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		  Gizmo the Mogwai (version 2.0)
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Converted to Mugen format by Mature4evr
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Released: 10/25/03
Updated Release: 7/10/04
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For use with DOS MUGEN 04.14
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You should've gotten this zip file from the 
following URL: www.geocities.com/mature4evr.
If you didn't, email me immediately at mature4evr@yahoo.com.
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1. What is this?
2. Gizmo's Story/Bio
3. What's Done (1st release)
4. What's Been Added/Updated
5. Installation
6. Specific Notes
7. Commands
8. Known Bugs
9. Disclaimer
10. Credits
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1. What is this?

This is the character Gizmo from Gremlins 2: The New Batch (NES).
He was adapted in a manner that works for the fighting game engine
called MUGEN.
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2. Gizmo's Story/Bio

--From Stripe vs. Gizmo

Gizmo the Mogwai has decided to pit himself against Stripe & his terrible plan: to
steal the holiday presents of all the children of Kingstone Falls!

--From Gremlins 2: The New Batch

Well, as you know Gizmo is the first of a species of tiny creatures called Mogwai.
They are more commonly known as the Gremlins.  Gizmo was taken in by an old man
named Mr. Wing and has lived with him for 6 years now.  When Mr. Wing's store was 
threatened by Daniel Clamp, a man with aspirations of building a genetic lab, Gizmo 
barely succeeded to survive as the store was tore down.  

Meanwhile, Gizmo's old friend Billy Peltzer was moving to New York.  Long story
short, Gizmo was found after Billy asked a caretaker where he heard a special song 
he was humming.

These events comprise Gizmo's story...
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3. What's Done (1st release)

-all basic animations
-all required sprites, including throw animations
-5 specials from game (Tomato, Paperclip, Pogostick, etc.)
-1 original special designed especially for Gizmo
-2 supers from game (Flaming Arrow given small modification)
-1 intro (from game)
-2 win poses (1 from game, 1 original)
-classic death sequence (from game)
-3 palettes (different color gremlins)
-sound for many things
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4. What's Been Added/Updated

ADDED:
-two basic attacks
-music note special from GB game
-flashlight special from Stripe vs. Gizmo
-a level 3 for flaming arrow
-pogo super with 2 levels
-a level 3 for pogo super, which includes some GB sprites & sounds
-special animations like getting burned & electrocuted
-super move & other misc effects
-3 more win poses (GB, movie, etc.)
-5 more palettes, including 2 special GB ones
-a new versus image plus an alternate
-code to disable blocking for Gizmo
-code to disallow throwing
-many more sounds

UPDATED:
-damage values have been tweaked for many things.
-sparks have been tweaked for many things.
-re-ripped all the sounds for better quality.
-moved around the state entries in the .cmd file.
-select screen image has been reworked.

UPDATED (9-13-2004):
-corrected supermovetime error during some of Gizmo's supers.
-corrected the death sequence error.
-added priorities to all the hitdefs.
-changed the BGPalFX on Gizmo's level 3 supers.

ADDED/UPDATED (11-8-2004):
-1 new win pose involving a scene from the original Gremlins movie.
-replaced the long animation list in the .air file with an Explod state
 controller for some of Gizmo's win poses.
-arranged the win poses into groups according on what palette is chosen.
-added transparencies to some of Gizmo's effects.

ADDED/UPDATED (12-20-2004):
-added in a Roundstate = 3 trigger for Gizmo's music note special, so it
 won't stay on the screen after a match is won.
-added some more combos to this readme file that are possible when playing
 as Gizmo.
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5. Installation

First, make sure you have all these files listed here:

-gizmo.def
-gizmo.sff
-gizmo.air
-const.cns
-gizmo.cns
-gizmo.cmd
-gizmo.snd
-gizmo.act
-gizmo2.act
-gizmo3.act
-gizmo4.act
-gizmo5.act
-gizmo6.act
-gizmo-gb.act
-gizmo-gb2.act

When you've confirmed existance of the above files, follow these
two steps for easy installation:

1) Put the above files in your /chars/gizmo directory.
2) Add gizmo to your select.def in your data folder.
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6. Specific Notes

Gizmo's projectiles have varying ranges and they won't travel past their limits.  You
must learn how to become accustomed to this factor.  The exact ranges were 
matched as close as possible to Gremlins 2 (NES).
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7. Commands

*Gizmo is a six-button character.

BASICS:
- Dash:			FF or BB
- Air Recovery (default):	x+y (while falling)		
- Paint Brush:		x
- Glove Box:		a

SPECIALS:
-Throw Tomato:		Hold Forward+x
-Matchstick Fireball:		Hold Forward+y
-Throw Paperclip:		Hold Forward+z
-Bow & Arrow:		Hold Forward+a
-Pogostick:		Hold Forward+b
-Parachute Attack:		Hold Down+c
-Music Note:		a+b to activate, then
			Hold Back+a to throw
-Flashlight:		Hold Back+x

SUPERS:
[Each of these moves cost 1 power bar to use, unless otherwise stated]
-Flaming Arrow:		D,DF,F, x, y, or z
-Flaming Arrow (2 bars):	F,D,DF, x, y, or z
-Flame Pierce (3 bars):	D,DB,B, x+y
-Super Pogo:		D,DF,F, a, b, or c
-Super Pogo (2 bars):		D,DB,B, a, b, or c
-Ultimate Pogo (3 bars):	D,DB,B, a+b
-Flash Bulb		
(3 bars & life must be 200 or less):	D,U

POSSIBLE COMBOS:
[Each of these chains below are most affective when performed in a corner]
-Parachute Attack, Flashlight (x3), Flame Pierce (12 hits)
-Parachute Attack, Flashlight (x2), Flame Pierce (11 hits)
-Parachute Attack, Flashlight, Flame Pierce (10 hits)
-Parachute Attack, Flashlight, Flaming Arrow (3 hits)
-Flashlight, Any Special Projectile (2 hits)
-Flashlight, F, Parachute Attack (2 hits)
-Flashlight, Flaming Arrow (2 hits)
-Flashlight, Pogostick (2 hits)
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8. Known Bugs

-None at the moment. ^_^
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9. Disclaimer

Gizmo & every likeness in the .sff file are property of Sunsoft.  Copyright Sunsoft
1990.  Gremlins & Gremlins 2 are registered trademarks of Warner Bros.

I claim none of the above in any manner.
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10. Credits

Special Thanks:
-Sunsoft for creating these interesting little Gremlins games (from NES to GBA).
-SNK for the KOF games, which is where many new effects were taken from.
-The Dreamslayer for, at least, giving suggestions from the beginning.  Thanks.
-Ryouga2002 & N. for giving feedback for the first release.  Thank you both.
-N. & Dracul for giving bug reports during Gizmo's re-release.
-Alucard4ever, GCNMario, & Artisto for being friendly, pleasant individuals.
-Baby Bonnie Hood for allowing open source to his code.  I used his code to get
 the special animations to work.
-Heejun184 for being the coolest brother anyone could ask for.
-Mac, Sf, Ace, PrimeOp, Slack86, GohanSSM2, Dracul, Cyber Spawn, Hayato,
 Zoda, UraBahn, Jackie, Luigi, etc for being my best friends.
-Elecbyte for creating Mugen.
-Ses for providing us with MCM: a great program.
-to you for downloading this char & anyone else I forgot. :P
-lastly to me for picking the strangest chars to spend almost a year on...lol!

Happy playing to all!

Cya later...
~Mature4evr
