[Statedef 5901];DO NOT EDIT THIS LINE
[State Custom Gameplay];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
CUSTOM GAMEPLAY SETTING
	Enables or disables some adjustments
	to make Hauzer fit better in MUGEN,
	such as extra attacks and altered move
	properties.
;=============================================

var(16) = 1

;0 = disable custom gameplay
;1 = enable custom gameplay

;Custom Attacks:
; -Fire Blast (x):
;	Quick, short-range projectile.
; -Fire Stream (y):
;	Multihit short-range projectile.
;	Cannot be crouch-blocked.
; -Bite and Toss (z):
;	Standard throw, long range due to
;	Hauzer's size.

;Altered Attacks:
; -Volcano Breath (D,DF,F, a/b/c):
;	Slower startup.
; -Tempest Catch (F,D,DF, a/b/c):
;	Extra startup attack frames which
;	launch.
;	Extra horizontal movement.
; -Tear Maker (B,D,DB, a/b/c):
;	Damage, startup and recovery vary with
;	button pressed.
; -Gust Flame (D,DF,F, ab/bc/ac):
;	Faster startup.


[State Warzard Hitsparks];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
WARZARD/RED EARTH HITSPARKS SETTING
	Specifies whether to display hitsparks
	from Warzard or from your
	current screenpack.
;=============================================

var(22) = 1

;0 = disable Warzard hitsparks
;1 = enable Warzard hitsparks




[State Guarding];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
GUARD SETTING
	Choose whether to allow Hauzer to
	block like a normal character, or be
	unable to block like in Warzard.
;=============================================

var(17) = 0

;0 = disable guarding
;1 = enable guarding




[State AI Aggressiveness];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
AI AGGRESSIVENESS SETTING
	Affects how often Hauzer will attack
	when under AI control. Values greater
	than 1.0 do not necessarily make him
	more difficult, just more aggressive.
	Values less than 1.0 however, do make
	him generally easier.
;=============================================

fvar(10) = 0.7

;Recommended values are 0.1 to 2.0. Values
;higher than 2.0 have little effect. He will
;still attack when this is set to 0.0, but
;very rarely. Default is 0.7.




[State Custom FX];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
CUSTOM FX SETTING
	Choose from visual effects accurate
	to Warzard, or ones that make use of
	transparencies in MUGEN.
;=============================================

var(23) = 1

;0 = disable custom fx
;1 = enable custom fx




[State Guard Crush Strength];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
GUARD CRUSH STRENGTH
	Affects how quickly Hauzer's opponent
	will be guard crushed. Set to 0 to
	disable guard crushing altogether.
;=============================================

fvar(12) = 1.0 ;Default - 1.0




[State Guard Crush Exemptions];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 0;DO NOT EDIT THIS LINE
v = ifelse(!var(1),3,5);DO NOT EDIT THIS LINE
value = -1;DO NOT EDIT THIS LINE
;=============================================
GUARD CRUSH EXEMPTIONS
	Specify (or remove) characters who
	should not be guard crushed, such as
	those that have their own guard
	guages. Triggers should start from 
	trigger2.
;=============================================

trigger2 =enemy(var(1)), authorname = "Gal129"
trigger3 =enemy(var(1)), authorname = "NERICYA"
trigger3 =enemy(var(1)), name = "TOKI-(NERICYA)"
trigger4 =enemy(var(1)), authorname = "Rei"
trigger4 =enemy(var(1)), name != "twelve"




[State Music Fix];DO NOT EDIT THIS LINE
type = AssertSpecial;DO NOT EDIT THIS LINE
trigger1 = Time = 0;DO NOT EDIT THIS LINE
trigger1 = roundno = 1;DO NOT EDIT THIS LINE
flag = nomusic;DO NOT EDIT THIS LINE
;=============================================
MUSIC FIX
	Enable this if your stage's bgvolume
	setting has no effect on the music's
	volume.
;=============================================

trigger1 = 1

;1 = enable, 0 = disable














;=============================================
     <<END OF CONFIGURATION SECTION>>
;=============================================





















[State 5901, VarSet];DO NOT EDIT THIS LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = fvar(10) = 0.0;DO NOT EDIT THIS LINE
fvar(10) = 0.0000000001;DO NOT EDIT THIS LINE
[State 5901, VarSet];DO NOT EDIT THIS LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = numenemy > 1;DO NOT EDIT THIS LINE
var(1) = !var(1);DO NOT EDIT THIS LINE
[State 5901, loop];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = numenemy > 1;DO NOT EDIT THIS LINE
trigger1 = prevstateno != 5901;DO NOT EDIT LINE
value = 5901;DO NOT EDIT THIS LINE
[State 5901, 3];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = roundno = 1;DO NOT EDIT THIS LINE
value = 190;DO NOT EDIT THIS LINE
[State 5901, 4];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = roundno != 1;DO NOT EDIT THIS LINE
value = 0;DO NOT EDIT THIS LINE