfx.time=22
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
p2stateno = 15000
[state 240,2]
type=hitdef
trigger1=animelem=13
attr=,sp
animtype=high
damage=7+var(8)*10,4
priority=7,hit
getpower=31,31
guardflag=m
pausetime=6,12
sparkno=s7004
sparkxy=-15,-72
hitsound=s1500,2
guard.sparkno=s7012
guardsound=s120,1
ground.type=high
ground.slidetime=31
ground.hittime=31
ground.velocity=-7
air.velocity=-4,-6.6
guard.velocity=-11
yaccel=0.48
fall=0
air.fall=1
fall.recover=0
id=1000
p2stateno = 15000
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[State a]
type = ChangeState
triggerall=var(59)=0
trigger1 = command = "敧欯撱偺曏"
trigger1 = AnimElemtime(7) > 1 && AnimElemtime(10) < 2
value = 1600

[State a]
type = ChangeState
triggerall=var(59)=0
trigger1 = command = "僔僃儖儈乕傾僢僋僗"
trigger1 = AnimElemtime(7) > 1 && AnimElemtime(10) < 2
value = 1350

[State a]
type = ChangeState
triggerall=var(59)=0
trigger1 = command = "敧棆恄"
trigger1 = AnimElemtime(7) > 1 && AnimElemtime(10) < 2
value = 1800
[state a]
type=changestate
trigger1=var(5)>=4
trigger1=animelemtime(15)=12
value=1705
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
; 凷刾剓剰剛剠 凪剒剓刾剋剠剟剒丒捛壛
[statedef 1705]
type=s
movetype=a
physics=n

poweradd=0
velset=0,0
anim=1705
sprpriority=1
ctrl=0
;---------------------[曄悢]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varadd
trigger1=command="x"
trigger2=command="y"
v=5
value=1
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=1
trigger2=animelem=4
trigger3=animelem=7
value=1500,1
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
;---------------------[墘弌]
[state a]
type=EnvColor
trigger1=animelem=5
persistent=0
ignorehitpause=1
time=1
value=255,255,255
under=2
;---------------------[墘弌]
[state a]
type=explod
trigger1=time=0
anim=1710
id=3000
sprpriority=10
postype=p1
pos=0,0
bindtime=-1
under=0
trans=addalpha
alpha=215,200
ownpal=1
;---------------------[峌寕]
[state 240,2]
type=hitdef
trigger1=animelem=1
trigger2=animelem=3
trigger3=animelem=5
trigger4=animelem=7
attr=,sp
animtype=high
damage=7+var(8)*10,4
priority=7,hit
getpower=31,31
guardflag=m
pausetime=2,4
sparkno=s7004
sparkxy=-15,-72
hitsound=s1500,2
guard.sparkno=s7012
guardsound=s120,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=0
air.velocity=-4,-6.6
guard.velocity=-11
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
yaccel=0.48
fall=0
air.fall=1
fall.recover=0
id=1000
nochainid=1700,9999
palfx.time=22
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
p2stateno = 15000
[state 240,2]
type=hitdef
trigger1=animelem=9
attr=,sp
animtype=high
damage=7+var(8)*10,4
priority=7,hit
getpower=31,31
guardflag=m
pausetime=6,12
sparkno=s7004
sparkxy=-15,-72
hitsound=s1500,2
guard.sparkno=s7012
guardsound=s120,1
ground.type=high
ground.slidetime=31
ground.hittime=31
ground.velocity=-7
air.velocity=-4,-6.6
guard.velocity=-11
yaccel=0.48
fall=0
air.fall=1
fall.recover=0
id=1700
p2stateno = 15000
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=var(5)>=4
trigger1=animelemtime(11)=12
value=1705
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 刅剙剘剙剒剓刾剋剠剟剒
[statedef 1750]
type=s
movetype=a
physics=n

poweradd=76
velset=0,0
anim=1750
sprpriority=1
ctrl=0
;---------------------[偳偙僉儍儞]
[state a];揰柵
type=palfx
triggerall=var(20)>0
triggerall=time<=5
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1700
trigger7=prevstateno=1705
trigger8=prevstateno=1755
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];MAX僎乕僕
type=varadd
triggerall=var(20)>0
triggerall=time=0
trigger1=prevstateno=210
trigger2=prevstateno=240
trigger3=prevstateno=245
trigger4=prevstateno=250
trigger5=prevstateno=440
trigger6=prevstateno=1700
trigger7=prevstateno=1705
trigger8=prevstateno=1755
v=20
value=-150
;---------------------[曄悢]
[state a]
type=varset
trigger1=time=0
v=5
value=0
[state a]
type=varset
trigger1=time=120
v=5
value=1
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=4
value=1750,0
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=1
x=8
[state a]
type=posadd
trigger1=animelem=2
x=16
;---------------------[墘弌]
[state a]
type=explod
trigger1=time=0
anim=1760
id=3000
sprpriority=10
postype=p1
pos=20,0
bindtime=-1
removetime=-1
under=0
trans=addalpha
alpha=215,200
ownpal=1
;---------------------[棫偪僗僥乕僩偵栠傞]

[State ]
type = VarAdd
trigger1 = Time%2 = 0
fv = 15
value = 1
[state a]
type=changestate
triggerall=animelem=4,>0
trigger1=command!="偍偟偭傁側偟a"
trigger1=command!="偍偟偭傁側偟b"
trigger2=time>=140
value=1755
;---------------------------------------------------------------------------
; 刅剙剘剙剒剓刾剋剠剟剒丒峌寕
[statedef 1755]
type=s
movetype=a
physics=n

poweradd=0
velset=0,0
anim=1755
sprpriority=1
ctrl=0
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=5
value=1500,1
[state a];
type=playsnd
trigger1=animelem=3
value=1350,1
;---------------------[僄僼僃僋僩]
[state a]
type=removeexplod
trigger1=time=0
id=3000
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=6
x=20
;---------------------[墘弌]
[state a]
type=envcolor
trigger1=movehit
persistent=0
ignorehitpause=1
time=1
value=255,255,255
under=2
;---------------------[墘弌]
[state a]
type=explod
trigger1=animelem=4
anim=1761
id=3000
sprpriority=10
postype=p1
pos=20,0
bindtime=-1
under=0
trans=addalpha
alpha=215,200
ownpal=1
;---------------------[峌寕]
[state 240,2]
type=hitdef
trigger1=var(5)=0
trigger1=animelem=6
attr=,sa
animtype=diagup
damage=64+var(8)*10,8
priority=6,hit
getpower=76,76
guardflag=m
pausetime=13,14
sparkno=s7004
sparkxy=-15,-79
hitsound=s1500,2
guard.sparkno=s7012
guardsound=s120,1
ground.type=high
ground.slidetime=22
ground.hittime=22
ground.velocity=-5.5,-7.5
air.velocity=-5.5,-7.8
guard.velocity=-12
yaccel=0.47
fall=1
fall.recover=0
id=9999
p2stateno = 15000
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
[state 240,2]
type=hitdef
trigger1=var(5)=1
trigger1=animelem=6
attr=,sa
animtype=diagup
damage=80+var(8)*10,8
priority=6,hit
getpower=76,76
guardflag=n
pausetime=19,20
sparkno=s7004
sparkxy=-15,-79
hitsound=s1500,2
guard.sparkno=s7012
guardsound=s120,1
ground.type=high
ground.slidetime=22
ground.hittime=22
ground.velocity=-7.5,-8.5
air.velocity=-7.5,-8.8
guard.velocity=-12
yaccel=0.47
fall=1
fall.recover=0
id=9999
p2stateno = 15000
palfx.time=38
palfx.mul=230,230,250
palfx.sinadd=255,255,255,5;palfx.sinadd = 63,65,68,5
palfx.add=16,16,16
palfx.color=1
palfx.invertall=1
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
envshake.time=20
envshake.ampl=-8
envshake.freq=92
envshake.phase=92

[state a];揹婥
type=helper
trigger1=animelemtime(6)=1
id=1606
name="yatanagino"
pos=0,30
postype=p1
stateno=1605
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
size.xscale = 1
size.yscale = 1.3
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=movehit
trigger1=numhelper(7030)=0
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 刞剓剠剝刾 剘剙 剒剓刾剤剠剟剒
[statedef 1800]
type=s
movetype=a
physics=n
poweradd=50
velset=0,0
anim=1800
sprpriority=1
ctrl=0
[state ]
type=targetdrop
trigger1=!time
ignorehitpause=1
[state ]
type=varset
trigger1=prevstateno!=261
var(45)=0
ignorehitpause=1
;---------------------[偳偙僉儍儞]
[state a];揰柵
type=palfx
triggerall=var(20)>0
triggerall=time<=5
trigger1=prevstateno=230
trigger2=prevstateno=240
trigger3=prevstateno=250
trigger4=prevstateno=430
trigger5=prevstateno=450
trigger6=prevstateno=1000
trigger7=prevstateno=1020
trigger8=prevstateno=1030
trigger9=prevstateno=1060
trigger10=prevstateno=1100
trigger11=prevstateno=1110
trigger12=prevstateno=1300
time=1
add=256,256,256
color=1
ignorehitpause=1
[state a];MAX僎乕僕
type=varadd
triggerall=var(20)>0
triggerall=time=0
trigger1=prevstateno=230
trigger2=prevstateno=240
trigger3=prevstateno=250
trigger4=prevstateno=430
trigger5=prevstateno=450
trigger6=prevstateno=1000
trigger7=prevstateno=1020
trigger8=prevstateno=1030
trigger9=prevstateno=1060
trigger10=prevstateno=1100
trigger11=prevstateno=1110
trigger12=prevstateno=1300
v=20
value=-150
;---------------------[僒僂儞僪]
[state a];
type=playsnd
trigger1=animelem=2
value=210,0;1050, 2
;---------------------[堏摦]
[state a]
type=posadd
trigger1=animelem=4
trigger2=animelem=5
x=8
[state a]
type=posadd
trigger1=animelem=6
x=12
;---------------------[峌寕]
[state a]
type=attackdist
trigger1=enemy,stateno!=[120,159]
value=0
[state 800,1]
type=hitdef
trigger1=animelem=1
attr=,st
hitflag=mafd
priority=7,hit
sparkno=-1
p2facing=1
fall=0;棊偪傞椡傪俀俹偵偐偗傞偐
[state ]
type=targetstate
trigger1=movehit
value=1810
[state ]
type=changestate
trigger1=movehit
value=1801
;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;刞剓剠剝刾 剘剙 剒剓刾剤剠剟剒丒搳偘
[statedef 1801]
type=s
movetype=a
physics=n
anim=1801
poweradd=150
sprpriority=4
[state ]
type=turn
trigger1=!time
trigger1=var(45)
ignorehitpause=1
[State , 摉恎]
type=ReversalDef
trigger1=1
reversal.attr=sca,na,sa,ha,np,sp,hp,nt,st,ht
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
;---------------------[墘弌]
[state 1020,4]
type=envshake
trigger1=animelem=11
time=12
ampl=-12
freq=95
phase=95
;---------------------[僄僼僃僋僩]
[state explod];捦傒
type=explod
trigger1=animelem=6
anim=7081
id=3000
sprpriority=3
postype=p1
pos=18,-57
bindtime=1
supermove=0
ignorehitpause=0
under=0
ownpal=1
[state a]
type=envcolor
trigger1=animelem=11
persistent=0
ignorehitpause=1
time=1
value=255,255,255
under=2
[state a]
type=explod
trigger1=animelem=11
anim=1830
id=3000
sprpriority=2
postype=p1
pos=-76,0
bindtime=-1
removetime=18
under=0
trans=add
ownpal=1
[state a]
type=explod
trigger1=animelem=11
anim=1830
id=3000
sprpriority=2
postype=p1
pos=-76,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1
facing=-1
[state a]
type=explod
trigger1=animelem=11
anim=176
id=3000
sprpriority=2
postype=p1
pos=-76,0
bindtime=-1
removetime=18
under=0
trans=addalpha
alpha=215,200
ownpal=1

[state a]
type=explod
trigger1=animelem=11
anim=7810
sprpriority=10
postype=p1
pos=-76,0
bindtime=-1
removetime=-2
under=0
ownpal=1
[state a]
type=explod
trigger1=animelem=11
anim=7811
sprpriority=10
postype=p1
pos=-76,0
bindtime=-1
removetime=-2
under=0
ownpal=1

[state a]
type=explod
trigger1=animelem=11
anim=556
sprpriority=1000
postype=p1
pos=-76,0
scale=.5,.5
bindtime=1
removetime=-2
under=0
trans=add
ownpal=1
;---------------------[僿儖僷乕]
[state a];揹寕僸僢僩梡僿儖僷乕
type=helper
trigger1=animelem=11
id=7030
name="hit"
pos=0,0
postype=p2
stateno=7030
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
;---------------------[僒僂儞僪]
[state 810,grabsound];捦傒
type=playsnd
trigger1=animelem=6
value=420,1
[state 810,grabsound];
type=playsnd
trigger1=animelem=4
value=188,3
[state 810,grabsound];
type=playsnd
trigger1=animelem=9
value=260,5
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=260,6
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=188,4
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=1500,2
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=1800,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=8182,0
[state 810,grabsound];
type=playsnd
trigger1=animelem=11
value=8182,1
;---------------------[堏摦丄懍搙]
[state a]
type=posadd
trigger1=animelem=2
trigger2=animelem=3
trigger3=animelem=4
x=16
[state a]
type=posadd
trigger1=animelem=18
x=-32
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=animelem=6
edge=0,80
[state a]
type=turn
trigger1=animelem=5
;---------------------[憡庤惂屼]
[state 801,2]
type=targetbind
trigger1=animelem=1
pos=32,0
[state 801,2]
type=targetbind
trigger1=animelem=6
pos=32,-4
[state 801,2]
type=targetbind
trigger1=animelem=7
pos=8,0
[state 801,2]
type=targetbind
trigger1=animelem=8
pos=-4,0
[state 801,2]
type=targetbind
trigger1=animelem=9
pos=-12,-12
[state 801,2]
type=targetbind
trigger1=animelem=10
pos=-52,-54
[state 801,2]
type=targetbind
trigger1=animelem=11
pos=-78,0
[state 801,2]
type=targetlifeadd
trigger1=animelem=11
value=-0.06*enemynear,lifemax
absolute=1
[state ]
type=attackdist
trigger1=1
value=0
;---------------------[墘弌]
[state 210,width];夋柺抂偺墴偟栠偟敾掕
type=width
trigger1=time=0
edge=60,0
[state 821,3]
type=changestate
triggerall=var(59)=1
triggerall=power>=1000
trigger1=animelem=18
value=2200
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=changestate
triggerall=var(59)=0
triggerall=power>=1000
trigger1 = command = "堫嵢儗僢僌儔儕傾乕僩"
trigger1 = AnimElemtime(10) > 1 && AnimElemtime(15) < 2
value=2200
[state 821,3]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
;刞剓剠剝刾 剘剙 剒剓刾剤剠剟剒丒搳偘傜傟
[statedef 1810]
type=a
movetype=h
physics=n
velset=0,0
sprpriority=-1
[state 820,1]
type=changeanim2
trigger1=time=0
value=1810
[state ]
type=turn
trigger1=time=1
trigger1=enemynear,var(45)
ignorehitpause=1
[state 1];僇儊儔屌掕
type=screenbound
trigger1=1
value=1
movecamera=1
;---------------------[懍搙]
[state a]
type=velset
trigger1=animelem=14
x=-3
y=-8
[state 821,1];25F
type=veladd
trigger1=animelem=14,>0
y=.35
[state a];揰柵
type=palfx
trigger1=animelem=11
time=47
mul=230,230,250
sinadd=255,255,255,5
add=16,16,16
color=1
invertall=1
;---------------------[僗僥乕僩堏峴]
[state 821,3]
type=selfstate
triggerall=vel y>0
trigger1=pos y>=0
value=5100
;---------------------------------------------------------------------------
; Var偺儔僂儞僪帩偪墇偟
[statedef 5900]
type=s
[state 0,1]
type=changeanim
trigger1=anim!=var(1)&&anim!=5
trigger2=anim=5&&animtime=0;Turn anim over
value=var(1)
[state a];MAX敪摦僎乕僕
type=varset
trigger1=time=0
v=20
value=0
[state a];MAX2彑棙敾掕
type=varset
trigger1=time=0
v=25
value=0
[state 5900,3];Intro for round 1
type=changestate
trigger1=roundsexisted=0
value=190
[state 181,1]
type=nothitby
trigger1=1
value=sca
time=1
[state a]
type=explod
triggerall=var(1)=1
trigger1=animelem=6
trigger2=animelem=25
trigger3=animelem=30
trigger4=animelem=47
anim=7100
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
triggerall=var(1)=1
trigger1=animelem=10
trigger2=animelem=33
anim=7101
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
triggerall=var(1)=1
trigger1=animelem=18
trigger2=animelem=43
anim=7102
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state a]
type=explod
triggerall=var(1)=1
trigger1=animelem=39
anim=7103
id=3000
sprpriority=5
postype=p1
pos=0,0
bindtime=1
under=0
trans=addalpha
alpha=215,200
ownpal=1
[state 2000,6];
type=playsnd
triggerall=var(1)=1
trigger1=animelem=6
trigger2=animelem=10
trigger3=animelem=18
trigger4=animelem=25
trigger5=animelem=30
trigger6=animelem=33
trigger7=animelem=39
trigger8=animelem=43
trigger9=animelem=47
value=1,0
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
