 ________________________________________________________________________
/Jin Saotome for Mugen                                  Marvel vs. Capcom

		    [Sunboy] Versus character series
			-<[ Character SIX ]>-

 by Sunboy


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/Installation
1. Put the files in your /chars/JinSaotome directory.
2. Add him to your select.def


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/Movelist
 
-Extras
  Recovery Roll			412 x/y/z/a/b/c while falling
  Gem switch			s
  Gem activation		236 s
  Variant Strike		xb/xc/yc during guard or combo
  Chouhatsuu			2 s

-Basic Attacks
  Jab				x
  Strong			y
  Fierce			z
  Short				a
  Forward			b
  Roundhouse			c

-Basic Throws

-Basic Techniques
  Push Guard			xy/xz/yz while guarding
  Saotome Dive			2 c [air]

-Special Moves
  Saotome Typhoon		4.6 x/y/z
  Saotome Dynamite		2.8 x/y/z
  Saotome Crush			63214 a/b/c

-Hyper Combos
  Blodia Punch			236 xy/xz/yz
  Blodia Vulcan			214 xy/xz/yz
  Great Cyclone			236 ab/ac/bc


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/Gems

There are six different gems: Mind, Power, Reality, Soul, Space, and
 Time.  Mind adds to your power meter and Power makes you stronger.
 Reality creates objects out of nothing, Soul replenishes the life guage,
 Space will give you super armor, and Time will allow you to move faster.

If you hit your enemy with a special or hyper combo, you will see a Gem
 pop out of them.  Only one free gem can be on the field at one time.
 Your enemy can pick up ones that are dropped to keep you from getting
 them, so you'd better rush after those things.  Occasionally, you won't
 get a gem at all.  Call it a stroke of bad luck.  :P

Press Start to see your current gems.  Press Start while the gems are
 being displayed to switch to the next one.

The Gems:

Name		Color		Effect			Duration
 Mind		 Blue		 Regain power		 Eight seconds
 Power		 Pink		 Stronger hits		 Six seconds
 Reality	 Orange		 Added projectiles	 Five seconds
 Soul		 Green		 Regain life		 Seven seconds
 Space		 Purple		 Super Armor		 Eight seconds
 Time		 Red		 Move faster		 Six seconds


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/Variant Strikes

Variant Strikes are (generally) quick attacks that affect the opponent in
 an abnormal way and be used as a buffer to cancel into any basic attack,
 special move, or Hyper Combo.  They can only be executed during a combo
 or while guarding.  As a guard counter, Variant Strikes get a SuperPause
 and 1/4 second of invincibility.

's Variant Strikes

Standing:

Crouching:

Jumping:


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/Versus Series Changes

Gems - Gems last a very long time.

Dizzy - The system is different.

Throws - Damage was increased.


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/Sunboy's To Do List

Add FightFX waves to all of the Marvel characters' throw custom states.

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/Credits

-Capcom				For bringing Jin to MvC2
-MAME				For always being there for me.
-Sunboy				For being me (which isn't always a good
				 thing.  :P)


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/Contacts

-Sunboy
  Website			http://mrev.infara.net/
  E-mail			mustardgas@thevortex.com
  IRC channels			Sorcery.NET: #MRev

