-----------------------------
Zabel (Lord Raptor) v1.22
by Zelgadis296
mail: zelgadis296@yahoo.it
-----------------------------------
Only for Mugen 2001.04.14 and above
-----------------------------------
Latest version can be downloaded here:
http://randomselect.piiym-net.com/

*******
V1.22
*******
-Added minimized anims

*******
V1.21
*******
-Fixed Minor bug

*******
V1.2
*******
What's new from last version:
-----------------------------
-3 new normal moves (down+P in air, thanks Sizune)
-advancing guard
-Added hitsounds and hitguards from vampire savior
-Completly remade ending (now it's much better!)
-2 new palettes
-Minor tweaks

Note: I've added sprites needed for Demitri's Midnight Bliss and 
Anakaris' Pharaoh Decoration (collected 9 frames in group 7795) 
but since there's no mugen char that I know with these moves, 
they're unused.

*******
V1.1
*******
What's new from last version:
-----------------------------
-Dark Force
-New normal intro
-2 special intros vs Baby Bonnie Hood and Hsien-ko (Lei Lei)
-2 special taunts vs Baby Bonnie Hood and Hsien-ko (Lei Lei)
-8 new winposes
-New Combo system.
-Allowed multiple attacks in air.
-New alignment and CLSN.
-Adjusted all Hitdefs
-Better sounds.
-Used animation 7696 for Electric attacks
(works fine for example vs Baby Bonnie Hood, Sasquatch and Zabel himself).
-Different Ball animation in Hell Dunk vs other characters from Vampire Savior.
-Minor corrections in teleport and Hell Dunk.

*******
V1.0
*******
What's in?
----------

-All basic moves
-2 Normal Throws
-Sounds
-6 Special Moves (with ES version)
-3 EX Moves (Super)
-AI
-Storyboard (Ending) 
-6 palettes


MOVES
-------
Dark Force (needs power 1)            : P1+K1 or P2+K2 or P3+K3

Skull Punish (special throw)          : F, DF, D, DB, B + PUNCH
Skull Punish ES Version (needs power 1): F, DF, D, DB, B + 2PUNCH

Hell Gate (teleport)        	      : B, DB, D, DF, F + KICK (3 version)

Death Copter (also in air)  	      : D, DB, B + KICK (3 version)
Death Copter ES Version (needs power 1): D, DB, B + 2KICK

Skull Sting (also in air)   	      : D, DF, F + KICK (3 version)
Skull Sting ES Version (needs power 1) : D, DF, F + 2KICK

Death Phrase (guard cancel) 	      : F, D, DF + KICK

Pounce (when opponent is on the floor): D,D + PUNCH OR KICK
Pounce ES Version (needs power 1)      : D,D + 2PUNCH OR 2KICK

Evil Scream (needs power 2)	      : F, DF, D, DB, B + 2KICK

Hell Dunk (needs power 2)              :F, D, DF + 2PUNCH

Death Voltage (needs power 2)          :B, DB, D, DF, F + 2KICK

Advancing Guard			       : P,P,P (while guarding)

STORYLINE
---------
Name:  Zabel (Lord Raptor)
Birthdate : 1889 
Race : Zombie 
Birthplace: Australia 
Story: The murderous Zabel had been dead for twenty years. When Ozomu the Demon-King noticed how brutal he was during life, he baptized Zabel's soul with darkness and resurrected him... as a zombie. Now, the only thing that satisfies Zabel's black heart is wanton killing and destruction in order to receive more power from Ozomu. "Let's go Le Marta! I'll kill anybody who tries to stop me!"

A not-so-secret plan of becoming the ruler of Makai by defeating Ozomu while he was off guard, was brought to the attention of Ozomu through Le Marta, the beast of Makai.
But then something unexpected happened; Ozomu disappeared without a clue to where he had gone, or been put. Ozomu's castle "Doma" was engulfed by the pitch-black space-rift, and was magically transformed into an entrance to Majigen (the Devil dimension). Zabel senses a new enemy deep inside the darkness, and can feel the power ripple through his undead flesh.
"Interesting! A new challenger who is more worthy of death than Ozomu."
Followed by Le Marta, who lost his master, Zabel, the self-proclaimed ruler, starts to jam on his guitar with the inhuman skills of his zombie origins, and begins to scream tales of a wondrous life of bloodshed in the Majigen.

KNOWN BUGS
----------
For A.I. detection I have used the Yongming system (modified by me). That's because I don't like the command method (too slow) or the palette trigger method (It doesn't work well).
In some very rare cases at the start of a round AI takes control of player and keep it for the entire round (if you restart the round, all go OK).
I don't know how to avoid this problem (it's happend rarely and only with keyboard).
Anyway if you use Zabel only as enemy, it's all OK; otherways you can use the NOAI version.
I'll be very happy when Elecbyte will add a trigger for AI detection.

NOTES:
------
For Comments, Suggestions and Bug Reports mail me at: 
zelgadis296@yahoo.it
-----------------------------------------------------
Important: make sure to have the last version of MUGEN
because this character doesn't work with versions earlier
than 2001.04.14
-------------------------------------------------------------
If you don't like AI you can use zabelNoAI.cns instead of Zabel.cns
-------------------------------------------------------------
If you want, you can upload this character on your site,
but don't remove or modify this readme.
Also try to keep this character updated to latest version
(if you mail me I can inform you of new versions).
-------------------------------------------------------------

THANKS:
-------
Elecbyte for having made MUGEN
Capcom for his great games
Cps2Shock Staff for making possible cps2 emulation 
Nebula Staff for their emulator
MCM for a good sprite handler program
All Mugen creators (I have always played their characters,
now I know how is hard their work) 

SPECIAL THANKS:
---------------
Everyone who has helped me:
Warpticon
Baby Bonnie Hood
Deuce
Sizune
Everyone who has downloaded my char.