Fixes & changes for version 1.10 (January 31th 2009)
Approaching the final update.
Geese can't juggle after fierce Reppuken anymore.
Increased Raising Storm recovery time & its startup has become totally invincible.
Standing Fierce Kick (far) has become uncancellable
Added KOF'02 hitsparks & supersparks
Adjusted hitspark positions on hyper moves
Fixes & changes for version 1.02 (August 3rd 2008)
Second major update.
Added running roll feature which allows Geese to roll forward faster while running
Modified Deadly Rave activation time, it will now hit earlier
Raising Storm comes out faster
Fixed juggling issues for Reppuken
Fixed Counter Hit System (it was somehow screwed up)
Fixed an issue where Geese would be able to go behind a cornered lying opponent
Removed Long Jump backwards (doesn't exist in KOF)
Corrected '98 UM Raising Storm power balance
Properly sorted palettes
Added more transparency on shadows during roll
Lifebars and foreground disabled during final impact of Deadly Rave
Removed "Counter !" message during throws
Adjusted Reppuken hitspark position
Added KOF Neowave voice set (thanks to Vans)
Improved Hard Blow behaviour
Fixes & changes for version 1.01 (July 30th 2008)
First update.
Slide attack is now cancelable into special / super moves
Modified Slide velocities & animation timings
Standing fierce punch (far version) is now cancelable
Deadly Rave isn't unblockable anymore & its speed has been increased
Raising Storm startup is completely invincible & its recovery time has been increased
Throw limitations added
Hitdefs revised
Fixed existing command cancels, tweaked whiffed ones and added few new ones as well
Rashoumon will not make the opponent cross through Geese anymore
Deadly Rave finisher hitbox resized to fix cases of projectile miss
Fixed invincible rolls
Added crouching weak kick cancels
Added facing parameters to fix inversed velocities issues during Deadly Rave and Shin Raising Dead End
Added missing gethit CLSN2 boxes causing issues
Cleaned a bit the code
Switched small portrait to the KOF'02 version
Idle stance timings altered
KOF style screen display
"Counter !" message now displayed when available
Roll features new shadow settings
Removed afterimages on guard cancel attack
Modified velocities on Raising Dead End + KOF'98 UM Raising Storm finisher
6 brand new character colors
Special K.O effect
Switched Raising Storm gethit animtype to DiagUp
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