Jon Talbain 1.1 for MUGEN 04.14
First release: 11/11/2001
============================================

Jon is my favorite Darkstalkers/Vampire series character - there's just something
indescribably cool about a werewolf who's also a martial artist.  Why did I make
Rikuo before him?  Well... uhh... I'll get back to you on that.

Source:
Vampire Savior

======================================================================
System:
Jon is a 6-button character, like most Capcom fighters. 

In case you don't know the layout, here's how it works:

    x y z
    a b c

x = Light Punch	  y = Medium Punch   z = Strong Punch
a = Light Kick    b = Medium Kick    c = Strong Kick

COMMANDS:

Dash: Double tap forward or backward. Jon can attack during his forward dash.

Push Block: Rapidly press any button while blocking a hit.

Guard Cancel: F, D, DF, F, punch 

Roll-getup: Hold forward or backward while getting up.

Pursuit Attack: U + punch while your opponent is lying down (2 punches for an ES version)

Throw: While right next to your opponent, press forward or backward and a punch (Medium, Strong)
or kick (Medium, Strong) button. 

Air Throw: While next to your opponent in midair, press forward or backward and a punch (Medium/
Strong) button.

------------==========================================================------------------------
---|>SPECIALS<|---
 
Legend: (D = Down, DF = Down-forward, F = forward, B = back... you get the idea)

All of Jon's special moves have an "ES" (or Enhanced Special) version, meaning that they 
can be made more powerful at the expense of 1 super level.  Just perform the move's 
motion and press two buttons instead of one to activate.

------------------------------------------------------------------

Beast Cannon - D, DF, F, Punch (ground)
               F, D, DF, F, Punch (ground, anti-air)
               D, DF, F, Punch (in midair)

Jon flies forward, with a comet-like aura around his body.  It's possible to change his 
direction in mid-flight by pressing a direction and a punch button.  

ES: Jon can change direction 5 times, and the move's damage is slightly higher.

----------------------------

Climb Razor - D, U, Kick 

Jon leaps upward in a kicking motion, creating a wave of energy.  The strength of kick
button used determines the height of the jump.

ES: Extra hits.

----------------------------

Million Flicker - D, DB, B, Punch

Jon pulls out his nunchaku and strikes upwards, then downwards.  If Jab is used, he stays still, 
but with Strong and Fierce he'll slide forward a little as he attacks.

ES: Jon goes into an extended Million Flash after the two strikes, hitting for extra damage.  

----------------------------

Million Flash - B, D, DB, B, Punch

Jon flails wildly with his nunchaku.  This move has the ability to stop most projectiles.

ES: Extra damage.

----------------------------

Wild Circular - F, D, B, Kick

Grabbing his opponent, Jon spins backward through the air, then dives downward and slams them
into the ground.

ES: Two slams instead of one.

========================================================
---|>EX MOVES<|----

aka Super Moves.  Both require one level of energy.
--------------------------------------------------------

Dragon Cannon - B, D, F, Kick

Jon raises his nunchaku into the air, and a gigantic snake made of flames flies across the screen
from behind him.

-----------------------------------

Moment Slice - LP, MP, F, LK, MK

Extending his claws (like a cat?!?), Jon strikes with them horizontally, attempting to impale
his opponent.

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[[[[DARK FORCE]]]]
--------------------------------------------------------------------------------

Command: Same power Punch + Kick (ie HP+HK)

Entering Dark Force mode will sap one level of energy and give Jon a pair of 
flickering images that follow his every move.  They can hit Jon's opponent with 
their normal attacks, and greatly extended combos can be executed as a result.  

After activation, the images will last for about 7 seconds before they disappear 
and Jon returns to normal.  Be careful, however, as Jon will stop and howl once
time runs out, leaving himself wide open to a counterattack.  To avoid this, you
can cancel the Dark Force at your discretion by pressing the same power punch
and kick.

================================================================================
================================================================================
Credit to:

-> BB Hood, whose "Gethit sound" code I copied almost exactly.  
   Also, the AI activation and AI guard modes are his as well. (http://a-and-f.mainpage.net)
-> Sunboy, whose code for delayed attacking afterimages I copied-and-pasted.  Thanks, bud!
-> Kamek, for the combo ranking code. (http://kkastle.cjb.net)
-> M@ppy, for First Attack detection (slightly modified by me, but still).

================================================================================
Thanks To:

-> Razoola and CPS2Shock (http://cps2shock.retrogames.com) for their tireless efforts
   that eventually led to the emulation of Capcom's CPS-2 arcade hardware.
-> The anonymous author of Kawaks.  The tile viewing option in that emulator came in very
   handy for repairing discolored sprites.
-> Barry Rodewald, author of Q-Player.  An extremely helpful tool for sound ripping.
-> CrashTest and NeoGouki for SFMAME.  I can't begin to think of how painful this character
   would have been to make without such a useful tool.
-> Ragnarok Nemo for the AWESOME all-in-one MUGEN character editor, MEE.  It saved me a lot 
   of time and trouble.  Just *please*, *please* put an AIR editor in eventually. ;)
-> Capcom, for continuing to put out enjoyable 2D fighting games.
-> Elecbyte, for producing MUGEN - of course.  Now how about that Win32 version? ;)

pkretsch@umich.edu
http://www-personal.engin.umich.edu/~pkretsch