[Statedef 5902];DO NOT EDIT THIS LINE
[State Starting Level];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = !var(20);DO NOT EDIT THIS LINE
;=============================================
STARTING LEVEL
	Specifies the level Leo begins at
	when leveling is enabled.
;=============================================

var(20) = 1 ;Default - 1




[State XP Base];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
BASE XP REQUIREMENT
	This is the amount of experience
	needed to reach level 2.
;=============================================

var(39) = 20000 ;Default - 20000




[State XP Exponent];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
XP Exponent
	This is the amount the xp requirements
	are multiplied by for each level
	gained.
;=============================================

fvar(17) = 1.04 ;Default - 1.04




[State Maximum Level];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
MAXIMUM LEVEL
	The highest level Leo may possibly
	reach. Note that if it is less than
	32, Leo will not be able to acquire
	all of his moves and equipment
;=============================================

var(40) = 32 ;Default - 32




[State Attack Bonus];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
ATTACK BONUS
	Specifies how much stronger Leo gets
	per level. 0.01 = 1% increase, 0.1 =
	10% increase, 1.0 = 100% increase.
;=============================================

fvar(15) = 0.01 ;Default - 0.01




[State Defence Bonus];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
DEFENCE BONUS
	Specifies how much tougher Leo gets
	per level. 0.01 = 1% increase, 0.1 =
	10% increase, 1.0 = 100% increase.
	Note that this resistance does not
	work on damage that would normally
	defeat him.
;=============================================

fvar(16) = 0.01 ;Default - 0.01














;=============================================
   <<END OF LEVELING CONFIGURATION SECTION>>
;=============================================





















[State 5902, VarSet];DO NOT EDIT THIS LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = fvar(10) = 0.0;DO NOT EDIT THIS LINE
fvar(10) = 0.0000000001;DO NOT EDIT THIS LINE
[State 5902, 3];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
value = 5903;DO NOT EDIT THIS LINE
