;CUSTOMIZATION FILE
;If you don't like the way she plays/looks out of the box, you can change
;some things in here

;Customization Helper
[Statedef 12345]
type = S
anim = 9997
;===========================================================================
;CONTROLS
; Allows you to choose the style of play you want Ming Ming to use.
; See the readme for more info.
[State IF YOU CHOOSE THE WRONG GROOVE YOU MAY JUST LOSE]
type = ParentVarSet
trigger1 = 1
fvar(10) = 0
;0 - Remixed (Default)
;1 - Classic
;===========================================================================
; FX STYLE
; Allows you to change between the newer, Hi-Res style effects or her original FX.
[State HEEEEEY SEXY FX]
type = ParentVarSet
trigger1 = 1
fvar(11) = 0
;0 - Remixed (Default)
;1 - Classic
;===========================================================================
; SOUND DIRECTION
; Toggles between the KOFXIII hit/effect sounds or the original Metal and Lace 2 sounds
; Unfortunately, it doesn't give her anymore voice clips.
[State HEY LISTEN]
type = ParentVarSet
trigger1 = 1
fvar(12) = 0
;0 - Remixed (Default)
;1 - Classic
;===========================================================================
; DESPERATION BOOST
; In Classic Mode, Ming Ming will automatically build power at low life.
; Use this to turn the feature off.
[State X-FACTOR?]
type = ParentVarSet
trigger1 = 1
fvar(13) = 0
;0 - Default (On)
;1 - Off
;===========================================================================
; CLASSIC COLORS
; Replaces Colors 1-6 with the original game colors.
[State I MAKE THIS LOOK GOOD]
type = ParentVarSet
trigger1 = 1
fvar(14) = 0
;0 - Remixed
;1 - Classic

;===========================================================================
; 'TIS THE SEASON
; Replaces Palette 1 with a Christmas Themed Palette (Will not work with Classic Colors on)
[State HOLIDAY CHEER]
type = ParentVarSet
trigger1 = 1
fvar(15) = 1
;0 - Default (Normal)
;1 - Christmas Outfit
;===========================================================================
; TUTORIAL/CHALLENGE MODE
; Lets you use a special finishing move once your opponent's life hits under 10%
;[State TIMER GRAPHIC]
;type = ParentVarSet
;trigger1 = 1
;fvar(16) = 0
;0 - Default (Set Position)
;1 - Attach to Blair
;2 - Disable
;===========================================================================
[State 10000, DestroySelf]
type = DestroySelf
trigger1 = time = 1

