Oct 27, 2002
-> When an opponent is launched, he is now put into a custom state.
-> SprPriority rolled back by 1 in most cases.
-> Super jump lowered.
-> Opponent flies less far in "Stomp" winpose.
-> Now 100% unstunnable during Headcrush.
-> Dash-in after Juggernaut Punch timing fixed.
-> SFF file optimized (duplicate palletes removed).

Jan 18, 2003
-> Specials can now be canceled into from normal attacks, regardless of whether the normal 
   attack connects or not.
-> Added Earthquake and Juggernaut Punch cancels into Headcrush.
-> Added 2xPunch shortcuts for dashing forward and back.
-> Added 2xKick shortcut for super jump.
-> Ctrl returns after attacks made during air combo.