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-STARBEM GYERON-
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+ Converted to Mugen by Mature4evr
+ Ripped from Ultra Seven (SNES)
+ Released: June 20, 2007
+ Last Updated: June 20, 2007
+ Completion: 98%
+ WINMUGEN ONLY!

Website: http://www.eternal-anomaly.com/
Email: mature4evr@yahoo.com


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Bio:
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Height: 50 meters
Weight: 35,000 tons

While not truly evil, Gyeron seeks revenge on humans for
destroying his homeworld with an experimental weapon.


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Installation:
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1. Place the following files in your chars/gyeron directory.
	pal/gyeron_blood.act
	pal/gyeron_brown.act
	pal/gyeron_fish.act
	pal/gyeron_gold.act
	pal/gyeron_gray.act
	pal/gyeron_green.act
	pal/gyeron_navy.act
	pal/gyeron_purple.act
	pal/gyeron_red.act
	pal/gyeron_resinate.act
	pal/gyeron_silver.act
	pal/gyeron_ultra7.act
	story/gyeron_intro.def
	story/gyeron_intro.sff
	story/ultra7_story.mp3
	gyeron.air
	gyeron.snd
	gyeron.cmd
	gyeron_B.cns
	gyeron_H.cns
	gyeron_S.cns
	gyeron.def
	gyeron.sff

2. Add him to your select.def (in the data folder).


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What's Done:
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+ All essential/required animations.
+ All Ultra Seven actions (such as command attack, sidestep, etc).
+ 2 throws (also from Ultra Seven).
+ 3 special moves (again, from Ultra Seven).
+ 3 super moves/hypers (all custom made).
+ classic, death sequence (round 2 & on).
+ intro, lose, & win pose animations.
+ some special effects (taken from other sources).
+ some attack immunities, against certain fighters (incomplete).
+ intro storyboard (BGM included).
+ 12 palettes.
+ AI (you heard me right)!


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What's Left:
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+ Custom intro (involving Ultraseven, himself).
+ Ending storyboard (...maybe).
+ AI attack pattern tweaks.


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Gameplay:
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[Pros]

+ power gauge constantly charges.
+ special moves are rather effective, & highly damaging.
+ super moves can be linked from the normal attack.
+ sidestep technique provides complete invincibility.

[Cons]

- Gyeron can't crouch, block, or jump (by pressing the up arrow).
- Gyeron relies, almost entirely, on his special moves.
- super moves can only be performed when level 4 is reached.


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Movelist:
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Note: Gyeron is a 4-button character, in the same vein as his
game of origin (see below).

x = super moves
y = jump
a = special moves/sidestep
b = attack

U = up
D = down
B = back
F = forward

---[System]---

Hop Forward: press or hold DF
Hop Backwards: press or hold DB
Jump: y (hold F or B, to accelerate in that direction)
Command Attack: U + b
Sidestep: U + a (requires 500 power)

---[Throws]---

Headbutt: close to opponent, F or B + b
Clench & Constrict: close to opponent, U + b

---[Special Moves]---

Noxious Vapor: F + a (requires level 1 power)
Energy Rings: D + a (requires level 2 power)
Ambition Missile: B + a (requires level 3 power)

---[Super Moves - requires level 4 power]---

Noxious Saturation: F, F, x
Ultrasonic Missile: B, B, x
Remnants of Gieron: D, D, x (life must be <= 300)


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Misc Notes:
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I'm going to be frank...Gyeron is not an easy character to control
(nor would I recommend his usage to a beginner of the fighting
genre).  He was designed for advanced players, or for those of
you who enjoy a real challenge.

Lastly, I'd like to quickly mention something I neglected
throughout this file.  When Gyeron's life reaches 300 (or less),
several bonuses are granted:

+ immediate, defensive boost.
+ Noxious Vapor gains range, & inflicts more damage.
+ Remnants of Gieron becomes accessible.


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Known Bugs:
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+ the velsets applied to the helpers (during Remnants of Gieron)
  sometimes fail, around the final moments of the attack.
+ other than that, nothing! :D


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Credits:
--------

+ Elecbyte (RIP): for creating Mugen.
+ Eiji Tsuburaya: for creating Ultra Seven (the original concept),
  & thereby, designing Gyeron.
+ Bandai: for making the SNES, Ultra Seven game.
+ Ses: for making MCM.
+ Raiwa: for making ActEdit.
+ The ZSNES team: for their solid, abundantly useful emulator.
+ The Audacity team: without whom, I'd still be in search of
  a means to obtain the game sounds.
+ Winane: for his AI activation code.
+ tripwire: for providing the translation of the cutscene.
+ Ryuusougeki: for taking the time to ask around (for the
  translation).
+ Sander: for sharing his trademark, PalFX values.
+ Crunk Games staff: for providing me with some relevant 
  entertainment, as I watched them struggle to beat Ultra Seven.
+ All my friends in the community: for their support, &
  willingness to stand by me.


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Crazy, bird monster!?  I know, I know...what the...! :P

-M4E