 ________________________________________________________________________
/SNK-Capcom Team                                  Match of the Millennium

 by Sunboy

		Here we go...

	-Sunboy (ALPHA)


		Wow, this is cool.

	-Sunboy (BETA)


		Feel it.
	-Sunboy


 ________________________________________________________________________
/Installation
1. Put the SNKCap files in your /chars/SNKCap directory.
    SNKCap00.act
    SNKCap01.act
    SNKCap.cmd
    SNKCap.cns
    SNKCap.def
    SNKCap.sff
    readme.txt
2. Add him to your select.def


 ________________________________________________________________________
/Movelist
 
-Basic Attacks
  Light Punch			x
  Light Kick			a
  Hard Punch			y
  Hard Kick			b
  Super Jump			28/27/29 or 7/8/9 after launcher hit
  Stand Parry			6
  Crouch Parry			2
  Aerial Parry			2 (air only)
  Aerial Rave Launcher		3 y
  Aerial Rave Finisher		6 y/6 b
  Assist from Alpha		z
  Assist from Beta		c
  Assist from Gamma		s
  Tag to Alpha			y+z/b+z
  Tag to Beta			y+c/b+c
  Tag to Gamma			y+s/b+s
  Counter-tag to Alpha		12 z or 6 x+a (during a guard)
  Counter-tag to Beta		12 c or 6 y+b (during a guard)
  Counter-tag to Gamma		12 s or 6 z+c (during a guard)
  Team DM with Alpha		236 z
  Team DM with Beta		236 c
  Team DM with Gamma		236 s
  Team DM with Alpha/Beta	z+c
  Team DM with Beta/Gamma	c+s
  Team DM with Gamma/Alpha	s+z
  Team DM with All		236236 z/236236 c/236236 s

-Kusanagi Kyo

 -Basic Techniques
   Goufu You			6 a
   88 Shiki			3 b
   Naraku Otoshi		2 y (air only)

 -Special Moves
   Ara Gami			236 x
    Kono Kizu			236 x/y
     Yano Sabi			x/y
     Nanase			a/b
    Yano Sabi			63214 x/y
     Migiri Ugachi		x/y
     Nanase			a/b
   Doku Gami			236 y
    Tsumi Yomi			63214 x/y
    Batsu Yomi			6 x/y
   Oniyaki			623 x/y
   Kai				236 a/b, a/b
   Nue Tsumi			214 x/y
   Kototsuki You		63214 a/b
   R. E. D. Kick		421 a/b (air)

 -Desperation Moves
   Orochi Nagi			2141236 x/y
   Mu Shiki			236236 x/y
   182 Shiki			236236 a/b


-Yagami Iori

 -Basic Techniques
   Yumebiki			6 x, x/y
   Goufu In "Shinigame"		6 a
   Yuri Ori			4 a (air only)

 -Special Moves
   Yamibarai			236 x/y
   Oniyaki			623 x/y (air)
   Aoi Hana			214 x/y (x3)
   Kototsuki In			63214 a/b
   Kuzukaze			632146 x/y
   Tsumagushi			623 a/b

 -Desperation Moves
   Ya Otome			2363214 x/y
   Ya Sakazuki			2141236 x/y
   Saku Tsumagushi		236236 a/b


-Ryu

 -Basic Techniques
   Sakotsu Wari			6 x

 -Special Moves
   Hadouken			236 x/y (air)
   Shouryuuken			623 x/y
   Joudan Sokutou Geri		236 a/b
   Tatsumakisenpuukyaku		214 a/b (air)

 -Desperation Moves
   Shinkuu Hadouken		236236 x/y
   Denjin Hadouken		2141236 x/y
   Shin Shouryuuken		236236 a/b


-Ken

 -Basic Techniques
   Inazuma Kakato Wari		6 a
   Ushiro Mawashi-geri		6 b

 -Special Moves
   Rolling Strike		236 x/y
    Rasen			236 x/y
    Tatsumakisenpuukyaku	236 a/b
   Shouryuuken			623 x/y (air)
   Tatsumakisenpuukyaku		214 a/b (air)

 -Desperation Moves
   Hadou Burst			2141236 x/y
   Shouryuureppa		236236 x/y
   Shin Tatsumakisenpuukyaku	236236 a/b
   Shippuu Jinrai Kyaku		214214 a/b



-Notes
  Before the first match, you are allowed ten seconds to choose an
   Assist type for each character.  It affects Assist attacks, counters,
   and Team DMs.

-Notes
  There is a partner indicator behind your character to tell you which
   slot that they are in, Alpha, Beta, or Gamma.  If the name is trans-
   lucent, then the character is recovering life.  If it is solid, they
   have already recovered it all.

-Notes
  DM cancels:
  Select (most) special moves can be cancelled into DMs.  Do so wisely.

-Notes
  Stand parry works on standing and aerial attacks.  Crouch parry works
   on standing and crouching attacks.  Aerial parry works on all three.
   Some attacks cannot be parried.

-Notes
  Super Desperation Moves are used if your health is below or at 200
   points.  Above 200 points and a normal Desperation Move is executed.

-Notes
  Life recovery is done like this:
   When a character gets hit, they get one Hit Point.  When they are not
   the point character, every 3/4 of a second, on HP translates into 10
   life points.  If a character reenters the battle as point character
   and has not fully recovered their life, the HP will be reset back to
   zero.

-Notes
  The Orochi Nagi release can be delayed by holding the button used to
   execute the move.

-Notes
  Holding the button used to execute Denjin Hadouken delays the attack's
   release and increases its speed, hits, and determines whether or not
   it causes a dizzy.  After two seconds, it will dizzy.  After four
   seconds, it will automatically release itself.  It is extremely strong
   at the fourth level.  The frequency of Ryu's yellow blinking PalFX
   will tell you what level you're on.

-Notes
  Tsumagushi can chain into Aoi Hana.

-Notes
  Only Shippuu Jinrai Kyaku has a Team SDM version.

-Notes
  Do a (S)DM motion for your next partner during a (S)DM for your point
   character and the point will immediately cancel and the alpha will
   become the new point and do the (S)DM motioned.  Everyone will slide
   forward one slot.

-Notes
  Iori's Saku Tsumagushi B SDM has an unusually low jump.


 ________________________________________________________________________
/Assist Table

Assist Type for	Kusanagi Kyo	Yagami Iori	Ryu		Ken
Alpha		Rush		Projectile	Projectile	Rush
Beta		Anti-air	Anti-air	Expansion	Anti-air
Gamma		Expansion	Balance		Balance		Expansion

		Kusanagi Kyo		Yagami Iori
Alpha Assist	Doku Gami		Yamibarai A
Beta  Assist	Oniyaki A		Oniyaki C
Gamma Assist	Kai			Yamibarai A
Alpha Counter	Doku Gami		Yamibarai C
Beta  Counter	Oniyaki A		Oniyaki A
Gamma Counter	Kototsuki You D		Kototsuki In D
Alpha DM	Orochi Nagi C		Ya Sakazuki
Beta  DM	Mu Shiki		Saku Tsumagushi
Gamma DM	182 Shiki		Ya Otome C

		Ryu			Ken
Alpha Assist	Hadouken A		Tatsumakisenpuukyaku D
Beta  Assist	Tatsumakisenpuukyaku D	Shouryuuken C
Gamma Assist	Tatsumakisenpuukyaku B	Tatsumakisenpuukyaku B
Alpha Counter	Hadouken A		Tatsumakisenpuukyaku D
Beta  Counter	Tatsumakisenpuukyaku B	Shouryuuken C
Gamma Counter	Shouryuuken C		Tatsumakisenpuukyaku B
Alpha DM	Shinkuu Hadouken	Shouryuureppa
Beta  DM	Denjin Hadouken		Shin Tatsumakisenpuukyaku
Gamma DM	Shin Shouryuuken	Shippuu Jinrai Kyaku


 ________________________________________________________________________
/Combos

-Kyo
 [Corner] s. C, Goufu You, Kototsuki You D, s. D, Kototsuki You B
 s. C, Goufu You, Call Ken Alpha, Ara Gami, Kono Kizu, Nanase, c. B,
  Oniyaki C
 [Corner] s. C, Goufu You, Kai B-B, Call Ken Beta, Orochi Nagi DM
 s. C, Goufu You, Ara Gami, Kono Kizu, Iori Alpha/Gamma Team DM, Release
  Orochi Nagi during last hit of Ya Otome
 [Corner] Orochi Nagi DM, j. C, s. C, Kai B-B, j. C
 c. B, c. B, Kototsuki You
 s. B, c. C, Goufu You, s. B, Kototsuki You
 s. A, c. C, s. B, Mu Shiki DM
 [Corner] c. D, Kototsuki You D, c. D, 88 Shiki, Oniyaki A, Mu Shiki
 [Corner] s. C, Goufu You, Kototsuki You D, c. D, 88 Shiki, s. B, s. B,
  Kai B-B, Super Jump, j. B, Naraku Otoshi
 [Corner] s. C, Goufu You, Shiki Kai B, B, Call Iori Alpha, Orochi Nagi
  DM, j. C, s. B, Shiki 88

-Iori
 s. C, Kuzukaze, c. C, Yamibarai C, Ya Otome C, Shin Shouryuuken DDM
 Dash fwd, j. B, s. A, Kuzukaze, Aoi Hana x3
 s. A, s. C, Yumebiki, Aoi Hana C x2, Saku Tsumagushi B SDM
 s. A, s. B, Aoi Hana C x3, Yamibarai C, Saku Tsumagushi
 Yamibarai C, s. B, c. B, Aoi Hana x3
 [Corner] s. A, c. B, Aoi Hana C x2, Ya Otome A, Yamibarai,
  Saku Tsumagushi B
 [Corner] s. D, c. B, c. A, c. C, Yumebiki, Aoi Hana C x2, Ya Sakazuki
  DM, Yamibarai C, Ya Sazazuki DM (miss,) Mu Shiki DDM/Shin Shouryuuken
  DDM
 [Corner] s. C, Goufu In, c. A, c. C, Aoi Hana C x3

-Ryu
 s. C, Hadouken C, Shin Shouryuuken, Hadouken C
 s. C, Kyo Gamma/Alpha Team DM, Release Orochi Nagi during fall from
  Shin Shouryuuken.
 [Corner] s. B, s. C, Sakotsu Wari, Joudan Sokutou Geri B, Shikuu
  Hadouken DM
 [Corner] c. D, Sakotsu Wari, Hadouken A

-Ken
 s. C, Shippuu Jinrai Kyaku, c. Short, Shin Tatsumakisenpuu Kyaku
 s. C, Shouryuuken C, Shouryuureppa
 [Corner] s. A, s. B, c. D, Shouryuuken A, Shin Tatsumakisenpuukyaku DM
 [NOT CORNER] c. D, Shin Tatsumakisenpuukyaku DM (You have to do it VERY
  quickly or you'll whiff,) Ya Sakazuki DDM, Release when enemy is in
  range, Saku Tsumagushi
 [Corner] s. A, s. C, Tatsumakisenpuu Kyaku D, s. B, s. C, Hadou Burst
 Tatsumakisenpuu Kyaku D, Kuuchu Shouryuuken
 Call Iori Alpha/Call Iori Gamma, Dash fwd, c. B, Launcher, wait, Tatsu-
  makisenpuukyaku B, Kuuchu Shouryuuken A, j. LK


 ________________________________________________________________________
/Sunboy's To Do List


 ________________________________________________________________________
/Credits

-Blaze011			For some Ken assist combos.
-Gamest				For their KoF '97 Mook, with palettes.
-Gamefan			For their SF3 book, with palettes.
-Kao Megura			For his KoF '99, SF3:2 and SFZ3 FAQs.  :P
-Kyo Kusanagi			For helping me with Ken ideas and optimi-
				 zing some code.  And combos, of course.
-Rabite				For discovering a new Ken combo.
-Reu				BIG thanks to you for assembling the SND.
-Shadow Watcher			For being mean and making me shape up the
				 moves and combos
-Sorrow Edge			For parry code ideas.
-Versus Books			For their SFZ2 book, with palettes.


 ________________________________________________________________________
/Contacts

-Sunboy
  Website			http://planeta.clix.pt/mugen4ever/sunboy/
  E-mail			eDJe@notme.com
  IRC channels			EFNet: #mugen, #capcom, #MRev

SNK-Capcom Team...  They own you!