What's been fixed & changed for Vice

I say goodbye to you, but I say it with a smile.


Fixes & changes for version 0.9 (September 2005)
2nd update, but with a smile.

Worked on AI. Reaching a somewhat acceptable level.
Added extra missing command cancels (damnit).
Decide Slayer is back and has been modified in terms of animation, CLSNs etc ...

A new DM has appeared, called Negative Surface. Learn to use it, it will be very useful.
Fixes here and there
.


Fixes & changes for version 0.81 (July 12th 2005)
1st update

KOF sparks included (thanks to DSaviour).
Mute Run & Taunt channels now active.
Corrected Counter! timer, you will now be able to chain 2 Mayhem.

Fixed kill = 0 issues missing on BlackEnd & GoreFest.
Fixed Mithan's Robe damage
.
KOF Neowave Heat mode now applies increased damages to special throws & hyper moves.
Fixed Throw limitation code.
Fixed Whithering Surface power requirements.

Added a very incomplete AI modification.
Added KOF style command hold for special/hyper moves execution.
Added missing command cancels.

Finished cleaning the AIR file (few CLSN3 were still remaining).
Other fixes I don't remember of but must be useful
.

Fixes & changes for version 0.8 (July 3rd 2005)
1st release

SFF file remade (messed up indexes)
AIR file remade (removed useless CLSN2 & redrawn most of them).
Corrected all basic moves hitdefs.

Coded all special moves & hyper moves.
Proper vels on
Mayhem.
Proper P2 vels on Gorefest & BlackEnd.
Applied a partial KOF NeoWave character template.
Disabled Mature Stance & Decide Slayer. They may come back later.