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-HAUZER-
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+ Converted to Mugen by Mature4evr
+ Ripped from Capcom Fighting Jam
+ Released: October 17, 2006
+ Last Updated: January 24, 2007
+ Completion: 96%
+ WINMUGEN ONLY!

Website: http://www.eternal-anomaly.com/
Email: mature4evr@yahoo.com
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===============================<Story>===============================

Hauzer is a mystical dragon resurrected by the evil magic of Valdoll.
When he died, his bones were buried in the kingdom of Greedia, so
naturally, he struck there first. Hauzer feels no emotion, & seeks 
nothing more than to destroy. He begins by attacking the capital of
Greedia.

===========================<Installation>============================

1. Put the following files in your /chars/hauzer directory.
	pal/hauzer_black.act
	pal/hauzer_blue.act
	pal/hauzer_brown.act
	pal/hauzer_cfj.act
	pal/hauzer_gray.act
	pal/hauzer_pink.act
	pal/hauzer_purple.act
	pal/hauzer_red.act
	hauzer.air
	hauzer.cmd
	constants.cns
	hauzer_H.cns
	hauzer_N.cns
	hauzer_S.cns
	hauzer_T.cns
	hauzer.def
	hauzer.sff
	hauzer.snd

2. Add him to your select.def (in the data folder).

============================<What's Done>============================

+ all required sprites
+ 1 intro, 2 win poses, taunt, command move, & throw (CFJ)
+ various system techniques
+ all specials (including WARZARD version of volcano breath)
+ all mystic breaks (ie. supers)
+ numerous combos (including implemention of the 3-hit series)
+ compatibility with KFM's Demitri (Midnight Bliss)
+ 8 palettes

==========================<What's Missing>===========================

+ Ultimate Guard
+ intro vs. Stever's Leo (...maybe)
+ CFJ alternate palette

==============================<Updates>==============================

-January 24, 2007-

+ flame sounds added
+ tweaked shadow.offset
+ added Hauzer's throw from CFJ
+ RemoveExplod controller added to state 620
+ NoBarDisplay implemented, when Hauzer wins
+ NoFG flag added to both mystic breaks
+ fixed 5th hit of Deluge Crisis (somewhat)
+ tweaked TargetBind values for Deluge Crisis
+ tweaked damage for final throw of Deluge Crisis
+ tweaked VelSet values for first 4 attacks of Deluge Crisis
+ NotHitBy controller added into Player 2's state (Deluge Crisis)
+ implemented WARZARD Volcano Breath as a separate move
+ drastically lengthened Hauzer's column effect
+ tweaked Hauzer's width, & in doing so, many of his collisions
+ fixed several, previous collision errors

=============================<Move List>=============================

U - up		x - light punch		a - light kick
D - down	y - medium punch	b - medium kick
F - forward	z - heavy punch		c - heavy kick
B - back	P - any punch		K - any kick

[System Techniques]
Dash: F,F or B,B
Long Jump (afterimage): UF (during a forward dash)
Ground Escape: F or B (after being knocked down)
Ultimate Counter: D, DB, B, P (while blocking)
Chouhatsu: start

[Misc]
Command Move: F + y
Throw: x + a (up close)

[Special Moves]
Volcano Breath: D, DF, F, P
Volcano Breath (WARZARD): D, DB, D, DF, F, P
Deluge Assault: D, DF, F, K
Tempest Fall: Hold D, U + K

[Mystic Breaks]
Deluge Crisis: D, DF, F, D, DF, F, K
Gust Flame: D, DF, F, D, DF, F, P (level 2 power)

==============================<Combos>===============================

These are just a sampling of Hauzer's combos...

+ crouching HK, Tempest Fall
+ Deluge Assault, Deluge Crisis
+ Volcano Breath (WARZARD), jump, MP, HK
+ Deluge Assault, jumping LK, jumping MK, Tempest Fall
+ LP, crouching LK, crouching MK, crouching HK

===============================<Tips>================================

1. Hauzer's command move is an overhead, which means it must be
   blocked standing.

2. Unlike Alpha Counter, Ultimate Counter doesn't consume a level
   of your power. That's right...it's free! However, be advised
   that you're not invulernable during this maneuver. Any 
   continuous string of attacks is a possible threat to Hauzer.

3. Hauzer's ability to combo/juggle is relatively open, but there
   are some limitations. For example, Deluge Assault can't hit
   a falling opponent. Experiment, & you will discover some 
   crafty uses for his attacks.
    
==========================<Special Thanks>===========================

I couldn't have accomplished this conversion by myself, so these
are the individuals who had a hand in making this a reality...

+ Capcom: For creating WARZARD, & Hauzer. I kiss the ground you
  all walk on. :P

+ Elecbyte: For creating MUGEN. You guys are geniouses!

+ leomon32: For your sprite pack, which began my crusade to 
  convert Hauzer to MUGEN.

+ WuWo: For your sprite pack, which is/was a picture of neatness.

+ KFM: For the WARZARD video link, data, & suggestions. I'm 
  grateful to have your friendship.

+ Warusaki & H": For allowing me to use your CvS2 hitsparks &
  effects. I can't thank the both of you enough.

+ Black_Dahlia_Isis: For cropping Hauzer's SFF file. I'm humbled
  by your consistent kindness.

+ OWA: For ripping the CFJ character sounds. Your contribution
  was a great sigh of relief.

+ Stever: For ripping those much needed flame sounds! :D

+ Phantom: I appreciate your support, & the permission to use
  the lightning effect.

+ Snake: For your palettes submissions, which prove Hauzer's
  colors weren't entirely screwed up.

+ Winane: For your Last Blade 2, cancel background rips, which
  suit Hauzer's supers rather well.

+ bloodstorm: For the effect you created (coronaagif1nv.gif),
  which was utilized as Hauzer's super spark.

+ Renzo: For your damage dampening code, which I'm sure you
  don't mind my using.

+ BBH: For a small portion of code I used to get the ground
  escape functioning.

+ NeoKakyoin: For your palette, which I still believe looks
  awesome on Hauzer.

+ Beserk#1: For the palettes you created, as well.

+ SaGa_Journeyman: For your Capcom Fighting Jam FAQ on Hauzer, 
  which btw, was incredibly useful, & full of insight I
  wouldn't have known, otherwise.

+ To You: For downloading this character, providing feedback, &
  being patient with my laziness. :P

+ Me: For obvious reasons.
