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What's been fixed & changed for Geese

 
Fixes & changes for version 1.10 (January 31th 2009)
Approaching the final update.

 Geese can't juggle after fierce Reppuken anymore.
 Increased Raising Storm recovery time & its startup has become totally invincible
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 Standing Fierce Kick (far) has become uncancellable
 Added KOF'02 hitsparks & supersparks
 Adjusted hitspark positions on hyper moves

Fixes & changes for version 1.02 (August 3rd 2008)
Second major update.

Added running roll feature which allows Geese to roll forward faster while running
Modified Deadly Rave activation time, it will now hit earlier
 Raising Storm comes out faster
 Fixed juggling issues for Reppuken
 Fixed Counter Hit System (it was somehow screwed up)
 Fixed an issue where Geese would be able to go behind a cornered lying opponent
 Removed Long Jump backwards (doesn't exist in KOF)
 Corrected '98 UM Raising Storm power balance
 Properly sorted palettes
 Added more transparency on shadows during roll
 Lifebars and foreground disabled during final impact of Deadly Rave
 Removed "Counter !" message during throws
 Adjusted Reppuken hitspark position
 Added KOF Neowave voice set (thanks to Vans)
 Improved Hard Blow behaviour


Fixes & changes for version 1.01 (July 30th 2008)
First update.

 Slide attack is now cancelable into special / super moves
 Modified Slide velocities & animation timings
 Standing fierce punch (far version) is now cancelable
 Deadly Rave isn't unblockable anymore & its speed has been increased
 Raising Storm startup is completely invincible & its recovery time has been increased
 Throw limitations added
 Hitdefs revised

 Fixed existing command cancels, tweaked whiffed ones and added few new ones as well
 Rashoumon will not make the opponent cross through Geese anymore
 Deadly Rave finisher hitbox resized to fix cases of projectile miss

 Fixed invincible rolls
 Added crouching weak kick cancels
 Added facing parameters to fix inversed velocities issues during Deadly Rave and Shin Raising Dead End
 Added missing gethit CLSN2 boxes causing issues
 Cleaned a bit the code
 Switched small portrait to the KOF'02 version
 Idle stance timings altered

 KOF style screen display
 "Counter !" message now displayed when available
 Roll features new shadow settings

 Removed afterimages on guard cancel attack
 Modified velocities on Raising Dead End + KOF'98 UM Raising Storm finisher
6 brand new character colors
 Special K.O effect
 Switched Raising Storm gethit animtype to DiagUp