
;---------------------------------------------------------------------------
[statedef 999]
ctrl = 0

[State 999]
type = nothitby
trigger1 = 1
value = sca

[State 999]
type = selfstate
trigger1 = !ishelper
value = 0

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A 
trigger1 = var(1) = 0
V = 1
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(1) != 0
trigger1 = var(2) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 2
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(1)
triggerall = enemynear, StateNo != var(1)
trigger1 = var(3) = 0
V = 3
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(2)
trigger1 = var(3) != 0
trigger1 = var(4) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 4
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(3)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
trigger1 = var(5) = 0
V = 5
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(4)
trigger1 = var(5) != 0
trigger1 = var(6) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 6
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(5)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
trigger1 = var(7) = 0
V = 7
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(6)
trigger1 = var(7) != 0
trigger1 = var(8) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 8
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(7)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
trigger1 = var(9) = 0
V = 9
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(8)
trigger1 = var(9) != 0
trigger1 = var(10) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 10
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(9)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
trigger1 = var(11) = 0
V = 11
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(10)
trigger1 = var(11) != 0
trigger1 = var(12) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 12
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(11)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
trigger1 = var(13) = 0
V = 13
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(12)
trigger1 = var(13) != 0
trigger1 = var(14) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 14
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(13)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
trigger1 = var(15) = 0
V = 15
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(14)
trigger1 = var(15) != 0
trigger1 = var(16) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 16
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(15)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
trigger1 = var(17) = 0
V = 17
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(16)
trigger1 = var(17) != 0
trigger1 = var(18) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 18
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(17)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
trigger1 = var(19) = 0
V = 19
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(18)
trigger1 = var(19) != 0
trigger1 = var(20) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 20
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(19)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
trigger1 = var(21) = 0
V = 21
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(20)
trigger1 = var(21) != 0
trigger1 = var(22) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 22
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(21)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
trigger1 = var(23) = 0
V = 23
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(22)
trigger1 = var(23) != 0
trigger1 = var(24) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 24
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(23)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
trigger1 = var(25) = 0
V = 25
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(24)
trigger1 = var(25) != 0
trigger1 = var(26) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 26
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(25)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
trigger1 = var(27) = 0
V = 27
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(26)
trigger1 = var(27) != 0
trigger1 = var(28) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 28
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(27)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
trigger1 = var(29) = 0
V = 29
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(28)
trigger1 = var(29) != 0
trigger1 = var(30) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 30
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(29)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
trigger1 = var(31) = 0
V = 31
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(30)
trigger1 = var(31) != 0
trigger1 = var(32) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 32
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(31)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
trigger1 = var(33) = 0
V = 33
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(32)
trigger1 = var(33) != 0
trigger1 = var(34) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 34
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(33)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
trigger1 = var(35) = 0
V = 35
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(34)
trigger1 = var(35) != 0
trigger1 = var(36) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 36
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(35)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
trigger1 = var(37) = 0
V = 37
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(36)
trigger1 = var(37) != 0
trigger1 = var(38) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 38
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(37)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
trigger1 = var(39) = 0
V = 39
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(38)
trigger1 = var(39) != 0
trigger1 = var(40) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 40
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(39)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
trigger1 = var(41) = 0
V = 41
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(40)
trigger1 = var(41) != 0
trigger1 = var(42) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 42
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(41)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
trigger1 = var(43) = 0
V = 43
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(42)
trigger1 = var(43) != 0
trigger1 = var(44) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 44
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(43)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
triggerall = enemynear, StateNo != var(43)
trigger1 = var(45) = 0
V = 45
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(44)
trigger1 = var(45) != 0
trigger1 = var(46) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 46
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(45)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
triggerall = enemynear, StateNo != var(43)
triggerall = enemynear, StateNo != var(45)
trigger1 = var(47) = 0
V = 47
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(46)
trigger1 = var(47) != 0
trigger1 = var(48) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 48
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(47)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
triggerall = enemynear, StateNo != var(43)
triggerall = enemynear, StateNo != var(45)
triggerall = enemynear, StateNo != var(47)
trigger1 = var(49) = 0
V = 49
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(48)
trigger1 = var(49) != 0
trigger1 = var(50) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 50
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(49)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
triggerall = enemynear, StateNo != var(43)
triggerall = enemynear, StateNo != var(45)
triggerall = enemynear, StateNo != var(47)
triggerall = enemynear, StateNo != var(49)
trigger1 = var(51) = 0
V = 51
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(50)
trigger1 = var(51) != 0
trigger1 = var(52) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 52
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(51)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
triggerall = enemynear, StateNo != var(43)
triggerall = enemynear, StateNo != var(45)
triggerall = enemynear, StateNo != var(47)
triggerall = enemynear, StateNo != var(49)
triggerall = enemynear, StateNo != var(51)
trigger1 = var(53) = 0
V = 53
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(52)
trigger1 = var(53) != 0
trigger1 = var(54) = 0
trigger1 = enemynear,MoveContact || !CTRL && MOVETYPE = H
V= 54
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = enemynear, HitDefAttr = SCA,NA,SA,HA
triggerall = enemynear, StateNo >= 200 && P2MoveType=A
triggerall = var(53)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
triggerall = enemynear, StateNo != var(43)
triggerall = enemynear, StateNo != var(45)
triggerall = enemynear, StateNo != var(47)
triggerall = enemynear, StateNo != var(49)
triggerall = enemynear, StateNo != var(51)
triggerall = enemynear, StateNo != var(53)
trigger1 = var(55) = 0
V = 55
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
triggerall = var(54)
trigger1 = var(55) != 0
trigger1 = var(56) = 0
trigger1 = enemynear,MoveContact || !CTRL
V= 56
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 33000, DisplayToClipBoard]
Type = DisplayToClipBoard
trigger1 = 1
Text = "var(1)=%d,var(2)=%d,var(10)=%d,var(11)=%d,var(14)=%d"
Params = var(1),var(2),var(10),var(11),var(14)
IgnoreHitPause = 1

;----------------------------------------------------------------------------

;----------------------------------------------------------------------------

[statedef 998]
ctrl = 0

[State 998]
type = nothitby
trigger1 = 1
value = sca

[State 998]
type = selfstate
trigger1 = !ishelper
value = 0

[State 998]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 1
triggerall = var(1) = 0
V = 1
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 998]
type = varset
trigger1 = var(1) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(1) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(1) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(1) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(1) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(1) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(1) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(1) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(1) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(1) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(1) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(1) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(1) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(1) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(1) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(1) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(1) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(1) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(1) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(1) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(1) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(1) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(1) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(1) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(1) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(1) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(1) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(1) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(1) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(2) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 2
Value = var(57)
IgnoreHitPause = 1

[State 998]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 2
triggerall = var(1)
triggerall = enemynear, StateNo != var(1)
triggerall = var(3) = 0
V = 3
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 998]
type = varset
trigger1 = var(3) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(3) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(3) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(3) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(3) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(3) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(3) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(3) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(3) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(3) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(3) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(3) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(3) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(3) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(3) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(3) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(3) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(3) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(3) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(3) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(3) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(3) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(3) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(3) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(3) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(3) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(3) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(3) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H&& root,prevstateno < 5000
trigger29 = var(3) = (enemynear, stateno)
trigger29 = var(57):=(enemynear, time)
triggerall = var(2)
triggerall = var(4) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H
V= 4
Value = var(57)
IgnoreHitPause = 1

[State 998]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 3
triggerall = var(3)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = var(5) = 0
V = 5
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 998]
type = varset
trigger1 = var(5) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(5) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(5) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(5) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(5) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(5) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(5) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(5) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(5) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(5) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(5) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(5) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(5) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(5) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(5) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(5) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(5) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(5) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(5) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(5) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(5) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(5) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(5) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(5) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(5) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(5) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(5) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(5) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(5) = (enemynear, stateno)
trigger29 = var(57):= (enemynear, time)
triggerall = var(4)
triggerall = var(6) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H
V= 6
Value = var(57)
IgnoreHitPause = 1

[State 998]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 4
triggerall = var(5)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = var(7) = 0
V = 7
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 998]
type = varset
trigger1 = var(7) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(7) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(7) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(7) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(7) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(7) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(7) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(7) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(7) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(7) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(7) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(7) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(7) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(7) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(7) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(7) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(7) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(7) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(7) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(7) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(7) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(7) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(7) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(7) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(7) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(7) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(7) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(7) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(7) = (enemynear, stateno)
trigger29 = var(57):= (enemynear, time)
triggerall = var(6)
triggerall = var(8) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H
V= 8
Value = var(57)
IgnoreHitPause = 1

[State 998]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 5
triggerall = var(7)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = var(9) = 0
V = 9
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 998]
type = varset
trigger1 = var(9) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(9) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(9) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(9) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(9) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(9) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(9) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(9) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(9) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(9) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(9) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(9) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(9) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(9) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(9) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(9) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(9) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(9) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(9) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(9) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(9) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(9) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(9) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(9) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(9) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(9) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(9) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(9) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(9) = (enemynear, stateno)
trigger29 = var(57):= (enemynear, time)
triggerall = var(8)
triggerall = var(10) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 10
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 6
triggerall = var(9)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = var(11) = 0
V = 11
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(11) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(11) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(11) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(11) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(11) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(11) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(11) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(11) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(11) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(11) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(11) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(11) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(11) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(11) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(11) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(11) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(11) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(11) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(11) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(11) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(11) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(11) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(11) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(11) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(11) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(11) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(11) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(11) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(11) = (enemynear, stateno)
trigger29 = var(57):= (enemynear, time)
triggerall = var(10)
triggerall = var(12) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 12
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 7
triggerall = var(11)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = var(13) = 0
V = 13
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(13) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(13) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(13) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(13) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(13) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(13) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(13) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(13) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(13) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(13) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(13) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(13) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(13) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(13) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(13) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(13) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(13) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(13) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(13) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(13) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(13) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(13) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(13) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(13) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(13) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(13) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(13) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(13) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(13) = (enemynear, stateno)
trigger29 = var(57):= (enemynear, time)
triggerall = var(12)
triggerall = var(14) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H
V= 14
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 8
triggerall = var(13)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = var(15) = 0
V = 15
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(15) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(15) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(15) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(15) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(15) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(15) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(15) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(15) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(15) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(15) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(15) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(15) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(15) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(15) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(15) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(15) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(15) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(15) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(15) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(15) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(15) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(15) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(15) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(15) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(15) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(15) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(15) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(15) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(15) = (enemynear, stateno)
trigger29 = var(57):= (enemynear, time)
triggerall = var(14)
triggerall = var(16) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 16
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 9
triggerall = var(15)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = var(17) = 0
V = 17
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(17) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(17) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(17) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(17) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(17) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(17) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(17) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(17) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(17) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(17) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(17) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(17) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(17) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(17) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(17) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(17) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(17) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(17) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(17) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(17) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(17) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(17) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(17) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(17) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(17) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(17) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(17) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(17) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(17) = (enemynear, stateno)
trigger29 = var(57):= (enemynear, time)
triggerall = var(16)
triggerall = var(18) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 18
Value = (enemynear, Time)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 10
triggerall = var(17)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = var(19) = 0
V = 19
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(19) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(19) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(19) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(19) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(19) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(19) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(19) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(19) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(19) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(19) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(19) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(19) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(19) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(19) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(19) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(19) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(19) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(19) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(19) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(19) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(19) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(19) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(19) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(19) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(19) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(19) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(19) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(19) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(19) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(18)
triggerall = var(20) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 20
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 11
triggerall = var(19)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = var(21) = 0
V = 21
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(21) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(21) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(21) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(21) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(21) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(21) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(21) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(21) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(21) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(21) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(21) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(21) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(21) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(21) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(21) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(21) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(21) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(21) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(21) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(21) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(21) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(21) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(21) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(21) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(21) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(21) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(21) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(21) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(21) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(20)
triggerall = var(22) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 22
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 12
triggerall = var(21)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = var(23) = 0
V = 23
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(23) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(23) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(23) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(23) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(23) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(23) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(23) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(23) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(23) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(23) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(23) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(23) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(23) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(23) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(23) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(23) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(23) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(23) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(23) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(23) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(23) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(23) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(23) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(23) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(23) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(23) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(23) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(23) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(23) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(22)
triggerall = var(24) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 24
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 13
triggerall = var(23)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = var(25) = 0
V = 25
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(25) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(25) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(25) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(25) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(25) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(25) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(25) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(25) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(25) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(25) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(25) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(25) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(25) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(25) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(25) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(25) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(25) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(25) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(25) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(25) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(25) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(25) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(25) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(25) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(25) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(9) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(25) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(25) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(25) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(24)
triggerall = var(26) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 26
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 14
triggerall = var(25)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = var(27) = 0
V = 27
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(27) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(27) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(27) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(27) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(27) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(27) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(27) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(27) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(27) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(27) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(27) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(27) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(27) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(27) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(27) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(27) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(27) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(27) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(27) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(27) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(27) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(27) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(27) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(27) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(27) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(27) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(27) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(27) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(27) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(26)
triggerall = var(28) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 28
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 15
triggerall = var(27)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = var(29) = 0
V = 29
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(29) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(29) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(29) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(29) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(29) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(29) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(29) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(29) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(29) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(29) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(29) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(29) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(29) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(29) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(29) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(29) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(29) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(29) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(29) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(29) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(29) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(29) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(29) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(29) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(29) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(29) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(29) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(29) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(29) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(28)
triggerall = var(30) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 30
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 16
triggerall = var(29)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = var(31) = 0
V = 31
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(31) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(31) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(31) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(31) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(31) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(31) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(31) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(31) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(31) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(31) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(31) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(31) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(31) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(31) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(31) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(31) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(31) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(31) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(31) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(31) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(31) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(31) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(31) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(31) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(31) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(31) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(31) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(31) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(31) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(30)
triggerall = var(32) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 32
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 17
triggerall = var(31)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = var(33) = 0
V = 33
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(33) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(33) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(33) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(33) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(33) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(33) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(33) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(33) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(33) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(33) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(33) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(33) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(33) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(33) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(33) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(33) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(33) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(33) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(33) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(33) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(33) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(33) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(33) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(33) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(33) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(33) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(33) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(33) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(33) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(32)
triggerall = var(34) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H
V= 34
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 18
triggerall = var(33)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = var(35) = 0
V = 35
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(35) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(35) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(35) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(35) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(35) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(35) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(35) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(35) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(35) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(35) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(35) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(35) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(35) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(35) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(35) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(35) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(35) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(35) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(35) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(35) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(35) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(35) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(35) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(35) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(35) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(35) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(35) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(35) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(35) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(34)
triggerall = var(36) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 36
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 19
triggerall = var(35)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = var(37) = 0
V = 37
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(37) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(37) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(37) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(37) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(37) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(37) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(37) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(37) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(37) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(37) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(37) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(37) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(37) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(37) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(37) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(37) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(37) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(37) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(37) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(37) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(37) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(37) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(37) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(37) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(37) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(37) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(37) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(37) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(37) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(36)
triggerall = var(38) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 38
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 20
triggerall = var(37)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = var(39) = 0
V = 39
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(39) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(39) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(39) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(39) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(39) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(39) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(39) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(39) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(39) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(39) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(39) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(39) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(39) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(39) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(39) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(39) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(39) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(39) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(39) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(39) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(39) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(39) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(39) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(39) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(39) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(39) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(39) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(39) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(39) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(38)
triggerall = var(40) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 40
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 21
triggerall = var(39)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = var(41) = 0
V = 41
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(41) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(41) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(41) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(41) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(41) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(41) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(41) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(41) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(41) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(41) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(41) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(41) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(41) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(41) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(41) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(41) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(41) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(41) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(41) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(41) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(41) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(41) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(41) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(41) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(41) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(41) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(41) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(41) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(41) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(40)
triggerall = var(42) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 42
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 22
triggerall = var(41)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
triggerall = var(43) = 0
V = 43
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(43) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(43) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(43) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(43) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(43) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(43) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(43) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(43) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(43) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(43) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(43) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(43) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(43) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(43) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(43) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(43) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(43) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(43) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(43) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(43) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(43) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(43) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(43) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(43) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(43) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(43) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(43) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(43) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(43) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(42)
triggerall = var(44) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 44
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 23
triggerall = var(43)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
triggerall = enemynear, StateNo != var(43)
triggerall = var(45) = 0
V = 45
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(45) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(45) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(45) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(45) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(45) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(45) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(45) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(45) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(45) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(45) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(45) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(45) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(45) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(45) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(45) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(45) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(45) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(45) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(45) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(45) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(45) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(45) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(45) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(45) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(45) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(45) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(45) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(45) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(45) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(44)
triggerall = var(46) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 46
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 24
triggerall = var(45)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
triggerall = enemynear, StateNo != var(43)
triggerall = enemynear, StateNo != var(45)
triggerall = var(47) = 0
V = 47
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(47) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(47) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(47) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(47) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(47) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(47) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(47) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(47) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(47) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(47) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(47) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(47) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(47) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(47) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(47) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(47) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(47) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(47) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(47) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(47) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(47) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(47) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(47) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(47) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(47) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(47) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(47) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(47) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(47) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(46)
triggerall = var(48) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 48
Value = var(47)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 25
triggerall = var(47)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
triggerall = enemynear, StateNo != var(43)
triggerall = enemynear, StateNo != var(45)
triggerall = enemynear, StateNo != var(47)
triggerall = var(49) = 0
V = 49
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(49) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(49) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(49) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(49) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(49) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(49) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(49) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(49) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(49) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(49) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(49) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(49) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(49) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(49) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(49) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(49) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(49) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(49) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(49) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(49) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(49) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(49) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(49) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(49) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(49) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(49) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(49) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(49) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(49) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(48)
triggerall = var(50) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 50
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 26
triggerall = var(49)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
triggerall = enemynear, StateNo != var(43)
triggerall = enemynear, StateNo != var(45)
triggerall = enemynear, StateNo != var(47)
triggerall = enemynear, StateNo != var(49)
triggerall = var(51) = 0
V = 51
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(51) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(51) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(51) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(51) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(51) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(51) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(51) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(51) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(51) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(51) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(51) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(51) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(51) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(51) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(51) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(51) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(51) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(51) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(51) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(51) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(51) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(19) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(51) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(51) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(51) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(51) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(51) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(51) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(51) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(50)
triggerall = var(52) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 52
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 27
triggerall = var(51)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
triggerall = enemynear, StateNo != var(43)
triggerall = enemynear, StateNo != var(45)
triggerall = enemynear, StateNo != var(47)
triggerall = enemynear, StateNo != var(49)
triggerall = enemynear, StateNo != var(51)
triggerall = var(53) = 0
V = 53
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(53) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(53) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(53) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(53) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(53) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(53) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(53) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(53) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(53) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(53) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(53) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(53) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(53) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(53) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(53) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(53) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(53) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(53) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(53) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(53) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(53) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(53) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(53) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(53) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(53) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(53) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(53) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(53) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(53) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(52)
triggerall = var(54) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H 
V= 54
Value = var(57)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = enemynear, HitDefAttr = SCA,NA,SA,HA
trigger1 = enemynear, StateNo >= 200 && P2MoveType=A && enemynear, hitcount >= 2
trigger2 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger2 = enemynear, StateNo >= 2000
trigger2 = var(58):= 28
triggerall = var(53)
triggerall = enemynear, StateNo != var(1)
triggerall = enemynear, StateNo != var(3)
triggerall = enemynear, StateNo != var(5)
triggerall = enemynear, StateNo != var(7)
triggerall = enemynear, StateNo != var(9)
triggerall = enemynear, StateNo != var(11)
triggerall = enemynear, StateNo != var(13)
triggerall = enemynear, StateNo != var(15)
triggerall = enemynear, StateNo != var(17)
triggerall = enemynear, StateNo != var(19)
triggerall = enemynear, StateNo != var(21)
triggerall = enemynear, StateNo != var(23)
triggerall = enemynear, StateNo != var(25)
triggerall = enemynear, StateNo != var(27)
triggerall = enemynear, StateNo != var(29)
triggerall = enemynear, StateNo != var(31)
triggerall = enemynear, StateNo != var(33)
triggerall = enemynear, StateNo != var(35)
triggerall = enemynear, StateNo != var(37)
triggerall = enemynear, StateNo != var(39)
triggerall = enemynear, StateNo != var(41)
triggerall = enemynear, StateNo != var(43)
triggerall = enemynear, StateNo != var(45)
triggerall = enemynear, StateNo != var(47)
triggerall = enemynear, StateNo != var(49)
triggerall = enemynear, StateNo != var(51)
triggerall = enemynear, StateNo != var(53)
triggerall = var(55) = 0
V = 55
Value  = (enemynear, StateNo)
IgnoreHitPause = 1

[State 999]
type = varset
trigger1 = var(55) = Helper(999), var(1)
trigger1 = var(57):= Helper(999), var(2)
trigger2 = var(55) = Helper(999), var(3)
trigger2 = var(57):= Helper(999), var(4)
trigger3 = var(55) = Helper(999), var(5)
trigger3 = var(57):= Helper(999), var(6)
trigger4 = var(55) = Helper(999), var(7)
trigger4 = var(57):= Helper(999), var(8)
trigger5 = var(55) = Helper(999), var(9)
trigger5 = var(57):= Helper(999), var(10)
trigger6 = var(55) = Helper(999), var(11)
trigger6 = var(57):= Helper(999), var(12)
trigger7 = var(55) = Helper(999), var(13)
trigger7 = var(57):= Helper(999), var(14)
trigger8 = var(55) = Helper(999), var(15)
trigger8 = var(57):= Helper(999), var(16)
trigger9 = var(55) = Helper(999), var(17)
trigger9 = var(57):= Helper(999), var(18)
trigger10 = var(55) = Helper(999), var(19)
trigger10 = var(57):= Helper(999), var(20)
trigger11 = var(55) = Helper(999), var(21)
trigger11 = var(57):= Helper(999), var(22)
trigger12 = var(55) = Helper(999), var(23)
trigger12 = var(57):= Helper(999), var(24)
trigger13 = var(55) = Helper(999), var(25)
trigger13 = var(57):= Helper(999), var(26)
trigger14 = var(55) = Helper(999), var(27)
trigger14 = var(57):= Helper(999), var(28)
trigger15 = var(55) = Helper(999), var(29)
trigger15 = var(57):= Helper(999), var(30)
trigger16 = var(55) = Helper(999), var(31)
trigger16 = var(57):= Helper(999), var(32)
trigger17 = var(55) = Helper(999), var(33)
trigger17 = var(57):= Helper(999), var(34)
trigger18 = var(55) = Helper(999), var(35)
trigger18 = var(57):= Helper(999), var(36)
trigger19 = var(55) = Helper(999), var(37)
trigger19 = var(57):= Helper(999), var(38)
trigger20 = var(55) = Helper(999), var(39)
trigger20 = var(57):= Helper(999), var(40)
trigger21 = var(55) = Helper(999), var(41)
trigger21 = var(57):= Helper(999), var(42)
trigger22 = var(55) = Helper(999), var(43)
trigger22 = var(57):= Helper(999), var(44)
trigger23 = var(55) = Helper(999), var(45)
trigger23 = var(57):= Helper(999), var(46)
trigger24 = var(55) = Helper(999), var(47)
trigger24 = var(57):= Helper(999), var(48)
trigger25 = var(55) = Helper(999), var(49)
trigger25 = var(57):= Helper(999), var(50)
trigger26 = var(55) = Helper(999), var(51)
trigger26 = var(57):= Helper(999), var(52)
trigger27 = var(55) = Helper(999), var(53)
trigger27 = var(57):= Helper(999), var(54)
trigger28 = var(55) = Helper(999), var(55)
trigger28 = var(57):= Helper(999), var(56)
trigger29 = (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H && root,prevstateno < 5000
trigger29 = var(55) = (enemynear, StateNo)
trigger29 = var(57):=(enemynear, time)
triggerall = var(54)
triggerall = var(56) = 0
triggerall = enemynear,MoveContact || (Helper(90000),var(8) - Helper(90000),var(7) >= 1) && root,movetype = H
V= 56
Value = var(57)
IgnoreHitPause = 1

[State 33000, DisplayToClipBoard]
Type = DisplayToClipBoard
trigger1 = 1
Text = "var(1)=%d,var(2)=%d,var(3)=%d,var(4)=%d,var(5)=%d,var(58)=%d"
Params = var(1),var(2),var(3),var(4),var(5),var(58)
IgnoreHitPause = 1



;---------------------
;ÉöÐé¼ÇÂ¼
;---------------------
[Statedef 9998]
type = A
ctrl = 0
anim = 9998
velset = 0,0
movetype = I
physics = N
sprpriority = 10

[State ¶ÏÑÔ]
type = AssertSpecial ;ÕâÀïÈÃÍæ¼ÒÎÞ·¨¿´¼ûhelper
Trigger1 = 1
flag = NoShadow ;ÎÞÓ°×Ó
flag2 = invisible ;²»¿ÉÊÓ

[State ÎÞµÐ]
type = NotHitBy ;ÎªÁË±£Ö¤helperÔÚÕ½¶·ÖÐ²»ÊÜÄ³Ð©ÀàËÆAOEµÄÓ°Ïì£¬¸øhelperÐ´ÉÏÎÞµÐ×÷Îª±£ÏÕÏî
Trigger1 = 1
value = SCA

[State égß`¤¤¤Ç±¾Ìå¤¬À´¤¿¤éÁ¢¤Á¤ØÒÆÐÐ]
type = SelfState ;µ±Õâ¸östatedef²»ÊÇhelperÊ±×ªµ½0£¬²¢ÔÚstatedef 0ÄÚÐ´ÉÏdestroyself£¬Ò»»á¸ø³öÀý×Ó
trigger1 =!ishelper
value = 0

[State 30000, Turn]
type = Turn ;×ªÏò£¬ÆäÊµÃ»Ê²Ã´Ì«´óÒâÒå
trigger1 = Facing*ifelse((EnemyNear,Pos X-Pos X)>=0,1,-1) < 0
IgnoreHitPause = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "fvar(10) = %f ,var(51) = %d ,var(25) = %d"
params = fvar(10),var(51),var(25)
ignorehitpause = 1

[State varadd]
type = varset
trigger1 = 1   ;ÉöÐé¸ÅÂÊÏÔÊ¾
fv = 1
value = (ceil(var(51)*(1+fvar(10))))

[State varset]
type = varrandom
trigger1 = gametime%5 = 0   ;ÉöÐé¸ÅÂÊ
v = 25
range = 0,10000

[State varset]
type = varset
trigger1 = roundstate <= 1   ;¿ª³¡ÖØÖÃÉöÐé¼ÓÖØ
fv = 10
value = 0

[State varadd]
type = varadd
trigger1 = root,time = 1
trigger1 = root,stateno = 4000   ;ÉöÐé¼ÓÖØÔö¼Ó¸ÅÂÊ
fv = 10
value = 0.5

[State varset]
type = varset
trigger1 = root,stateno = 4000    ;ÉöÐéºóÖØÖÃ¸ÅÂÊ
trigger2 = root,movetype = H    ;±»»÷ÖÐÖØÖÃ¸ÅÂÊ
trigger3 = roundstate <= 1   ;¿ª³¡ÖØÖÃ¸ÅÂÊ
v = 51
value = 0

[State varadd]
type = varadd
triggerall = root,movetype != H
triggerall = root,time = 1
trigger1 = root,stateno = [200,351]  
trigger2 = root,stateno = 801
trigger3 = root,stateno = [820,830]
v = 51
value = 25  ;ÆÕÍ¨¼¼Ôö¼Ó0.25%¸ÅÂÊ
ignorehitpause = 1

[State varadd]
type = varadd
triggerall = root,movetype != H
triggerall = root,time = 1
trigger1 = root,stateno = 1100  
trigger2 = root,stateno = 1105
trigger3 = root,stateno = 1150  
trigger4 = root,stateno = 1155
trigger5 = root,stateno = 1300  
trigger6 = root,stateno = 1310
trigger7 = root,stateno = 1320  
trigger8 = root,stateno = 1330
trigger9 = root,stateno = 1340  
trigger10 = root,stateno = 1400
trigger11 = root,stateno = 1450
trigger12 = root,stateno = 1451
trigger13 = root,stateno = 1452  
trigger14 = root,stateno = 1453
trigger15 = root,stateno = 1500  
trigger16 = root,stateno = 1600
trigger17 = root,stateno = 1700  
trigger18 = root,stateno = 1705
trigger19 = root,stateno = 1800  
trigger20 = root,stateno = 1810
trigger21 = root,stateno = 1820 
trigger22 = root,stateno = 1830
trigger23 = root,stateno = 1850
trigger24 = root,stateno = 1855
trigger25 = root,stateno = 1860
trigger26 = root,stateno = 1865
trigger27 = root,stateno = 1870
trigger28 = root,stateno = 1875
trigger29 = root,stateno = 2000 
trigger30 = root,stateno = 2050
trigger31 = root,stateno = 2100  
trigger32 = root,stateno = 2110
trigger33 = root,stateno = 2150 
trigger34 = root,stateno = 2151
trigger35 = root,stateno = [2200,2206]
trigger36 = root,stateno = [2250,2254]
trigger37 = root,stateno = [1015,1019]
v = 51
value = 75   ;±ØÉ±¼¼Ôö¼Ó0.75%¸ÅÂÊ
ignorehitpause = 1

[State varadd]
type = varadd
triggerall = root,movetype != H
triggerall = root,time = 1
trigger1 = root,stateno = 3100 
trigger2 = root,stateno = 3200
trigger3 = root,stateno = 3300  
trigger4 = root,stateno = 3400
trigger5 = root,stateno = 3900
trigger6 = root,stateno = 4050
v = 51
value = 150  ;³¬±ØÉ±¼¼Ôö¼Ó1.50%¸ÅÂÊ

;---------------------
;Á¬»÷ÐÞÕý
;---------------------
[Statedef 9999]
type = A
ctrl = 0
anim = 9999
velset = 0,0
movetype = I
physics = N
sprpriority = 10

[State ¶ÏÑÔ]
type = AssertSpecial ;ÕâÀïÈÃÍæ¼ÒÎÞ·¨¿´¼ûhelper
Trigger1 = 1
flag = NoShadow ;ÎÞÓ°×Ó
flag2 = invisible ;²»¿ÉÊÓ

[State ÎÞµÐ]
type = NotHitBy ;ÎªÁË±£Ö¤helperÔÚÕ½¶·ÖÐ²»ÊÜÄ³Ð©ÀàËÆAOEµÄÓ°Ïì£¬¸øhelperÐ´ÉÏÎÞµÐ×÷Îª±£ÏÕÏî
Trigger1 = 1
value = SCA

[State égß`¤¤¤Ç±¾Ìå¤¬À´¤¿¤éÁ¢¤Á¤ØÒÆÐÐ]
type = SelfState ;µ±Õâ¸östatedef²»ÊÇhelperÊ±×ªµ½0£¬²¢ÔÚstatedef 0ÄÚÐ´ÉÏdestroyself£¬Ò»»á¸ø³öÀý×Ó
trigger1 =!ishelper
value = 0

[State ×ªÏò]
type = Turn ;×ªÏò£¬ÆäÊµÃ»Ê²Ã´Ì«´óÒâÒå
trigger1 = Facing*ifelse((EnemyNear,Pos X-Pos X)>=0,1,-1) < 0
IgnoreHitPause = 1

[state a];ÐÞÕý
type = varset
trigger1 = parent,numtarget
trigger1 = enemy,movetype = H
trigger1 = enemy,gethitvar(hitcount) > 1
fvar(0) = ((100.0-(25.0+(enemy,gethitvar(hitcount)/2.0)*5.0))/100.0)

[state a];ÐÞÕý
type = varset
trigger1 = fvar(0) <= 0
fvar(0) = 0.35

[state -2, ÉËº¦ÐÞÕý]
type = varset
triggerall = parent,palno = [1,12]
trigger1 = 1
fvar(15) = fvar(0)

[state -2, ÉËº¦×îµÍÐÞÕý]
type = varset
triggerall = fvar(10)<0.25
trigger1 = 1
fvar(15) = 0.3

[state -2, ³¬É±ÐÞÕý]
type = varset
triggerall = parent,stateno >= 3000
triggerall = fvar(10)<1
trigger1 = 1
fvar(15) = 1

[state a]
type = removeexplod
trigger1 = RoundState > 2
id = 9999

[Statedef 5300]
type    = S
movetype= H
physics = S
velset = 0,0 

[State ËÙ¶È]
type = velset
trigger1 = AnimElem = 1
x = 0

[State FallÖµ¹éÁã]
type = hitfallSet
trigger1 = time = 0
value = 0

[State 52, 2]
type = PosSet
trigger1 = Time = 0
y = 0

[State 1830]
type = ChangeAnim
Trigger1 = Time = 0
value = 5300

[State 1830]
type = SelfState
trigger1 = time = 200
value = 0
ctrl = 1
