 ________________________________________________________________________
/Magneto for Mugen                Marvel Super Heroes/Marvel vs. Capcom 2

		    [Sunboy] Versus character series
			 -<[ Character FIVE ]>-

 by Sunboy


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/Installation
1. Put the files in your /chars/ directory.
	Magneto00.act
	Magneto01.act
	Magneto02.act
	Magneto03.act
	Magneto04.act
	Magneto05.act
	Magneto06.act
	M-Hulkamania.act
	M-Saikyo.act
	Magneto.air
	Magneto.cmd
	Magneto.cns
	Magneto.def
	Magneto.sff
	Magneto.snd
2. Add him to your select.def


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/Movelist
 
-Extras
  Recovery Roll			412 x/y/z/a/b/c while falling
  Gem switch			s
  Gem activation		236 s
  Variant Strike		xb/xc/yc during guard or combo
  Chouhatsuu			2 s

-Basic Attacks
  Jab				x
  Strong			y
  Fierce			z
  Short				a
  Forward			b
  Roundhouse			c

-Basic Throws
  Scrap Grab			4/6 y/z (air)
  Charge Throw			4/6 b/c (air)

-Basic Techniques
  Push Guard			xy/xz/yz while guarding

-Special Moves
  EM Disruptor			41236 x/y/z (air)
  Magnetic Wave			896 x/y/z (in air)
  Hyper Gravitation		63214 a/b/c (air)
  Forcefield			41236 a/b/c

-Hyper Combos
  Magnetic Shockwave		236 x/y/z
  Magnetic Tempest		236 a/b/c (air)


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/Gems

There are six different gems: Mind, Power, Reality, Soul, Space, and
 Time.  Mind adds to your power meter and Power makes you stronger.
 Reality creates objects out of nothing, Soul replenishes the life guage,
 Space will give you super armor, and Time will allow you to move faster.

If you hit your enemy with a special or hyper combo, you will see a Gem
 pop out of them.  Only one free gem can be on the field at one time.
 Your enemy can pick up ones that are dropped to keep you from getting
 them, so you'd better rush after those things.  Occasionally, you won't
 get a gem at all.  Call it a stroke of bad luck.  :P

Press Start to see your current gems.  Press Start while the gems are
 being displayed to switch to the next one.

The Gems:

Name		Color		Effect			Duration
 Mind		 Blue		 Regain power		 Eight seconds
 Power		 Pink		 Stronger hits		 Six seconds
 Reality	 Orange		 Added projectiles	 Five seconds
 Soul		 Green		 Regain life		 Seven seconds
 Space		 Purple		 Super Armor		 Eight seconds
 Time		 Red		 Move faster		 Six seconds


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/Variant Strikes

Variant Strikes are (generally) quick attacks that affect the opponent in
 an abnormal way and be used as a buffer to cancel into any basic attack,
 special move, or Hyper Combo.  They can only be executed during a combo
 or while guarding.  As a guard counter, Variant Strikes get a SuperPause
 and 1/4 second of invincibility.

Magneto's Variant Strikes

Standing: With a wave of the hand, a magnetic attack touches the enemy.

Crouching: One Shockwave is created.

Jumping: A Magnetic Wave with new hit properties.


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/Versus Series Changes

Gems - Gems last a very long time.

Dizzy - The system is different.

Launchers - All have the same hitvel.

Hyper Grav - The behavior was impossible to replicate.  :/

Magnetic Tempest - The velocity range was also impossible to clone.


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/Combos

s. Forward, s. Roundhouse, Super Jump, sj. Roundhouse, Airdash Forward,
 sj. Charge Throw, sj. Fierce
sj. Fierce, Airdash Down-Forward, sj. Short, sj. Forward, land, c. Short,
 c. Fierce, Super Jump, sj. Roundhouse, Airdash Down-Forward, sj. Short,
 sj. Forward, s. Jab, s. Fierce
c. Short, s. Strong, Super Jump, sj. Jab, sj. Short, sj. Strong, Airdash
 Up-Forward, sj. Jab, sj. Short, sj. Forward, sj. Scrap Throw
[Corner] j. Charge Throw, Airdash Forward, j. Scrab Grab, j. Forward,
 land, c. Roundhouse, Hyper Grav
s. Forward, c. Fierce, Super Jump, sj. Roundhouse, Airdash Down-Forward,
 sj. Short, sj. Forward, land, Super Jump, sj. Jab, sj. Short,
 sj. Strong, sj. Forward, Hyper Grav, Magnetic Tempest, sj. Forward, 
 Airdash Up, sj. Jab, sj. Forward, Magnetic Wave
s. Forward, c. Fierce, Super Jump, sj. Fierce, Airdash Down-Forward,
 sj. Short, sj. Forward, land, Jump, j. Jab, j. Short, j. Strong,
 j. Forward, Hyper Grav, Magnetic Tempest, land, Super Jump, sj. Short,
 sj. Roundhouse, Airdash Down-Forward, sj. Short, sj. Forward, land,
 s. Jab, s. Roundhouse, Magnetic Shockwave
s. Forward, c. Fierce, EM Disruptor, c. Variant Strike, Super Jump Back,
 sj. Jab, sj. Short, sj. Strong, sj. Forward, Airdash Up-Forward,
 sj. Jab, sj. Short, sj. Strong, sj. Forward, Hyper Grav, Magnetic
 Tempest


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/Problems

-A jump chain infinite against big characters.  I'm still looking for the
 most nondisruptive way to remove it.  Well, no, I'm not.  I'll do it
 later.  :P

 ________________________________________________________________________
/Credits

-Capcom				For bringing  to CotA, MSH and
				 MvC2.
-The Heartburn Kid		For the M-* palettes
-Limited Moon			For some CotA sprite rips.
-MAME				For always being there for me.
-Sunboy				For being me (which isn't always a good
				 thing.  :P)


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/Contacts

-Sunboy
  Website			http://mrev.infara.net/
  E-mail			mustardgas@thevortex.com
  IRC channels			Sorcery.NET: #MRev

"Magnetic... Shockwave!"