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"Piccolo", from Dragon Ball Z: Idainaru Densetsu
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Made in Canada

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Current Version: 04/14/02
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This character is made with MEE.
"A Ragnarok production - Supported by the Canadian Army."

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Author:	FlowaGirl
	flowergirl@cutey.com
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Contents:
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What's in this ReadMe file:
	-Contents
	-Overview
	-Move List
	-What's Missing
	-Thanks

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Overview:
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[None yet.]

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Move List:
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Legend:
(P):	Punch
(K):	Kick
UDBF:	Up, down, backward, forward respectively.
Dir:	Any direction.
*; **:	Can be done while jumping; While jumping ONLY.
^; ^^:	Can be done while flying; While flying ONLY.

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Misc:

[Movement]
	BB/FF*                  Dash
	D, UB/UF                Long Jump
	D, U*                   Bukuu Jyutsu
	                        -Regardless of where you are: D/B to move away from opponent, U/F to move closer.
	                        -Power is drained during this move.
	                        -Move ends when power is low.  
	                        -(KK) to cancel.

[Defence]
	a+x*                    Throw
	b+y                     Dodge
        c+z                     Ki Charge

[Offence]
	PP                      Knock Up [Knocks the opponent high up. Requires 500 power if in the air, and only after 3 hits.]
	                        -Can be cancelled into Zanzouken after launcher (500 power); UU
	KK / B + KK             Knock Back [Cancel only after 3 hits, requires 500 power. Press back to attack from behind.]
	                        -Can be cancelled into Zanzouken after knock back (500 power); FF
	D + PP                  Knock Down [Cancel only after 3 hits, requires 500 power.]
	                        -Can be cancelled into Zanzouken after knock down (500 power); DD




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Basic:
-Basic attacks can chain into one another, in the sequence:
Weak Attack -> Medium Attack -> Strong Attack; Punch -> Kick

[Punches]
	x                       Weak Punch
	y                       Medium Punch
	z                       Strong Punch

[Kicks]
	a                       Weak Kick
	b                       Medium Kick
	c                       Strong Kick




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Special:

	D, DF, F, (P)*^         Kikou Ha [Can be done up to 5 times on ground; Press (P) to repeat.]
	F, D, DF, (P)^          Hasshu Ken
	F, DF, D, DB, B, (P)    Gaeshi
	30B, F, (P)             Nobiru Ude

	D, DF, F, (K)**         Bukuu Kyaku
	D, DB, B (K)            Kasumi Gake
	                        -Can be cancelled into any special attack, or a long jump.
	B, D, DB, (K)           Hien
	B, DB, D, DF, F, (K)    Joudan Sokutou Geri

	F, F, (P/K)*^           Hyakuretsu Ken [Cancel only after 3 hits, requires 250 power; Rapid succession of punches and kicks.]
	                        -Can be cancelled into a knock attack.




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Hyper:
-There are 2 levels for hyper moves; Level 1 which use 1500 to 2500 power, and Level 2 which use 3500-5000 power.
-In order to pull off any Level 1 super, you must have a minimum of 2500, and Level 2, 5000. Each level has 3
variations, each having it's own strength and speed.

	D, DF, F, D, DF, F, (P) Makankosappou [L1]
	D, DB, B, D, DB, B, (P) Sai Sei [*^L1]
	                        -Can only be performed when life is under max.
	D, DB, B, D, DF, F, (P) Gekiretsukoudan [L2]

	D, DF, F, D, DF, F, (K) Yoroi Dooshi [L1*^]
	D, DB, B, D, DB, B, (K) Bunshin no Jyutsu [L1*^]
	                        -Power bar is drained during this move.
	                        -During the duration of the move, Piccolo's attack is decreased by 50%.
	                        -Move ends when power bar is empty, or when command is performed.

	D, DF, F, D, DF, F, (P) Kakusan Yuudou Kikou Ha [L1**^^]
	                        -(PP) to release.

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Notes/Issues:
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	An overview description for this character is needed.
	Need Piccolo's Japanese voices from Budokai.
	Last remaining moves for Piccolo cannot be completed, until the sprites have been made.
	Pallettes not working in LinuxMugen. This will be fixed later.
	Some projectile issues; Helpers not behaving exactly as intended.
	Perhaps some bugs I have overlooked when optimizing the code.
	A bunch of issues when trying to press 2 directional commands at the same time to fly. >_<

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What's Missing:
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	B, D, DB, (K)           Hien

	D, DB, B, D, DF, F, (K) Youhou [L2]
	D, DB, B, D, DF, F, (P) Chou Baku Retsu Ma Ha [L2**^^]
	D, DB, B, D, DF, F, (K) Tasai Na Waza No Kazukazu [L2**^^]

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Thanks:
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-Bandai, for making the original Idainaru Densetsu, Super Boutuden 2, and ShinBoutuden game.
-Capcom, Sammy, and SNK, for various graphics used in this game.
-Shoryuken (http://www.shoryuken.com); James Chen's Combo System FAQs, (SFA3, CvS2) 
which gave me much info on the systems of 2D fighting games.

-Katieeee, WilloughByJackson, JCS, and Chocobo, for ideas and feedback.

-Dark Roken for his edited Piccolo sprites, Majita and Toad for GFX, and TalonXIX and RedSpider for various other sprite edits.
-Jacen, Eli, Kyo Kusanagi, and Jin Kazama for beta testing.
-Redneck and SMEE for some math help.

-The people of #MRev, #Mugen, and #Blargh.

The End. =(