[Statedef 5901];DO NOT EDIT THIS LINE
[State Custom Gameplay];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
CUSTOM GAMEPLAY SETTING
	Specifies whether to stay as accurate
	to Blade's original incarnation (with
	his cape on) as possible, or whether 
	to implement some changes to his 
	gameplay to balance him	for MUGEN.
;=============================================

var(17) = 1

;0 = disable custom gameplay
;1 = enable custom gameplay

;Custom Gameplay Changes:
;- Standing b is faster and deals more damage
;- Dragonfire has 3 strength levels (a/b/c)
;- Dragonfire only guard crushes with c button
;- Emerald Arc dashes forward when b or c
;  buttons are used

;Custom Gameplay Changes (superficial):
;- Dragonfire palfx on hit changed to green




[State Warzard Hitsparks];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
WARZARD/RED EARTH HITSPARKS SETTING
	Specifies whether to display hitsparks
	from Warzard or from your
	current screenpack.
;=============================================

var(22) = 1

;0 = disable Warzard hitsparks
;1 = enable Warzard hitsparks




[State AI Aggressiveness];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
AI AGGRESSIVENESS SETTING
	Affects how often Blade will attack
	when under AI control. Does not
	neccessarily translate to higher
	difficulty, depending on your
	playstyle and preferred characters.
;=============================================

fvar(3) = 1.0

;Recommended values are 0.1 to 2.0. Values
;higher than 2.0 have little effect. He will
;still attack when this is set to 0.0, but
;very rarely. Defaults to 1.0




[State Super Armour Strength];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
SUPER ARMOUR RESISTANCE
	Controls which attacks can be stopped
	by active super armour, allowing Blade
	to shrug off one hit and continue
	attacking. Note that, except on level
	5, anything which uses custom states
	will still apply. Works only while
	executing an attack.
;=============================================

var(8) = 1	;Replace this code with one of
		;the following:

;var(8) = 0
;	Super armour off.
;Var(8) = 1
;	Resist light attacks only. Default.
;	Doesn't work while airborne.
;Var(8) = 2	 
;	Resist up to medium attacks.
;	Doesn't work while airborne.
;Var(8) = 3
;	Resist up to hard attacks.
;	Doesn't work while airborne.
;var(8) = 4
;	Resist up to knockdown attacks.
;	Works while airborne.
;var(8) = 5 and greater
;	Resist everything. As long as your
;	superarmour is active, you also become
;	completely immune to anything that
;	relies on custom states, such as
;	throws.




[State Super Armour Recovery];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
SUPER ARMOUR RECOVERY
	After Blade resists an attack, his
	super armour is deactivated for a
	period of time depending on the
	strength of the attack, i.e. whether
	it was light, medium, hard, or a
	knockdown.
;=============================================

var(9) = 40	;Default 40 (2/3 of a second)
		;recovery speed based on this
		;number as follows:

;Light attacks: 	1x var(9) frames

;Medium attacks: 	2x var(9) frames

;Hard attacks: 		3x var(9) frames

;Knockback/up attacks: 	4x var(9) frames




[State Full Resistances];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
FULL RESISTANCE
	You may specify what level of attack
	will always trigger Blade's super
	armour, whether it's active or not.
	Attacks that are stopped by Full
	Resistance do not weaken his armour,
	and show a white flash instead of
	red.
	Should be set to a lower level than
	the Super Armour Resistance setting.
;=============================================

var(18) = 0	;Replace this code with one of
		;the following:

;var(18) = 0
;	Full Resistance off. Default.
;Var(18) = 1
;	Resist all light attacks.
;Var(18) = 2	 
;	Resist all medium and weaker attacks.
;Var(18) = 3
;	Resist all hard and weaker attacks.
;var(18) = 4
;	Resist all knockdown attacks.
;var(18) = 5 and greater
;	Resist all attacks; effectively, this
;	is permanent Hyper Armour, and is
;	identical to setting S.A. Resistance
;	to 5 and Recovery to 0. You will,
;	however, be unable to block at all.



[State Guard Crush Exemptions];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 0;DO NOT EDIT THIS LINE
v = ifelse(!var(1),3,5);DO NOT EDIT THIS LINE
value = -1;DO NOT EDIT THIS LINE
;=============================================
GUARD CRUSH EXEMPTIONS
	Specify (or remove) characters who
	should not be guard crushed, such as
	those that have their own guard
	guages. Triggers should start from 
	trigger2.
;=============================================

trigger2 =enemy(var(1)), authorname = "Gal129"
trigger3 =enemy(var(1)), authorname = "NERICYA"
trigger3 =enemy(var(1)), name = "TOKI-(NERICYA)"
trigger4 =enemy(var(1)), authorname = "Rei"
trigger4 =enemy(var(1)), name != "twelve"




[State Trance Background];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
TRANCE BACKGROUND SETTING
	If enabled, replaces the Darminor
	backdrop to the Trance attack with a
	custom background.
;=============================================

var(24) = 1

;0 = Darminor background
;1 = custom background




[State Warzard Intro];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
WARZARD INTRO SETTING
	For use with an edit of La Miss
	Fairy's "Darminor Outside" stage.
	First, download and install the
	original "Darminor Outside" stage,
	then move the 'blade2.def' file from
	the 'extras' folder into your 'stages'
	folder, and use that stage when
	playing against Blade with this
	setting enabled.
	Only applies to player 2; player 1
	will always use a custom intro.
;=============================================

var(25) = 0

;0 = Custom intros only.
;1 = Warzard intro for player 2.
;2 = Warzard intro with music for player 2.




[State Music Fix];DO NOT EDIT THIS LINE
type = AssertSpecial;DO NOT EDIT THIS LINE
trigger1 = Time = 0;DO NOT EDIT THIS LINE
trigger1 = roundno = 1;DO NOT EDIT THIS LINE
flag = nomusic;DO NOT EDIT THIS LINE
;=============================================
MUSIC FIX
	Enable this if your stage's bgvolume
	setting has no effect on the music's
	volume.
;=============================================

trigger1 = 1

;1 = enable, 0 = disable














;=============================================
     <<END OF CONFIGURATION SECTION>>
;=============================================





















[State 5901, VarSet];DO NOT EDIT THIS LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = fvar(3) = 0.0;DO NOT EDIT THIS LINE
fvar(3) = 0.0000000001;DO NOT EDIT THIS LINE
[State 5901, VarSet];DO NOT EDIT THIS LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = numenemy > 1;DO NOT EDIT THIS LINE
var(1) = !var(1);DO NOT EDIT THIS LINE
[State 5901, loop];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = numenemy > 1;DO NOT EDIT THIS LINE
trigger1 = prevstateno != 5901;DO NOT EDIT LINE
value = 5901;DO NOT EDIT THIS LINE
[State 5901, 3];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = roundno = 1;DO NOT EDIT THIS LINE
value = 190;DO NOT EDIT THIS LINE
[State 5901, 4];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = roundno != 1;DO NOT EDIT THIS LINE
value = 0;DO NOT EDIT THIS LINE


