[Statedef 5901];DO NOT EDIT THIS LINE
[State Custom Gameplay];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
CUSTOM GAMEPLAY SETTING
	Specifies whether to keep Ravange's
	attack properties as close to Warzard
	as possible, or to implement
	modifications intended to enhance
	gameplay in MUGEN.
;=============================================

var(16) = 1

;0 = disable custom gameplay
;1 = enable custom gameplay

;Custom Gameplay Changes:
; -Sky Arc (d,d, a/b/c) has 3 strength levels.
; -Sky Drop (d,d, a/b/c at top of jump) added.
; -Genma no Toiki (d,df,f, z) added.
; -Shinjyo no Togame (s.b) strengthened.
; -Fujyou no Kiyome (s.c) weakened.
; -Zaishia no Shinbatsu (s.x+y) strengthened.
; -Air Sabaki no Hikari (d,df,f, a+b/b+c/a+c
;  while jumping) strengthened slightly.




[State Intro Offset];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
INTRO POSITION OFFSET SETTING
	Indicates how far to shift Ravange
	from his/her/it's/their starting
	position at the beginning of a match.
	Negative values are further from the
	opponent, positionve are closer.
;=============================================

var(18) = -20




[State Palette Cycling];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
PALETTE CYCLING SETTING
	Specifies whether Ravange's limbs and
	body will flash various colours during
	attacks, as they did in Warzard. An
	exception is Sabaki no Hikari, since
	a: it's a super, b: it's to show that
	hyper armour is active, c: I haven't
	ripped the natural coloured sprites
	yet. :P
;=============================================

var(19) = 1




[State Warzard Hitsparks];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
WARZARD/RED EARTH HITSPARKS SETTING
	Specifies whether to display hitsparks
	from Warzard or from your
	current screenpack.
;=============================================

var(22) = 1

;0 = disable Warzard hitsparks
;1 = enable Warzard hitsparks




[State AI Aggressiveness];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
AI AGGRESSIVENESS SETTING
	Affects how often Ravange will attack
	and evade when under AI control.
	Values greater than 1.0 do not
	necessarily make her more difficult,
	just more aggressive. Values less than
	1.0 however, do make her generally
	easier.
;=============================================

fvar(10) = 1.0

;Recommended values are 0.1 to 2.0. Values
;higher than 2.0 have little effect. She will
;still attack when this is set to 0.0, but
;very rarely. Default is 1.0.




[State Advanced FX];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
ADVANCED FX SETTING
	Choose from visual effects accurate
	to Warzard, or ones that make use of
	transparencies in MUGEN.
;=============================================

var(23) = 1

;0 = disable advanced fx
;1 = enable advanced fx




[State Extended Intro];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
EXTENDED INTRO
	Choose whether to play a short pre-
	fight intro, play one that's closer to
	Warzard, or either at random. You can
	also set her up to play her full
	Warzard intro, if she's being used
	as a boss on her original stage.
;=============================================

var(20) = 4

;0 = short intro only
;1 = long intro only
;2 = both short and long intros at random
;3 = full Warzard intro (or short intro)
;	NOTE: Designed for use only with
;	Kung_Fu_Man's "Hybrid Nightmare"
;	stage. Ravange must also start on the
;	right (2nd player) side of the screen,
;	and must not have a simul mode
;	partner. If she does have a partner,
;	or if she starts on the 1st player
;	side, she will play the short intro.
;4 = full Warzard intro with music
;	NOTE: Same as #3, but with her in-game
;	music added.




[State Guard Crush Exemptions];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 0;DO NOT EDIT THIS LINE
v = ifelse(!var(1),3,5);DO NOT EDIT THIS LINE
value = -1;DO NOT EDIT THIS LINE
;=============================================
GUARD CRUSH EXEMPTIONS
	Specify (or remove) characters who
	should not be guard crushed, such as
	those that have their own guard
	guages. Triggers should start from 
	trigger2.
;=============================================

trigger2 =enemy(var(1)), authorname = "Gal129"
trigger3 =enemy(var(1)), authorname = "NERICYA"
trigger3 =enemy(var(1)), name = "TOKI-(NERICYA)"
trigger4 =enemy(var(1)), authorname = "Rei"
trigger4 =enemy(var(1)), name != "twelve"





[State Music Fix];DO NOT EDIT THIS LINE
type = AssertSpecial;DO NOT EDIT THIS LINE
trigger1 = Time = 0;DO NOT EDIT THIS LINE
trigger1 = roundno = 1;DO NOT EDIT THIS LINE
flag = nomusic;DO NOT EDIT THIS LINE
;=============================================
MUSIC FIX
	Enable this if your stage's bgvolume
	setting has no effect on the music's
	volume.
;=============================================

trigger1 = 1

;1 = enable, 0 = disable














;=============================================
     <<END OF CONFIGURATION SECTION>>
;=============================================





















[State 5901, VarSet];DO NOT EDIT THIS LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = fvar(10) = 0.0;DO NOT EDIT THIS LINE
fvar(10) = 0.0000000001;DO NOT EDIT THIS LINE
[State 5901, VarSet];DO NOT EDIT THIS LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = numenemy > 1;DO NOT EDIT THIS LINE
var(1) = !var(1);DO NOT EDIT THIS LINE
[State 5901, loop];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = numenemy > 1;DO NOT EDIT THIS LINE
trigger1 = prevstateno != 5901;DO NOT EDIT LINE
value = 5901;DO NOT EDIT THIS LINE
[State 5901, PosAdd];DO NOT EDIT THIS LINE
type = PosAdd;DO NOT EDIT THIS LINE
trigger1 = time = 0;DO NOT EDIT THIS LINE
x = var(18);DO NOT EDIT THIS LINE
[State 5901, 3];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = roundno = 1;DO NOT EDIT THIS LINE
value = 190;DO NOT EDIT THIS LINE
[State 5901, 4];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = roundno != 1;DO NOT EDIT THIS LINE
value = 0;DO NOT EDIT THIS LINE


