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DATA:
Name: Valdoll/Scion (second form)
Game: Warzard/Red Earth
Author: Doggiedoo
Version: 1.03e

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USAGE NOTES:

See Config.txt for options. You can toggle between custom or
original gameplay, which dragons are spawned at the start of
the match, and whether they can be changed before the round
starts. You can also adjust the aggressiveness of his AI.

See the [Size] section of shinvaldoll.cns to adjust his
scale. If all goes well, this should not cause
any misalignment problems.

Valdoll has no jumping attacks... none were observed in
Warzard, though if someone can confirm otherwise and give a
detailed description, they could be added later.

No crouch animation either, but is still considered
crouching under the usual conditions.

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CONTROLS:

BASIC MOVEMENT:

   f,f = forward dash
   -complete invincibility

   b,b = backward dash
   -complete invincibility

   start = swap dragon elements

   NOTE: After an air or fall recovery, hold back of forward
   to control the teleport.

MAGILIS SENTINEL (dragon attacks):

   General Notes: use a/b/c to control the foreground 
   dragon, and x/y/z for the background dragon. If the 
   indicated dragon is busy, the other dragon will be used
   if possible. You may press another button after the first
   dragon responds to issue a command to the remaining
   dragon. If BOTH dragons are busy (e.g. just after turning
   around), Valdoll will just do a quick slap.

   All Magilis Sentinel moves may be cancelled into the
   following:
      Perish Lightning (both types)
      Forbidden Viper
      Teleport
      Souls Soliton
      Destruction Rain

   In addition, you may cancel them into his
   forward/backward dash, and his guard.

   a/x: Dragon Bite
   -Dragons bite forward/down/up automatically depending on
    whether enemy is standing/crouching/jumping.
   -Downward bite is an overhead.

   d + a/x: Dragon Sweep
   -Uses both dragons at the same time, if both are
    available. Uses only one otherwise.
   -Can be blocked standing, despite appearances.

   b/y: Dragon Dive (down)
   -Dragons rise into the air, then dive downwards and
    forwards at opponent.
   -Less damage than Dragon Bite, but more difficult to
    evade.

   d + b/y: Dragon Dive (up)
   -Dragons drop to the floor, then dive upwards and
    forwards.
   -Less damage than Dragon Bite, but more difficult to
    evade.

   c/z: Dragon Breath
   -Dragons will use their respective elemental breaths.
   -Fire and Thunder (when implemented) will guard crush.
   -Ice and Poison (when implemented) stun the opponent.

SPECIAL ATTACKS:

   d,df,f, x/y/z: Perish Lightning (diagonal laser)
   -Negates projectiles.

   d,df,f, a/b/c: Perish Lightning (horizontal laser)
   -Negates projectiles.

   d,db,b, x/y/z: Emnity Malice (spit projectile)
   -Dizzies opponent for 2 seconds.
   -Must wait until ghosts dissappear before move can be
    repeated.

   d,db,b, a/b/c: Forbidden Viper (snake attack)
   -Most of the time, only 1 snake hits for low damage.
    However, just like in Warzard, there's a chance for 2-3
    snakes to hit, especially against foes waking up
    or dodging.
   -Must be crouch or air blocked.
   -Negates projectiles.

   d,d + a/b/c/x/y/z: Teleport (button determines position)
   -a/b/c teleport in front of opponent, close/near/far
    respectively.
   -x/y/z teleport behind opponent, close/near/far
    respectively.
   -Complete invincibility. Also, you can buffer his
    tele-dashes as the move ends to dash as soon as he
    recovers (not cancelling per se, just easier input).

SUPER ATTACKS (custom mode)/SPECIAL ATTACKS (original mode):

   d,df,f, a+b/b+c/a+c: Souls Soliton (giant swords)
   -A series of giant swords sprout from the floor/ceiling
    (when pressing a+c).
   -Use a+b for standard formation, b+c for reverse, and a+c
    for ceiling formation.
   -Negates projectiles.
   -Increased damage in custom mode.

   d,db,b, x+y/y+z/x+z: Destruction Rain (meteor storm)
   -5 meteors targeted at where the opponent was at the
    start of the move.
   -Quite random, damage varies from moderate to high
    depending on number of hits.
   -Negates projectiles.
   -In custom mode, meteors track all the time.

SUPER ATTACKS (both modes):

   d,df,f, x+y/y+z/x+z: Chaos Destiny (chibi transformation)
   -Dragons home in on an opponent and grab them if they
    hit, transforming the victim into a helpless baby animal
    for a few moments.
   -Level 2 super move.
   -Unblockable.
   -Only Tao and Leo's transformations available at the
    moment.

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VERSION HISTORY:

-1.03e:
	-Fixed some Emnity Malice glitches in simul mode.
	-Jump movement made closer to Warzard standards.
	-Jump landing sfx enabled (still unused for normal
	 Valdoll and Lavia, as they're both more 'floaty').

-1.03d:
	-Adjusted some hitvels.

-1.03c:
	-Fixed non-stop teleporting when AI Evasiveness was
	 set to 0. Note that if you are updating via patch,
	 the old Config.txt says he can still teleport
	 occasionally; this is no longer true, but it may
	 not be worth overwriting the file just to correct
	 this statement.

-1.03b:
	-Fixed some hitsparks and other cosmetic issues.
	-Added proper fall sound.
	-Fixed attack behaviour against certain reversals/
	 parries.
	-Other minor cosmetic tweaks/fixes.
-1.03:
	-Dragons enlarged by 10%.
	-Destruction Rain now stops when Valdoll is struck
	 in custom mode. Note that any meteors already
	 summoned still pose a threat.
	-New winpose, appears only in custom mode.
	-Adjusted full intro anim.
	-AI tweaks and minor bugfixes.
-1.02:
	-Full Warzard intro option added.
	-Seperate AI Evasiveness setting, see config.txt for
	 details.
	-Thunder and poison dragon palettes merged with main
	 palette.
	-New option for mid-battle dragon selection, see
	 config.txt for details.
	-Teleport camera smoothened, and doesn't drag other
	 players around the stage anymore.
	-Tweaked dragons slightly.
	-Added Advanced FX setting.
	-Pre-Fight Dragon Selection setting should work now.
	-AI Tweaks.
-1.00:
	-Improved select portrait (thanks, malisiousjoe).
	-Minor fixes on Chaos Destiny when it's cancelled.
	-Chaos Destiny now classed as a throw.
	-Added option to turn hitsparks on/off.
-0.94:
	-Fixed (hopefully) slowdowns using thunder and
	 poison dragons.
	-Fixed dragons not changing colour while flying
	 forwards.
	-Fixed SS only hitting chibi forms once per
	 transformation.
	-Fixed being able to cancel hitstun when hit during
	 Magilis Sentinel.
	-AI overhauled.
	-AI aggression setting added to config.txt
	-Added brief invulnerability to throws after wakeup
	 and teleport.
-0.93:
	-Added Mukuro and Tabasa Chaos Destiny transforms.
	-Added Thunder and Poison Dragons.
	-Added dragon selection during intro.
	-Added config.txt.
	-Added Custom Mode (changes SS and DR into supers)
	-Changed sounds to match Japanese dialogue.
	-Adjusted teleport commands.
	-Tweaked freeze behaviour.
	-Tweaked hitvels on dragon breaths.
	-Destruction Rain metor velocities slightly random,
	 like in Warzard.
	-Basic AI added, subject to refinement.
-0.9:
	-First public release.

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TO-DO LIST:
-Bug fixes/tweaks
-More custom mode tweaks/moves (if needed)
-Colour seperation
-More palettes

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CREDITS:
-malisiousjoe for the new portrait
-Kung_Fu_Man for primary sprites
-[E] for mame builds for ripping sprites
-Winane for AI activation method
-Mugenguild for support and advice
-NRF for Dhalsims (coded Chaos Destiny transformation with
 Yoga Evolution as a reference)

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