-Twelve (Street Fighter III: Third Strike)
-Created by: Kung Fu Man
-Completion: ~59%
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Last Update: Apr 01, 2006
Version: 0.11

Twelve, "White Massacre Machine"

Notes:
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You can do whatever you want with the SFF file. Please credit Zwei Fuss/Joram for the rips.
Do not host this on your server unless I give you permission, and do not convert and distribute a DOS mugen version. Sorry.

Update Hystory
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3:35 AM / 09 Feb 2008
*Corrected pretty much all timings
*Corrected dash commands to be accurate to in-game handlings
*Fixed up parrying some
*Lots of other useless shit

8:17 AM / 12 Sep 2007
*Holy crap, been a year since the last update?
*Corrected timings for many animations thanks to CPS-3 emulation. Character is now more exact to original arcade
*Added intro vs himself
*Tweaked regular intro
*Added control-regain points for moves where applicable (basic attacks)
*Added standing and crouching parry. Modification of Necro's Yun, more in line with how SF3 behaves

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12:00 PM / 09 Apr 2006
*Corrected crouching HK velocity
*Now invincible during auto air recovery
*Vel freeze added on first tick for attacks (thanks NeoGouki for the tip there)
*Bug fixes
*No longer 'fidgets' during aerial blocking.
*Aerial dash/backdash added.

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12:00 PM / 10 Nov 2005
*Fixed Long Backjump velocity
*Fixed Weak KO sound when in air

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6:07 PM / 09 Nov 2005
*Fixed animations 5080,5090, and 5160
*Jumping now fixed so it'll always face enemy after jumping over them
*Clsns added to recovery roll
*Jumpstart, Long jump, and stand states all set vel to 0,0 at start now

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10:31 PM / 09 Nov 2005
*Corrected some velocity errors
*Fixed goof in jump landing state
*Tweaked landing states
*Fixed leap attack vel setting

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9:31 PM / 08 Nov 2005
*Fixed all velocities with propper vel degredation
*Now lands 1 tick before Pos Y >= 0, a la SF3
*Fixed leap attack
*Jump attack now maintains x-velocity
*Landing from trip state no has propper L statetype set

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9:12 AM / 25 Oct 2005
*Standing EX AXE physics/statetype fixed
*Adjusted physics for areial AXE attacks

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12:55 PM / 23 Oct 2005
*Reacts propperly to some of Reika's attacks now
*AXE started
*Crouching attacks are better timed

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9:03 PM / 29 May 2005
*Fixed medium punch clsn
*Fixed all hittimes for his basic attacks.
*Other random crap.

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6:28 AM / 28 Mar 2005
-Accidentally uploaded older AIR file. The following have been corrected.
*Walking CLSNs fixed
*Throw attempt CLSNs added
*PA CLSNs added
-Removed secondary intro. Did not come out as planned.
-Added hitdef hitsounds
-Added guard.pausetime values to hitdefs

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9:12 PM / 27 Mar 2005
-Fixed walking clsns
-Added last 2 palettes
-Added 5060/5061 animation for compliance with some throws. Thanks to Mature4Evr for the heads up on this.
-Added personal action. Lacks sound.
-Added secondary intro using unused sprites + XCOPY sprites
-Added custom draw game pose
-Tweaked standing hitdefs
-Tweaked aerial hitvels for HP/HK all versions
-Tweaked the trip forward functioning
-Added throw attempt...lacks pos adds so it may appear odd

4:22 PM / 26 Mar 2005
-Fixed falling bugs in state 5030 noticed by KoYoTae
-Added 4 more palettes

Move List:
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X/Y/Z/A/B/C: Basic Attacks

Special Thanks:
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TheDreamslayer, Necromancer, Rolento, Messatsu, NeoGouki and others for various help here.
Cadicle, for the 13th palette
Joram, for the sprite rips
KoYoTae + Mature4Evr, playtesting/bug finding.
Everyone who playtests it and keeps it on their select screen
Buddah, just for the hell of it ^_^