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DATA:
Name: Hydron/Nool
Game: Red Earth/Warzard
Author: Doggiedoo
Version: 1.00

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USAGE NOTES:

See Config.txt for options, which include:

Custom Gameplay Toggle
Warzard/Red Earth Hitsparks Toggle
AI Aggressiveness
Custom FX Toggle
Guard Crush Strength
Guard Crush Exemptions
Music Volume Fix

See the [Size] section of hydron.cns to adjust his
scale. If all goes well, this should not cause
any misalignment problems.

Hydron has no crouch animation, but is still considered
crouching under the usual conditions. He does not have any
jump attacks or a backdash.

When walking forwards, Hydron only moves at set intervals.
He also has a non-standard air recovery, where he bounces
off the ground before landing.

He is strong at long range, but has very few options against
close-range pressure. Get past his projectiles and most
characters should be able to keep him off balance.

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CONTROLS:

Movement:

	f,f: Run Forward

Regulars:

	x: Trident Pierce
	 -Quick stab with trident.

	y: Trident Upper
	 -Upwards slash with trident.
	 -Misses crouching/short opponents.

	z: Hanging Voyager
	 -Long-range tentacle strike with toss followup.
	 -Press z again to grab and throw when tentacles 
	  extend (will miss close opponents, may miss 
	  crouching ones too).
	 -Low initial hit damage, but with followup damage
	  is higher than Trident Pierce/Upper.

	a: Venom Funnel
	 -Yoga-Blast style anti-air projectile.
	 -Will stun if it (somehow) hits a 
	  standing/crouching opponent.

	b: Tentacle Trip
	 -Send tentacles through the ground.
	 -Slow, but can hit anywhere on the ground.
	 -First hit cannot be blocked standing.
	 -In corner, will guard crush most opponents
	 -Will autotarget opponent's location unless you 
	  hold a direction before the tentacles appear.

	c: Vital Sucker
	 -Stab with trident with suction followup.
	 -Press C again to grab during hit frame.
	 -Followup absorbs health.

Specials:

	d,df,f, x/y/z: Arctic Stream
	 -Tornado projectile that freezes and can be comboed
	  after.
	 -In normal mode, rises upwards. In custom mode, 
	  does not rise and dissipates after a while.
	 -Projectile freezes and can be comboed after.
	 -Two Arctic Streams in a row knock down.

	d,db,b, x/y/z: Tadpole Shot
	 -3 randomly-moving projectiles..
	 -Button determines starting height.
	 -Egg cluster and tadpoles can all be hit with 
	  physical attacks.
	 -Does high damage if all 3 tadpoles hit.

	d,df,f, a/b/c: Nautilus Attack
	 -Charging attack that crosses up.
	 -Limited invincibility as Hydron starts moving.

	d,db,b, a/b/c: Idol Spinning
	 -Quick Startup.
	 -Knocks down at close range.
	 -At long range, will leave enemy with frame 
	  advantage even on hit.
	 -In custom mode, has startup invincibility.

Supers (1000 power each):

	d,df,f, xy/yz/xz: Lightning Mast
	 -Surrounds Hydron with lightning.
	 -Negates projectiles.
	 -Can juggle/OTG from other normal/special attacks.

	d,df,f, ab/bc/ac: Strangle Spark
	 -Can juggle from other normal/special attacks.
	 -Misses close range opponents.
 
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VERSION HISTORY:

-1.00:
	-Initial release.

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TO-DO LIST:
-Stage specific intro (looking for a good Icelarn stage to
 base it on)
-Possibly some AI and custom mode refinements
-Bug fixes/tweaks

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CREDITS:
-Capcom for Warzard
-Kong for most of the sprites
-[E] for mame builds for ripping sprites
-Winane for XOR AI activation method
-Cybaster for beta testing
-Mugen Infantry for hosting

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