What's been fixed & changed for K9999



Fixes & changes for version 1.0a (April 7th 2005)
Mostly fixing stuff & updating to my new standard

Slightly modified AI, but I'm not going to tweak it much. I don't want K9999 to become cheap.
K9999 is now using KOF NeoWave Super Cancel mode. More info in the Moves section.
Super Attack Cancel now available for all SDMs (it was only the case for the Sheer Power! one)
Added "proper" move priorities : 7 on Tsuki/Sheer Power!, 6 for light attacks, 5 for strong attacks & everything else

Corrected volume of some effect sounds (thanks to Helios for the report)
Modified the original KOF Tsuki CLSN1 in order to make it less cheap under MUGEN
Added missing smoke sparks on Warero.
And my now famous "Other minor fixes not worth mentioning
" line.

Fixes & changes for version 0.99b (March 8th 2005)
Stop complaining about the AI being a pussy. Now face it !

Added medium level AI
Corrected all Hyper moves + Warero, Acchi He Ittero & Break! properties. They are now all considered as projectiles, in order to avoid possible weird behaviours (auto-guard, counters etc ...)
Fixed some basic moves properties.
Other minor fixes not worth mentioning.


Fixes & changes for version 0.99a (January 16th 2005)
Very small update in order to make the character available again. Just before the final 1.0 version.

Corrected HSDM behaviour & hitspark locations.
K9999 now uses his original KOF commands.
Added KOF Neowave Heat Mode code.
Shortcuts for roll / knockdown removed.


Fixes & changes for version 0.98 (September 7th 2004)
Yet another update

Added/Fixed optional animations.
Fixed again Sheer Power SDM juggle after throws & standing knockdown (it should look better now)
Modified Warero! 2-hit version velocity (enables the standing light punch juggle like in KOF)
Added some extra missing OTG stomps (after Warero! 2-hit version & crouching strong punch)
Added Super Attack Cancel feature on Warero! & Acchi He Ittero
Added a new SDM, named Out Of My Way !, which is basically an attempt to reproduce one of Tetsuo's moves.

Started working on K9999's A.I, so don't worry if he is only able to perform Tsuki DM for now.
Fixed juggle system
Some other corrections & optimizations here and there, can't really remember >:P


Fixes & changes for version 0.96 (July 30th 2004)
Bugfix update

Fixed "Hit while performing Break ! would result in K9999 standing in air"
Added Sheer Power SDM juggle after throws & standing knockdown (not very accurate though, I don't feel like recoding the whole move hitdef by hitdef >:P)
Added missing crouching D basic command cancels
Added missing Uruse basic command cancels
Removed flash on Counter
Added missing CLSN2 on Taunt

Added EnvShake on Quit Playing ! normal throw
Added a 12th palette, submitted by Psicoso
Modified readme errors & credited everybody (I think) :P


Fixes & changes for version 0.95 (July 29th 2004)
Tetsuo's birthday build - 1st release

Compared to Silencer's beta, fixed all specials, juggles, command cancels ......
Completely remade SFF & palette
Implemented Guard Crush & Counter Hit System, as well as KOF'02 system features