Guy 1.0 for MUGEN 04.14
First release: 4/12/2003
============================================

Source:
Street Fighter Alpha 3

======================================================================
System:
Guy is a 6-button character, like most Capcom fighters. 

In case you don't know the layout, here's how it works:

    x y z
    a b c

x = Light Punch	  y = Medium Punch   z = Strong Punch
a = Light Kick    b = Medium Kick    c = Strong Kick

COMMANDS:

Dash: Double tap forward or backward. 

Triangle Jump: Press forward or back when at the edge of the screen.

------------==========================================================-----------------------
---|>THROWS<|---

Seoi Nage: 			6 + y/z

Tsukami Nage:			6 + b/c
NOTE: During Tsukami Nage, mash the kick and punch buttons to increase damage.  The opponent
      can also mash his/her buttons to reduce damage.
NOTE 2: During Tsukami Nage, press 4 + 2P to perform a Seoi Nage.
		
Izuna Otoshi: 			6 + y/z (in air) 

------------==========================================================-----------------------
---|>SPECIALS<|---

Bushin Izuna Otoshi: 		236, P, then P when close
Izuna no Hiji Otoshi: 		236, P, then P when far

Houzantou: 			214, P
NOTE: Goes through projectiles.

Bushin Senpuu Kyaku:		214, K

Hayagake                        236, K
Hayagake: Kyuuteishi            236, a, a
Hayagake: Kage Sukui            236, b, b
Hayagake: Kubikari		236, c, c

Hiji Otoshi: 			2 + y (in air)

Kubi Kudaki:			6 + y

Kamaitachi:			3 + c

Bushin Gokusa Ken:		Tap x, y, z, c (when close)
Bushin-ryuu Seoi Nage:		Tap x, y, z, 2+c (when close)
NOTE: Both these combos require precise timing to execute.


========================================================
---|>SUPER COMBOS<|----

aka Super Moves.  All except Bushin Musou Renge have 3 levels of power.
------------------------------------------------------------------------

Bushin Hassou Ken: 236236, P

Bushin Gourai Kyaku: 236236, K

Bushin Musou Renge: 6321463214, P (level 3 only)

================================================================================
---|>THE GROOVES<|---

On Guy's first round of fighting, a "Press Start" message will appear on his side
of the screen.  If the player presses start before the message disappears, he/she
will be able to select from 3 Grooves:

C-GROOVE
---------
* 3 Levels of Super.
* Tech Roll defensive maneuver by pressing x + a.
* Air guarding.
* A level 2 Super Combo can be cancelled into a special move or a level 1 Super Combo.
* Counter Attack: Press 6 + y + b while guarding on the ground.  Requires 1 super level.

A-GROOVE
---------
* 2 Levels of Super, only level 1 supers are available.
* Custom Combo, activated by pressing z + c.  While time remains, Guy can cancel any
move into any other move, including itself.  He cannot guard, however.  Performing 
a Super Combo automatically ends the Custom Combo.
* Air guarding.
* Counter Attack as in C-Groove.
* Safe Fall: Press 2P while falling.

P-GROOVE
---------
* One level 3 Super Combo.
* Parrying: Press forward to parry high and air attacks; press down to parry low attacks.
  Gives super energy, and a brief window to counterattack.
* No air guarding.
* Short Jump: Tap 7, 8, or 9.

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SPECIAL NOTES:
---------------------------------------
-> P-Groove Guy cannot parry projectiles that use p2stateno.
-> C-Groove and P-Groove Guy's team will gain power at a ridiculous rate in 
   Simultaneous Team mode.

================================================================================
================================================================================
Credit to:

-> BB Hood, whose "Gethit sound" code I copied almost exactly.  
   Also, the AI activation and AI guard modes are his as well. (http://a-and-f.mainpage.net)
-> Big Eli King, for the Street Fighter 3 parry sound effect.
-> LegatoB, for alternate color scheme #12

================================================================================
Thanks To:

-> Razoola and CPS2Shock (http://cps2shock.retrogames.com) for their tireless efforts
   that eventually led to the emulation of Capcom's CPS-2 arcade hardware.
-> ElSemi for Nebula Jukebox, and R. Belmont for M1, a pair of sound players I used for
   sound ripping.
-> CrashTest and NeoGouki for SFMAME.  I can't begin to think of how painful this character
   would have been to make without such a useful tool.
-> Ragnarok Nemo for the AWESOME all-in-one MUGEN character editor, MEE.  It saved me a lot 
   of time and trouble.  And thanks for that AIR editor!
-> Capcom, for continuing to put out enjoyable 2D fighting games.
-> Elecbyte, for producing MUGEN - of course.  Now how about that Win32 version? ;)

pkretsch@umich.edu
http://mrev.infara.net/Splode