Tremor, based on art ripped  for Mortal Kombat Trilogy 

RELEASE 1.9
MkNinja.cns Ver 2.0

BY Mike Obrecht (Obreck2@britpost.com)
for WinMUGEN

	THIS CHARACTER CAN BE DOWNLOADED FROM :

http://randomselect.i-xcell.com
Hosted Creations -> Hosted Characters -> Mike Obrecht\

OR

http://www.mugenhistory.com/
Hosted Characters page 5

STUFF YOU NEED TO KNOW
-----------------------------------
Beta Version
He has all the required Sprites
4 Palettes
Based off Tremor the MK Ninja from MKSF
A.I. support
	
WHAT'S NEW
-----------------------------------
First release

TO DO LIST
-----------------------
Add 2 more fatalies
Improve Fatal Ground Pound
Make Dos Patch
Bug Fix

Move Key
--------------
U = Up
D = Down
F = Forward
B = Back
a = a button
b = b button
c = c button
x = x button
y = y button
z = z button
start = start button

Normal Moves
--------------
x - High Punch
y - High Kick
a - Low Punch
b - Low Kick
x - Elbow (Up Close, after stunned by mace stun)
y or b - Knee (Up Close)
D+x - Uppercut
D+y - Ducking High Kick
D+a - Ducking Punch
D+b - Ducking Low Kick
B+y - RoundHouse Kick
B+b - Sweep Kick
F+a or B+a - Throw (Up close)
z - Run
c - Block

Special Moves
--------------------------------
Earth Shards - D, B, x
Cannon Ball - B, F, x
Ground Pound - B, D, B, a (Can be done in air)
Gravity Field - B, F, y
Anti-Gravity Field(Counter) - B, F, y
Gravity Teleport - D, U
Mace Uppercut - D, D, x
Mace Stun - x (Up Close)

Super Moves
--------------------------------
Aggessor Super - B, D, F, start (Requires 2 super bars)
  -The Aggessor super increases your attack power by 50% for a limited
   time. It also allows you to have an unlimited amount of 
   ice clones\floor freezes\ice shots on screen at a time.

Fatalities
-------------------------
Fatal Ground Pound - B, D, B, y
Earth Spike - F, F, D, a (Up close)
Doll Friendship - B, B, D, y
Get'em Ape Friendship - B, B, D, y

COMMENTS
-----------------------
- You have to win a round before you can do a fatality in single player
  mode. In turns you can do it every round, since you fight a different 
  opponent each round. Fatalities can be quite glitchy in simul mode so
  I don't recommend using them in simul mode.
- mkninja.cns is a universal file for all my Mk Ninjas. You can take the
  mkninja.cns file from any future release of mine and copy over Sub-Zero's.
  to gain any bugfixes in that file I made since this release.
- You can pick a win pose by holding start & a direction when you win.
- Fatalities aren't available in Simul mode.
- The gray effect while blocking was supposed to boost block-damage defense,
  but got scrapped. Now its just a cosmetic effect. 

TO ADD A HOLD BACK BLOCK:
----------------------------------
Open up AI.cns with a text editor find the following lines and place ;'s in
front of them:

[State -2, NoGuard1]
type = AssertSpecial
trigger1 = var(21) != 1
trigger1 = 1
flag = nostandguard

[State -2, NoGuard2]
type = AssertSpecial
trigger1 = var(21) != 1
trigger1 = 1
flag = nocrouchguard

[State -2, NoGuard3]
type = AssertSpecial
trigger1 = 1
flag = noairguard

TO MAKE HIM WORK FOR DOSMUGEN
-----------------------------------------
No Dos version yet. Rushed Beta

RIPPED FROM
-----------------------
Sprites - Mortal Kombat Trilogy (PC version), excluding blood and a couple of his fatality effects
Sounds Effects - Mortal Kombat Trilogy and SNES Mortal Kombat 2. Gravity effect by DOOM2.

THANKS TO:
------------
Midway: For created this charater and the sounds I used.
The Impaler,Kramzer13,Cipher44 and anyone who helped them with their MK Charaters: I borrowed some things from them.
Kung Fu Man: For MK:SF Tremor footage and images for a palette.

Matt Lohman,Chris Brennan: Friends who gave me feedback move ideas for the charter.
