Updated 8-25-06 By Tenebrous
for WinMUGEN

======= | ====
*GOUKI* | v1.0
======= | ====
[COMPLETION}{99.9%]

By VISUAL KREATIONS (V.K) orochi36@hotmail.com
Please note that VISUAL KREATIONS is a one-person "company" :P
http://www.crosswinds.net/~aeri
http://gato.dhs.org/vk

01/12/99 Production initiated
07/12/99 Basically complete
15/12/99 Final original things implemented
16/12/99 Started adding bonuses
17/12/99 Complete
25/12/99 v1.0 Initial public release

=====
STORY
=====

The one named Gouki, also known as Akuma, feared throughout the world as the
one with "murderous intent", seeking strong fighters to quench his unsatiable
thirst for destruction.

Murdering his own brother Gouken and their master Goutetsu, Gouki realised the
killing potential of Shotokan Karate and ventured forth to search for strong
fighters to defeat, starting with his own teacher and brother.

His brother Gouken's students, USA's martial arts champion Ken Masters and his
childhood friend, the mysterious man named Ryu, sought revenge against the
devilish Gouki, seeking him out on his own private island and challenging him.

Unbeknownst to Ryu, Gouki's murderous intent differs little from Ryu's own
desire to seek new challengers, perhaps thus sealing his fate.

Elsewhere, having left early in a state of absolute confidence, Gouken's other
deciple, Dan Hibiki, travelled the world to find the renowned Muay Thai 
ex-street fighting champion Sagat in order to exact revenge upon him for
killing his father, whom was responsible for removing Sagat's eye.

But that's another story.

=====
NOTES
=====

This is the first and probably final release of my Gouki for M.U.G.E.N.

Do not copy it and/or use it for your own compilations without realising the
effort that I put into this creation. I am aware that a lot of you will copy
the cns functions and stuff, please don't forget to mention that you used my
Gouki for an example.

There is an Akuma made by my friends Strider and Shadowatch. This is in no way
meant to rival their creation, as they put a huge amount of work into theirs.

This was in NO WAY copied from the other Akuma, or any other Shotokan-like
characters. I wrote this up based on KFM's files, as I do with my other ones.
I also completely ripped him myself in the span of three days, not including
the sprites I had from when PSEMU first gained the ability to run PSX SFA1.

Yes, I am aware of Gouki's uncanny ability of mass juggling and infinites
all over the place. Because of his immense ability to, frankly put, kick ass,
and my laziness in properly tuning the juggling system, Gouki has a lower 
defense percentage than everyone else.

If you have trouble comboing special moves, read "Known Bug Info".

Also, you may notice CPU Gouki plays quite efficiently. I think this is because
of his simple commands.

Some sprites were edited by me. You will realise this when you see something
that you haven't seen before.

For those that didn't know, holding start while selecting will enable more
colours. In Gouki's case, he will become "Shin Gouki" (no difference other than
colour change.)

=======
CONTACT
=======

Please don't contact me if you have some really simple thing to say.

E-mail me or leave me a message here if you have any problems or comments:
www3.bravenet.com/forum/show.asp?userid=tm172070

You can also contact me on IRC on the EFNET server (yes, I know it sucks)
in the channel #mugen.

============
INSTALLATION
============

* Make sure you have the latest version of M.U.G.E.N.
  If not, check out www.elecbyte.com

* Please obtain his background and music as well, titled goukibg.zip
  Read the installation instructions for the bg in goukibg.txt

After installing M.U.G.E.N, create a directory under the CHARS directory.
The directory must be called GOUKI
Unzip the files in this archive there.

Edit SELECT.CFG under the DATA directory as instructed within the file,
adding Gouki with the line:

gouki, stages/_____.def

..where _____ is which background file you choose.
For example, to install Gouki's background, you would type:

gouki, stages/goukibg.def

==============
KNOWN BUG INFO
==============

Buffering from combos into special moves are a bit difficult because of
the way M.U.G.E.N. handles controls, so.. I have found the best way to
combo is to wait until the hit sound is over then complete the motion of
the special move you want to buffer by pushing the button.

Some of you might notice there's a slight problem with the sprites.
I won't mention what it is, but let's just say I can't be bothered re-ripping.

Since projectiles can't hit two people at once, the Messatsu Gou Shinkuu Ha
is not very effective in team play.

Projcontact does not seem to work properly, therefore Super Cancels do not work
with projectile attacks, such as cancelling a fireball into a fireball super.
However, for example, a dragon punch into a super dragon punch works fine.

Because afterimages cannot be cancelled out all at once, you will notice they
may tend to disappear one by one unlike their originals.

The Hyakki Shuu grabs are rather buggy because it is difficult to implement
them properly in MUGEN. But it's better than not having them at all.

You will notice I have changed the motion for the Hyakki Shuu because the
original motions are difficult to do on the keyboard.

Yes, I know the chinese signs can show up backwards. MUGEN has no way of fixing
this yet.

I tried to implement the getting hit by alpha/zero counter spinning effect
but the makeexplod seemed to overlap all frames of the spinning animation for
no reason. And yes, I did check for a -1 and there wasn't.

Grabbing people from behind with some throws causes them to go flying in the
wrong direction. This has something to do with p2facing.

Sometimes people bounce in the wrong direction after falling from a throw.
This may have something to do with the previous bug, and I might have fixed it
by creating a custom bounce state.

===========
WHAT'S DONE
===========

* All basic animations
* All standing attacks
* All crouching attacks
* All jumping attacks
* All required sprites implemeted
* All winning animations
* All throw attacks
* Two starting animations
* Tons of special moves
* Loads of super moves
* Aerial Rave combos
* 12 palette colors
* All sounds and more
* Many taunts
* Whatever else you've found

===================
WHAT'S NEW TO GOUKI
===================

+ Combination of Street Fighter 3, Alpha/Zero 1, 2, 3 and crossover games
+ Normal and Shin Gouki attacks combined
+ Many palette colours from all of the Alpha/Zero series and crossover games
+ Some crossover game abilities, such as aerial raves and super cancels
+ Huge new combination possibilities
+ Incredibly huge arsenal of chains and attacks
+ Lots of new, exciting special and super moves
+ Many ISM plus abilities incorporated
+ Change to his Hyakki Shuu attack (it was difficult to do in MUGEN)
+ Zenpou Tenshin roll can now be chained into super moves
+ Lots of sounds in one

=================
WHAT'S NOT IN YET
=================

- Random Tenma Gou Zankuu positions
- Multiple opponents hit by Messatsu Gou Shinkuu Ha
- Guard crushes
- Super cancels from projectiles
- Capcom's super charge animations (not sure about this yet)

===============================
WHAT'S NOT IN AND WON'T EVER BE
===============================

x Custom/Original Combos
x Guard push things from the crossover games
x Super Jumps
x Kongou Kokuretsu Zan

=========
MOVE LIST
=========

======
TAUNTS
======

STOMP POSE
----------
Start

VIBRATING POSE
--------------
Back + Start

STOMPING POWERUP POSE (hits)
----------------------------
Forward + Start

FIGHT ON
--------
(during win pose) Start

================
STANDING ATTACKS
================

ZUGAI HASSATSU
--------------
Forward + Y

SENPUU KYAKU
------------
Forward + B

AERIAL RAVE LAUNCHER
--------------------
After connecting with crouching Z, hold Up

PUNCH THROW
-----------
When near opponent, forward / backward + X+Y / X+Z / Y+Z

KICK THROW
----------
When near opponent, forward / backward + A+B / A+C / B+C

===============
JUMPING ATTACKS
===============

TENMA KUUJIN KYAKU
------------------
After reaching the peak of jumping forward, Down + Y

SENPUU KYAKU
------------
While jumping forward, Up + Z

AIR THROW
---------
When near opponent while jumping, forward / backward + A+B / A+C / B+C

===============
SPECIAL ATTACKS
===============

GOU HADOU KEN
-------------
Down, Down-Forward, Forward + X / Y / Z

SHAKUNETSU HADOU KEN
--------------------
Forward, Down-Forward, Down, Down-Back, Back + X / Y / Z

GOU SHOU RYUU KEN
-----------------
Forward, Down, Down-Forward + X / Y / Z

TATSUMAKI ZANKUU KYAKU
----------------------
Down, Down-Back, Back + A / B / C

ZENPOU TENSHIN
--------------
Down, Down-Back, Back + X / Y / Z

ASURA SENKUU (FAR FORWARD)
--------------------------
Forward, Down, Down-Forward + X+Y / X+Z / Y+Z

ASURA SENKUU (NEAR FORWARD)
---------------------------
Forward, Down, Down-Forward + A+B / A+C / B+C

ASURA SENKUU (FAR BACKWARDS)
--------------------------
Back, Down, Down-Back + X+Y / X+Z / Y+Z

ASURA SENKUU (NEAR BACKWARDS)
---------------------------
Back, Down, Down-Back + A+B / A+C / B+C

HYAKKI SHUU
-----------
Forward, Down, Down-Forward + A / B / C

HYAKKI GOU ZAN
--------------
After completing Hyakki Shuu, do nothing.

HYAKKI GOU SHOU
---------------
During Hyakki Shuu, X / Y / Z

HYAKKI GOU SEN
--------------
During Hyakki Shuu, A / B / C

HYAKKI GOU SAI
--------------
During Hyakki Shuu and on top of the opponent, Forward / Back + X / Y / Z

HYAKKI GOU TSUI
---------------
During Hyakki Shuu and close to the opponent, Forward + A / B / C

HYAKKI SHIN GOU TSUI
--------------------
During Hyakki Shuu and close to the opponent, Back + A / B / C

=======================
MID-AIR SPECIAL ATTACKS
=======================

ZANKUU HADOU KEN
----------------
Down, Down-Forward, Forward + X / Y / Z

KUUCHUU SHAKUNETSU HADOU KEN
----------------------------
Forward, Down-Forward, Down, Down-Back, Back + X / Y / Z

TENMA GOU KUUJIN KYAKU
----------------------
Down, Down-Forward, Forward + A / B / C

KUUCHUU TATSUMAKI ZANKUU KYAKU
------------------------------
Down, Down-Back, Back + A / B / C

========================
COUNTER/RECOVERY ATTACKS
========================

ALPHA COUNTER
-------------
With half a level of super, during guard, Back, Down-Back, Down + X / Y / Z
   or Forward, Forward + X / Y / Z

ZERO COUNTER
------------
With half a level of super, during guard, Back, Down-Back, Down + A / B / C
   or Forward, Forward + A / B / C

FORWARD RECOVERY ROLL
---------------------
While falling, Back, Down-Back, Down + X / Y / Z

BACKWARD RECOVERY ROLL
----------------------
While falling, Back, Down-Back, Down + A / B / C

=====================
LEVEL 1 SUPER ATTACKS
=====================

MESSATSU GOU SHINKUU HA
-----------------------
Down, Down-Back, Back, Down, Down-Back, Back + X

MESSATSU GOU SHOU RYUU
----------------------
Down, Down-Forward, Forward, Down, Down-Forward, Forward + X

MESSATSU GOU RASSEN
-------------------
Down, Down-Back, Back, Down, Down-Back, Back + A

TENMA GOU ZANKUU
----------------
While in air, Down, Down-Forward, Forward, Down, Down-Forward, Forward + X

SHUN GOKU SATSU
---------------
X, X, Forward, A, Z

=====================
LEVEL 2 SUPER ATTACKS
=====================

MESSATSU GOU SHINKUU HA
-----------------------
Down, Down-Back, Back, Down, Down-Back, Back + Y

MESSATSU GOU SHOU RYUU
----------------------
Down, Down-Forward, Forward, Down, Down-Forward, Forward + Y

MESSATSU GOU RASSEN
-------------------
Down, Down-Back, Back, Down, Down-Back, Back + B

TENMA GOU ZANKUU
----------------
While in air, Down, Down-Forward, Forward, Down, Down-Forward, Forward + Y

=====================
LEVEL 3 SUPER ATTACKS
=====================

MESSATSU GOU SHINKUU HA
-----------------------
Down, Down-Back, Back, Down, Down-Back, Back + Z

MESSATSU GOU SHOU RYUU
----------------------
Down, Down-Forward, Forward, Down, Down-Forward, Forward + Z

MESSATSU GOU RASSEN
-------------------
Down, Down-Back, Back, Down, Down-Back, Back + C

TENMA GOU ZANKUU
----------------
While in air, Down, Down-Forward, Forward, Down, Down-Forward, Forward + Z

SHIN SHUN GOKU SATSU
--------------------
X, X, Forward, A, C

==============
SPECIAL THANKS
==============

o The M.U.G.E.N team for creating a 2d fighting game engine
o The TESTP team for their characters of which I used as examples
o [Yagami] for mirroring all of my files
o Neogouki for intense testing, advice and help in general :P
o The Bleem team although the maker believes sprite ripping to be illegal
o Kao Megura for his lovely and detailed faqs
o The lovely people in #mugen for bothering me about who the secret was
o Those who knew who it was but kept it secret until release
o Rain-King for his inspiring comments on desiring the creation of Gouki by me
o Anyone else whom I have neglected to specifically indicate
