;CUSTOMIZATION FILE
;If you don't like the way she plays/looks out of the box, you can change
;some things in here

;Customization Helper
[Statedef 12345]
type = S
anim = 9997
;===========================================================================
;THE COLORS MAN, THE COLORS
; Enables a Color Select at the beginning of the match.
[State FASHION MODEL]
type = ParentVarSet
trigger1 = 1
var(54) = 0
;0 - Disabled (Default)
;1 - Enabled
;===========================================================================
; SUPER EFFECT
; If you want to turn off the added Super Effect, change this option.
[State VANGUARD PRINCESS BEFORE IT WENT ANIMU]
type = ParentVarSet
trigger1 = 1
fvar(11) = 0
;0 - Enabled (Default)
;1 - Disabled
;===========================================================================
; HUSH, LITTLE SUCCUBUS...
; If you prefer her quiet or don't like the voice, you can disable it.
[State STFU BITCH]
type = ParentVarSet
trigger1 = 1
fvar(12) = 0
;0 - Enabled (Default)
;1 - Disabled
;===========================================================================
; FAIR AND SQUARE
; Like her orgin game, Belphegor starts out with 2 levels of meter. If you rather have her start
; empty like most characters, change this option.
[State ADVANTAGE]
type = ParentVarSet
trigger1 = 1
fvar(13) = 0
;0 - Enabled (Default)
;1 - Disabled

;===========================================================================
; PHYSICS? WHO NEEDS THAT SHIT!
; So how much does accuracy mean to you? This makes Terrible Tail and Daemon Lock
; work like it did in Eight Marbles
[State HOW DO THEY WORK]
type = ParentVarSet
trigger1 = 1
fvar(14) = 0
;0 - Fixed (Default)
;1 - Accurate

;===========================================================================
[State 10000, DestroySelf]
type = DestroySelf
trigger1 = time = 1

