;============================================================================================================================
; GEESE HOWARD - THE KING OF FIGHTERS NEOWAVE (AOF REMIX)
;============================================================================================================================
; CONVERTED BY IRONMUGEN - UPDATE BY OROCHIKOF97
;============================================================================================================================
; VERSION 1.10 (JANUARY 31RD 2009)
;============================================================================================================================
;
;============================================================================================================================


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This update of Geese Howard can be found on
http://randomselect.piiym-net.com

Original version by CCIronmugen is hosted here
http://deltapark.piiym-net.com
----------------------------------------------------

Thanks goes to
Ironmugen, Vans, Jesuszilla, Walt, Psicoso, Cybaster

and other valuable guys like
Kung Fu Man, .\/., Dark Saviour ...

----------------------------------------------------

------------------
v1.10 (01/31/2008)
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-Gameplay tweaks-

    * Geese can't juggle after fierce Reppuken anymore
    * Increased Raising Storm recovery time & its startup has become totally invincible
    * Standing Fierce Kick (far) has become uncancellable

-Character fixes-

    * None at this time

-Aesthetics-

    * Added KOF'02 hitsparks & supersparks
    * Adjusted hitspark positions on hyper moves

------------------
v1.02 (08/03/2008)
------------------

-Gameplay tweaks-

    * Added running roll feature (faster roll forward when running)
    * Modified Deadly Rave activation time (will hit earlier)
    * Raising Storm comes out faster (it's now an even better anti-air)

-Character fixes-

    * Fixed juggling issues for Reppuken
    * Fixed Counter Hit System (it was somehow screwed up)
    * Fixed a corner issue where Geese would be able to go behind a cornered lying opponent
    * Removed Long Jump backwards (doesn't exist in KOF)
    * Corrected '98 UM Raising Storm power balance (it gave back power to Geese)

-Aesthetics-

    * Properly sorted palettes
    * Added more transparency on shadows during roll
    * Lifebars and foreground disabled during final impact of Deadly Rave
    * Removed "Counter !" message during throws
    * Adjusted Reppuken hitspark position
    * Added KOF Neowave voice set (thanks to Vans)
    * Improved Hard Blow behaviour

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v1.01 (07/30/2008)
------------------

-Gameplay tweaks-

    * Slide attack is now cancelable into special / super moves
    * Modified Slide velocities & animation timings
    * Standing fierce punch (far version) is now cancelable
    * Deadly Rave isn't unblockable anymore & its speed has been increased
    * Raising Storm startup is completely invincible & its recovery time has been increased


-Character fixes-

    * Throw limitations added
    * Hitdefs revised (added my attack priorities)
    * Fixed existing command cancels, tweaked whiffed ones and added few new ones as well
    * Rashoumon will not make the opponent cross through Geese anymore
    * Deadly Rave finisher hitbox resized to fix cases of projectile miss
    * Fixed invincible rolls
    * Added crouching weak kick cancels
    * Added facing parameters to fix inversed velocities issues during Deadly Rave and Shin Raising Dead End
    * Added missing gethit CLSN2 boxes causing issues
    * Cleaned a bit the code


-Aesthetics-

    * Switched to the KOF'02 small portrait
    * Idle stance timings altered
    * KOF style screen display
    * "Counter !" message now displayed when available
    * Roll features new shadow settings
    * Removed afterimages on guard cancel attack
    * Modified velocities on Raising Dead End + KOF'98 UM Raising Storm finisher
    * 6 brand new character colors
    * Special K.O effect
    * Switched Raising Storm gethit animtype to diagup