Jan 5, 2003
-> Added spinning delay before cancelled dive punch.
-> Being launched is now a custom state.
-> AI will automatically activate in 2nd round if it was active in the 1st.
-> Super jump lowered.
-> Hitpause on Mega Optic Blast decreased.
-> Stolen super damage tweaked.
-> Fixed special and stolen special chaining.
-> Combo tracker replaced with code from Randy.
-> "First attack", "Danger", and combo reports added from Captain Commando.
-> Made mode selection based on pals 1-6 and 7-12.
-> Made Headcrush more like real thing.
-> Better synchronized fierce DP and Shoryureppa flames.
-> Adjusted axes on Cannon Drill.
-> Changed frames for uppercut portion of Spindrive Smasher to edit by Big Eli King.
-> Added Tenma Zankuu Hadou to Gouki mode.
-> Fixed air fireball angles.
-> Added "twitching" falling frames.
-> Added "real" super armor, from Mystikblaze/Soldats' Mech Gouki.
-> Fixed bindtimes and bind positions on throw.
-> Changed air recovery animations.
-> Added complete super jump takeoff dust animation.
-> Made helper-based supers use damage scaling.
-> Fixed bindtimes and synchronization on Spinning Piledriver and Final Atomic Buster.
-> Added brief invincibility to all supers.
-> Fixed CLSN1's of all normal attacks.
-> Removed debug mode error messages.
-> Changed hit properties of Power Drain (air power drain can no longer hit standing 
   opponents).

Jan 17, 2003
-> Mega Optic Blast, Shinkuu Hadouken, and Headcrush are now mashable for extra
   hits/damage.
-> Shun Goku Satsu is no longer comboable.
-> You can now also dash with 2 punch buttons, and air dashing is 2 punches instead of 
   2 kicks.
-> Rogue's c.C now puts the opponent in a custom state.
-> Opponent can recover after Power Drain.
-> Reduced damage on Final Atomic Buster.
-> Lots of new combos, and various tweaks.

Jan 18, 2003
-> Specials can now be canceled into from normal attacks, regardless of whether the normal 
   attack connects or not.
-> Made it possible to recover from Repeating Punch Assault.