-Abyss (MvC2 Boss, first form)
-Created by: Kung Fu Man
-Completion: ~94%
===============================

Last Update: Nov 27, 2007
Version: 0.9

Notes:
======
You can do whatever you want with the SFF file when the char reaches 100%
Do not host this on your server unless I give you permission, and do not convert and distribute a DOS mugen version. Sorry.

Update Hystory
==============
10:20 PM / 27 Nov 2007
----------------------
-Over a year since the last update...
-Horn Throw: Complete!
-Added a throw! See commands for info
-Added a winpose
-Intro complete
-Can now walk when holding up or down
-Electric spheres improved in terms of effect
-Genesis Beam damage tweaked
-Grand Train FX tweaked: now in CvS estilo
-Added a winpose
-Now dies properly
-Defense tweaked a tiny bit to be closer to original
-Many bugs fixed
-Attack recoil points added
-Many other things. Enjoy!

10:11 PM / 17 Nov 2006
----------------------
-Fixed the 'jump to center if skip intro' bug

9:13 PM / 13 Nov 2006
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-Toned down Genesis Beam's damage when hitting farther away opponents
-A lot of turns mode bugs were resolved
-Can now be killed with F1 before the match starts if you want :P
-Electric Spheres immune to normal attacks now
-Genesis Beam hit attr corrected to 'hyper'

8:35 PM / 08 Sep 2006
----------------------
-By popular demand, backward walking mode available (see "How do I walk backwards?" section below)
-Effect overlay bugs fixed
-Electric Spheres target much better (special thanks to Kamek for the idea). Rotate as they go forth too.
-Other bugs fixed

6:08 PM / 28 Aug 2006
----------------------
-Linux filename bugs fixed
-Life problems resolved
-Defense problems fixed (var mismatch)
-Debug overflow fixed
-Problems with faulty reversaldef's fixed.

5:05 PM / 27 Aug 2006
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-BUG FIXES GALORE
-Trident Spear disabled for now
-Defense now increase as his life decreases
-AI made more menacing

12:00 PM / 1 Apr 2006
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-Completed trident winpose
-Fixed some bugs
-Tapping F1 now kills him instead of screwy KO.

6:46 AM / 12 Nov 2005
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-Added some compatability with Pneophen's MK characters

10:29 AM / 09 Nov 2005
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-Restored ctrl set to prevent attack skipping
-I think I've finally stopped him turning when he shouldn't

9:28 PM / 08 Nov 2005
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-Adjusted clsns for Genesis Beam
-Fixed clsn for second part of Genesis Beam
-Fixed Genesis Beam attack type (changed to Hyper)
-Add some coding to better stop turning unwantedly
-Restores required 'pixel' sprites.
-Added palfx for Deep Six stage

8:54 PM / 28 Oct 2005
----------------------
-Added FX for Grand Train
-Added ignorehitpause=1 to the hitoverride states
-Many bugfixes.

8:37 AM / 25 Oct 2005
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-CtrlSet stuff should now be fully fixed
-Grand Train and Banishing Slash should both be fixed in terms of Hyper Armor bugs
-Genesis Beam projectile/explod overlap when facing left fixed

8:49 PM / 24 Oct 2005
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-No longer turns while walking
-Ctrl set after getting hit fixed
-Large portrait changed
-Electric Spheres now dissolve on win
-Genesis Beam fixes:
  *Now removed on KO
  *CLSN widened and hit timing fixed
  *Explods bound to parent now.
  *Adjusted position
  *Transparency added
  *Turns off FG when firing
  *Increased depth of flash effect

3:01 AM / 23 Oct 2005
----------------------
-Genesis Beam is now functional. Still needs superpause though.
-Electric Spheres now do propper block damage
-Creation of Electric Spheres in that state is also corrected for better reliability

9:49 AM / 21 Oct 2005
----------------------
-Fixed execution of Explod for Electric Sphere special
-Added palfx for when the player hits him
-Fixed command for Genesis Beam
-Fixed scaling for Electric Sphere when the projectile contacts.
-Fixed clsn for goof in Grand Train and Electric Sphere projectiles.

11:49 PM / 20 Oct 2005
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-Added new move: Genesis Beam (Hyper)
-Fixed CLSNs for the walking, turning, and Banishing Slash

9:00 PM / 17 Oct 2005
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-SFF Optimized

12:47 PM / 23 Feb 2005
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-Now the hit up bug is fully fixededed :P
-Tweaked armor greatly so it behaves properly...don't ask.

9:29 PM / 19 Feb 2005
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-Fixed push back bug
-Correct width
-Added in basic stuff for Grand Train and Trident Spear
-Many minor tidbits fixed

12:19 PM / 18 Feb 2005
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-Can no longer be pushed back while walking or by attacks. Not perfect yet.
-Height adjusted, though still off.
-Hitup bug fixed. Thanks @ AznMystik
-Defense set to correct value
-Electric Spheres overlay bug fixed.
-Removed extraneous KFM.CMD file.
-Cleaned up the CMD a little, and made the code smoother altogether.

7:17 PM / 17 Feb 2005
---------------------
-Added palettes by N8 and TTG.
-Walking bug fixed. Thanks @ OrochiWeapon2000
-Turn bug fixed. Thanks @ Hoshi/Kozi
-Added winpose basics
-Added basic stuff for Banishing Slash and Electric Spheres

9:03 PM / 15 Feb 2005
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-Dies properly. All together now!

8:19 PM / 13 Feb 2005
---------------------
-First version. Yay.

Background Info: 
================
From Kao Megura's gamefaqs guide (RIP..)
"Armor of Erosion.  What should not be more than a fairy tale.  What should not be awaken forever.  But the end has come.  Wheel of fortune 
resurrected it from limbo of legends.  Hideous wave from the armor has mutated fishes, and unholy wind from the sea killed surface lives.

"When doomful shadow covers hope, warriors join.  In search of the Abyss, which is supposed to bring everything back to the Sea of Genesis."

Move List:
==========
Abyss's first form is a giant suit of armor covering the Orb that's apparently his whole existance...very different from the previous incarnations.
Attacks:
(NOTE: Unlike form II and III, Abyss can use all 6 buttons for gameplay if desired)

Specials:
---------
Fwd+Z, or :  Existence Denied (must be close)
start
QCF+K or C:  Grand Train
QCB+K or B:  Electric Spheres
QCF+P or Z:  Trident Spear
QCB+P or A:  Banishing Slash

Hypers (Note: Abyss doesn't require power for his Hypers):
---------
QCF+KK: Genesis Beam

How Do I Walk Backwards?
========================
Abyss can't walk back by default: this is true to the original MvC2 game. But, if you want him to, you can 
set him up to be able to very easily. Open the def file in Notepad or Wordpad, and add a plus ("+") sign to 
the end of his name. Basically change:

name = "Abyss Form 1"
to
name = "Abyss Form 1+"

And you'll be able to walk backwards the next time you select him in mugen. Note, the CPU will be able to too with this :P

Da Bugs:
========
Known bugs:
Intro is not perfect. Hell, not even correct right now.
Pushing him back doesn't seem to function propperly 100%. Working on a better system for that.

Fixed bugs:
Too many to list

Special Thanks:
===============
TempesT, for inspiring me not to give up on this guy.
TheDreamslayer, for hooking me up with MvC2's ISO and for hosting me for a while.
N8 and TTG/Snake for the rocking palettes. ^.^
NeoGouki, for without him I wouldn't have been able to rip this like I did.
Everyone who playtests it and keeps it on their select screen
Buddah, just for the hell of it ^_^
Hoshi/Kozi, OrochiWeapon2000, AznMystic for bug info/playtesting.