-Ingrid (SFA3 MAX)
-Created by: N64Mario & Kung Fu Man
-Completion: ~82%
===============================

Last Update: Jul 31, 2007
Version: 0.82

Notes:
======
You can do whatever you want with the SFF file when the char reaches 100%. Please credit Wuwo for the rips.
Do not host this on your server unless I give you permission, and do not convert and distribute a DOS mugen version. Sorry.


Update Hystory
==============
12:18 AM / 1 Aug 2007
----------------------
-Corrected many behavior elements, notably with jumping and turning and whatnot
-Corrected run behavior
-Added intro handling vs other Ingrids

12:18 AM / 1 Aug 2007
----------------------
-Removed the aerial chains...they ended up just too cheap
-Fixed many bugs
-Sun Upper/Lower no longer allows enemies to block them
-Added run (with permission from PotS). To get the dash back change the name in the file to "Ingrid SFA3+"
-Added alpha counter
-Added long jump

1:04 PM / 31 Jul 2007
----------------------
-ISMs are gone: NO MORE ISMs!
-Gameplay based off A-ISM
-Fixed minor things on many of the basics
-Included aerial chaining
-Roll available still
-Can aerial chain a la I-ISM. Because I can.
-Aerial attacks no longer permanent. That was a CFJ thing that got changed in SFA
-Aerial throw attempt added, just can't connect yet
-A lot of other shit I still haven't done.
-Added rapid-fire alt CMD :o
-Only one special and the supers left! (and that throw)

2:34 PM / 28 Apr 2007
----------------------
-Can now attack while dashing, gain control a lot faster too upon landing
-X/V-ISM roll added
-SunArch, SunUpper and SunLower all work now
-Guard damage done as it should be
-Many bugs fixed
-CMD optimized a bit
-Overall should be a better character...specials still need some work to them though

12:00 PM / 1 Apr 2006
----------------------
-Kick throw now adds hits like it should
-Kick throw doesn't kill in the middle of the throw now
-Specials have their velocities added in
-Invincible during auto-air recovery

Background Info: 
================

Move List:
==========
If you've ever played with Kula or Athena KOF, you should feel at home here to an extent.
Attacks:

X/Y/Z/A/B/C: Basic Attacks
Fwd+Y: Variant attack
Fwd+B: Variant attack. Knockdown in all but EX-Ism
DwnFwd+B: Slide

F,F: Dash
B,B: Backdash

Specials:
---------
MP+HK/MK+HP: Roll (X- and V-ISMs only)
QCB + K: SunLower
QCB + P: SunUpper
QCF + P: SunShot
QCF + K: SunRise
D,F,DF + K: SunArch

Hypers:
---------

Da Bugs:
========
Known bugs:
Throws need work.

Special Thanks:
===============
Fou-Lu, for linking me to MugenChina in the first place
Wuwo for the rips
Sepp for being an asshole at times, but a good guy and helpful in getting shit accurate (somewhat)
Mario, for teaming up with me here :P
Hoshi, who made damn accurate SFA3 Max palettes as well as
Everyone who playtests it and keeps it on their select screen
Buddah, just for the hell of it ^_^