;--------------------------------------------------------
[Info]
name = "Revenger's Roost"
author = "Kung Fu Man"
;website = "http://randomselect.i-xcell.com"
;If you got this from anywhere else online, please send an email to kungfuman@gmail.com
;to notify me.

;--------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = -224
boundright = 224
boundhigh = 0
boundlow = 0
verticalfollow = .5
floortension = 0
tension = 50


;--------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
 ;Player 1 starting coordinates.
 ;p1startx is typically -70 and p2startx is 70.
 ;p1starty and p1startz should be 0.
p1startx = -70          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000 ;Left bound (x-movement)
rightbound =  1000 ;Right bound
topbound  =  0     ;Top bound (z-movement)
botbound  =  0     ;Bottom bound

;--------------------------------------------------------
[Scaling]
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

;--------------------------------------------------------
[Bound]
screenleft = 15    ;Dist from left of screen that player can move to
screenright = 15   ;Right edge

;--------------------------------------------------------
[StageInfo]
zoffset = 215
zoffsetlink = 1
autoturn = 1
resetBG = 1
localcoord = 384,224

;--------------------------------------------------------
[Shadow]
intensity = 128
yscale = 0.3
fade.range = -75,-25

;--------------------------------------------------------
[Reflection]
intensity = 0

;--------------------------------------------------------
[Music]
bgmusic = 
bgvolume = 255

;========================================================
;-------------------------------------
; Main background definition
[BGdef]
spr = stages/vs-revengers.sff    ;Filename of sprite data 

; Individual layers
[BG 0]
type  = normal             ;Normal background layer
spriteno = 0,0            ;Sprite group and number
delta = 0.72, 1               ;Change per unit

[BG 0]
type  = normal             ;Normal background layer
spriteno = 1,0            ;Sprite group and number
delta = 0.72, 1               ;Change per unit
mask = 1

[BG 0]
type  = anim             ;Normal background layer
actionno = 1            ;Sprite group and number
delta = 0.72, 1               ;Change per unit
mask = 1

[BG 0]
type  = anim             ;Normal background layer
actionno = 2            ;Sprite group and number
delta = 0.72, 1               ;Change per unit
mask = 1

[BG 0]
type  = normal             ;Normal background layer
spriteno = 2,1            ;Sprite group and number
delta = 0.72,1
mask = 1

[BG 0]
type  = parallax             ;Normal background layer
spriteno = 2,0            ;Sprite group and number
delta = 0.795,1;714285714285
xscale = 1, 1.5;48555936493
mask = 1

[BG 0]
type  = normal
spriteno = 2,2            ;Sprite group and number
delta = 1.14,1
mask = 1

[Begin Action 1]
-1,0, 0,0, 2
0,1, 0,0, 2

[Begin Action 2]
-1,0, 0,0, 2
0,2, 0,0, 2