[Statedef 5901];DO NOT EDIT THIS LINE
[State Custom Gameplay];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
CUSTOM GAMEPLAY SETTING
	Enables or disables some Mugen-only
	features added to Leo, such as new
	attacks and tweaked animations.
;=============================================

var(16) = 1

;0 = disable custom gameplay
;1 = enable custom gameplay

;Toggleable Changes:
; -Apollo Slam (F,D,DF, kick):
;	Anti-air grab.
;	Available from level 5 in quest mode.
; -Perseus Charge (hold B, F, punch):
;	Upper-body autoguard, launches enemy.
;	Available from level 12 in quest mode.
; -Perseus Tackle (hold B, F, kick):
;	Lower-body autoguard, launches enemy.
;	Available from level 15 in quest mode.
; -Weapon Attack (D,DB,B, punch):
;	Unique attack depending on weapon
;	currently used.
;	Available at all levels in quest mode.
; -Jupiter Rave (D,DF,Fx2, kick):
;	Requires 2000 power and the Legendary
;	Sword/Shield to be equipped. Short
;	range autocombo, very high damage, but
;	not as efficient as other moves when
;	comboed into.
; -Standing C animation changed.
; -Gaia Driver available at level 23, Gigas
;  Driver available at level 26.
; -Ice Mystic Break stops projectiles when in
;  formation.




[State Warzard Hitsparks];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
WARZARD/RED EARTH HITSPARKS SETTING
	Specifies whether to display hitsparks
	from Warzard or from your
	current screenpack.
;=============================================

var(22) = 1

;0 = disable Warzard hitsparks
;1 = enable Warzard hitsparks




[State AI Aggressiveness];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
AI AGGRESSIVENESS SETTING
	Affects how often Leo will attack when
	under AI control. Values greater than
	1.0 do not necessarily make him more
	difficult, just more aggressive.
	Values less than 1.0 however, do make
	him generally easier.
;=============================================

fvar(10) = 0.7

;Recommended values are 0.1 to 2.0. Values
;higher than 2.0 have little effect. He will
;still attack when this is set to 0.0, but
;very rarely. Default is 0.7.




[State Guard Crush Strength];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
GUARD CRUSH STRENGTH
	Affects how quickly Leo's opponent
	will be guard crushed. Set to 0 to
	disable guard crushing altogether.
;=============================================

fvar(12) = 1.0 ;Default - 1.0




[State Damage Dampening];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
DAMAGE DAMPENING
	Affects how much damage Leo's moves do
	when used in a combo. All attacks
	used in a combo have their strength
	lowered by this number. Damage is
	further reduced per successful attack.
;=============================================

fvar(14) = 0.9 ;Default - 0.9




[State Advanced FX];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
ADVANCED FX SETTING
	Choose from visual effects accurate
	to Warzard, or ones that make use of
	transparencies in MUGEN.
;=============================================

var(23) = 1

;0 = disable advanced fx
;1 = enable advanced fx




[State Pre-Fight Weapon Select];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
PRE-FIGHT WEAPON SELECT
	When enabled, allows you to change
	Leo's weapon by pressing left and
	right before the round begins.
;=============================================

var(30) = 1

;0 = disable pre-fight weapon selection
;1 = enable pre-fight weapon selection




[State No Invincibility];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
NO INVINCIBILITY SETTING
	Removes all invincibility from Leo's
	special attacks, except the brief
	period after Perseus Charge/Tackle
	autoguards an attack and during
	throws.
;=============================================

var(42) = 0

;0 = keep invincibility
;1 = remove invincibility




[State Guard Crush Exemptions];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 0;DO NOT EDIT THIS LINE
v = ifelse(!var(1),3,5);DO NOT EDIT THIS LINE
value = -1;DO NOT EDIT THIS LINE
;=============================================
GUARD CRUSH EXEMPTIONS
	Specify (or remove) characters who
	should not be guard crushed, such as
	those that have their own guard
	guages. Triggers should start from 
	trigger2.
;=============================================

trigger2 =enemy(var(1)), authorname = "Gal129"
trigger3 =enemy(var(1)), authorname = "NERICYA"
trigger3 =enemy(var(1)), name = "TOKI-(NERICYA)"
trigger4 =enemy(var(1)), authorname = "Rei"
trigger4 =enemy(var(1)), name != "twelve"





[State Music Fix];DO NOT EDIT THIS LINE
type = AssertSpecial;DO NOT EDIT THIS LINE
trigger1 = Time = 0;DO NOT EDIT THIS LINE
trigger1 = roundno = 1;DO NOT EDIT THIS LINE
flag = nomusic;DO NOT EDIT THIS LINE
;=============================================
MUSIC FIX
	Enable this if your stage's bgvolume
	setting has no effect on the music's
	volume.
;=============================================

trigger1 = 1

;1 = enable, 0 = disable














;=============================================
     <<END OF CONFIGURATION SECTION>>
;=============================================





















[State 5901, VarSet];DO NOT EDIT THIS LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = fvar(10) = 0.0;DO NOT EDIT THIS LINE
fvar(10) = 0.0000000001;DO NOT EDIT THIS LINE
[State 5901, VarSet];DO NOT EDIT THIS LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = numenemy > 1;DO NOT EDIT THIS LINE
var(1) = !var(1);DO NOT EDIT THIS LINE
[State 5901, loop];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = numenemy > 1;DO NOT EDIT THIS LINE
trigger1 = prevstateno != 5901;DO NOT EDIT LINE
value = 5901;DO NOT EDIT THIS LINE
[State 5901, 3];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
value = 5902;DO NOT EDIT THIS LINE
