[Statedef 5901];DO NOT EDIT THIS LINE
[State AI Aggressiveness];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
AI AGGRESSIVENESS SETTING
	Affects how often Red will attack
	when under AI control. Values greater
	than 1.0 do not necessarily make him
	more difficult, just more aggressive.
	Values less than 1.0 however, do make
	him generally easier.
;=============================================

fvar(10) = 0.5

;Recommended values are 0.1 to 2.0. Values
;higher than 2.0 have little effect. 
;Default is 0.5.





[State Stun Resistance];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
STUN RESISTANCE SETTING
	The amount of damage Red must receive
	before flinching. This stun guage
	fills faster if he is hit while
	biting, when idle, or by Super
	Attacks.
;=============================================

var(14) = 400

;Default is 400.





[State Stun Duration];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
STUN DURATION SETTING
	After being stunned, Red will be
	staggered for the specified number of
	ticks; 60 ticks = 1 second.
;=============================================

var(17) = 150

;Default is 150 (2.5 seconds).
;Set to 0 to disable.





[State Stun Recovery];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
STUN RECOVERY SETTING
	Red's stun guage empties over time.
	This setting controls the amount of
	stun damage he heals per second.
;=============================================

fvar(7) = 20

;Default is 20.





[State LifeBar];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
LIFEBAR SETTING
	Enables or disables Red's boss life
	bar, which appears near the bottom of
	the screen. Use if Red obstructs the
	lifebars in your screenpack.
;=============================================

var(19) = 0

;Default is 0. Set to 1 to enable.





[State Skeleton Count];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
SKELETEN COUNT SETTING
	Controls how many skeletons are
	conjured by Undead Summoning.
;=============================================

var(21) = 3

;Default is 3. Valid range is from 0 to 6.
;Set to 0 to disable Undead Summoning.





[State Skeleton Life];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
SKELETEN LIFE SETTING
	Controls how much life each skeleton
	has.
;=============================================

var(22) = 400

;Default is 400. 0 or less causes each
;skeleton to be destroyed in one hit.





[State Scorching Sphere Waves];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
SCORCHING SPHERE WAVES
	Controls how many waves Scorching
	Spheres generate before they expire.
;=============================================

var(25) = 3

;Default is 3.
;Set to 0 to disable Scorching Spheres.





[State AI Breath Usage];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
AI BREATH USAGE SETTING
	Select whether Red's AI uses his
	breath a: once a round, at low health
	(default), b: while recovering from
	stun, or c: as a normal (but rare)
	attack.
;=============================================

var(20) = 0

;0 = breathe fire once a round (default).
;1 = breathe fire after being stunned.
;2 = breathe fire at random intervals.





[State Rockfall];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
PRE-BREATH ROCKFALL SETTING
	Enables or disables the falling rocks
	before the horizontal or full screen
	breaths.
;=============================================

var(18) = 1

;Default is 1. Set to 0 to disable.





[State Text Dialogue];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
TEXT DIALOGUE SETTING
	Enables or disables text speech during
	matches.
;=============================================

var(26) = 0

;Default is 0. Set to 1 to enable.





[State Music Fix];DO NOT EDIT THIS LINE
type = AssertSpecial;DO NOT EDIT THIS LINE
trigger1 = Time = 0;DO NOT EDIT THIS LINE
trigger1 = roundno = 1;DO NOT EDIT THIS LINE
flag = nomusic;DO NOT EDIT THIS LINE
;=============================================
MUSIC FIX
	Enable this if your stage's bgvolume
	setting has no effect on the music's
	volume.
;=============================================

trigger1 = 1

;1 = enable, 0 = disable














;=============================================
     <<END OF CONFIGURATION SECTION>>
;=============================================





















[State 5901, VarSet];DO NOT EDIT THIS LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = fvar(10) = 0.0;DO NOT EDIT THIS LINE
fvar(10) = 0.0000000001;DO NOT EDIT THIS LINE
[State 5901, VarSet];DO NOT EDIT THIS LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
fvar(7) = fvar(7)/60.0;DO NOT EDIT THIS LINE
[State 5901, 3];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
value = 190;DO NOT EDIT THIS LINE
