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DATA:
Name: Valdoll/Scion (first form)
Game: Warzard/Red Earth
Author: Doggiedoo
Version: 1.03f

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USAGE NOTES:

See Config.txt for options. You can toggle between custom or
original gameplay, which dragons are spawned at the start of
the match, and whether they can be changed before the round
starts. You can also adjust the aggressiveness of his AI.
His default aggression setting is quite low, as he is only
meant to be a warm-up before his second form.

See the [Size] section of shinvaldoll.cns to adjust his
scale. If all goes well, this should not cause
any misalignment problems.

See the Extra Attacks setting in Config.txt to enable
attacks normally available only to his second form (a.k.a
Shin Valdoll).

Valdoll has no jumping attacks... none were observed in
Warzard, though if someone can confirm otherwise and give a
detailed description, they could be added later.

No crouch animation either, but is still considered
crouching under the usual conditions.

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CONTROLS:

BASIC MOVEMENT:

   f,f = forward dash
   -complete invincibility

   b,b = backward dash
   -complete invincibility

   start = swap dragon elements

   NOTE: After an air or fall recovery, hold back of forward
   to control the teleport.

MAGILIS SENTINEL (dragon attacks):

   General Notes: use a/b/c to control the foreground 
   dragon, and x/y/z for the background dragon. If the 
   indicated dragon is busy, the other dragon will be used
   if possible. You may press another button after the first
   dragon responds to issue a command to the remaining
   dragon. If BOTH dragons are busy (e.g. just after turning
   around), Valdoll will just do a quick slap.

   All Magilis Sentinel moves may be cancelled into the
   following:
      Perish Lightning (both types)
      Forbidden Viper
      Teleport
      Souls Soliton
      Destruction Rain (with EXTRA ATTACKS enabled)

   In addition, you may cancel them into his
   forward/backward dash, and his guard.

   a/x: Dragon Bite
   -Dragons bite forward/down/up automatically depending on
    whether enemy is standing/crouching/jumping.
   -Downward bite is an overhead.

   d + a/x: Dragon Sweep
   -Uses both dragons at the same time, if both are
    available. Uses only one otherwise.
   -Can be blocked standing, despite appearances.

   b/y: Dragon Dive (down)
   -Dragons rise into the air, then dive downwards and
    forwards at opponent.
   -Less damage than Dragon Bite, but more difficult to
    evade.

   d + b/y: Dragon Dive (up)
   -Dragons drop to the floor, then dive upwards and
    forwards.
   -Less damage than Dragon Bite, but more difficult to
    evade.

   c/z: Dragon Breath
   -Dragons will use their respective elemental breaths.
   -Fire and Thunder (when implemented) will guard crush.
   -Ice and Poison (when implemented) stun the opponent.

SPECIAL ATTACKS:

   d,df,f, x/y/z: Perish Lightning (diagonal laser)
   -Negates projectiles.

   d,df,f, a/b/c: Perish Lightning (horizontal laser)
   -Negates projectiles.
   -Can be crouched under by many characters.

   d,db,b, a/b/c: Forbidden Viper (snake attack)
   -Most of the time, only 1 snake hits for low damage.
    However, just like in Warzard, there's a chance for 2-3
    snakes to hit, especially against foes waking up
    or dodging.
   -Must be crouch or air blocked.
   -Negates projectiles.

   d,d + a/b/c/x/y/z: Teleport (button determines position)
   -a/b/c teleport in front of opponent, close/near/far
    respectively.
   -x/y/z teleport behind opponent, close/near/far
    respectively.
   -Complete invincibility. Also, you can buffer his
    tele-dashes as the move ends to dash as soon as he
    recovers (not cancelling per se, just easier input).

EX ATTACK (custom mode)/SPECIAL ATTACK (original mode):

   d,df,f, a+b/b+c/a+c: Souls Soliton (giant swords)
   -A series of giant swords sprout from the floor/ceiling
    (when pressing a+c).
   -Use a+b for standard formation, b+c for reverse, and a+c
    for ceiling formation.
   -Negates projectiles.
   -Increased damage in custom mode.
   -Costs 1/3 of a power bar in custom mode.

ATTACKS ENABLED BY "EXTRA ATTACKS" SETTING (see Config.txt):

   d,db,b, x/y/z: Emnity Malice (spit projectile)
   -Dizzies opponent for 2 seconds.
   -Must wait until ghosts dissappear before move can be
    repeated.

   d,db,b, x+y/y+z/x+z: Destruction Rain (meteor storm)
   -5 meteors targeted at where the opponent was at the
    start of the move.
   -Quite random, damage varies from moderate to high
    depending on number of hits.
   -Negates projectiles.
   -In custom mode, meteors track all the time.
   -Costs 1 power bar in custom mode.

   d,df,f, x+y/y+z/x+z: Chaos Destiny (chibi transformation)
   -Dragons home in on an opponent and grab them if they
    hit, transforming the victim into a helpless baby animal
    for a few moments.
   -Costs 2 power bars.
   -Unblockable.

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VERSION HISTORY:

-1.03f:
	-Fixed some Emnity Malice glitches in simul mode.
	-Jump movement made closer to Warzard standards.

-1.03e:
	-Adjusted some hitvels.
	-Can now walk and jump from "crouching".

-1.03d:
	-Corrected loss/draw by time anim.

-1.03c:
	-Fixed non-stop teleporting when AI Evasiveness was
	 set to 0. Note that if you are updating via patch,
	 the old Config.txt says he can still teleport
	 occasionally; this is no longer true, but it may
	 not be worth overwriting the file just to correct
	 this statement.

-1.03b:
	-Fixed some hitsparks and other cosmetic issues.
	-Added proper fall sound.
	-Fixed attack behaviour against certain reversals/
	 parries.
	-Other minor cosmetic tweaks/fixes.
-1.03:
	-Dragons enlarged by 10% when Shin Valdoll mode is
	 active.
	-Destruction Rain now stops when Valdoll is struck
	 in custom mode. Note that any meteors already
	 summoned still pose a threat.
	-New winpose, appears only in custom mode.
	-AI tweaks and minor bugfixes.
-1.02:
	-Full Warzard intro option for La Miss Fairy's
	 "Darminor Castle" stage added.
	-Seperate AI Evasiveness setting, see config.txt for
	 details.
	-Fire and ice dragon palettes merged with main
	 palette.
	-New option for mid-battle dragon selection, see
	 config.txt for details.
	-Teleport camera smoothened, and doesn't drag other
	 players around the stage anymore.
	-Tweaked dragons slightly.
	-Fixed Magilis Sentinel guard cancelling.
	-Fixed .air file crashing Fighter Factory.
-1.01:
	-Replaced Extra Attacks Setting with Shin Valdoll
	 Mode (now it also upgrades Forbidden Viper and
	 Souls Soliton)
	-Added Advanced FX setting.
	-AI Tweaks.
	-In-Game Dragon Selection setting should work now.
	-Added 2 palettes by wicked1one11!!
	-Adjusted standing width.
-1.00:
	-First public release.

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TO-DO LIST:
-Bug fixes/tweaks
-More custom mode tweaks/moves (if needed)
-Colour seperation
-More palettes
-Better portrait (one that's different from Shin Valdoll's)

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CREDITS:
-[E] for mame builds for ripping sprites
-Winane for AI activation method
-Mugenguild for support and advice
-NRF for Dhalsims (coded Chaos Destiny transformation with
 Yoga Evolution as a reference)
-Palettes by wicked1one11!!

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