;-| Special Motions |------------------------------------------------------
;-----------------
; Aggressor
[Command]
name = "Aggressor"
command = ~B, D, F, s
time = 35

[Command]
name = "Fire"
command = ~D, F, a
time = 15

; Ducking Spear
[Command]
name = "DuckSpear"
command = ~F, F, a
time = 18

[Command]
name = "Spear"       
command = B, B, a
time = 18

[Command]
name = "Teleport"
command = ~D, B, x
time = 15

[Command]
name = "FwdTeleport"
command = ~D, F, x
time = 15

[Command]
name = "SuperSweep"
command = ~D, B, b
time = 36

;-| Finisher Motions |------------------------------------------------------
;-----------------
[Command]
name = "AxeUp"
command = ~D, F, F, F
time = 38

[Command]
name = "Gathering"
command = ~F, F, D, U, z
time = 46

[Command]
name = "Doll"
command = ~B, B, D, y
time = 30

[Command]
name = "Jack"
command = ~B, F, F, B, b
time = 40

[Command]
name = "Hand"
command = ~F, F, B, a
time = 35

[Command]
name = "Toasty"
command = ~D, D, s
time = 35

[Command]
name = "Toasty"
command = ~U, U
time = 25

;-| Double Tap |------------------------------------------------------
;-----------------
[Command]
name = "FF"       ;Required (do not remove)
command = /$F,z
time = 15

[Command]
name = "BB"       ;Required (do not remove)
command = B, B
time = 15

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery" ;Required (do not remove)
command = a+b
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_b"
command = /F,b
time = 1

[Command]
name = "fwd_c"
command = /F,c
time = 1

[Command]
name = "fwd_x"
command = /F,x
time = 1

[Command]
name = "fwd_y"
command = /F,y
time = 1

[Command]
name = "fwd_z"
command = /F,z
time = 1

[Command]
name = "Roundhouse"
command = /B,y
time = 1

[Command]
name = "AltRoundhouse"
command = /F,y
time = 1

[Command]
name = "CLP"
command = /$D,a
time = 1

[Command]
name = "Uppercut"
command = /$D,x
time = 1

[Command]
name = "CLK"
command = /$D,b
time = 1

[Command]
name = "CHK"
command = /$D,y
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "LP"
command = a
time = 1

[Command]
name = "HP"
command = x
time = 1

[Command]
name = "THROW"
command = a
time = 1

[Command]
name = "LK"
command = b
time = 1

[Command]
name = "HK"
command = y
time = 1

[Command]
name = "Z"
command = z
time = 1

[Command]
name = "AIRTHROW"
command = s
time = 1

;-| Hold Button |-----------------------------------------------------------
[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Command]
name = "hold_z"
command = /z
time = 1

[Command]
name = "hold_a"
command = /a
time = 1

[Command]
name = "hold_b"
command = /b
time = 1

[Command]
name = "hold_c"
command = /c
time = 1

[Command]
name = "hold_s"
command = /s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd"  ;Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback" ;Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup"   ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown" ;Required (do not remove)
command = /$D
time = 1

[Command]
name = "holdfwdR"  ;Required (do not remove)
command = /$F+z
time = 1

[Command]
name = "Guard"  ;Required (do not remove)
command = /c
time = 1

[Command]
name = "ALTRUN"  ;Required (do not remove)
command = /z
time = 1

;-| CPU ONLY (DUMMY MOVES ONLY THE COMPUTER CAN DO THAT ACTIVATE HIS AI |-----------------------
[Command]
name = "CPU1"
command = D, D, U, U, D, U
time = 1

[Command]
name = "CPU2"
command = D, U, U, D, D, U
time = 1

[Command]
name = "CPU3"
command = D, D, D, U, U, U
time = 1

[Command]
name = "CPU4"
command = U, D, D, U, U, U
time = 1

[Command]
name = "CPU5"
command = D, D, U, U, D, D
time = 1

[Command]
name = "CPU6"
command = U, D, D, D, D, U
time = 1

[Command]
name = "CPU7"
command = U, U, U, U, U, D
time = 1

[Command]
name = "CPU8"
command = U, U, U, U, D, U
time = 1

[Command]
name = "CPU9"
command = U, U, U, D, U, U
time = 1

[Command]
name = "CPU10"
command = U, U, D, U, U, U
time = 1

[Command]
name = "CPU11"
command = U, D, U, U, U, U
time = 1

[Command]
name = "CPU12"
command = D, U, D, U, D, U
time = 1

[Command]
name = "CPU13"
command = U, U, D, U, U, U, U
time = 1

[Command]
name = "CPU14"
command = U, D, D, U, U, U, U
time = 1

[Command]
name = "CPU15"
command = D, U, D, U, U, U, D
time = 1

[Command]
name = "CPU16"
command = D, D, D, U, U, U, U
time = 1

[Command]
name = "CPU17"
command = U, U, D, U, U, D, D
time = 1

[Command]
name = "CPU18"
command = D, D, D, U, D, D, D
time = 1

[Command]
name = "CPU19"
command = U, D, D, U, D, U, D
time = 1

[Command]
name = "CPU20"
command = D, D, D, U, U, U, D
time = 1

[Command]
name = "CPU21"
command = U, D, U, D, U, U, U
time = 1

[Command]
name = "CPU22"
command = U, U, U, U, U, U, U
time = 1

[Command]
name = "CPU23"
command = D, D, D, D, D, D, D
time = 1

[Command]
name = "CPU24"
command = D, D, D, D, D, D, U
time = 1

[Command]
name = "CPU25"
command = D, D, D, D, D, U, D
time = 1

[Statedef -1]

[State -1, AITurnOn]
type = VarSet
triggerall = var(21) != 1
trigger1  = command = "CPU1"
trigger2  = command = "CPU2"
trigger3  = command = "CPU3"
trigger4  = command = "CPU4"
trigger5  = command = "CPU5"
trigger6  = command = "CPU6"
trigger7  = command = "CPU7"
trigger8  = command = "CPU8"
trigger9  = command = "CPU9"
trigger10 = command = "CPU10"
trigger11 = command = "CPU11"
trigger12 = command = "CPU12"
trigger13 = command = "CPU13"
trigger14 = command = "CPU14"
trigger15 = command = "CPU15"
trigger16 = command = "CPU16"
trigger17 = command = "CPU17"
trigger18 = command = "CPU18"
trigger19 = command = "CPU19"
trigger20 = command = "CPU20"
trigger21 = command = "CPU21"
trigger22 = command = "CPU22"
trigger23 = command = "CPU23"
trigger24 = command = "CPU24"
trigger25 = command = "CPU25"
v = 21
value = 1

;**********FINISHERS/AGGRESSOR**********
[State -1, Aggressor]
type = ChangeState
value = 1999
triggerall = command = "Aggressor"
triggerall = power >= 2000
triggerall = NumExplod(1998) = 0
triggerall = ctrl
trigger1 = statetype = S
trigger2 = statetype = C

;******************Decap Fatal**************************
[State -1, Decap]
type = ChangeState
value = 4500
triggerall = command = "AxeUp"
triggerall = command = "hold_x"
triggerall = P2bodydist X < 20
triggerall = ctrl = 1
triggerall = p2stateno = 9010
triggerall = p2life < 10
triggerall = P2statetype = S
trigger1 = statetype = S
trigger2 = statetype = C

;*******************The Gathering***************************
[State -1, Gathering]
type = ChangeState
value = 4110
triggerall = command = "Gathering"
;triggerall = P2bodydist X < 20
triggerall = ctrl = 1
triggerall = p2stateno = 9010
triggerall = p2life < 10
triggerall = P2statetype = S
trigger1 = statetype = S
trigger2 = statetype = C

;***************Toasty Fatality***********************
;CAN ONLY BE DONE WHILE BLOCKING
;SEE STATE 130 IN SCORPION.CNS
;[State -1, Toasty]
;type = ChangeState
;value = 4130
;triggerall = command = "Toasty"
;triggerall = ctrl = 1 ;stateno = [120,139]
;triggerall = p2stateno = 9010
;triggerall = p2life < 10
;triggerall = P2statetype = S
;triggerall = p2bodyDist X > 78
;triggerall = p2bodyDist X < 89
;trigger1 = statetype = S
;trigger2 = statetype = C

;*******************Hell Hand***************************
[State -1, HellHand]
type = ChangeState
value = 4140
triggerall = command = "Hand"
triggerall = ctrl = 1 ;stateno = [120,139]
triggerall = p2stateno = 9010
triggerall = p2life < 10
triggerall = P2statetype = S
triggerall = p2bodyDist X > 80
trigger1 = statetype = S
trigger2 = statetype = C

;***************Doll Friendship***********************
[State -1, Doll Friendship]
type = ChangeState
value = 4010
triggerall = command = "Doll"
triggerall = p2stateno = 9010
triggerall = ctrl = 1
triggerall = p2life < 10
triggerall = P2statetype = S
trigger1 = statetype = S
trigger2 = statetype = C

;***************Jack-n-the-Box Friendship***********************
[State -1, Jack Friendship]
type = ChangeState
value = 4020
triggerall = command = "Jack"
triggerall = ctrl = 1
triggerall = p2stateno = 9010
triggerall = p2life < 10
triggerall = P2statetype = S
trigger1 = statetype = S
trigger2 = statetype = C

;**********SPECIAL MOVES**********
[State -1,Fire Breath]
type = Changestate
value = 1590
triggerall = command = "Fire"
trigger1 = ctrl = 1
trigger1 = statetype = S
trigger2 = ctrl = 1
trigger2 = statetype = C

[State -1]
type = Changestate
value = 2000
triggerall = command = "DuckSpear"
trigger1 = ctrl = 1
trigger1 = statetype = S
triggerall = p2stateno != 1545
triggerall = p2stateno != 1546
triggerall = p2stateno != 1547
triggerall = p2stateno != 2007

[State -1]
type = Changestate
value = 1540
triggerall = command = "Spear"
trigger1 = ctrl = 1
trigger1 = statetype = S
triggerall = p2stateno != 1545
triggerall = p2stateno != 1546
triggerall = p2stateno != 1547
triggerall = p2stateno != 2007

[State -1]
type = Changestate
value = 1570
trigger1 = command = "Teleport"
trigger1 = p2stateno != 1547
trigger1 = Var(42) = 0
trigger1 = ctrl = 1

[State -1]
type = Changestate
value = 1600
trigger1 = command = "FwdTeleport"
trigger1 = p2stateno != 1547
trigger1 = Var(42) = 0
trigger1 = ctrl = 1

[State -1,Overhead Throw]
type = ChangeState
value = 3000
triggerall = P2bodydist X < 5
triggerall = P2bodydist Y < 25
triggerall = P2bodydist Y > -25
triggerall = p2movetype != H
triggerall = ctrl = 1
trigger1 = command = "THROW"
trigger1 = command != "Spear"
trigger1 = command != "Teleport"
trigger1 = statetype = S
trigger1 = p2statetype = S
trigger1 = P2statetype != A
trigger2 = command = "Guard"
trigger2 = statetype = A
trigger2 = p2statetype = A

[State -1,ThrowOverride]
type = ChangeState
value = 1010
triggerall = command != "Teleport"
triggerall = P2bodydist X < 5
triggerall = p2movetype = H
triggerall = ctrl = 1
triggerall = statetype = S
trigger1 = command = "THROW"

;Air Throw
[State -1]
type = Changestate
value = 3000
triggerall = command != "Teleport"
triggerall = P2bodyDist X < 45
triggerall = P2bodyDist X > -1
triggerall = P2bodyDist Y = [-60, 0]
triggerall = ctrl = 1
triggerall = statetype = A
triggerall = P2statetype = A
trigger1 = command = "THROW"

;Super Sweep
[State -1]
type = Changestate
value = 1530
triggerall = command = "SuperSweep"
triggerall = statetype != A
trigger1 = ctrl = 1

;**********NONATTACKS**********
;---------------------------------------------------------------------------
;Run Fwd
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Run Back
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "hold_z"
trigger1 = command = "BB"
trigger1 = p2stateno != 9010
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Guard
;ダッシュ
[State -1, Guard]
type = ChangeState
value = 130
triggerall = command = "Guard"
triggerall = ctrl
;triggerall = stateno != 130
;triggerall = stateno != 131
trigger1 = var(21) != 1
trigger1 = statetype = S

[State -1, Guard]
type = ChangeState
value = 131
triggerall = command = "Guard"
triggerall = ctrl
;triggerall = stateno != 130
;triggerall = stateno != 131
trigger1 = var(21) != 1
trigger1 = statetype = C

[State -1, Guard]
type = ChangeState
value = 132
triggerall = command = "Guard"
triggerall = ctrl
;triggerall = stateno != 130
;triggerall = stateno != 131
trigger1 = var(21) != 1
trigger1 = statetype = A

;---------------------------------------------------------------------------
;Guard
;ダッシュ
[State -1, Guard]
type = ChangeState
value = 130
triggerall = command = "Guard"
trigger1 = var(21) != 1
trigger1 = stateno = 130
trigger1 = statetype = S

;---------------------------------------------------------------------------
;Guard
;ダッシュ
[State -1, CrouchGuard]
type = ChangeState
value = 131
triggerall = command = "Guard"
trigger1 = var(21) != 1
trigger1 = stateno = 131
trigger1 = statetype = C

;---------------------------------------------------------------------------
;Guard
;ダッシュ
[State -1, AirGuard]
type = ChangeState
value = 132
triggerall = command = "Guard"
trigger1 = var(21) != 1
trigger1 = stateno = 132
trigger1 = statetype = A

;**********STANDARD ATTACKS**********
[State -1,6]
type = ChangeState
value = 1100
triggerall = command = "Uppercut"
triggerall = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 1301
trigger2 = time >= 23
trigger2 = p2stateno = 6666

[State -1,7]
type = ChangeState
value = 1300
triggerall = command = "Roundhouse"
triggerall = statetype = S
trigger1 = ctrl = 1

[State -1,8]
type = ChangeState
value = 1010
triggerall = command = "LP"
triggerall = statetype = S
triggerall = P2bodydist X > 5
triggerall = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 1011
trigger3 = stateno = 1011
trigger3 = animtime = 0

[State -1,9]
type = ChangeState
value = 1011
triggerall = command = "LP"
trigger1 = stateno = 1010
trigger1 = statetype = S
trigger2 = stateno = 1010
trigger2 = animtime = 0
trigger2 = statetype = S

;Axe Swipe
[State -1,11]
type = ChangeState
value = 1320
triggerall = command = "HP"
triggerall = p2bodydist X < 12
triggerall = statetype = S
trigger1 = ctrl = 1

[State -1,12]
type = ChangeState
value = 1330
triggerall = p2bodydist X < 12
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = p2stateno != 6666
trigger1 = command = "LK"
trigger2 = command = "HK"

[State -1,16]
type = Changestate
value = 1310
triggerall = command = "LK"
triggerall = command = "holdback"
triggerall = ctrl = 1
trigger1 = statetype = S
trigger2 = statetype = C

[State -1,10]
type = ChangeState
value = 1030
triggerall = command = "LK"
triggerall = p2bodydist X > 10
triggerall = statetype = S
trigger1 = ctrl = 1

[State -1,13]
type = ChangeState
value = 1020
triggerall = command = "HK"
triggerall = statetype = S
trigger1 = ctrl = 1

[State -1,14]
type = ChangeState
value = 1000
triggerall = command = "HP"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = S
trigger2 = stateno = 1001
;trigger2 = movecontact = 1

[State -1,15]
type = ChangeState
value = 1001
triggerall = command = "HP"
trigger1 = statetype = S
trigger1 = stateno = 1000
;trigger1 = movecontact = 1

[State -1,17]
type = changestate
value = 1110
trigger1 = command = "LP"
trigger1 = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1

[State -1,19]
type = ChangeState
value = 1130
triggerall = command = "CLK"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger1 = stateno != 1130

[State -1,20]
type = ChangeState
value = 1120
triggerall = command = "CHK"
triggerall = statetype = C
trigger1 = ctrl = 1

[State -1,21]
type = ChangeState
value = 1200
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = stateno != 1200
triggerall = stateno != 1210
triggerall = stateno != 1220
trigger1 = command = "LP"
trigger2 = command = "HP"

[State -1,23]
type = ChangeState
value = 1220
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = anim = 41
triggerall = stateno != 1200
triggerall = stateno != 1210
triggerall = stateno != 1220
trigger1 = command = "LK"
trigger2 = command = "HK"

[State -1,24]
type = ChangeState
value = 1210
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = stateno != 1200
triggerall = stateno != 1210
triggerall = stateno != 1220
trigger1 = command = "LK"
trigger2 = command = "HK"




;=====================================================================
;=====================================================================
; BLOOD COLORS
;=====================================================================
;=====================================================================

[State -1, SnowBlood]
type = palFX
triggerall = time = 1
triggerall = Var(16) >= 1
;triggerall = IsHelper(6040)
trigger1 = p2name = "Iceman by SH"
trigger2 = p2name = "Iceman"
trigger3 = p2name = "IceMan"
trigger4 = p2name = "Glacius Original"
trigger5 = p2name = "Cactuar"
trigger6 = p2name = "Glacius"
trigger7 = p2name = "FrostMan"
add = -255,224,-255
mul = -255,244,-255
time = 900

[State -1, BlueBlood]
type = palFX
triggerall = time = 1
triggerall = Var(16) >= 1
;triggerall = IsHelper(6040)
trigger1 = p2name = "DARK WARRIOR2"
trigger2 = p2name = "DARK WARRIOR"
trigger3 = p2name = "Dark WarriorMO"
trigger4 = p2name = "Venom"
trigger5 = p2name = "Venon"
trigger6 = p2name = "Venom MVsC"
add = -255,-255,192
mul = 0,0,192
time = 900

[State -1, PurpleBlood]
type = palFX
triggerall = time = 1
triggerall = Var(16) >= 1
;triggerall = IsHelper(6040)
trigger1 = p2name = "Rapterrometh"
trigger2 = p2name = "Riptor"
trigger3 = p2name = "Sabrewulf"
trigger4 = p2name = "Ray"
trigger5 = p2name = "Sisi"
trigger6 = p2name = "Piccolo"
trigger7 = p2name = "Thanos"
add = 148,-255,148
mul = 148,0,148
time = 900

[State -1, LightGreenBlood]
type = palFX
triggerall = time = 1
triggerall = Var(16) >= 1
;triggerall = IsHelper(6040)
trigger1 = p2name = "Reptile"
trigger2 = p2name = "ReptileMO"
trigger3 = p2name = "Sheeva"
trigger4 = p2name = "Motaro"
trigger5 = p2name = "Tin's GUNTER"
trigger6 = p2name = "Gunter"
trigger7 = p2name = "Chameleon"
trigger8 = p2name = "Genan"
trigger9 = p2name = "neodio"
trigger10 = p2name = "Predator Hunter"
trigger11 = p2name = "Predator"
trigger12 = p2name = "Trident"
trigger13 = p2name = "Rikuo"
trigger14 = p2name = "Picco"
trigger15 = p2name = "Abyss Form 2"
add = -255,244,-255
mul = 0,244,0
time = 900

[State -1, DarkGreenBlood]
type = palFX
triggerall = time = 1
triggerall = Var(16) >= 1
;triggerall = IsHelper(6040)
trigger1 = p2name = "Fulgore"
trigger2 = p2name = "BROCKEN"
trigger3 = p2name = "Brocken"
trigger4 = p2name = "Cyber Woo"
trigger5 = p2name = "ZAKU"
trigger6 = p2name = "Zaku"
trigger7 = p2name = "Epyon"
trigger8 = p2name = "Phobos"
trigger9 = p2name = "Silver Horns,by Douglas"
trigger10 = p2name = "GiagantosForSilverHorns"
trigger11 = p2name = "Gundam Wing Zero"
trigger12 = p2name = "Zechs Marquise"
trigger13 = p2name = "Abyss Form 1"
trigger14 = p2name = "Abyss Form 1+"
add = -255,128,-255
mul = 0,128,0
time = 900

[State -1, YellowBlood]
type = palFX
triggerall = time = 1
triggerall = Var(16) >= 1
;triggerall = IsHelper(6040)
trigger1 = p2name = "Yellow Devil"
trigger2 = p2name = "PMatt"
add = 244,244,-255
mul = 244,244,0
time = 900

[State -1, BrownBlood]
type = palFX
triggerall = time = 1
triggerall = Var(16) >= 1
;triggerall = IsHelper(6040)
trigger1 = p2name = "Post"
trigger2 = p2name = "Scarecrow"
trigger3 = p2name = "Omake: Mr. Wood"
add = 64,64,-255
mul = 64,64,0
time = 900

[State -1, LavaBlood]
type = palFX
triggerall = time = 1
triggerall = Var(16) >= 1
;triggerall = IsHelper(6040)
trigger1 = p2name = "[o_O]'s Blackheart"
trigger2 = p2name = "Blackheart"
trigger3 = p2name = "K'(s)"
trigger4 = p2name = "pyron"
trigger5 = p2name = "Pyron"
trigger6 = p2name = "Cinder"
trigger7 = p2name = "CinderMO"
trigger8 = p2name = "Lucifeller"
add = 40,-70,-200
sinadd = 40,30,0,75
color = 0
invertall = 1
time = 900

[State -1, BlackBlood]
type = palFX
triggerall = time = 1
triggerall = Var(16) >= 1
;triggerall = IsHelper(6040)
trigger1 = p2name = "RoboSmokeMO"
trigger2 = p2name = "RoboSmoke"
trigger3 = p2name = "SektorMO"
trigger4 = p2name = "Sektor"
trigger5 = p2name = "CyraxMO"
trigger6 = p2name = "Cyrax"
trigger7 = p2name = "Dracket"
trigger8 = p2name = "CyraxMO"
trigger9 = p2name = "Nail Bomb"
trigger10 = p2name = "Krang"
trigger11 = p2name = "KrangMO"
trigger12 = p2name = "Sentinel"
trigger13 = p2name = "Apocalypse"
trigger14 = p2name = "elque"
trigger15 = p2name = "Galactus"
trigger16 = p2name = "Metal Slug Train"
trigger17 = p2name = "Onslaught"
trigger18 = p2name = "Mercedes Benz"
trigger19 = p2name = "Fernandeath"
trigger20 = p2name = "Politankz"
trigger21 = p2name = "EMatt"
trigger22 = p2name = "NoobMO"
trigger23 = p2name = "Noob"
trigger24 = p2name = "Noob Saibot"
color = 0
;add = -255,128,-255
;mul = 0,0,128
add = -255,-255,48
mul = 0,0,48
time = 900

[State -1, TransformerBlood]
type = palFX
triggerall = time = 1
triggerall = Var(16) >= 1
;triggerall = IsHelper(6040)
trigger1 = p2name = "God_Ginrai"
trigger2 = p2name = "Overlord"
trigger3 = p2name = "Fortress_Maximus"
trigger4 = p2name = "Scorponok"
trigger5 = p2name = "Rodimus Prime"
trigger6 = p2name = "Galvatron"
trigger7 = p2name = "Soundwave"
trigger8 = p2name = "Reflector"
trigger9 = p2name = "Chromia"
trigger10 = p2name = "Ironhide"
trigger11 = p2name = "Elita_One"
trigger12 = p2name = "Shockwave"
trigger13 = p2name = "Skywarp"
trigger14 = p2name = "Sunstreaker"
trigger15 = p2name = "Sideswipe"
trigger16 = p2name = "Thundercracker"
trigger17 = p2name = "Starscream"
trigger18 = p2name = "Jazz"
trigger19 = p2name = "Megatron"
trigger20 = p2name = "Optimus Prime"
color = 0
;add = -255,128,-255
;mul = 0,0,128
add = 8,-255,16
mul = 8,0,16
time = 900

[State -1, WhiteBlood]
type = palFX
triggerall = time = 1
triggerall = Var(16) >= 1
;triggerall = IsHelper(6040)
trigger1 = p2name = "Ickybod Clay"
trigger2 = p2name = "Bonus Kun"
trigger3 = p2name = "BonusKun"
trigger4 = p2name = "Bonuskun"
color = 0
add = 224,224,224
mul = 224,224,224
time = 900

[State -1, MegaManBlood]
type = palFX
triggerall = time = 1
triggerall = Var(16) >= 1
;triggerall = IsHelper(6040)
trigger1 = p2name = "MegaMan"
trigger2 = p2name = "Megaman"
trigger3 = p2name = "Mmx"
trigger4 = p2name = "MegaManX"
trigger5 = p2name = "MegamanX"
trigger6 = p2name = "Mega Man X"
trigger7 = p2name = "Zero"
trigger8 = p2name = "Crashman"
trigger9 = p2name = "CutMan"
trigger10 = p2name = "Cutman"
trigger11 = p2name = "Geminiman"
trigger12 = p2name = "Gutsman"
trigger13 = p2name = "HeatmanMO"
trigger14 = p2name = "Protoman"
trigger15 = p2name = "ProtoMan"
trigger16 = p2name = "protoman"
trigger17 = p2name = "Magnetman"
trigger18 = p2name = "MagnetMan"
trigger19 = p2name = "Woodman"
color = 0
add = -255,128,-255
mul = 0,0,128
;add = 255,255,-255
;mul = 128,128,-128
time = 900

