[Statedef 5901];DO NOT EDIT THIS LINE
[State Custom Gameplay];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
CUSTOM GAMEPLAY SETTING
	Specifies whether to stay as accurate
	to Blade's original incarnation (with
	his cape on) as possible, or whether 
	to implement some changes to his 
	gameplay to balance him	for MUGEN.
;=============================================

var(16) = 1

;0 = disable custom gameplay
;1 = enable custom gameplay

;Custom Gameplay Changes:
;- Souls Soliton is an EX move and is more
;  damaging. Uses 1/3 power bar.
;- Destruction Rain is a super move and has
;  better tracking. Uses 1 power bar. Can be
;  interrupted by striking Valdoll.




[State Warzard Hitsparks];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
WARZARD/RED EARTH HITSPARKS SETTING
	Specifies whether to display hitsparks
	from Warzard or from your
	current screenpack.
;=============================================

var(22) = 1

;0 = disable Warzard hitsparks
;1 = enable Warzard hitsparks




[State AI Aggressiveness];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
AI AGGRESSIVENESS SETTING
	Affects how often Valdoll will attack
	and when under AI control. Values
	greater than 1.0 do not necessarily
	make him more difficult, just more
	reckless. Values less than 1.0
	however, do make him generally easier.
;=============================================

fvar(10) = 1.0

;Recommended values are 0.1 to 2.0. Values
;higher than 2.0 have little effect. He will
;still attack when this is set to 0.0, but
;very rarely. Defaults to 1.0




[State AI Evasiveness];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
AI EVASIVENESS SETTING
	Affects how often Valdoll will evade
	when under AI control, including
	teleporting, dashing, and guarding
	during Magilis Sentinel. Higher
	values will generally make him more
	difficult, but may also stall matches
	longer than necessary.
;=============================================

fvar(11) = 1.0

;Recommended values are 0.0 to 2.0. Values
;higher than 2.0 have little effect. 
;Default is 1.0 to make him Mugen boss-worthy,
;but 0.5 is probably closer to his Warzard
;behaviour.




[State Advanced FX];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
ADVANCED FX SETTING
	Choose from visual effects accurate
	to Warzard, or ones that make use of
	transparencies in MUGEN.
;=============================================

var(23) = 1

;0 = disable advanced fx
;1 = enable advanced fx




[State Background Dragon];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
DRAGON (BACKGROUND) ELEMENT
	Specifies whether the element of the
	dragon in the background is to be
	random or set to a specific element.
;=============================================

var(13) = -1

;-1 = Random, default.
; 0 = Fire
; 1 = Ice
; 2 = Thunder
; 3 = Poison




[State Foreground Dragon];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
DRAGON (FOREGROUND) ELEMENT
	Specifies whether the element of the
	dragon in the foreground is to be
	random or set to a specific element.
;=============================================

var(14) = -1

;-1 = Random, default.
; 0 = Fire
; 1 = Ice
; 2 = Thunder
; 3 = Poison




[State Pre-Fight Dragon Selection];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
PRE-FIGHT DRAGON ELEMENT SELECTION
	Enable or disable switching of dragon
	elements during fight intro. If
	enabled, press up/down to change the
	background dragon's element, and
	back/forward for the foreground
	dragon. Also causes dragons to show up
	earlier during the intro.
;=============================================

var(15) = 1

;0 = Off.
;1 = On.




[State In-Fight Dragon Selection];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
IN-FIGHT DRAGON ELEMENT SELECTION
	Choose what level of control you want
	over the dragons' elements mid-battle.
;=============================================

var(18) = 1

;0 = Swap dragons with start only.
;1 = Swap with start, change foreground dragon
;    with b + start, change background dragon
;    with f + start.
;2 = Change to random elements (accurate to
;    Warzard).




[State Warzard Intro];DO NOT EDIT LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = 1;DO NOT EDIT THIS LINE
;=============================================
WARZARD INTRO SETTING
	Enables Shin Valdoll's full Warzard
	intro, with optional music. Intro can
	be enabled for player 2 only or both
	player 1 and player 2. If there is
	more than one Shin Valdoll in a match
	who can play the intro, only one of
	them will do so. Currently does not
	include the stage animations from
	Warzard, so it can be used anywhere.
;=============================================

var(19) = 0

;0 = Short intro.
;1 = Warzard intro for player 2 only.
;2 = Warzard intro for both players.
;3 = Warzard intro with music for player 2.
;4 = Warzard intro with music for both players.




[State Music Fix];DO NOT EDIT THIS LINE
type = AssertSpecial;DO NOT EDIT THIS LINE
trigger1 = Time = 0;DO NOT EDIT THIS LINE
trigger1 = roundno = 1;DO NOT EDIT THIS LINE
flag = nomusic;DO NOT EDIT THIS LINE
;=============================================
MUSIC FIX
	Enable this if your stage's bgvolume
	setting has no effect on the music's
	volume.
;=============================================

trigger1 = 1

;1 = enable, 0 = disable














;=============================================
     <<END OF CONFIGURATION SECTION>>
;=============================================





















[State 5901, VarSet];DO NOT EDIT THIS LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = fvar(10) = 0.0;DO NOT EDIT THIS LINE
fvar(10) = 0.0000000001;DO NOT EDIT THIS LINE
[State 5901, VarSet];DO NOT EDIT THIS LINE
type = VarSet;DO NOT EDIT THIS LINE
trigger1 = numenemy > 1;DO NOT EDIT THIS LINE
var(1) = !var(1);DO NOT EDIT THIS LINE
[State 5901, loop];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = numenemy > 1;DO NOT EDIT THIS LINE
trigger1 = prevstateno != 5901;DO NOT EDIT LINE
value = 5901;DO NOT EDIT THIS LINE
[State 5901, 3];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = roundno = 1;DO NOT EDIT THIS LINE
value = 190;DO NOT EDIT THIS LINE
[State 5901, 4];DO NOT EDIT THIS LINE
type = ChangeState;DO NOT EDIT THIS LINE
trigger1 = roundno != 1;DO NOT EDIT THIS LINE
value = 0;DO NOT EDIT THIS LINE


