Scorpion, ripped  for Mortal Kombat Trilogy 

RELEASE 2.0
MkNinja.cns Ver 2.0

BY Mike Obrecht (Obreck2@britpost.com)
for WinMUGEN

	THIS CHARACTER CAN BE DOWNLOADED FROM :

http://randomselect.i-xcell.com
Hosted Creations -> Hosted Characters -> Mike Obrecht

STUFF YOU NEED TO KNOW
-----------------------------------
He has all the required Sprites
4 Palettes
Has new moves and fatalites!
A.I. support
	
WHAT'S NEW
-----------------------------------
Fixed alot of bugs for all ninjas
Jump Kicks more combo friendly as with authentic MK gameplay
Lots of infinites removed

TO DO LIST
-----------------------
Tweak code more
Tweak AI
?Add 1 more fatality if I can get Sheeva's animality sprites for the base.

Move Key
--------------
U = Up
D = Down
F = Forward
B = Back
a = a button
b = b button
c = c button
x = x button
y = y button
z = z button
start = start button

Normal Moves
--------------
x - High Punch
y - High Kick
a - Low Punch
b - Low Kick
x - Axe Combo (Up Close)
y or b - Knee (Up Close)
D+x - Uppercut
D+y - Ducking High Kick
D+a - Ducking Punch
D+b - Ducking Low Kick
B+y - RoundHouse Kick
B+b - Sweep Kick
F+a or B+a - Throw (Up close)
z - Run
c - Block

Special Moves
--------------------------------
Spear - B, B, a
Ducking Spear - F, F, a
Backward Telepunch - D, B, x
Forward Telepunch - D, F, x
Fire Breath - D, F, a
Air Throw - c (In Air When Opponent Is In Air)
Extended Sweep - D, B, b

Super Moves
--------------------------------
Aggessor Super - B, D, F, start (Requires 2 super bars)
  -The Aggessor super increases your attack power by 50% for a limited
   time.

Fatalities
-------------------------
Toasty! - (Hold c) U, U - Anywhere
Hell's Hand - F, F, B, a - More than half screen away
The Gathering - F, F, D, U, z (Can be done while blocking) - Anywhere
Axe Murder - (Hold x) D, F, F, F - Up close - Has an Obreck Fataly frames version(see SFrames.txt)
Doll Friendship - B, B, D, y - Anywhere
Jack-in-the-Box Friendship - B, F, F, B, b - Anwhere

NOTES ON PALETTES AND THE "TOASTY" FATALITY...
-----------------------------------------------
There are 3 versions depending what palette you select for him. These
changes are minor only effecting his default win stance and the
skeleton produced by his "Toasty" Fatality:

x or a - MK3 Scorpion
y or b - MK2 Scorpion
z or c - MK1 Scorpion

You can also manually control which skeleton the "Toasty" fatality
produces by holding one of these directions while he performs the 
fatality:

Up - MK2 "Exploding" Skeleton.
Down - MK3 "Facing Forward" Skeleton.
Forward - MK1 "Grey" Skeleton.

COMMENTS
-----------------------
- The Axe Murderer fatality works on any opponent, but if they have the Obreck
  fatality frames they'll leave a severed body instead of guts.
- Sadly, Opponents like Onslaught and certain others cannot be speared.
- You have to win a round before you can do a fatality in single player
  mode. In turns you can do it every round, since you fight a different 
  opponent each round. Fatalities can be quite glitchy in simul mode so
  I don't recommend using them in simul mode.
- mkninja.cns is a universal file for all my Mk Ninjas. You can take the
  mkninja.cns file from any future release of mine and copy over Sub-Zero's.
  to gain any bugfixes in that file I made since this release.
- You can pick a win pose by holding start & a direction when you win.
- Fatalities aren't available in Simul mode. 

TO ADD A HOLD BACK BLOCK:
----------------------------------
Open up AI.cns with a text editor find the following lines and place ;'s in
front of them:

[State -2, NoGuard1]
type = AssertSpecial
trigger1 = var(21) != 1
trigger1 = 1
flag = nostandguard

[State -2, NoGuard2]
type = AssertSpecial
trigger1 = var(21) != 1
trigger1 = 1
flag = nocrouchguard

[State -2, NoGuard3]
type = AssertSpecial
trigger1 = 1
flag = noairguard

TO MAKE HIM WORK FOR DOSMUGEN
-----------------------------------------
Take the files out of his "DOSMugen" folder and move them to his other 
folders, overwriting the windows version files of the same name.

The dos files are of a much older older build and have bugs the windows one don't.
Don't say I didn't warn you.

Due to WinMugen changing the basic block scripts dramticly, there was no
way to make a single version of him that works for both the Dos and 
Windows version.

RIPPED FROM
-----------------------
Sprites - Mortal Kombat Trilogy (PC version), excluding blood and a couple of his fatality effects
MK1 "Grey" Skeleton - From Mortal Kombat 1 Arcade
MK2 "Exploding" Skeleton - From MK Integral. Orginally from Mortal Kombat 2 (Arcade Version) 
Sounds Effects - Mortal Kombat Trilogy and SNES Mortal Kombat 2

THANKS TO:
------------
Midway: For created this charater and the sounds I used.
The Impaler,Kramzer13,Cipher44 and anyone who helped them with their MK Charaters: I borrowed some things from them.

Matt Lohman,Chris Brennan: Friends who gave me feedback move ideas for the charter.
