---- Young Geese Howard 2002 UM----
      --- Version 0.04 ---
       --- By Rolento ---
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Just out of personal amusement, I dusted off an old character and gave him features 
that are found in a newer KOF title. The transition involved nixing certain features 
of the old system, such as NeoWave's heat mode. Mind you, I did not anticipate that 
my original code for this character was as sloppy as I am now rediscovering at the 
moment. This should prove fun in more ways than one.
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Updates:
- Removed heat mode, dizzy code
- Max mode now available in both modes, revamped to resemble 2002UM
- Added CD, roll shortcut commands that were missing
- Reorganized command file entries
- Adjusted playsnds for voices, Deadly Rave, throws
- Added Shippuken, SvC Raising Storm, Thunder Break to both modes
- Added intro vs Vans' Terry, Jesuszilla's Andy
- Stuff I forgot to mention
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Gameplay system:
y+b or z - CD attack
a+x or c - Roll 

tap U - Short Jump
tap D,U - High Jump
x+a - Forward Roll
B, x+a - Back Roll

y+a - Max mode activation (1 stock)
x+a (after s/c basic) - Move Cancel
x+a (blocking) - GC Emergency Evade Back (1 stock)
F, x+a (blocking) - GC Emergency Evade forward (1 stock)
y+b (blocking) - GC Counter Attack (1 stock)
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Commands:
Standing:
F + y - Throw
F + a - Double kick

Crouching:
DF + x - Rising Palm
DF + a - Slide

Specials:
QCF + x or y                      - Reppuken
F,D,DF + x or y                   - Hishou Nichirin Zan
HCF + a                           - Explosion Ball
QCB + x or y                      - Shippuken (In air)

DM:
QCB, F + x or y                   - Deadly Rave (1 Stock)
DB, HCB, DF + x or y              - Raising Storm (1 Stock)

SDM/MAX: (MaxMode + 1 Stock or 2 stocks)
DB, HCB, DF + x+y                 - NW Raising Storm 

HSDM/MAX2: (Low health and MaxMode + 1 Stock or 3 stocks)
DB, HCB, DF + y+b(cd)             - Thunder Break 

"R-Mode" - Only active in palettes 7-12. May be discontinued later.
Specials 
QCF + x                           - Reppuken 96 era
QCF + y                           - Double Reppuken 96 era
F,D,DF + x or y                   - Hishou Nichirin Zan 96 era
HCB + a                           - Joudan Atemi Nage
HCB + b                           - Chuudan Atemi Nage
HCF + a or b                      - Jaei Ken

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Known Issues/details:
- Sprpriority bug in Explosion Ball attempt if cancelled from f+LK.
- HK cancels could use some more work.
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What's Next:
- Continue to fix Max cancels stuff.
- Further revise moveset.
- Damned if I know. Bug fixes probably.
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Thanks:
- Orochi, XGarg, Sander: Help with the template used.
  Also, Oro for betatesting/sys data/Throw limiter/Heat mode/too many things at this point.
- Cad: For an absurd amount of things related to this.
- Helios: Revised Jump code, betatesting.
- ComboKyo, D Saviour, Iron, S.Dio, KFM, Jesuszilla: Betatesting, and missing frames in Iron's case.
- Vans: Use of commons sounds from NGBC, betatesting, sprites/code from more recent work.
- Rikard, Walt, Judas: Sprite edits used in Geese.
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In Rolento We Trust
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