Strider Hiryu 1.1 for MUGEN 04.14
First release: 6/20/2003
============================================

Source:
Marvel Vs Capcom

======================================================================
System:
Hiryu is a 6-button character, like most Capcom fighters. 

In case you don't know the layout, here's how it works:

    x y z
    a b c

x = Light Punch	  y = Medium Punch   z = Strong Punch
a = Light Kick    b = Medium Kick    c = Strong Kick

COMMANDS:

Dash: Double tap forward or backward.  Also can be done with two punch buttons. 

Triangle Jump: Press forward or back when at the edge of the screen.

Super Jump: Press down then up, or two kick buttons.

Tech Roll: 214 while falling.

Push Block: Two punch buttons while guarding an attack.

------------==========================================================-----------------------
---|>THROWS<|---

Ground Throw: 			4 or 6, P/K

Air Throw			4 or 6, P 

------------==========================================================-----------------------
---|>SPECIALS<|---

Ame no Murakumo: 		236, P

Excalibur: 			236, P/K in midair

Gram (standing):		6236, P
Gram (Crouching): 		6236, K
Gram (Midair):			6236, P

Warp:				4214, P/K

Vajra:                       	214, K

Formation A:		        236, K

Formation B:	                Charge 4, F+P
Note: Repeat motion to launch the satellite.

Formation C:			Charge 4, F+P

Kabe Haritsuki: 		214, P
Uwa Idou / Shimo Idou:		2/8 after Kabe Hari Tsuki
Chakuji:			6 after KHT
Cipher Kougeki:			P after KHT
Jimen ni Tobigeri:		K after KHT
Sliding Heel:			2 + K after KHT
Switch Walls:			4, 6 after KHT

Sliding Kick			3 + C

========================================================
---|>HYPER COMBOS<|----

aka Super Moves.  
------------------------------------------------------------------------

Ouroboros: 236, PP

Legion: 236, KK

Ragnarok: 6236, PP


================================================================================
================================================================================
Credit to:

-> BB Hood, whose "Gethit sound" code I copied almost exactly.  
   Also, the AI activation and AI guard modes are his as well. (http://a-and-f.mainpage.net)
-> LegatoB, for the "yeller", "dan", "darkblue", and "wtf" palletes.
-> ShoShingo, for the "sassyhiryu" and "notchipp" palletes.
-> PrimeOp, for the "Bushin" pallete.
-> Psicoso for "Hiryu2" and "MvCHiryu" palletes.
-> Titlin for "EVILSTRIDER" pallete. 
-> [Rumiko], for help with math.

================================================================================
Thanks To:

-> Razoola and CPS2Shock (http://cps2shock.retrogames.com) for their tireless efforts
   that eventually led to the emulation of Capcom's CPS-2 arcade hardware.
-> ElSemi for Nebula Jukebox, and R. Belmont for M1, a pair of sound players I used for
   sound ripping.
-> CrashTest and NeoGouki for SFMAME.  I can't begin to think of how painful this character
   would have been to make without such a useful tool.
-> Ragnarok Nemo for the AWESOME all-in-one MUGEN character editor, MEE.  It saved me a lot 
   of time and trouble.  And thanks for that AIR editor!
-> Capcom, for continuing to put out enjoyable 2D fighting games.
-> Elecbyte, for producing MUGEN - of course.  Now how about that Win32 version? ;)

pkretsch@umich.edu
http://splode.happy-cat.net